Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.
The general rule for bags are as follows:
- Will consume one inventory space.
- Cannot contain other bags.
- Can be moved between the Bank and Inventory while full.
- Cannot be sold to or traded to another player.
- Cannot be "destroyed" unless they are completely empty.
- Should be able to name bags for easy reference and organization.
- Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
- Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE
Bag Suggestions
- No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
- Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
- Medium Backpack (1500 Crowns): Provides 25 inventory spaces
- Small Backpack (1000 Crowns): Provides 20 inventory spaces
- Heavy Sack (750 Crowns): Provides 15 inventory spaces
- Sack (500 Crowns): Provides 10 inventory spaces
- Small Sack (250 Crowns): Provides 5 inventory spaces
- Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
- Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
- Locked Box (1000 Crowns): Provides 10 inventory spaces
- Locked Purse (500 Crowns): Provides 5 inventory spaces
Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.
There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
- Slightly Encumbered
- Players who are carrying up to 5 more items than their inventory allows
- Players cannot use “go to”
- Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
- Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
- Players can use their mounts normally
- Moderately Encumbered
- Players who are carrying up to 6-10 more items than their inventory allows
- Players cannot use “go to”;
- Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
- Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
- Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
- Heavily Encumbered
- Players who are carrying 11-15 more items than their inventory allows
- Players cannot use “go to”,
- Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
- Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
- Greatly Encumbered
- Players who are carrying 16-20 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
- Over-Encumbered
- Players who are carrying 20-25 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".
This might be simpler in chart format.
Potions for Over-Encumbrance
- Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
- Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
- Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
- Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
- Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
- Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
- Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.
I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?
dtm_samuraib16_ESO wrote: »That King is a quest mob: these should not respawn in Elder Scrolls.
Remember, this "MMO" is based on a RP game which was single player.
IMHO, the quest mobs should have a seperate instance, player/group based.
Not open, as it is now.
Some dungeons are open, but this, for a quest dungeon, is, IMHO, just... not right, you know?
Now, I do respect your point, and you have a valid one, if this was no more than just the next MMO.
But it's not just another MMO, is it...?
dtm_samuraib16_ESO wrote: »That King is a quest mob: these should not respawn in Elder Scrolls.
Remember, this "MMO" is based on a RP game which was single player.
IMHO, the quest mobs should have a seperate instance, player/group based.
Not open, as it is now.
Some dungeons are open, but this, for a quest dungeon, is, IMHO, just... not right, you know?
Now, I do respect your point, and you have a valid one, if this was no more than just the next MMO.
But it's not just another MMO, is it...?
I guess I just don't think about it so deeply. I find it immersing enough that I don't sweat the small stuff.
Like others mentioned, if we want to push immersion, when do we stop? Who wants to go back to the bank after picking up 10 ore? Where are we storing that second greatsword? 50 Soul Gems the size of your hand? Where are those stored? A catapult in your pocket? What??
Like a good movie sometimes we suspend disbelief. To me, this is just nitpicking.
dtm_samuraib16_ESO wrote: »Whether it's an MMO or not, these features can EASILY be implemented on ESO without destroying anything of the MMO part.
I mean, would you dislike the idea of having your OWN boss, in it's own instance which is Private/Group instead of Open to All?
Just thinking out loud.
Logicbomb00 wrote: »for immersions sake I always think of the loot as gear that the mob is guarding. sure a mudcrab could not possibly have a set of plate in his little shell, but that same set of plate could be lying on the ground near the mudcrab. in this way my immersion stays in 'reality'.
Logicbomb00 wrote: »for immersions sake I always think of the loot as gear that the mob is guarding. sure a mudcrab could not possibly have a set of plate in his little shell, but that same set of plate could be lying on the ground near the mudcrab. in this way my immersion stays in 'reality'.
@Logicbomb00 And I thought I was the only one who did that. I told myself that explanation years ago, that after the angry little crab trying to snip your toes off was dead, THEN you could take a better look around and find interesting loot.
Wreuntzylla wrote: »The big immersion breaker for me is that despite all my character has done and gone through, the lowliest city guard is more powerful than I....
dtm_samuraib16_ESO wrote: »That King is a quest mob: these should not respawn in Elder Scrolls.
Remember, this "MMO" is based on a RP game which was single player.
IMHO, the quest mobs should have a seperate instance, player/group based.
Not open, as it is now.
Some dungeons are open, but this, for a quest dungeon, is, IMHO, just... not right, you know?
Now, I do respect your point, and you have a valid one, if this was no more than just the next MMO.
But it's not just another MMO, is it...?
They did this when ESO was first released and it was a disaster. Everything was phased and people couldn't even quest together.
All the phasing that was intended to keep the game immersive for individuals was hindering the MMO aspect of the game so much that people were refusing to play anymore.
The game was changed to be more like other MMOs based on the criticism it received after it first came out. ESO seems to be doing much better now than it was back then for a variety of reasons.
At the end of the day, "immersion" is a state of mind for individual players and different people find different things "immersion breaking", but MMO gameplay is based on allowing multiple people to play in the same space and manipulate each other's mutual game-space for better or worse. Without that, you might as well just play a single player game and have Twitter up on another screen or device.