
lolo_01b16_ESO wrote: »You forgot to post all the ornate stuff you get from the bosses. I really hope the last boss always drops set items, but it would be nice to get something better than 4 white non set items for each evening that we attempt the last boss.
SienneYviete wrote: »And get rid of the stupid loot timer.
SienneYviete wrote: »And get rid of the stupid loot timer.
Loot timer? Specify please.

Paulington wrote: »You are only guaranteed loot on your first kill of that boss each week on each character. ... It's ridiculous.
Paulington wrote: »You are only guaranteed loot on your first kill of that boss each week on each character. After that it's a percentage chance to get loot (i.e. not guaranteed) for the rest of the week. This means once you've killed first boss for example you can kill him again and again but you won't always get loot until the weekly timer resets. It's ridiculous.
Paulington wrote: »You are only guaranteed loot on your first kill of that boss each week on each character. After that it's a percentage chance to get loot (i.e. not guaranteed) for the rest of the week. This means once you've killed first boss for example you can kill him again and again but you won't always get loot until the weekly timer resets. It's ridiculous.
I am not sure I understand this, because the first time we killed Zhaj'hassa in vet, half the raid received a white item.
And no, he wasn't killed in normal mode before (well some of us did kill him in normal, but not me, and I received a white item)
Another thing, in the chest of the first trash event, it seems that 80% of the time, you will receive the exact same loot if you already opened it the same day (we had a "disband accident" in front of the second boss, most of the people who got a loot in each chest got the exact same piece, same trait).
Paulington wrote: »You are only guaranteed loot on your first kill of that boss each week on each character. ... It's ridiculous.
Well, that's one way to incentivize alternate characters. What are your thoughts on the Remedy set, have you given it a try?
Paulington wrote: »
Honestly I have no idea, it may well be a bug? I am just regurgitating what ZOS told me which is that you are only guaranteed loot on your first kill per week. Either way it's a ridiculous system that I really can't see the point in. Some of us want to raid constantly to get the new gear but feel punished in doing so.
timidobserver wrote: »People that face roll through AA and HelRa on a few alts every week have more and better quality vMoL gear than the people actually killing bosses in vMoL.
I'm quite annoyed that for the weekly trial rewards they decided to include the entire 90 item loot table. I've received quite a lot of garbage, though nothing so glorious as a bow of Moondancer/Twilight Remedy.
It seems the actual drops from the trial are far more reasonable as I got two armour drops from the two encounters I have done on veteran, as well as what I have heard from a lot of my friends.
I already have 5 pieces of the Moodancer set, but three of the pieces aren't items I would use. It has a really good 5 piece effect though. I can't wait until I actually have 5 armour pieces that go with my current setup.
And while the loot table is far too ridiculous, I don't really mind it. The actual trial is really well-designed and fun, which can't really be said about Sanctum Ophidia, which is extremely poor designed and is a pain in the ass to grind for gear (back when that was a thing).
Silver_Strider wrote: »I haven't done it enough to really get much.
So far
Sharpen Maul of Alkosh
Divine Moondancer Shoes
Ring of the Lunar Bastion Arcane
Bow of Twilight's Remedy - Rosin now
War Axe of Twilight's Remedy - No Tempering Alloy :'(









Paulington wrote: »Inferno Staff:
Restoration Staff:
Dagger:
Bow:
Sword:
Mace:
1H Axe:
2H Axe:
2H Maul:
That's all we have so far!.
Every cat can see the moons, feel the caress of their sweet light as it shines on fur. Every cat feels the tug of the tides, the rhythm of the Two Moons Dance that cannot be ignored.
But not every cat hears the words Jone and Jode whisper as they prowl the celestial barrens between gentle Nirni and the Dark Behind the World, protecting her from the howling in the emptiness. And this is why the Moon Bishop leads the kittens, trailing the string of secrets as he trots ahead, teaching them of the Motions and the Tides.
A true cat hunts without rest for the Right Trail, trying one after another of the endless paths Jone and Jode dance into the sky even when paws ache and throats cry for milk. They have worn more trails than there are grains of sugar in all the world, and it is easy for a cat to grow bored and abandon the chase. And this is why the Moon Bishop inspires the kittens, sharing stories of the oldest times, nudging them back to the hunt.
Every cat longs for the Sands Behind the Stars, where sugar forms the dunes. Every cat dreams of the Moonlight Chorus, the joyous sound the true cats know.
But not every cat will know Khenarthi’s tender embrace at the end of their days, and not every soul will fly beyond to bask in the warmth without end. And this is why the Moon Bishop must rebuke the naughty cats, swatting the ones who stray upon their flanks until they return to the paths the Moons weave.
A true cat may stumble, may lose his way among the deep woods and come upon the temptations of a darker dance led by the Frightful Heart. Fear may seize the soul, confuse the mind, and baffle the senses. And this is why the Moon Bishop must be the Loudest Cat, to blow the reeking haze away with the strength of his words.
timidobserver wrote: »People that face roll through AA and HelRa on a few alts every week have more and better quality vMoL gear than the people actually killing bosses in vMoL.
Hmm. On one side, for players that aren't interested in running old content any longer, that can be a bit of a dig. On the other, they're encouraging raiding with the weekly setup, right? By incentivizing easier raid content, it gives groups something to do while they work on their coordination and builds, I think.I'm quite annoyed that for the weekly trial rewards they decided to include the entire 90 item loot table. I've received quite a lot of garbage, though nothing so glorious as a bow of Moondancer/Twilight Remedy.
It seems the actual drops from the trial are far more reasonable as I got two armour drops from the two encounters I have done on veteran, as well as what I have heard from a lot of my friends.
I already have 5 pieces of the Moodancer set, but three of the pieces aren't items I would use. It has a really good 5 piece effect though. I can't wait until I actually have 5 armour pieces that go with my current setup.
And while the loot table is far too ridiculous, I don't really mind it. The actual trial is really well-designed and fun, which can't really be said about Sanctum Ophidia, which is extremely poor designed and is a pain in the ass to grind for gear (back when that was a thing).
I'd agree that the in-trial drops seem to have a bit more logic to them, though admittedly I haven't seen the final chest. Would any Hodor members care to reveal whether the mismatched weapons we've seen on the weekly rewards are kept by Rakkhat?
And yea, the Trial itself is really fun.
timidobserver wrote: »People that face roll through AA and HelRa on a few alts every week have more and better quality vMoL gear than the people actually killing bosses in vMoL.
Hmm. On one side, for players that aren't interested in running old content any longer, that can be a bit of a dig. On the other, they're encouraging raiding with the weekly setup, right? By incentivizing easier raid content, it gives groups something to do while they work on their coordination and builds, I think.I'm quite annoyed that for the weekly trial rewards they decided to include the entire 90 item loot table. I've received quite a lot of garbage, though nothing so glorious as a bow of Moondancer/Twilight Remedy.
It seems the actual drops from the trial are far more reasonable as I got two armour drops from the two encounters I have done on veteran, as well as what I have heard from a lot of my friends.
I already have 5 pieces of the Moodancer set, but three of the pieces aren't items I would use. It has a really good 5 piece effect though. I can't wait until I actually have 5 armour pieces that go with my current setup.
And while the loot table is far too ridiculous, I don't really mind it. The actual trial is really well-designed and fun, which can't really be said about Sanctum Ophidia, which is extremely poor designed and is a pain in the ass to grind for gear (back when that was a thing).
I'd agree that the in-trial drops seem to have a bit more logic to them, though admittedly I haven't seen the final chest. Would any Hodor members care to reveal whether the mismatched weapons we've seen on the weekly rewards are kept by Rakkhat?
And yea, the Trial itself is really fun.
Paulington wrote: »You are only guaranteed loot on your first kill of that boss each week on each character. ... It's ridiculous.
Well, that's one way to incentivize alternate characters. What are your thoughts on the Remedy set, have you given it a try?
Is here where we can discuss the leaderboard system and the legions of alts that fill more than half of the leaderboard with 2-3 guilds?