flguy147ub17_ESO wrote: »magictucktuck wrote: »If no one liked it people would not be whining on the forums cuz no one would be using it.
People use it cause it can be OP especially around not so good players. People whined about the Bat Swarm spam back in the day too and people used it but that doesnt mean its healthy for the game. VD and giving everybody proxy so easy is a bandaid fix to stop zerging to help out with lag. Again its nothing more than a bandaid fix trying to change how people play the game and not addressing the core issue.
I don't mind spreading but when all my healing/supporting skills as a templar are based on people grouping I just want to say that being a support role is dead in Cyrodiil now. Have fun with your 1vX builds but that is not how I wanted to play the game.
ZOS should have thought about altering some skills in order to make them useful in a situation where you have to spread... And that is not the case for the restoring light abilities at the moment nor for the alliance support abilities.
For example : healing ritual has a reduced cast time and can be effective in a group now but what is the point if people have to spread because of VD ? It's nonsensical. And no one is using it in PVE raids anyway. So that skill is still not effective.
The way abilities work in the game make them useful only if people are stacking and a single set (VD) made it completely useless. Many support skills must be reworked with that in mind. You can't expect people to change their gameplay if these skills are based on grouping... @ZOS_GinaBruno @ZOS_JessicaFolsom
To all of the people who keep saying "I don't have it yet, but I love it!", pretty much every regular pvper that wants to run this set has acquired it by now, so all I can do is assume that you don't play in pvp very often. It has not forced people to spread out, stop spreading that garbage talking point. In the TG patch people are stacking up even more and bringing double or triple the numbers you'd commonly see on the last patch.
In fact, typically I see VD being used against the smaller forces after they're already engaged with larger forces. Or, you get videos showing people like sypher using it to skillfully obliterate people repairing a wall. If you actually think that VD does anything to stop or even remotely discourage zerging, you're just as oblivious as wrobel is.
ZOS should have thought about altering some skills in order to make them useful in a situation where you have to spread... And that is not the case for the restoring light abilities at the moment nor for the alliance support abilities.
For example : healing ritual has a reduced cast time and can be effective in a group now but what is the point if people have to spread because of VD ? It's nonsensical. And no one is using it in PVE raids anyway. So that skill is still not effective.
The way abilities work in the game make them useful only if people are stacking and a single set (VD) made it completely useless. Many support skills must be reworked with that in mind. You can't expect people to change their gameplay if these skills are based on grouping... @ZOS_GinaBruno @ZOS_JessicaFolsom
https://youtu.be/tVSTxEdvW9IFortheloveofKrist wrote: »And before you run to the meme generator or type your smarmy half-funny retort, realize I am speaking from the perspective of someone who does not use Vicious Death set. I have been killed by it many times.
But here is my point: I was in IC in a red buff server (I'm DC), and our platform in the Arena was surrounded by reds. I'm an archer, so I naturally stayed up top to pick people off and gets some easy AP until they backed off a little so I could jump down. Me and 12 other people. A recipe for...well...Vicious Death. I had not seen it used yet.
So after a few fantastic explosions that killed nearly everyone on the platform instantly, I thought...hmm....maybe I should move away from the group and maybe even jump down or find another spot.
Vicious Death is a damn good zerg-breaker. And I like that. It made me change my game, and yes, I've been hit by it many times since then. But that's no different than all then other times I've died in IC. The set works well for what it seems to be intended. And I don't care if I'm on the receiving end. I just have to alter how I play and keep my distance from large groups.
Am I missing something? Why are people whining for this set to be nerfed? It works well.

Most people view zergs in their current state in cyrodil a bad thing. Which is understandable if your a solo player but as bad as people think zergs are how is making one player able to take out large groups in a single blow a good thing? You seem like you don't PvP that much, just from what you said and that this happened in IC not cyrodil. So from YOUR point of view, you can see it as not a bad thing. For those who actually care about PvP campaigns and scoring for your alliance vicious death is clearly unbalanced and too easy to abuse.
Here's an example from my point of view:https://youtu.be/tVSTxEdvW9I
I was next to a group sieging a castle owned by AD and DC strategically waits for the wall to come down before moving in to wipe us. One person from AD was able to take out half that entire group, leaving me and whatever was left to be easy AP gains and no chance of reviving whatsoever. Even though we were still outnumbered in that situation, I don't see one person taking out 4-5 that easily fair by any means.
do you think that artificially and deliberately preventing 1 player from taking out a zerg is a good way to make a game?