His point is along the lines of....Tommy1979AtWar wrote: »jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
I bought a toaster 3 years ago that came with a free 5 year warranty, the company I bought it from obviously has faith in their product and the manufacturing staff who assembled it, what's your point exactly james?
Are you saying we should only expect a working product from zos if we spend an excess of 20k?
In fact, everyone [...saying] that this game is bad is clearly a person you should just ignore.
HoloYoitsu wrote: »His point is along the lines of....Tommy1979AtWar wrote: »jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
I bought a toaster 3 years ago that came with a free 5 year warranty, the company I bought it from obviously has faith in their product and the manufacturing staff who assembled it, what's your point exactly james?
Are you saying we should only expect a working product from zos if we spend an excess of 20k?In fact, everyone [...saying] that this game is bad is clearly a person you should just ignore.
I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
It's not just their coders, have you seen the gems that Wrobel and Wheeler produce as lead devs? Broken balance, band-aid fixes, neglect, poorly thought out changes, and zero communication.
So basically a mini-version of what Square did with their MMO a few years ago? Actually saw people asking for that a year and half ago here on the forums. Will never happen.I wouldn't mind if they will take down the servers for a month if they would be able to fix the cyrodiil lag, performance issues, fps issue etc.
I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
I love these threads where all these armchair developers try to tell me (the actual real world developer) how there is no way for me to tell if a program isn't up to snuff.
I only need to be half awake to compile you a comprehensive list of things one could do to improve the ESO Client as well as the overall Client/Server architecture, the Client/Server communication and most importantly, the Server implementation itself.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
I love these threads where all these armchair developers try to tell me (the actual real world developer) how there is no way for me to tell if a program isn't up to snuff.
I only need to be half awake to compile you a comprehensive list of things one could do to improve the ESO Client as well as the overall Client/Server architecture, the Client/Server communication and most importantly, the Server implementation itself.
Either make the necessary changes and get in someone who knows how to fix the problem or take the server offline for a week or two and test, retest, retest, retest, until the game is stable and the performance issues minimised. You are happy to take our subscription, so give us a game we can be proud of again. I KNOW you can do it!
Blackbird71 wrote: »jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
I've purchased products as inexpensive as ~$20 that carried 3-5 year warranties; price is irrelevant here. You are the one who asked about car repairs for free, you were given a valid and credible answer, and then you made a poor excuse to dismiss it. If you're going to be disingenuous or intellectually dishonest, then there is no point discussing anything with you.
jamesharv2005ub17_ESO wrote: »Blackbird71 wrote: »jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
I've purchased products as inexpensive as ~$20 that carried 3-5 year warranties; price is irrelevant here. You are the one who asked about car repairs for free, you were given a valid and credible answer, and then you made a poor excuse to dismiss it. If you're going to be disingenuous or intellectually dishonest, then there is no point discussing anything with you.
Price is very relevant. I lose more change in my car each month than ESO costs me. Its called perspective. First world problems. Etc.
ContraTempo wrote: »Bringing in an expert consultant, OTOH, can help you locate some illusive issues. Very expensive if you get the ones who are good enough to actually help, and it's a bit of a hit or miss deal, but sometimes that can be the magic bullet for very illusive issues.
jamesharv2005ub17_ESO wrote: »Blackbird71 wrote: »jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
I've purchased products as inexpensive as ~$20 that carried 3-5 year warranties; price is irrelevant here. You are the one who asked about car repairs for free, you were given a valid and credible answer, and then you made a poor excuse to dismiss it. If you're going to be disingenuous or intellectually dishonest, then there is no point discussing anything with you.
Price is very relevant. I lose more change in my car each month than ESO costs me. Its called perspective. First world problems. Etc.
jamesharv2005ub17_ESO wrote: »Blackbird71 wrote: »jamesharv2005ub17_ESO wrote: »vyndral13preub18_ESO wrote: »jamesharv2005ub17_ESO wrote: »My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
The last time i purchased a new car. Or any car part that had a warranty long enough. But then the company would have to be willing to stand behind the product.
Last time you bought a car with a warranty I bet you spent in excess of $20,000. If I had spent that much on a car you can bet I would demand better performance. This is a game tho. Not a car.
I've purchased products as inexpensive as ~$20 that carried 3-5 year warranties; price is irrelevant here. You are the one who asked about car repairs for free, you were given a valid and credible answer, and then you made a poor excuse to dismiss it. If you're going to be disingenuous or intellectually dishonest, then there is no point discussing anything with you.
Price is very relevant. I lose more change in my car each month than ESO costs me. Its called perspective. First world problems. Etc.
I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
WalkingLegacy wrote: »I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
The game did just fine before the anti-bot /hack software was implemented and the FPS problems happened after the lighting patch.
YouTube the original siege battles in Cyrodiil or when huge guilds met up. No lag then.
ContraTempo wrote: »WalkingLegacy wrote: »I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
The game did just fine before the anti-bot /hack software was implemented and the FPS problems happened after the lighting patch.
YouTube the original siege battles in Cyrodiil or when huge guilds met up. No lag then.
I wonder what the benefit is. How many bots do they catch? 1000 a day? 100? 10? Maybe 1 a day? This seems like a pretty hefty price to pay for something that catches 1 bot a day. Or 10. But I'm guessing it's even less than 1 a day. And I have to wonder how many of those would be reported by players anyway.
Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
jamesharv2005ub17_ESO wrote: »Sallington wrote: »I love these threads. They're always full of armchair developers and Walmart Greeters who could do a better job in their sleep.
Taking the game offline for a week would solve precisely nothing, other than to chase away a good chunk of the player base. Do you really think they don't test anything? Even if you ignore the existence of the PTS, do you really think they just bang on the keyboard and throw *** out the door?
Software development (especially on a project as large and complex as this) is a rigorously managed process. It's not a bunch of college kids scratching out code on cave walls and having ***-waving contests over who can write the most obfuscated nonsense.
"Fix the Lag" is, by and large, a silly thing to say if you have even the most rudimentary understanding of how the internet works. But that doesn't stop people from saying it about every online game ever written, ever.
I tell my mechanic to fix my car, right? I don't know how it works, but I know it's broken.
When did this BS start that you need to be able to do the devs job for them, to even be able to suggest what's wrong?
That's not what I said.
It's one thing to say "fix my car", it's quite another to say "The flux capacitor is broken and you guys need to hire better mechanics".
So naturally, everyone who comments on it who may indeed be a credible source of information is automatically unqualified to make suggestions. I'm not arguing the specific suggestion that you are criticizing; rather, I would agree in large part that taking the game offline altogether may not be the best course of action. But then again, it might. Even in your specific example: this happens all the time. It's really not uncommon for someone to go into their mechanic and tell them what's wrong with it. If they are, in fact, someone who is qualified to diagnose the issue and choose to pass that information on to whomever is responsible for fixing it, it's usually a welcomed bit of feedback. That is what we're doing here, right? Providing feedback?
There are people who play this game who are extremely well qualified to pass judgment as it pertains to code and server stability. Sure, not everyone who acts credible is actually credible, but grouping and generalizing is not good practice, regardless of which side of the spectrum you may be on.
What tends to happen in these types of discussion, is that a few people will grab hold of something and wave it around with an air of authority. The mythical "Netcode" is a great example of this. It makes as much sense to ask a mechanic to fix your flux capacitor as it does for players to ask that "the netcode" or "lag" be fixed.
The very nature of the internet means that lag will always exist and cannot simply be "fixed". On top of that, the "netcode" is more than likely a third party library (just as the Unreal engine is a 3rd party graphics library, there are libraries for all sorts of things) and most of the network stack is buried in the operating system anyway.
Feedback can be given (eg, "Performance in Cyrodiil is unacceptable when there are lots of players in the area"), but suggestions as to the cause of the problem ("The netcode is bad") are nothing but speculation.
That is my point. You can tell the mechanic what is wrong with your car, but the minute you start suggesting that the bosons are out of alignment with the sprocket torsion armature, he's going to ignore you.
I see your point and agree to some extent. My point is that this is not always how it works. We can stick with the mechanic metaphor here, but this concept is not exclusive to that particular context. There are plenty of people who would welcome feedback that seems credible, and in many cases a concrete suggestion may indeed be what leads to a fix. Discretion is key, but outright ignoring everyone simply because they are not the assumed experts is just as bad imho.
My idea would be to find a new mechanic. Seriously tho comparing a video game to a car is not even apples to oranges. Its apples to giraffes. Game is what it is. For the cost I cannot udnerstand most of these complaints. When was the last time they repaired your car for free because you spent money there two years ago.
ContraTempo wrote: »WalkingLegacy wrote: »I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
The game did just fine before the anti-bot /hack software was implemented and the FPS problems happened after the lighting patch.
YouTube the original siege battles in Cyrodiil or when huge guilds met up. No lag then.
I wonder what the benefit is. How many bots do they catch? 1000 a day? 100? 10? Maybe 1 a day? This seems like a pretty hefty price to pay for something that catches 1 bot a day. Or 10. But I'm guessing it's even less than 1 a day. And I have to wonder how many of those would be reported by players anyway.
ContraTempo wrote: »WalkingLegacy wrote: »I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
The game did just fine before the anti-bot /hack software was implemented and the FPS problems happened after the lighting patch.
YouTube the original siege battles in Cyrodiil or when huge guilds met up. No lag then.
I wonder what the benefit is. How many bots do they catch? 1000 a day? 100? 10? Maybe 1 a day? This seems like a pretty hefty price to pay for something that catches 1 bot a day. Or 10. But I'm guessing it's even less than 1 a day. And I have to wonder how many of those would be reported by players anyway.
I take it you weren't here when the game first released and bots outnumbered players? Every public dungeon you went in had a stack of templars sitting on the boss spawn spamming puncturing strikes, and harvest nodes would disappear as you bent over to collect them.
WalkingLegacy wrote: »ContraTempo wrote: »WalkingLegacy wrote: »I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
The game did just fine before the anti-bot /hack software was implemented and the FPS problems happened after the lighting patch.
YouTube the original siege battles in Cyrodiil or when huge guilds met up. No lag then.
I wonder what the benefit is. How many bots do they catch? 1000 a day? 100? 10? Maybe 1 a day? This seems like a pretty hefty price to pay for something that catches 1 bot a day. Or 10. But I'm guessing it's even less than 1 a day. And I have to wonder how many of those would be reported by players anyway.
If they just had a couple mods that logged into the campaign's to catch botters and investigate hack reports and shut of the anti-bot/hack in PvP... I wonder how well that would go. Worth testing me thinks.
Repurpose some of these forum moderators that are just threatening us with bans all day into in-game moderators.
It was a lot better, but there was server lag for the entire zone sometimes even before that patch happened (less frequently but it happened). And it was around that time when the zergball meta really got out of hand as well. But yes, that patch certainly made everything a lot worse (the fps drop issues were a catastrophe, I was not willing to do PvP anymore because the client performance was so bad, even on minimum settings, and it took ZOS weeks to fix that; server performance was worse after this patch as well and has stayed that way since then).WalkingLegacy wrote: »I've played MMOGs in the early days so I've seen far far worseServer performance is pretty good in my opinion, but the code/client/game design was clearly not optimized enough for large scale PvP (or PvE; when there are too many players fighting in large groups in the same zone there's problems as well).
The game did just fine before the anti-bot /hack software was implemented and the FPS problems happened after the lighting patch.
YouTube the original siege battles in Cyrodiil or when huge guilds met up. No lag then.