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Give players more reward for using group finder more than 1 time/day.

TheDarkShadow
TheDarkShadow
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Right now, after 1 random and 1 silver pledge, I simply have no desire to queue for more. I can do all 3 roles and queue for 3, but of course usually end up being tank. And since tank are so rare, after the small number of tanks have done their daily, the rest of the dps will have very little chance to find group. If there are more reward, every players, including tank, will queue for more times. Dps will have more chance to find a group and at least finish their daily, and the tanks get more reward for doing multiple dungeons. It's win-win.
  • ThePMSBeast
    ThePMSBeast
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    Indeed there should be rewards for group finder cueing more then once.

    I think instead of giving rewards to everyone they should give a bonus to " players in need" . Meaning, if there is a lack of tanks in the cues, they are most definitely players in need, so they get extra XP /Gold /Loot for cueing in group finder as the Role needed. This players in need will prolly cycle between Tanks and Healers because there are an abundance of DPS cueing for dungeons.

    This Player in need bonus should be always active , meaning tanks/healers or even dps if it comes up, will be able to get this bonus when they cue as that role as many times as they want.

    " I know from righteous, I know from sin. I got two sides, and they both friends "
  • wayfarerx
    wayfarerx
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    Indeed there should be rewards for group finder cueing more then once.

    I think instead of giving rewards to everyone they should give a bonus to " players in need" . Meaning, if there is a lack of tanks in the cues, they are most definitely players in need, so they get extra XP /Gold /Loot for cueing in group finder as the Role needed. This players in need will prolly cycle between Tanks and Healers because there are an abundance of DPS cueing for dungeons.

    This Player in need bonus should be always active , meaning tanks/healers or even dps if it comes up, will be able to get this bonus when they cue as that role as many times as they want.

    I like the idea of a bonus for under-represented roles, I just don't think it can be made to work reliably. If you give a bonus to people who queue as a tank then we'll have even more people who cannot tank selecting the tank role just for the bonus. So then we would need some sort of scoring system so that a DPS masquerading as a tank doesn't get the bonus and is discouraged from gaming the grouping tool in the future. If that scoring system is player-driven then now people have a whole new way to troll in PUGs leading to more bitterness and acrimony. Making the scoring system entirely automated would be a lot of work for ZOS and likely be detrimental to non-standard but effective builds.

    I think ultimately it would cause more problems than it solves.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • swirve
    swirve
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    The rewards would have to be good to encourage a lot of good players as the wait time and carry terrible player ratio is quite high.
  • TheDarkShadow
    TheDarkShadow
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    The "role in need" already have their reward which is a much lesser time waiting in queue, therefore they can do more runs and get more rewards. I think that's fair enough.
    Some kind of token for each time you finish a dungeon using group finder, which could be trade for crafting mats (specially gold mats) or gear would be nice.
  • swirve
    swirve
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    The "role in need" already have their reward which is a much lesser time waiting in queue, therefore they can do more runs and get more rewards. I think that's fair enough.
    Some kind of token for each time you finish a dungeon using group finder, which could be trade for crafting mats (specially gold mats) or gear would be nice.

    For the pain of gf where a shoukd be sub 20 min run becomes an hour of pain and despair the reward would need to be a decent amount of mats.

    People would only gf really easy vet dungeons, ones that can be done with few players.
    Edited by swirve on April 14, 2016 5:12PM
  • bryanhaas
    bryanhaas
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    Indeed there should be rewards for group finder cueing more then once.

    I think instead of giving rewards to everyone they should give a bonus to " players in need" . Meaning, if there is a lack of tanks in the cues, they are most definitely players in need, so they get extra XP /Gold /Loot for cueing in group finder as the Role needed. This players in need will prolly cycle between Tanks and Healers because there are an abundance of DPS cueing for dungeons.

    This Player in need bonus should be always active , meaning tanks/healers or even dps if it comes up, will be able to get this bonus when they cue as that role as many times as they want.

    That just means that DPS will que as tanks or healers what ever is the role of the day, unfortunately.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
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  • Spearshard
    Spearshard
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    They also need to take the timer off a 2r hour timer and switch it to resetting at 7am like the pledges.
  • D0ntevenL1ft
    D0ntevenL1ft
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    With the time it takes to use the group finder we are only able to do it once a day
  • Miszou
    Miszou
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    swirve wrote: »
    The rewards would have to be good to encourage a lot of good players as the wait time and carry terrible player ratio is quite high.

    I often wonder how many of these types of comments are actually from terrible players themselves... :|

  • code65536
    code65536
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    I have two VR16s capable of tanking.

    Although I do queue them as tanks now and then, I usually don't. Why? Because if I end up in a group with horrible DPS (a "DPS" spamming light attacks with a bow, a "DPS" in heavy armor with more health than me as the tank, or a "DPS" spamming Wrecking Blow instead of using AoEs in a trash pull), runs that should take 20 minutes or less can take over an hour, and there will be many deaths and wipes.

    I've been burned by too many of those runs. Too often, I've had to switch to off-tanking--switching to light armor with sword-and-board on a back bar because otherwise things just weren't dying.

    As a tank, my ability to carry a bad group is quite limited. If I'm DPS in a group with a bad tank or another bad DPS, that's usually not a problem. But the tank, more so than any other role, is at the mercy at the quality of the rest of the group. It's why I hate PUGing as a tank, and it's why most other tanks I know hate doing it too.

    At the end of the day, it's a L2P issue for the community. Every now and then, I do find great people in a PUG. But the majority of the time, it's a bad group and a painful experience. And a large part of the blame falls on ZOS. Your one and only combat tutorial is during the Wailing Prison, and what does it teach you? It teaches you to light-attack, to heavy-attack, to block, and to heavy-attack to exploit an off-balance enemy. LOL, yea, that's not how combat works in this game, not if you actually want to kill stuff. Do they teach you the importance of using abilities? Do they teach you that your damage scales off of max stats? Do they teach you the importance of set gear? And then the mind-numbingly easy overworld content signal to these people that "Hey, you're fine spamming light attacks with a bow and heavy armor."
    Edited by code65536 on April 14, 2016 5:59PM
    Nightfighters ― PC/NA and PC/EU

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  • TheDarkShadow
    TheDarkShadow
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    With the time it takes to use the group finder we are only able to do it once a day

    Not as a tank. I never have to wait more than 5 minutes, even with "specific dungeon" queue :)
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Question is what kind of reward would get people to use it more often.
    In general I like the concept of having a reward for experienced people who join a random group and help them to complete a dungeon. But now that I have a full set of syvara's scales (and it's even not as good as I hoped) there is basicly no reason to do this apart from being nice to other people. And since the other people in the dungeon finder are not always nice to me, helping people in your guild or on your friends list becomes more attractive.

    Something that would feel rewarding for many people would probably be crafting related stuff. It could be legendary improvement mats, plants or motives. Or maybe even something new like crafting materials that allow you to change the trait or appearance of an item.
  • Vangy
    Vangy
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    code65536 wrote: »
    I have two VR16s capable of tanking.

    Although I do queue them as tanks now and then, I usually don't. Why? Because if I end up in a group with horrible DPS (a "DPS" spamming light attacks with a bow, a "DPS" in heavy armor with more health than me as the tank, or a "DPS" spamming Wrecking Blow instead of using AoEs in a trash pull), runs that should take 20 minutes or less can take over an hour, and there will be many deaths and wipes.

    I've been burned by too many of those runs. Too often, I've had to switch to off-tanking--switching to light armor with sword-and-board on a back bar because otherwise things just weren't dying.

    As a tank, my ability to carry a bad group is quite limited. If I'm DPS in a group with a bad tank or another bad DPS, that's usually not a problem. But the tank, more so than any other role, is at the mercy at the quality of the rest of the group. It's why I hate PUGing as a tank, and it's why most other tanks I know hate doing it too.

    At the end of the day, it's a L2P issue for the community. Every now and then, I do find great people in a PUG. But the majority of the time, it's a bad group and a painful experience. And a large part of the blame falls on ZOS. Your one and only combat tutorial is during the Wailing Prison, and what does it teach you? It teaches you to light-attack, to heavy-attack, to block, and to heavy-attack to exploit an off-balance enemy. LOL, yea, that's not how combat works in this game, not if you actually want to kill stuff. Do they teach you the importance of using abilities? Do they teach you that your damage scales off of max stats? Do they teach you the importance of set gear? And then the mind-numbingly easy overworld content signal to these people that "Hey, you're fine spamming light attacks with a bow and heavy armor."

    You has 2 tanks? I also notice you are on NA/PC. GG. You sound awesome! Add me to your friends list. @code65536 . My @ name is same as my forum ID.
    As a co-group member, I can offer you a few assured things;
    1. 25k DPS
    2. No standing in stupid
    3. + 2 other good members who will face roll any dungeon including vICP/vCOA/vWGT in 20-30 mins tops. Depending on how much we laze around and loot chests etc.

    Tanks are too few. I only have one tank for my account and most of my friends are DPS/heals. Most of my tank friends quit with zeni punishing tanking and heavy armor so hard. I need to find more tank friends to replace the lost ones =(
    Edited by Vangy on April 15, 2016 7:59AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • swirve
    swirve
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    Miszou wrote: »
    swirve wrote: »
    The rewards would have to be good to encourage a lot of good players as the wait time and carry terrible player ratio is quite high.

    I often wonder how many of these types of comments are actually from terrible players themselves... :|

    How about we run trials together sometime and you can decide for yourself...assuming youre on the ps4 eu server..

    @Miszou
    Edited by swirve on April 15, 2016 8:32AM
  • swirve
    swirve
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    Vangy wrote: »
    code65536 wrote: »
    I have two VR16s capable of tanking.

    Although I do queue them as tanks now and then, I usually don't. Why? Because if I end up in a group with horrible DPS (a "DPS" spamming light attacks with a bow, a "DPS" in heavy armor with more health than me as the tank, or a "DPS" spamming Wrecking Blow instead of using AoEs in a trash pull), runs that should take 20 minutes or less can take over an hour, and there will be many deaths and wipes.

    I've been burned by too many of those runs. Too often, I've had to switch to off-tanking--switching to light armor with sword-and-board on a back bar because otherwise things just weren't dying.

    As a tank, my ability to carry a bad group is quite limited. If I'm DPS in a group with a bad tank or another bad DPS, that's usually not a problem. But the tank, more so than any other role, is at the mercy at the quality of the rest of the group. It's why I hate PUGing as a tank, and it's why most other tanks I know hate doing it too.

    At the end of the day, it's a L2P issue for the community. Every now and then, I do find great people in a PUG. But the majority of the time, it's a bad group and a painful experience. And a large part of the blame falls on ZOS. Your one and only combat tutorial is during the Wailing Prison, and what does it teach you? It teaches you to light-attack, to heavy-attack, to block, and to heavy-attack to exploit an off-balance enemy. LOL, yea, that's not how combat works in this game, not if you actually want to kill stuff. Do they teach you the importance of using abilities? Do they teach you that your damage scales off of max stats? Do they teach you the importance of set gear? And then the mind-numbingly easy overworld content signal to these people that "Hey, you're fine spamming light attacks with a bow and heavy armor."

    You has 2 tanks? I also notice you are on NA/PC. GG. You sound awesome! Add me to your friends list. @code65536 . My @ name is same as my forum ID.
    As a co-group member, I can offer you a few assured things;
    1. 25k DPS
    2. No standing in stupid
    3. + 2 other good members who will face roll any dungeon including vICP/vCOA/vWGT in 20-30 mins tops. Depending on how much we laze around and loot chests etc.

    Tanks are too few. I only have one tank for my account and most of my friends are DPS/heals. Most of my tank friends quit with zeni punishing tanking and heavy armor so hard. I need to find more tank friends to replace the lost ones =(

    If you can do point 1 - 3 then you would be valued by many.
  • khele23eb17_ESO
    khele23eb17_ESO
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    bryanhaas wrote: »
    Indeed there should be rewards for group finder cueing more then once.

    I think instead of giving rewards to everyone they should give a bonus to " players in need" . Meaning, if there is a lack of tanks in the cues, they are most definitely players in need, so they get extra XP /Gold /Loot for cueing in group finder as the Role needed. This players in need will prolly cycle between Tanks and Healers because there are an abundance of DPS cueing for dungeons.

    This Player in need bonus should be always active , meaning tanks/healers or even dps if it comes up, will be able to get this bonus when they cue as that role as many times as they want.

    That just means that DPS will que as tanks or healers what ever is the role of the day, unfortunately.

    But they wont get any rewards as they wont complete the run.They should learn after their 2nd or 3rd group disbands on the first trash pack. .
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Xellos77
    Xellos77
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    wayfarerx wrote: »
    Indeed there should be rewards for group finder cueing more then once.

    I think instead of giving rewards to everyone they should give a bonus to " players in need" . Meaning, if there is a lack of tanks in the cues, they are most definitely players in need, so they get extra XP /Gold /Loot for cueing in group finder as the Role needed. This players in need will prolly cycle between Tanks and Healers because there are an abundance of DPS cueing for dungeons.

    This Player in need bonus should be always active , meaning tanks/healers or even dps if it comes up, will be able to get this bonus when they cue as that role as many times as they want.

    I like the idea of a bonus for under-represented roles, I just don't think it can be made to work reliably. If you give a bonus to people who queue as a tank then we'll have even more people who cannot tank selecting the tank role just for the bonus. So then we would need some sort of scoring system so that a DPS masquerading as a tank doesn't get the bonus and is discouraged from gaming the grouping tool in the future. If that scoring system is player-driven then now people have a whole new way to troll in PUGs leading to more bitterness and acrimony. Making the scoring system entirely automated would be a lot of work for ZOS and likely be detrimental to non-standard but effective builds.

    I think ultimately it would cause more problems than it solves.

    I disagree.

    A type of system like this is used for FFXIV and it works well. Admittedly, DPS usually still have to wait because the "Role in Need" is always a Tank or Healer and DPS are a dime-a-dozen. However, the class system there is very different than ESO.

    Still, I think it'd be nice to have more incentive for people to continue using the GF more than once per day.
    Ebonheart Pact/PS4/NA
  • kylewwefan
    kylewwefan
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    Yes. I want more reward.
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