dtm_samuraib16_ESO wrote: »
Think of that King gnome, or something in that area, whoms crown you have to recover: you near him, see this other player kill him???, and a wee later this very same NPC pops again?
I'm not quite sure, but this does not happen in reality (I hope, GOD I so hope).
dtm_samuraib16_ESO wrote: »
But it's not just another MMO, is it...?
dtm_samuraib16_ESO wrote: »That King is a quest mob: these should not respawn in Elder Scrolls.
Remember, this "MMO" is based on a RP game which was single player.
IMHO, the quest mobs should have a seperate instance, player/group based.
Not open, as it is now.
Some dungeons are open, but this, for a quest dungeon, is, IMHO, just... not right, you know?
Now, I do respect your point, and you have a valid one, if this was no more than just the next MMO.
But it's not just another MMO, is it...?
Nonsense, there's probably more fighting between werewolf clans than there is between the three alliances! Just because you're a werewolf, doesn't suddenly mean every other werewolf will suddenly be friendlydtm_samuraib16_ESO wrote: »Here I am, werewolf, other Werewolfs should be neutral to me (unless engaged), but nooo....
dtm_samuraib16_ESO wrote: »That King is a quest mob: these should not respawn in Elder Scrolls.
Remember, this "MMO" is based on a RP game which was single player.
IMHO, the quest mobs should have a seperate instance, player/group based.
Not open, as it is now.
Some dungeons are open, but this, for a quest dungeon, is, IMHO, just... not right, you know?
Now, I do respect your point, and you have a valid one, if this was no more than just the next MMO.
But it's not just another MMO, is it...?
Absolutely not: what I would like to see is those bosses in a small but seperate solo/group instance.So you are saying whoever kills it first gets to kill it and the other million players loose out on the quest?
As far as separate instances go that is insane.. Lets take more time to load into another zone and kill a boss and only get to kill it once.... What if I want to farm it for drops? Like white gold tower.... Sorry you get to only do it once and kill kena and hope you get the helmet and if you dont sucks to be you... you killed her and you have to create a new char level it to at least vr 1 and go fight again...
Excuse me, could you please elaborate?I hear you, OP.
The loot thing can be pretty annoying for me too. But the hardware and software requirements for a What-You-See-Is-What-You-Get loot-system would be tremendous.
But how logical is that?As to the mob respawning: Don't you respawn?[/qoute]
Yes, but two things here:
1) I speak about quest bosses and the like, not normal spawns.
2) I respawn, but I have no soul...
It is mere my body that has been restored, right?
And well, I guess we're heroes for something...
I would not mind a "hardcore" option though.
[quote="Hluill;2877584"The whole "no-werewolf aggro" thing... Well, my Nords have to kill Nords all the time, as does my Bosmer. I more bothered by aggressive wildlife. I mean really, why the hell are MMO wolves and bears so freakin' aggressive?
Wolves are in general social beings.Nonsense, there's probably more fighting between werewolf clans than there is between the three alliances! Just because you're a werewolf, doesn't suddenly mean every other werewolf will suddenly be friendly
Well, ever since Beta these were the dungeons and quest bosses as we see them here.dtm_samuraib16_ESO wrote: »That King is a quest mob: these should not respawn in Elder Scrolls.
Remember, this "MMO" is based on a RP game which was single player.
IMHO, the quest mobs should have a seperate instance, player/group based.
Not open, as it is now.
Some dungeons are open, but this, for a quest dungeon, is, IMHO, just... not right, you know?
Now, I do respect your point, and you have a valid one, if this was no more than just the next MMO.
But it's not just another MMO, is it...?
They did this when ESO was first released and it was a disaster. Everything was phased and people couldn't even quest together.
All the phasing that was intended to keep the game immersive for individuals was hindering the MMO aspect of the game so much that people were refusing to play anymore.
The game was changed to be more like other MMOs based on the criticism it received after it first came out. ESO seems to be doing much better now than it was back then for a variety of reasons.
At the end of the day, "immersion" is a state of mind for individual players and different people find different things "immersion breaking", but MMO gameplay is based on allowing multiple people to play in the same space and manipulate each other's mutual game-space for better or worse. Without that, you might as well just play a single player game and have Twitter up on another screen or device.
It's the price of playing a game, especially a MMO.
It's the price of playing a game, especially a MMO.
I guess I just don't think about it so deeply. I find it immersing enough that I don't sweat the small stuff.
Like others mentioned, if we want to push immersion, when do we stop? Who wants to go back to the bank after picking up 10 ore? Where are we storing that second greatsword? 50 Soul Gems the size of your hand? Where are those stored? A catapult in your pocket? What??
Like a good movie sometimes we suspend disbelief. To me, this is just nitpicking.
TheDarkShadow wrote: »Well, 1 time I saw a guy with a lump in his pants.
cyclonus11 wrote: »I just want to be able to dive and swim under water.
dtm_samuraib16_ESO wrote: »I am not "complaining", it is just saddening to me.
These points can easily be fixed, if they wanted to.
As for ESO not being Elder Scrolls, but just the next MMO, I find this extremely wrong, myself...
Not all do, heck, probably just a few do, but still.