benoit_mmob16_ESO wrote: »I read already that stamina sorcerer are not that great but what about tanking and healing.
failkiwib16_ESO wrote: »Healer - templar, otherwise you will be kicked from many groups and have negative experiences, because of general mistrust to non-templar healers. The avarage healer is bad, the avarage non-templar healer is reaaaaaaaaaally bad.
Each fight has phases when you can use Darc Exchange easily. It's one of main skills on my mag tank build. I almost don't play as sorc healrer, but when I do it, I use it, because my DPS gear doesn't have enought mag regen ) Also I don't understand why need to enchant jewerly to mag regen when you can enchant them to spell power.Don't use Dark Exchange as a healer... You won't need it really. It takes time to cast, it'll kill people if you use it during combat fights (ok not during easy fights but why would you need it during easy fights lol), and if you plans to use it between bosses or packs mobs, yes it can work but you won't need it (if you are OOM between bosses you should rethink your build or what you're doing). You won't need more than 900/1000 Magicka regen as a endgame healer (any class).
Enchanting with Mag Regen on acc is really bad for a healer. You should use spell power enchant on acc, you'll have better healing power (except for the matriarch's heals which is only based on your magicka) and more DPS. EDIT : I don't know who told you to enchant your healer's accs with Mag Regen but he was wrongAlso I don't understand why need to enchant jewerly to mag regen when you can enchant them to spell power.
Each fight has phases when you can use Darc Exchange easily. It's one of main skills on my mag tank build. I almost don't play as sorc healrer, but when I do it, I use it, because my DPS gear doesn't have enought mag regen ) Also I don't understand why need to enchant jewerly to mag regen when you can enchant them to spell power.
Maybe it's useful for magicka sorc tank, i don't know, my bf could answer this better than me cause i don't play as a Sorc tank.
I'd create a firemage DK. Lot's of fun, high sustained DPS, good healing possibilities. Especially if you are going to pve a lot, DKs beat sorcs by a lot. Nothing beats a DK while he's inside his banner DPS-wise...overload is just a bad joke compared to this
For soloing sorcs are better bc of shields and pets (can hold aggro of mobs), but you'll be fine with your DK aswell. Only vMSA will be harder for sure, but its possible and a lot more fun than on a sorc.
CreepyPahuska wrote: »I'd create a firemage DK. Lot's of fun, high sustained DPS, good healing possibilities. Especially if you are going to pve a lot, DKs beat sorcs by a lot. Nothing beats a DK while he's inside his banner DPS-wise...overload is just a bad joke compared to this
For soloing sorcs are better bc of shields and pets (can hold aggro of mobs), but you'll be fine with your DK aswell. Only vMSA will be harder for sure, but its possible and a lot more fun than on a sorc.
I think this opinion is very subjective. Wether sorc is more fun than dk depends on who plays it. From what I know, DK has higher DPS on long fight (raids bosses for example) and plays mostly at melee range (wich can be quite problematic against some bosses like the Lord Warden Dusk), and sorcerer is a ranged burst DD, more efficient on shorter fights (like most dungeon bosses)
CreepyPahuska wrote: »I'd create a firemage DK. Lot's of fun, high sustained DPS, good healing possibilities. Especially if you are going to pve a lot, DKs beat sorcs by a lot. Nothing beats a DK while he's inside his banner DPS-wise...overload is just a bad joke compared to this
For soloing sorcs are better bc of shields and pets (can hold aggro of mobs), but you'll be fine with your DK aswell. Only vMSA will be harder for sure, but its possible and a lot more fun than on a sorc.
I think this opinion is very subjective. Wether sorc is more fun than dk depends on who plays it. From what I know, DK has higher DPS on long fight (raids bosses for example) and plays mostly at melee range (wich can be quite problematic against some bosses like the Lord Warden Dusk), and sorcerer is a ranged burst DD, more efficient on shorter fights (like most dungeon bosses)
DPS in Short fights (~20 Seconds) isn't that much different between Sorc and DK.
I you forgot the Dark Exchange restores a health as well.CreepyPahuska wrote: »I don't see the point of using a ressource A to recover a ressource B, when you can recover the ressource B quite efficiently without using the ressource A, just by using heavy attacks.
When I'm using Dark Exchange for mag tank I use spell damage on my jewerly instead of mp cost or regen. That helps me do more damage or heal if it's needed somewhere. Mag tank has to have just ward, lighting form and any taunt, any else are optional. I realy rare spend stamina and often use magicka so DarkExchange is usable for me.CreepyPahuska wrote: »for mag tank, it's either full Magicka Regen or mixed with Reduced spell cost for jewelery.
Tell me please how do you get mp regen more than 1000 without a jewerly enchants and mudnus stone?You should use spell power enchant on acc,
Let me quote myself from this topic :Tell me please how do you get mp regen more than 1000 without a jewerly enchants and mudnus stone?
Shaiba wrote:You won't need more than 900/1000 Magicka regen as a endgame healer (any class)
I can answer nothing for this. Maybe you are going with ideal group each time or with friends, but in the real world there area PUG groups where you should heal yourself even if you are a tank.When you're the tank, it's healer's job to do keep your life full.
It has 1 sec cast time. Generaly it's almost insta cast as well if you don't use animation canceling. Try and you will not see a difference between instant casts and Dark Exchangea skill that takes time to be casted.
as she said :I can answer nothing for this. Maybe you are going with ideal group each time or with friends, but in the real world there area PUG groups where you should heal yourself even if you are a tank.
If your healer is dead, or isn't healing you for any kind of reasons, it's better to use your shields than a skill that takes time to be casted.
failkiwib16_ESO wrote: »Anyone can be any role in this game, it's just a matter of efficiency and teamwork. This requires that you are good at playing, have skills, care about gearing up and have good skillful friends and guildies.
If you intend to pug or go with randoms:
- Tank - any class, there is a huge lack of tanks in this game.
- Healer - templar, otherwise you will be kicked from many groups and have negative experiences, because of general mistrust to non-templar healers. The avarage healer is bad, the avarage non-templar healer is reaaaaaaaaaally bad.
- Damage Dealer - any class can deal decent damage. Some people consider Dragonknights as tanks and Templars as healers only, but they still accept you in group and will not kick you.