ZOS_GinaBruno wrote: »In the most recent PC/Mac incremental patch (2.3.9), we implemented a number of fixes for the 64-bit client. If you have a machine that meets the requirements, we’d love to get some feedback from you on how the client is performing. Once you manually launch the 64-bit client and play the game for a bit, please answer the following questions:Thanks for your help!
- Are you still running into issues with the audio?
- If so, what specifically are you having trouble with? This could include incorrect sounds, static, or missing audio.
- Are you still seeing any pink or missing textures?
- If so, how often?
- Are you experiencing any crashes?
- If so, what were you doing when you crashed? Did you receive any specific error message?
- Are you running the game with any addons?
- If so, which ones?
- Note that out-of-date addons may cause you to run into issues, so please make sure they are up to date or temporarily disable them.
GrumpStump wrote: »Much improvement! I still get missing audio every now and then. Mainly a line that doesn't get read out loud. Other than that, a good upgrade.
GrumpStump
Bring up the launcher as normal so you're all patched up, then go into your program files (x86) folder, Zenimax Online - The Elder Scrolls Online - game - client, and then load eso64.
Bring up the launcher as normal so you're all patched up, then go into your program files (x86) folder, Zenimax Online - The Elder Scrolls Online - game - client, and then load eso64.
Should the 32-bit launcher be closed before running eso64?
I did notice this last night when fighting in Cyrodiil. It was about 250ms ping, and I was getting 20-30 FPS. I'd go to attack an enemy (teleport strike), then try to line up a Wrecking Blow... and more often than not I'd end up just standing there, my attacks not going off. I'd usually die and/or the enemy would fall back out of range before the attack would trigger.The thing that makes this unplayable whereas the pre-patch cut-outs were at least something you could turn off, is that abilities themselves now start to lag as well when the sound does. This part was NOT happening before the patch. Hitting light attack or Steel Tornado will start taking the same 1-2 seconds the audio is taking. This is with a ping between 100ms and 130ms for the entire test.
Lifecode666 wrote: »in cyrodil all sound dissapear when lot of people fight, sometimes it comes and goes. Then come back as you leave area.
ZOS_GinaBruno wrote: »In the most recent PC/Mac incremental patch (2.3.9), we implemented a number of fixes for the 64-bit client. If you have a machine that meets the requirements, we’d love to get some feedback from you on how the client is performing. Once you manually launch the 64-bit client and play the game for a bit, please answer the following questions:Thanks for your help!
- Are you still running into issues with the audio?
- If so, what specifically are you having trouble with? This could include incorrect sounds, static, or missing audio.
- Are you still seeing any pink or missing textures?
- If so, how often?
- Are you experiencing any crashes?
- If so, what were you doing when you crashed? Did you receive any specific error message?
- Are you running the game with any addons?
- If so, which ones?
- Note that out-of-date addons may cause you to run into issues, so please make sure they are up to date or temporarily disable them.