magictucktuck wrote: »If no one liked it people would not be whining on the forums cuz no one would be using it.
flguy147ub17_ESO wrote: »magictucktuck wrote: »If no one liked it people would not be whining on the forums cuz no one would be using it.
People use it cause it can be OP especially around not so good players. People whined about the Bat Swarm spam back in the day too and people used it but that doesnt mean its healthy for the game. VD and giving everybody proxy so easy is a bandaid fix to stop zerging to help out with lag. Again its nothing more than a bandaid fix trying to change how people play the game and not addressing the core issue.
psychotic13 wrote: »Wow. You know people have gone mad when they validate VD and magicka det as something fair. Yeah it's totally normal and fair for solo players to face someone that has the ability to destroy six man groups. It is tottally normal that these things do more damage than an ultimate. Totally normal. This thread just shows people's inability to take into account other types of play styles with out undermining them too much. You know something called...balance? The only way to achieve a fair agreement is to also give these abilities to stamina. Sounds about fair. Who would disagree? if magicka can why not stamina also? since apparently here the positive feedback it seems that vd and magicka det are valid to use.
let's face it. Who here sees multiple people using a magicka det stacked with shields up the *** and get second thoughts in fighting that fight? and when you see a stamina group with no shields, no magicka det... you haul ass and fight them. Easy AP. That's when you know the balance in this game is terrible.
I'm all for the VD set, but I agree there should be a stamina counterpart, the current bonuses are:
(2 Items) Adds 129 Spell Damage
(3 Items) Adds 967 Maximum Magicka
(4 Items) Adds 688 Spell Critical
When you kill a player they violently explode for 14895 Flame Damage
If they made this set drop in light and medium, and make the both spell damage and critical buffs apply to weapon damage/critical aswell (like molag kena/clever alchemist give bonuses to both) then this set wouldn't be complained about so much as it will be viable for anyone.
As for proxy det this can apply to stamina builds too, the initial hit will obviously do less damage because it scales from Magicka, but most of the damage comes from the bonuses of each person hit when taking out zergs.
Most users of VD are nbs, and they'll jump in with proxy det and soul tether, this still could be achieved with a stamina build, I'd actually love to see someone dragon leap with proxy det and VD, would look so cool.
Resipsa131 wrote: »psychotic13 wrote: »Wow. You know people have gone mad when they validate VD and magicka det as something fair. Yeah it's totally normal and fair for solo players to face someone that has the ability to destroy six man groups. It is tottally normal that these things do more damage than an ultimate. Totally normal. This thread just shows people's inability to take into account other types of play styles with out undermining them too much. You know something called...balance? The only way to achieve a fair agreement is to also give these abilities to stamina. Sounds about fair. Who would disagree? if magicka can why not stamina also? since apparently here the positive feedback it seems that vd and magicka det are valid to use.
let's face it. Who here sees multiple people using a magicka det stacked with shields up the *** and get second thoughts in fighting that fight? and when you see a stamina group with no shields, no magicka det... you haul ass and fight them. Easy AP. That's when you know the balance in this game is terrible.
I'm all for the VD set, but I agree there should be a stamina counterpart, the current bonuses are:
(2 Items) Adds 129 Spell Damage
(3 Items) Adds 967 Maximum Magicka
(4 Items) Adds 688 Spell Critical
When you kill a player they violently explode for 14895 Flame Damage
If they made this set drop in light and medium, and make the both spell damage and critical buffs apply to weapon damage/critical aswell (like molag kena/clever alchemist give bonuses to both) then this set wouldn't be complained about so much as it will be viable for anyone.
As for proxy det this can apply to stamina builds too, the initial hit will obviously do less damage because it scales from Magicka, but most of the damage comes from the bonuses of each person hit when taking out zergs.
Most users of VD are nbs, and they'll jump in with proxy det and soul tether, this still could be achieved with a stamina build, I'd actually love to see someone dragon leap with proxy det and VD, would look so cool.
While we're at it let's give Vigor a Magicka Morph and Caltrops a Magicka Morph also let's let players break out of CC and roll dodge with Magicka if they want Kappa
Resipsa131 wrote: »psychotic13 wrote: »Wow. You know people have gone mad when they validate VD and magicka det as something fair. Yeah it's totally normal and fair for solo players to face someone that has the ability to destroy six man groups. It is tottally normal that these things do more damage than an ultimate. Totally normal. This thread just shows people's inability to take into account other types of play styles with out undermining them too much. You know something called...balance? The only way to achieve a fair agreement is to also give these abilities to stamina. Sounds about fair. Who would disagree? if magicka can why not stamina also? since apparently here the positive feedback it seems that vd and magicka det are valid to use.
let's face it. Who here sees multiple people using a magicka det stacked with shields up the *** and get second thoughts in fighting that fight? and when you see a stamina group with no shields, no magicka det... you haul ass and fight them. Easy AP. That's when you know the balance in this game is terrible.
I'm all for the VD set, but I agree there should be a stamina counterpart, the current bonuses are:
(2 Items) Adds 129 Spell Damage
(3 Items) Adds 967 Maximum Magicka
(4 Items) Adds 688 Spell Critical
When you kill a player they violently explode for 14895 Flame Damage
If they made this set drop in light and medium, and make the both spell damage and critical buffs apply to weapon damage/critical aswell (like molag kena/clever alchemist give bonuses to both) then this set wouldn't be complained about so much as it will be viable for anyone.
As for proxy det this can apply to stamina builds too, the initial hit will obviously do less damage because it scales from Magicka, but most of the damage comes from the bonuses of each person hit when taking out zergs.
Most users of VD are nbs, and they'll jump in with proxy det and soul tether, this still could be achieved with a stamina build, I'd actually love to see someone dragon leap with proxy det and VD, would look so cool.
While we're at it let's give Vigor a Magicka Morph and Caltrops a Magicka Morph also let's let players break out of CC and roll dodge with Magicka if they want Kappa
it is really great that we finally have a zerg buster!
good job Zeni!!
I don't doubt they would my point is that we shouldn't make an identical item set for stamina users that does the same thing as Magicka. And yes I was against adding in the Julianous set that mimics HUndings RageCallous2208 wrote: »You say this in jest but if they forced magicka users to use that magicka pool for sprint, break free, sneak and dodge roll...good god the qq would melt these forums.
Resipsa131 wrote: »I don't doubt they would my point is that we shouldn't make an identical item set for stamina users that does the same thing as Magicka. And yes I was against adding in the Julianous set that mimics HUndings RageCallous2208 wrote: »You say this in jest but if they forced magicka users to use that magicka pool for sprint, break free, sneak and dodge roll...good god the qq would melt these forums.
Resipsa131 wrote: »psychotic13 wrote: »
While we're at it let's give Vigor a Magicka Morph and Caltrops a Magicka Morph also let's let players break out of CC and roll dodge with Magicka if they want Kappa
What is this "us"? I find Stamina classes more enjoyable in PvP I've got 2H DK and a Biting Jabs Stamplar but saying we need sets that mimic magicka or stamina is just bad for build diversity.redTechInc wrote: »then give us stamina morphs of the dk aoe dot, of repentance, of inhale, of breath of life, of the templar class dot, of jesus beam, of course a stam morph of flame leash and more let dawnbreaker only deal physical damage from now on, because with the exception of dragon jump there's no ulti that also hits with physical damage.
Quit using vigor and caltrops as excuse, they are exactly 2 skills compared to a *** of other skills stam-players feel they should get too. It's not an valid argument anymore, not in this vd-proxy-aoe meta.
Wow. You know people have gone mad when they validate VD and magicka det as something fair. Yeah it's totally normal and fair for solo players to face someone that has the ability to destroy six man groups. It is tottally normal that these things do more damage than an ultimate. Totally normal. This thread just shows people's inability to take into account other types of play styles with out undermining them too much. You know something called...balance? The only way to achieve a fair agreement is to also give these abilities to stamina. Sounds about fair. Who would disagree? if magicka can why not stamina also? since apparently here the positive feedback it seems that vd and magicka det are valid to use.
let's face it. Who here sees multiple people using a magicka det stacked with shields up the *** and get second thoughts in fighting that fight? and when you see a stamina group with no shields, no magicka det... you haul ass and fight them. Easy AP. That's when you know the balance in this game is terrible.
psychotic13 wrote: »I'd actually love to see someone dragon leap with proxy det and VD, would look so cool.
vamp_emily wrote: »Wow. You know people have gone mad when they validate VD and magicka det as something fair. Yeah it's totally normal and fair for solo players to face someone that has the ability to destroy six man groups. It is tottally normal that these things do more damage than an ultimate. Totally normal. This thread just shows people's inability to take into account other types of play styles with out undermining them too much. You know something called...balance? The only way to achieve a fair agreement is to also give these abilities to stamina. Sounds about fair. Who would disagree? if magicka can why not stamina also? since apparently here the positive feedback it seems that vd and magicka det are valid to use.
let's face it. Who here sees multiple people using a magicka det stacked with shields up the *** and get second thoughts in fighting that fight? and when you see a stamina group with no shields, no magicka det... you haul ass and fight them. Easy AP. That's when you know the balance in this game is terrible.
Just my opinion.
Balance is achieved when you have a group of players fighting against another group of players. Some players will have more skills, more CP, and more power; but it all balances out during group fights.
By the way, I am a stam build and you can haul ass and fight me if you want, but I must warn you in advanced that my invisible magic NB friends are using me as bait to kill you
VD is not the problem, players need to start thinking more, instead of just balling up.
Callous2208 wrote: »ArcanusMagus wrote: »I put together the set within the last few days and love it - it's hilarious. Frankly, I'm not sure that I'll be keeping it, though. I prefer to run as cc support with a little aoe (sorc) and I'm just not set up for big burst damage like I used to be so VD isn't optimal for my playstyle.
I have seen VD's effect on alot of group play in Cyrodiil and I love the results. Since VD's range isn't that big, it's only killing big zergball groups. It broke the old meta of stacking as tightly as possible and following a crown around and I suspect that's where the anger directed at VD is coming from. I think that meta was ridiculous and needed to change. You don't have to be on top of each other to play as a group. This is just a time to adapt.
I don't know where you pvp, but that meta has not changed, only gotten worse. VD Is doing nothing to wipe or discourage zergball groups. Small groups are the most affected by VD. So now the meta is VD up, zerg up, and hope you outlast the enemy zerg. I suspect those haralding this as a welcome zerg buster, are not pvping and simply basing their assumption on what they were told the set was supposed to do.
ArcanusMagus wrote: »Callous2208 wrote: »ArcanusMagus wrote: »I put together the set within the last few days and love it - it's hilarious. Frankly, I'm not sure that I'll be keeping it, though. I prefer to run as cc support with a little aoe (sorc) and I'm just not set up for big burst damage like I used to be so VD isn't optimal for my playstyle.
I have seen VD's effect on alot of group play in Cyrodiil and I love the results. Since VD's range isn't that big, it's only killing big zergball groups. It broke the old meta of stacking as tightly as possible and following a crown around and I suspect that's where the anger directed at VD is coming from. I think that meta was ridiculous and needed to change. You don't have to be on top of each other to play as a group. This is just a time to adapt.
I don't know where you pvp, but that meta has not changed, only gotten worse. VD Is doing nothing to wipe or discourage zergball groups. Small groups are the most affected by VD. So now the meta is VD up, zerg up, and hope you outlast the enemy zerg. I suspect those haralding this as a welcome zerg buster, are not pvping and simply basing their assumption on what they were told the set was supposed to do.
NA PC Azura's Star as EP. I usually run in a group of 4-8 people. I haven't played in a few days, but I stayed in the top 10 all last week without really trying to get ap more than the next guy. I might still be in the top 10 - I don't know and don't much care. I'm not interested in a pissing match over what you believe - this is my experience in Cyrodiil since VD and your mileage may vary.
The big zergballs are not common on Azura's right now, but when I have seen them get rolling, they melt in VD. Are there few zergballs because of the population on the server, or the fact that there are no champion points active on the server, or VD or something else? I can't answer that.
I do know that if I'm surrounded closely by players, I'm at risk of a VD death. I know if I put inevitable det or curse on someone who runs to his healers, I should watch my ap counter for a few seconds for that little rush of satisfaction.
FortheloveofKrist wrote: »And before you run to the meme generator or type your smarmy half-funny retort, realize I am speaking from the perspective of someone who does not use Vicious Death set. I have been killed by it many times.
But here is my point: I was in IC in a red buff server (I'm DC), and our platform in the Arena was surrounded by reds. I'm an archer, so I naturally stayed up top to pick people off and gets some easy AP until they backed off a little so I could jump down. Me and 12 other people. A recipe for...well...Vicious Death. I had not seen it used yet.
So after a few fantastic explosions that killed nearly everyone on the platform instantly, I thought...hmm....maybe I should move away from the group and maybe even jump down or find another spot.
Vicious Death is a damn good zerg-breaker. And I like that. It made me change my game, and yes, I've been hit by it many times since then. But that's no different than all then other times I've died in IC. The set works well for what it seems to be intended. And I don't care if I'm on the receiving end. I just have to alter how I play and keep my distance from large groups.
Am I missing something? Why are people whining for this set to be nerfed? It works well.
the concept is great but in practice its a bit absurd.
While I agree zergs needed something like this to stop them generally speaking its overpowered.
1 vs 5 a single player should not be able to kill everyone because of a single proc that pretty much chains indefinitely if most of the opponents are half health. It makes pvp effortless and skillless and accommodates the already overtuned nightblade class.
Now its just Proxy, lotus, soul tether, sap. boom. effortless and ruins pvp at least for me and quite a few others ive talked to about it actually.