I log in every day because hirelings and mail, but at this point I feel like I'm not even playing the game for fun anymore. I'm largely playing it for achievements now, and to get my money's worth (I'm a subscriber, because it's somewhat more economical to subscribe than it is to buy DLCs for both servers).Nit completely dissatisfied but I went from an excited Imperial Edition buyer to someone who logged in less and less. Last time I felt like playing was weeks ago.
No problems here, the game has run smoothly for me since the PC launch (EU) and I'm still enjoying the content as a solo/co-operative PvEer with no interest in PvP.
Scheneighnay wrote: »It's just a growing cash-grab above all else- the game is getting more and more pay-to-win with the overpriced crown store. The thieves' guild update really made that clear.
It's good that there are at least SOME valuable content updates, but they're few and far between.
It will anyway become p2p again voluntarily with the new crafting bags and possibly other features ZOS will add to the ESO+ membership in future. We still have the choice, but with such advantages for ESO+, anyone who likes crafting will go for ESO+ membership and with more DLCs being available in the future, ESO+ will make more and more sense. So in the end it will be like p2p for most. But requires that the game is fun to play, which does not seem to be the case in the PvP sector and in PvE group content. The frustration there is driving people away and that is really sad. ZOS has to address these issue soon.
Edit: well, actually after reading some threads where ZOS commented on audio issues, I see where the problem is for ZOS. They actually want to fix this stuff, but they have a really hard time to reproduce the issues and if they cannot reproduce them, they have to guess, what might or might not help, and that is really hard to do and basically luck based. At least as 64-bit client issues go, it can be seen, that they want to fix that stuff. That little bit of more transparency about what they are doing and what their problem is, made me understand, that it is not that easy as it seems to fix stuff. But once ZOS stated, that they cannot reproduce it in the audio thread, players stepped in and made short videos to show when and how it is happening to help ZOS find the issue. A bit more transparency about the fixing process and there was a synergy effect developers+players.