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Ideas for new eso races/classes? Join in on the discussion!

  • KingYogi415
    KingYogi415
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    I have always identified myself as an Apache attack helicopter.

    Make it happen ZOS!
  • ContraTempo
    ContraTempo
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    ArchMikem wrote: »
    Xundiin wrote: »
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.

    EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?

    All Daedra are minions of one of the daedric princes. So they could not be a playable race.

    Fatahala is an Ayleid turned Dark Seducer, however refuses to serve Molag Bal. She's technically a Dremora now, so she counts.

    Lyranth is a Dremora who seemingly went behind Molag Bal's back to aid the Vestige with part of the assault on Coldharbour, not to further some greater plot of her lord but instead to selfishly get revenge on another Dremora which I'm sure is a big no no in Coldharbour.

    And there could simply be some who were not minions of anyone. Perhaps who are a break away faction. If humans, elves, khajiit, and argonians can turn bad and even serve Molag Bal, there is no reason Daedra can't turn good and even serve The Eight. It does not have to be IN existing lore so long as it does not BREAK existing lore. There seem to be an unlimited number of "pocket of oblivion" worlds, so they could live in one of those, sized just right for a DLC.

    And if anyone is really worried about them interacting with other races, they could have a racial skill called Glamor that lets them appear as members of the viewer's race. Or someone could come up with an even better solution. The point is, there are solutions and ways around these issues if we just put our minds and our imaginations to it.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Korah_Eaglecry
    Korah_Eaglecry
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    ArchMikem wrote: »
    Xundiin wrote: »
    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable.

    EDIT: It should even be possible to create them a playable homeland as a slice of oblivion. And the storylines/quests almost write themselves. DLC anyone?

    All Daedra are minions of one of the daedric princes. So they could not be a playable race.

    Fatahala is an Ayleid turned Dark Seducer, however refuses to serve Molag Bal. She's technically a Dremora now, so she counts.

    Lyranth is a Dremora who seemingly went behind Molag Bal's back to aid the Vestige with part of the assault on Coldharbour, not to further some greater plot of her lord but instead to selfishly get revenge on another Dremora which I'm sure is a big no no in Coldharbour.

    And there could simply be some who were not minions of anyone. Perhaps who are a break away faction. If humans, elves, khajiit, and argonians can turn bad and even serve Molag Bal, there is no reason Daedra can't turn good and even serve The Eight. It does not have to be IN existing lore so long as it does not BREAK existing lore. There seem to be an unlimited number of "pocket of oblivion" worlds, so they could live in one of those, sized just right for a DLC.

    And if anyone is really worried about them interacting with other races, they could have a racial skill called Glamor that lets them appear as members of the viewer's race. Or someone could come up with an even better solution. The point is, there are solutions and ways around these issues if we just put our minds and our imaginations to it.

    The problem with the Dremora is that we really have no information on them the way we do the mortal races. We probably have more information on the races of Akavir then we do of the Dremora. This means the writers would be diving head first into something without getting their feet wet first. The great thing about the places and races in this game is that we have a monsterous amount of lore to back things up and cross reference with. We dont have that for the Dremora.

    Theres also the issue of trying to write a compelling and believable story for the Dremora. The Dremora would need a whole new story aside from the Vestige since the whole story arc is about regaining your soul. Should just one newly added race get their own storyline separate from the other 10?
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • TheShadowScout
    TheShadowScout
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    Theres also the issue of trying to write a compelling and believable story for the Dremora. The Dremora would need a whole new story aside from the Vestige since the whole story arc is about regaining your soul. Should just one newly added race get their own storyline separate from the other 10?
    ...and that is part of why Dremora are not really a viable idea for PC races. SInce they would need an entirely new game of their own for story-wise interaction...
    Oh, it would be doable. Take a whole new 1-50 storyline with a "rebellion against your daedric prince" theme set only in coldharbour and other oblivion planes (since Dremora still would be "kill on sight" in all of tamriel)... then let them have all the mainland questlines as "Meridias Bronze, Silver and Gold" as post-50 playing... and then... well... they would -still- need a new endgame, since they would -still- be kill-on-sight pretty much everywhere.
    So, bottom line, not worth the effort.

    Keep the idea for some solo-player elder scrolls game... it might actually be interesting to have one that is entirely set in various oblivion planes, and works from a "evil" point of view... (possibly with a storyline that ends up joining good... either swearing off evil throughout it, or "just for the revenge" much like Lyranth...) but meshing with the ESO storyline - not likely.
  • 7788b14_ESO
    7788b14_ESO
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    How about one of the daedra races? They aren't all minions of Molag Bal and it's reasonable to think that some of them went "bad" (good). Racial buffs would be easy to do, art is already done, they even have racial armor already. Just make them playable...
    Won't work with the plot, really... I mean, you'd be "kill on sight" all over tamriel, no questgiver would ever trust you to actually DO what they might ask you to... so they won't... no mortal vendor would trade with you, instead they would all run away screaming for some hero to bash you back to oblivion...

    Best we might get is some DLC where out heroes become allies with some daedric power, and get to follow a questline from the "daedra PoV" for a while. Which actually might be quite interesting...

    I like the Daedra idea. It would work just like the Werewolf and Vampire work. The quest line doesn't care what you are. NPC's currently ask you to help kill Vampires when you, yourself stand before them in stage 4.

    You even come back to do quest lines under every faction now, even if they say no one knows you now, your character never changes, and everyone still remembers your deeds in your home faction. Lore is not that deep in this game.
  • reguvin
    reguvin
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    Race: based on Coldharbour

    Class: Necromancer and Hunter/Pet Classes
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • TheShadowScout
    TheShadowScout
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    I like the Daedra idea. It would work just like the Werewolf and Vampire work. The quest line doesn't care what you are. NPC's currently ask you to help kill Vampires when you, yourself stand before them in stage 4.
    Now you can. But... originally that was not intended.
    See how all the "homeland" vampire slaying quests are -before- the last region where you could catch the bloodsucking curse yourself? See how all the other factions questing is in some alternate reality where your true identity (and nature) are hidden by grace of Meridias power?
    Yes, you could get vamped back then too, if you had some help and a bit of luck... and much, much easier nowadays. But the original intention was to have things work within the lore...

    Of course, I personally -would- enjoy it is vampires that let the vampyness hang out would be staked on sight by the city guard. As should werewolves who transform and thus give away their beastly nature. Make them feel more like monsters having to hide their nature then merely another player with an extra skill line...

    But dremora are an entirely different kettle of fish.
    They would be "kill the hellspawn" all over tamriel, -everywhere-. The guys who save your character after the coldharbour escape? They save you because you are a mortal in need - they would kill any dremora "before it slaughtered everyone!". That is the rep you have to deal with. Noone would even trust you with a quest, at all, because they just -knew- you were a demonic fiend who probably was responsible for all their troubles in the first place! Everyone with a sword and some courage would attack you on sight, no vendor would deal with you, but shout for the guard instead, and as mentioned, no questings. Just ignoring all that would be a very dissonant note for everyone who enjoys the TES lore at all... unless you were somehow in disguise All The Time. Which would sort of take all the point out of it in the first place...

    (and its bad enough we have some polymorphs like that... but with those I can at least assume that there is some magical fuzzyness that allows common people to spot these are mages in disguise or something and maintain suspension of disbelief...)
    You even come back to do quest lines under every faction now, even if they say no one knows you now, your character never changes, and everyone still remembers your deeds in your home faction. Lore is not that deep in this game.
    Yeah, the way people remember things you did in other factions... that really is a flaw in the game structure. And I would have liked it if the character appereance was changed for all of cadwells silver/gold... go to DC lands with your dunmer? Become bretonish looking while there. Go to AD lands? become altmerish looking as long as you are there. Then regain your usual appearance when finishing cadwells and for the rest of the game... That sort of thing...
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