
What do you all think is a fix for this? I am thinking if ZOS should allow only one skill line to be selected?
What do you all think is a fix for this?
I feel like a lot of people are misunderstanding that selecting multiple roles does not imply they can do those roles all at once, but rather they can do all of them, depending on gear swaps, at different times.
I always queue as both healer and DPS, because I am capable of doing either with no issue. If I get into a group as healer, I play heals. If I am selected as DPS, I DPS. My buddy recently set himself up to be able to tank, heal, and DPS, so he would select all three options, and then play the role he gets selected for.
Limiting players to only choose one option is silly. It punishes those with adaptable playstyles, while not solving the issue at hand (which is that players would queue for roles they can't do to get groups faster). Those players will still just queue as tank to get a group and then proceed to fail at it.
I feel like a lot of people are misunderstanding that selecting multiple roles does not imply they can do those roles all at once, but rather they can do all of them, depending on gear swaps, at different times.
I always queue as both healer and DPS, because I am capable of doing either with no issue. If I get into a group as healer, I play heals. If I am selected as DPS, I DPS. My buddy recently set himself up to be able to tank, heal, and DPS, so he would select all three options, and then play the role he gets selected for.
Limiting players to only choose one option is silly. It punishes those with adaptable playstyles, while not solving the issue at hand (which is that players would queue for roles they can't do to get groups faster). Those players will still just queue as tank to get a group and then proceed to fail at it.
I feel like a lot of people are misunderstanding that selecting multiple roles does not imply they can do those roles all at once, but rather they can do all of them, depending on gear swaps, at different times.
I always queue as both healer and DPS, because I am capable of doing either with no issue. If I get into a group as healer, I play heals. If I am selected as DPS, I DPS. My buddy recently set himself up to be able to tank, heal, and DPS, so he would select all three options, and then play the role he gets selected for.
Limiting players to only choose one option is silly. It punishes those with adaptable playstyles, while not solving the issue at hand (which is that players would queue for roles they can't do to get groups faster). Those players will still just queue as tank to get a group and then proceed to fail at it.
I believe that some player can do multi roles, but those claiming in group finder to be able to do things they cannot is IMHO a problem, allow one to be selected at a time and allow changing it when ever you want.
The deeper underlying problem here is unfortunately that we simply don't need healers/tanks in most of the game.
Man, I agree with the original post. When I do a random and end up with a tank or healer that has all roles selected, I know we're likely in for a rough ride.
Let me point out, that I believe that you CAN do multiple rolls, via skill /gear swap, (I do it myself when I off heal/tank or whatever), but there are CP's that dramatically increase the effectiveness of certain roles. CP's spent for DPS?? You're not gonna heal as good as someone geared and skilled the same way, but CP's spent for healing.
Not sure that's what these people think anyhow. I think many of them slot all the roles because maybe it gets them in the dungeons faster??? All I know is, when I see one of these guys, it's like, "ahhhh crap...here we go again"