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vMA and vDSA loots should drop at Normal

  • failkiwib16_ESO
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    It would only be reasonable if nMSA dropped v1 white weapons with this ridiculous difference in difficulty.
    ^ great suggestion, I wouldn't mind that at all.

    As others have mentioned, if you struggle at normal MSA, then getting the weapons will not solve your problems, because you still need to progress in terms of personal skills, the ability to react on time and mechanics.
  • AddictionX
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    AddictionX wrote: »

    TANKS can be TANKS and get their weapons! HEALERS can be HEALERS and get their weapons, you can PLAY AS YOU WANT and get your weapons! Cause thats what SOLOING is all about! That (was? :() the core slogan of this MMORPG dont try to fight the POWA!!! The RESISTANCE IS REAL

    DONT BOW DOWN TO THE DPS OVERLORDS!

    Maelstrom resto is actually underwhelming compared to destro/dw/2h/bow. It only adds crit and the enchant is not super useful (it has 4 seconds cooldown). Masters resto would be so much better than Maelstrom resto if it was scaled to vr16.
    And I wont even say anything about the shield...
    And THE best healing gear (spell power cure+Kena shoulder or mask, Twilight remedy, worrm cult) can be farmed in healing role just fine.

    And even dps weapons are only good for people who are close to the upper limits of dps on their character. Give it to a random that cannot get past first stage of vMA and struggling in nMA and NOTHING will change for him. Literally. If you cant beat vMA and dont believe me, go on pts and take all the golden vMA weapons and try to beat it.
    But the rewards will lose their reward value if you just give them away, and in any game there should be goals and rewards.
    Though I think that loot system in vMA must be reworked.

    I think you took my appeal to pathos abit too seriously- it was my attempt at a sense of humor that clearly went over the moon.

    It was more along the peripheral styles of game play people typically don't use to complete the the arena. In order to take into context an example(e.g. tanking) that the arena is not made viable for all builds where said player would have the easiest time completing the trial as opposed to what they can actually complete it with. Pardon the poor examples but the whole tank and healer thing was just a jab on the play as you want slogan which does not hold true in the instance.

    Yep nothing will change, so whats wrong with letting them being dropped in nMA?

    Rewards will lose reward value?

    I thought you told me that said reward "Give it to a random that cannot get past first stage of vMA and struggling in nMA and NOTHING will change for him. Literally. If you cant beat vMA and dont believe me, go on pts and take all the golden vMA weapons and try to beat it." Reward value of weapons stay the same in the right hands according to what you just said. Though peoples "personal" reward value might be what you're trying to convey and by those personal reward value is what I had originally said about the whole pride and egos being hurt comment.

    Though I could not help myself on the part where you are assuming that suddenly I am having problems with the arena. I am going to assume you met it objectivity.
    Edited by AddictionX on April 16, 2016 10:39PM
  • MaxTM
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    I'm so gonna get hate for this but...

    Guys you're asking for these things to drop on a difficoulty thats not even worth being called difficoult. You are asking to make this game so easy that it will be boring EVEN FASTER...

    Now you scream for it... but if your request gets heard... you will regret it.
  • AddictionX
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    DerKirito wrote: »
    I'm so gonna get hate for this but...

    Guys you're asking for these things to drop on a difficoulty thats not even worth being called difficoult. You are asking to make this game so easy that it will be boring EVEN FASTER...

    Now you scream for it... but if your request gets heard... you will regret it.

    B...But... i live with out regrets!

    I think the entire "this should be this way" is just really social programming where you're told that you "should feel good after suffering alot and completing it" which.... is kinda masochist(yes with a high sexual appeal xD)

    PS
    Makes it tough to apologize sometimes... cause like im not really sorry ... ever.... kinda effed up u.u

    PSS
    On the "this should be this way": everyone in korea thinks that boobs should be always bouncing in their games .... and grinding...alot... allloooot but they took away boob armor here.... due to ... bouncing-boob-lag?
    Edited by AddictionX on April 16, 2016 10:57PM
  • laksikus
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    I dont have any usable MSA weapon (only 2 defending maces and a defending 2h, need staff)
    But that nMA drops is just ***.

    I would understand if it would drop v15 or v14 MSA weapons, but demanding v16 things is just unreasonable and stupid.
    Next they come and demand Monster helmets from normal dailies.

    The best gear should be hard to obtain.
    ATM half of those BiS ger is available to everyone through crafting system.
    Hundings, Julianos, Hist,, Eternal,.....

    In addition to that you get sets that need a certain level of game mechanics understanding.
    If its completing vet dungeons for the helmets, or vMA for the staffs (which arent necessary, i would take it too, but i run good with my torugs nirn staff)

  • NewBlacksmurf
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    *edit* removed quotes due to how another post was edited it messed things up


    I'm pretty sure the reason ppl do vMSA is for the drops and not the content so doing normal for a low chance of a green version that could be improved will make a difference cause we are talking about normal not vMSA. Believe it or not, there are ppl who struggle to progress in normal so gear matters and these weapons do as well.

    Maybe for u it won't but someone who can't complete normal MSA prob lacks having 100 cp and lacks 9 trait research as well as mats for crafting and enchants or lacks gold to buy this stuff.

    Lots of situations but the drop will make a difference for some ppl
    your reply...
    Gear doesn't matter in normal MSA. Maybe it sounds hard, but if someone cannot beat nMSA he has to change/improve his playstyle/reactions/etc first...

    edit: The best equip should be rewarded for doing the best content. None of this equip is actually needed for completing any content in TESO. So it's just optional. So where's the problem with giving out optional things to those who beat the hardest content? [\quote]


    ....Newblacksmurf reply below
    .....
    Green quality and low drop rate isn't giving away good stuff but realize that the point you're making is the point. Most can complete normal but most cannot complete veteran this the idea.

    Now the weapons are better and it's not to help with normal it's to progress in gear quality due to not being able to obtain from veteran. Best gear held for best content....there is a huge different in green quality from yellow so by default even if it were the same item, it's not the best

    also everyone can't do normal with no gear. Kills me when ppl can only think of themselves and want to keep the walls to prevent others from having any chance what so ever to enjoy some of the similar trinket or rewards.
    Just read the quote below....


    AddictionX wrote: »
    Hmm so you dont call for a vMA nerf and they still disagree with you .... Looks like they're afraid that people might have equal gear? They insist it wont make a big difference yet... they themselves spent hours in there to get that "difference"

    These people insist that weapons wont help you be "better" yet defend that you should work for the said best weapon in the game. So why not give them the weapon it wont help them right? And wont affect you in the first place since you're "good" and the rest is "bad".

    So whats wrong with giving everyone the weapons? All I see as a counter argument is pride, and any argument based on that is null and void. I would ask what are they so afraid of?

    The OP doesnt care about leaderboards, so its not affecting your hardcore circle of players or anything like that. He just want the weapons to drop at nMA, so i say why not.

    These people argue that would stop people from trying out vMA, well if it does then it proves it was not fun to begin with, and poorly designed with lots of lag...you guys keep you're "hardcore" content but everyone would have access to the weapons? A win win. This solo trial is really just used as an ego booster. I see here many egos being hurt if everyone got a weapon ....
    Edited by NewBlacksmurf on April 17, 2016 2:02PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • helediron
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    I think Maelström (and generally dungeons and trials) needs better progress and reward system. The difference should not be level of gear but how fast we get them. A hardcore player could grind one in a week with multiple runs per day in hardest difficulty, while a casual gets it in half year running few times per week.

    I think these changes should happen to MA and other instanced PvE content:
    - Every player should have a way to play content at level they believe they can pass it.
    - Every player should have a way to play content at level that is challenging.
    - We need more difficulty levels because now we have very easy and very difficult, and people can't find the level they can pass but still challenges them.
    - We should not end up nerfing every trial because most people can't pass them.
    - Easier difficulty should give also BiS gear but significantly slower than harder difficulties. Keep easier difficulty still relevant path for rewards to avoid nerfing.
    - We should have more predictable path to acquiring gear and real, visible progress.

    The solutions could be
    - All instanced content should have four difficulty levels: casual, normal, hard, elite.
    - Keep rare RNG drops as they are, but add tokens to get final reward like vMA weapon e.g. every 20th to 80th run in MA, depending on difficulty. Set items require less tokens.
    - Use the tokens in crafting tables to produce the special item. We have there all selections we need to create it.
    - This would need jewelry crafting tables too. But even without it, jewelry could be purchasable from a vendor with tokens.

    I am not sure about the token scaling, but it should be such that if good player selects easier difficulty their farming rate gets slower. This gives us two good things:
    - No one can argue easier difficulties give away BiS gear because easier difficulty require more effort than harder difficulties. Players want to select the highest difficulty they still can run trough without too many deaths.
    - At the same time not-so-good players can see there is a path for them for the BIS gear, and therefore do not demand nerfs.

    Each instance would have their own tokens. Running CoA gives Valkyn token and MA gives Maelström token. If elite CoA drops four tokens, then require 4*20=80 tokens in e.g. clothing table to make one Valkyn item. You can only select head or shoulder and style is locked, but can freely choose level and traits. With 80 WGT tokens i can make Kena or with 20 WGT tokens i can make one Imperium or Spellcure set item.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • bottleofsyrup
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    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.
  • lathbury
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    just learn it its not impossible if you want the weapons badly enough bite the bullet spend a few hours to learn it then farm the place.
  • AddictionX
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    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it. Though I am not categorizing all into this.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should"(reason number 1)or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!" (reason number 2)

    One of them is appealing to common social programming similar to societies double standard on men and women. While the other sagaciously attempts to divert the attention away from the "it should because it should" using facts to present a way for reason number 1.

    Some try to present a logically incoherent argument. This often arises in situations where people have an assumption that is very ingrained, and therefore taken in their minds as a given.
    Edited by AddictionX on April 17, 2016 8:30AM
  • LadyNalcarya
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    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)
    Edited by LadyNalcarya on April 17, 2016 8:31AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Docmandu
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    BoP the worst addition to MMOs next to the creation of WoW.


    Also people that are against the OP's idea because you should only get the weapons if you complete the hard content, probably would have no issues if you bought the weapons from them if it wasn't BoP.
    Edited by Docmandu on April 17, 2016 8:51AM
  • Mojmir
    Mojmir
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    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    judging by your use of the word casual,id say your one of those who does have something against them,jeez. and if you havent noticed,this game is going the route of casuals with all the EZ,facerolling content,i dislike this direction,but it brings in the players yes? as for entertainment,well thats in the eye of the beholder,not those around them.either way someones gonna be mad.
  • Destruent
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    Docmandu wrote: »
    BoP the worst addition to MMOs next to the creation of WoW.


    Also people that are against the OP's idea because you should only get the weapons if you complete the hard content, probably would have no issues if you bought the weapons from them if it wasn't BoP.

    I'd have no problem with selling winterborn/succesion and so on...but master weapons were bound in vDSA/vMSA and it's good. It's a reward for those who can ctually beat this content consistently. As i said erlier...just create a vendor selling all gear and you have the same result. noone needs to do any content at all and everyone has the same equip.
    Noobplar
  • Mojmir
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    Destruent wrote: »
    Docmandu wrote: »
    BoP the worst addition to MMOs next to the creation of WoW.


    Also people that are against the OP's idea because you should only get the weapons if you complete the hard content, probably would have no issues if you bought the weapons from them if it wasn't BoP.

    I'd have no problem with selling winterborn/succesion and so on...but master weapons were bound in vDSA/vMSA and it's good. It's a reward for those who can ctually beat this content consistently. As i said erlier...just create a vendor selling all gear and you have the same result. noone needs to do any content at all and everyone has the same equip.

    since the monster set vendor has been in place,I see no decline in pledges being run.no one said the weps had to be BiS either.
  • AddictionX
    AddictionX
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    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    (Sorry its long but i added colorful pictures!)

    I do understand what you're saying but I noticed it might be taken as if I am categorizing everyone under the same label so I edited it to emphasis that I was referring to that one person(and some others) and using what he said as an example to present something very true. So there is no need for the red herring at the top.

    Also I'm suddenly a guy? That could be misrepresented as being sexist and used with the "emotional scaring taken" from that place comment i mentioned above.

    Following that you mention "hardcore players dont have anything against casuals, its the casuals who want to get everything with out effort and break the game for everyone else." (/sarcasm warning/this thread must be irrefutable proof of that statement but) That's answering criticism with criticism, it sounds like some casuals are breaking the game for everyone else while using that in situations where people have an assumption that is very ingrained, and therefore taken in their minds as a given. No one breaks your game for you, or else you've given them too much power over you.

    Here you go on to mention that: "And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best)." While you argue that some casuals are breaking the game(ref post above), and by judging those hypothetical examples and numerical values ....2-5% dps is not going to break the game for anyone according to that statement. That's why the weapons dropping in nMA would benefit most while save lots of unwanted lag and bugs. No one is calling for nerf to the perilous(precious?
    Smeagol-My-Precious-Funny-Shoes.jpg
    laggy arena. (Cause at this point it some times seems like an emotional attachment towards it.)

    "The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything." So far you told me to stop labeling others(not my intention but well) then increasingly go on to label others(-face palm-
    5f7.jpeg
    ). Then mention that this silent majority of casuals who are not for weapons at a lower rate and quantity are the "good umpa lumpas"(yes im talking about these
    Oompa-Loompa_2044126c.jpg
    though idk i kinda found them creepy right back on topic-) and hold respect(while that could be misrepresented as holding some players on a pedestal e.g. when people make threads about others with a high profile). I really wanted to root for you when you said that the "game does not belong to casuals and is not made exclusively for them" we are talking about nMA(not the game as a whole kindly reminding you). That's misrepresenting the topic(if we allow A to happen, then Z will eventually happen too, therefore A should not happen an attempt to leverage fear).

    Following on that note you state "There's nothing emotional about it, except for your attempt for emotional manipulation." I think that was a jab at my way earlier post and my attempt at humor. Sorry it sucked ok no need to be that way about it ..gosh >.>. Anyways, back on topic aside from that earlier line you state "Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run." and I agree ...I am sure I do, but it seems like you're trying to teach me a lesson while I'm sure people learn new things every day I think its necessary to mention I have played a little more than a decade and a half and more mmo's/games in gerneral than I can remember. Why is that relevant? Well its not- similar to the basis of that comment. Mind you its solo content...

    PS
    Not that this is relevant either but....Sure i've played god mode on games, one could argue thats what some classes are trying to achieve with this "balance" of the game and proven that some class will have an easier time in the vMA not god mode but when people can vanish reapply buffs heal reset and attack again with massive burst or the massive shields when said person is under 10 percent hp godhood has not been achievable yet.
    59747661.jpg

    PSS
    Wow that was long.... ah well. [BIG SPOILER UP]
    re6fm.jpg

    {/END OF BIG SPOILER}
    Edited by AddictionX on April 17, 2016 10:48AM
  • LadyNalcarya
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    Mojmir wrote: »
    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    judging by your use of the word casual,id say your one of those who does have something against them,jeez. and if you havent noticed,this game is going the route of casuals with all the EZ,facerolling content,i dislike this direction,but it brings in the players yes? as for entertainment,well thats in the eye of the beholder,not those around them.either way someones gonna be mad.

    There is a way around. To make some content for everybody - and Zos seems to understand that as they release something challenging every patch... Ic dungeons, vMA, vMoL.
    Casuals is not how I call them, its how they call themselves. And I dont have anything against those who play casually, I do that as well and have a real life. :) Im speaking about those who bring "playing casually" as an excuse for pushing tehir own agenda- that 100% of the game belongs to them.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    AddictionX wrote: »
    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    (Sorry its long but i added colorful pictures!)

    I do understand what you're saying but I noticed it might be taken as if I am categorizing everyone under the same label so I edited it to emphasis that I was referring to that one person(and some others) and using what he said as an example to present something very true. So there is no need for the red herring at the top.

    Also I'm suddenly a guy? That could be misrepresented as being sexist and used with the "emotional scaring taken" from that place comment i mentioned above.

    Following that you mention "hardcore players dont have anything against casuals, its the casuals who want to get everything with out effort and break the game for everyone else." (/sarcasm warning/this thread must be irrefutable proof of that statement but) That's answering criticism with criticism, it sounds like some casuals are breaking the game for everyone else while using that in situations where people have an assumption that is very ingrained, and therefore taken in their minds as a given. No one breaks your game for you, or else you've given them too much power over you.

    Here you go on to mention that: "And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best)." While you argue that some casuals are breaking the game(ref post above), and by judging those hypothetical examples and numerical values ....2-5% dps is not going to break the game for anyone according to that statement. That's why the weapons dropping in nMA would benefit most while save lots of unwanted lag and bugs. No one is calling for nerf to the perilous(precious?
    Smeagol-My-Precious-Funny-Shoes.jpg
    laggy arena. (Cause at this point it some times seems like an emotional attachment towards it.)

    "The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything." So far you told me to stop labeling others(not my intention but well) then increasingly go on to label others(-face palm-
    5f7.jpeg
    ). Then mention that this silent majority of casuals who are not for weapons at a lower rate and quantity are the "good umpa lumpas"(yes im talking about these
    Oompa-Loompa_2044126c.jpg
    though idk i kinda found them creepy right back on topic-) and hold respect(while that could be misrepresented as holding some players on a pedestal e.g. when people make threads about others with a high profile). I really wanted to root for you when you said that the "game does not belong to casuals and is not made exclusively for them" we are talking about nMA(not the game as a whole kindly reminding you). That's misrepresenting the topic(if we allow A to happen, then Z will eventually happen too, therefore A should not happen an attempt to leverage fear).

    Following on that note you state "There's nothing emotional about it, except for your attempt for emotional manipulation." I think that was a jab at my way earlier post and my attempt at humor. Sorry it sucked ok no need to be that way about it ..gosh >.>. Anyways, back on topic aside from that earlier line you state "Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run." and I agree ...I am sure I do, but it seems like you're trying to teach me a lesson while I'm sure people learn new things every day I think its necessary to mention I have played a little more than a decade and a half and more mmo's/games in gerneral than I can remember. Why is that relevant? Well its not- similar to the basis of that comment.

    PS
    Not that this is relevant either but....Sure i've played god mode on games, one could argue thats what some classes are trying to achieve with this "balance" of the game and proven that some class will have an easier time in the vMA not god mode but when people can vanish reapply buffs heal reset and attack again with massive burst or the massive shields when said person is under 10 percent hp godhood has not been achievable yet.
    59747661.jpg

    PSS
    Wow that was long.... ah well. [BIG SPOILER UP]
    re6fm.jpg

    {/END OF BIG SPOILER}

    Ok, cool, I got it. You can google funny memes. Its awesome, you deserve a medal.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    judging by your use of the word casual,id say your one of those who does have something against them,jeez. and if you havent noticed,this game is going the route of casuals with all the EZ,facerolling content,i dislike this direction,but it brings in the players yes? as for entertainment,well thats in the eye of the beholder,not those around them.either way someones gonna be mad.

    There is a way around. To make some content for everybody - and Zos seems to understand that as they release something challenging every patch... Ic dungeons, vMA, vMoL.
    Casuals is not how I call them, its how they call themselves. And I dont have anything against those who play casually, I do that as well and have a real life. :) Im speaking about those who bring "playing casually" as an excuse for pushing tehir own agenda- that 100% of the game belongs to them.

    i can agree with that
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    I like it the way it is right now. Casual players have excellent gear available to them due to a very solid crafting system. The crafted sets will let you compete in 99% of the game.
  • strikeback1247
    strikeback1247
    ✭✭✭✭✭
    Khaos_Bane wrote: »
    I like it the way it is right now. Casual players have excellent gear available to them due to a very solid crafting system. The crafted sets will let you compete in 99% of the game.

    That's what is good about the system. You can get great gear quite easily as a casual player, but you can also get gear that is a little better but nowhere near required by doing extra hard content. This way the casual players can get gear and the minmaxers can work their asses off to get those few extra stats.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • AddictionX
    AddictionX
    ✭✭✭✭
    AddictionX wrote: »
    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    (Sorry its long but i added colorful pictures!)

    I do understand what you're saying but I noticed it might be taken as if I am categorizing everyone under the same label so I edited it to emphasis that I was referring to that one person(and some others) and using what he said as an example to present something very true. So there is no need for the red herring at the top.

    Also I'm suddenly a guy? That could be misrepresented as being sexist and used with the "emotional scaring taken" from that place comment i mentioned above.

    Following that you mention "hardcore players dont have anything against casuals, its the casuals who want to get everything with out effort and break the game for everyone else." (/sarcasm warning/this thread must be irrefutable proof of that statement but) That's answering criticism with criticism, it sounds like some casuals are breaking the game for everyone else while using that in situations where people have an assumption that is very ingrained, and therefore taken in their minds as a given. No one breaks your game for you, or else you've given them too much power over you.

    Here you go on to mention that: "And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best)." While you argue that some casuals are breaking the game(ref post above), and by judging those hypothetical examples and numerical values ....2-5% dps is not going to break the game for anyone according to that statement. That's why the weapons dropping in nMA would benefit most while save lots of unwanted lag and bugs. No one is calling for nerf to the perilous(precious?
    Smeagol-My-Precious-Funny-Shoes.jpg
    laggy arena. (Cause at this point it some times seems like an emotional attachment towards it.)

    "The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything." So far you told me to stop labeling others(not my intention but well) then increasingly go on to label others(-face palm-
    5f7.jpeg
    ). Then mention that this silent majority of casuals who are not for weapons at a lower rate and quantity are the "good umpa lumpas"(yes im talking about these
    Oompa-Loompa_2044126c.jpg
    though idk i kinda found them creepy right back on topic-) and hold respect(while that could be misrepresented as holding some players on a pedestal e.g. when people make threads about others with a high profile). I really wanted to root for you when you said that the "game does not belong to casuals and is not made exclusively for them" we are talking about nMA(not the game as a whole kindly reminding you). That's misrepresenting the topic(if we allow A to happen, then Z will eventually happen too, therefore A should not happen an attempt to leverage fear).

    Following on that note you state "There's nothing emotional about it, except for your attempt for emotional manipulation." I think that was a jab at my way earlier post and my attempt at humor. Sorry it sucked ok no need to be that way about it ..gosh >.>. Anyways, back on topic aside from that earlier line you state "Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run." and I agree ...I am sure I do, but it seems like you're trying to teach me a lesson while I'm sure people learn new things every day I think its necessary to mention I have played a little more than a decade and a half and more mmo's/games in gerneral than I can remember. Why is that relevant? Well its not- similar to the basis of that comment.

    PS
    Not that this is relevant either but....Sure i've played god mode on games, one could argue thats what some classes are trying to achieve with this "balance" of the game and proven that some class will have an easier time in the vMA not god mode but when people can vanish reapply buffs heal reset and attack again with massive burst or the massive shields when said person is under 10 percent hp godhood has not been achievable yet.
    59747661.jpg

    PSS
    Wow that was long.... ah well. [BIG SPOILER UP]
    re6fm.jpg

    {/END OF BIG SPOILER}

    Ok, cool, I got it. You can google funny memes. Its awesome, you deserve a medal.

    That's all you got from it :/ I believe we have a case of- Ad hominem! By subtly casting doubt on their character or use of memes as a way to discredit their argument. The result of an ad hom attack can be to undermine someone's case without actually having to engage with it.

    Those meme's where spot on tho :) Basically there is no game breaking reason to not have weapons made available on nMA other than ... what i mentioned earlier. (ref post)
    ✭✭✭
    Hmm so you dont call for a vMA nerf and they still disagree with you .... Looks like they're afraid that people might have equal gear? They insist it wont make a big difference yet... they themselves spent hours in there to get that "difference"

    These people insist that weapons wont help you be "better" yet defend that you should work for the said best weapon in the game. So why not give them the weapon it wont help them right? And wont affect you in the first place since you're "good" and the rest is "bad".

    So whats wrong with giving everyone the weapons? All I see as a counter argument is pride, and any argument based on that is null and void. I would ask what are they so afraid of?

    The OP doesnt care about leaderboards, so its not affecting your hardcore circle of players or anything like that. He just want the weapons to drop at nMA, so i say why not.

    These people argue that would stop people from trying out vMA, well if it does then it proves it was not fun to begin with, and poorly designed with lots of lag...you guys keep you're "hardcore" content but everyone would have access to the weapons? A win win. This solo trial is really just used as an ego booster. I see here many egos being hurt if everyone got a weapon ....
    Edited by AddictionX on April 17, 2016 11:22AM
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    lathbury wrote: »
    just learn it its not impossible if you want the weapons badly enough bite the bullet spend a few hours to learn it then farm the place.

    And how exactly am I supposed to get weapons from this? vMA only drops well-sh*tted helmets on the last boss.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    lathbury wrote: »
    just learn it its not impossible if you want the weapons badly enough bite the bullet spend a few hours to learn it then farm the place.

    And how exactly am I supposed to get weapons from this? vMA only drops well-sh*tted helmets on the last boss.

    Not only...but if you expect them to drop in your first attempt...well you will get disappointed. I know...RNG is horrible in there, but then talk about this and not about handing them out for free...
    Noobplar
  • LegendaryArcher
    LegendaryArcher
    ✭✭✭✭
    Destruent wrote: »
    Not only...but if you expect them to drop in your first attempt...well you will get disappointed. I know...RNG is horrible in there, but then talk about this and not about handing them out for free...

    Over 100 runs by now. Not a single bow. Not a single resto staff. Not a single maul. I got my first defending lightning staff after 70 runs.

    I talked lots of people through the runs. One guy rolled a sorc because he couldn't complete it on his Magicka Nightblade. First run: Sharpened Inferno. Second run: Precise Resto. Third run: Sharpened Bow. Fifth run: Sharpened Maul. (4th run was some jewelry piece) He never got a no death title because he's done with the arena.

    About 3 out of 5 runs for me are no death. So, how exactly is this system fair in the first place?
    Edited by LegendaryArcher on April 17, 2016 11:47AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    AddictionX wrote: »
    AddictionX wrote: »
    Lmao nMA is a cake walk. Stop asking to be rewarded for nothing. Casuals.


    This is what I was talking about people... We have people thinking they're superior and having others be sub-players to them(lets face it why the unnecessary emphasis on the word casuals like if it was a disease). This is the type of mentality you're allowing and permitting into your game that we all payed equally to have a part of it.

    The OP is not asking for a nerf to said content(keep the laggy/buggy arena as is) yet people find a way to disagree based on their egos and pride or whatever emotional scaring you took from that place.

    You can not have a rational debate based on emotional responses and triggers because the reasons presented so far are "it should be this way because it should" or "We can not let the casual player base close the gap in gear! I must argue that it wont help them!"

    Stop labeling others, mr. Mind Reader.
    Most of "hardcore" players dont ahve anything against casuals, its casuals who want to get everything without effort and break the game for anyone else. And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best).
    The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything.
    There's nothing emotional about it, except for your attempt for emotional manipulation. Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run.
    To understand try to play a game you enjoy with all kind of cheats - god mode, extra stats etc, so there's no challenge whatsoever and you'll see how quickly you'll get bored. :)

    (Sorry its long but i added colorful pictures!)

    I do understand what you're saying but I noticed it might be taken as if I am categorizing everyone under the same label so I edited it to emphasis that I was referring to that one person(and some others) and using what he said as an example to present something very true. So there is no need for the red herring at the top.

    Also I'm suddenly a guy? That could be misrepresented as being sexist and used with the "emotional scaring taken" from that place comment i mentioned above.

    Following that you mention "hardcore players dont have anything against casuals, its the casuals who want to get everything with out effort and break the game for everyone else." (/sarcasm warning/this thread must be irrefutable proof of that statement but) That's answering criticism with criticism, it sounds like some casuals are breaking the game for everyone else while using that in situations where people have an assumption that is very ingrained, and therefore taken in their minds as a given. No one breaks your game for you, or else you've given them too much power over you.

    Here you go on to mention that: "And its not even about getting gear, I know they will still get stuck on planar inhibitor even with golden staves, I saw plenty of clueless people with golden gear. And that fearsome"gap" youre talking about is around 2-5% dps if you have a really good rotation and already pull 25-30+k. Most of the good gear is craftable, and there's now a merchant for helmets and shoulders (yeah yeah, not the best trait, you'd lose as much as 0.8% crit by wearing it D: Teh horror for a casual that pulls 10k dps at best)." While you argue that some casuals are breaking the game(ref post above), and by judging those hypothetical examples and numerical values ....2-5% dps is not going to break the game for anyone according to that statement. That's why the weapons dropping in nMA would benefit most while save lots of unwanted lag and bugs. No one is calling for nerf to the perilous(precious?
    Smeagol-My-Precious-Funny-Shoes.jpg
    laggy arena. (Cause at this point it some times seems like an emotional attachment towards it.)

    "The thing is "gimme gimme gimme" attitude is really childish and short-sighted. This game does not belong to casuals and is not made exclusively for them. Not to mention that there's a lot of adequate casuals that respect others and do not claim that they're entitled to have everything." So far you told me to stop labeling others(not my intention but well) then increasingly go on to label others(-face palm-
    5f7.jpeg
    ). Then mention that this silent majority of casuals who are not for weapons at a lower rate and quantity are the "good umpa lumpas"(yes im talking about these
    Oompa-Loompa_2044126c.jpg
    though idk i kinda found them creepy right back on topic-) and hold respect(while that could be misrepresented as holding some players on a pedestal e.g. when people make threads about others with a high profile). I really wanted to root for you when you said that the "game does not belong to casuals and is not made exclusively for them" we are talking about nMA(not the game as a whole kindly reminding you). That's misrepresenting the topic(if we allow A to happen, then Z will eventually happen too, therefore A should not happen an attempt to leverage fear).

    Following on that note you state "There's nothing emotional about it, except for your attempt for emotional manipulation." I think that was a jab at my way earlier post and my attempt at humor. Sorry it sucked ok no need to be that way about it ..gosh >.>. Anyways, back on topic aside from that earlier line you state "Its just how computer games are, many of them have "hard mode" achievements, secret collectibles etc. And usually the most powerful gear drops from the most powerful bosses. This is needed to keep people entertained in a long run." and I agree ...I am sure I do, but it seems like you're trying to teach me a lesson while I'm sure people learn new things every day I think its necessary to mention I have played a little more than a decade and a half and more mmo's/games in gerneral than I can remember. Why is that relevant? Well its not- similar to the basis of that comment. Mind you its solo content...

    PS
    Not that this is relevant either but....Sure i've played god mode on games, one could argue thats what some classes are trying to achieve with this "balance" of the game and proven that some class will have an easier time in the vMA not god mode but when people can vanish reapply buffs heal reset and attack again with massive burst or the massive shields when said person is under 10 percent hp godhood has not been achievable yet.
    59747661.jpg

    PSS
    Wow that was long.... ah well. [BIG SPOILER UP]
    re6fm.jpg

    {/END OF BIG SPOILER}

    Yeah, so, the person you tried to psychoanalyze simply believes in the idea the best drops should come from the challenging content.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    removed for another post
    Edited by NewBlacksmurf on April 17, 2016 2:16PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Earn it, like the rest of us.

    It's harsh, I know, but the more you do it the easier it gets.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Veteran items for veteran players so NO.

    Learn to play or just get maelstrom weapons out of your minds
  • Niaver
    Niaver
    ✭✭✭✭
    DannyLV702 wrote: »
    Normal mode is extremely easy to be dropping any weapons

    For what class and build?
    Tried today normal MA for the first time on my DK Health/Stam hybrid in gold gear (TBS 5 piece, 3 piece agility, 2 endurance, 1 blood spawn, 1 mephala). It was not easy at all starting at stage 5+ i suppose. Sure, I don't know the mechanics, but still.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
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