Tank gear setups and tips for newcomers to the field.

  • zerosingularity
    zerosingularity
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    http://elderscrollsonline.wiki.fextralife.com/Spectre's+Eye+Set

    This is probably the only decent 8-trait tanking set. Built for a magicka Tank. However the dodge chance downtime makes it inferior to Hist Bark. :( A small buff to the 5pc bonus would make this set pretty darn great for tanking.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Hylda69
    Hylda69
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    vhd7.png

    With Volatile Armor & Tri-stat food v15.
    I usually switch Absorb Magic on the second bar with Elude and Coagulated Blood with Burning Embers.
    Edited by Hylda69 on March 29, 2016 3:26PM
    Tetousek Tapadpek - DK tank argonien.
    Eizhen - Templar DD magie / heal.
    Vespide - NB DD magie.
    Malicanth - NB DD stam.
    Lycanth - DK DD stam.
    Lirune - DK DD magie.
    Mule Frites - Soso DD magie.
    Slick Devlant - Soso DD stam.
    Lofhlyn - Warden DD magie.
  • mrromeo187
    mrromeo187
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    I have a Templar Imperial V16 with engine gardian set x2 and Hist ( all enchant vigor)......Jewellery and other : Endurence, agility....Attibute = Vitaliy and magicka

    I don't have 9 trait in heavy armor crafing.
    Edited by mrromeo187 on March 29, 2016 4:21PM
    Xbox One Serveur EU
    DK DPS Stamina //// Templar Heal //// Templar Tank //// NightBlade DPS Stamina //// Sorc Magicka Heal-DPS //// Sorc Tank AOE Self Heal ////..... HandBag ?
  • zerosingularity
    zerosingularity
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    Shameful self-bump because this is good information for any new players looking to start tanking.

    Never be unable to find a pledge group again!
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • player_klaus
    player_klaus
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    dunmer-nb, 40k magica, pledge-tank:

    2engine, 2bloodspawn, 1kena/1bloodspawn, 2Malubeth, 2Nerieneth
    (prefer 2 engine)

    4elfbane
    3thorugs all max magica
    5HA-1MA-1LA

    3willpower: 1healthy, 2robust / 2spellcost-reduction, 1spell-dmg

    2x S&B

    bar1: funnel health, sap essence, impale, magica taunt, inner light, soul harvest
    bar2: siphoning strikes, healing path, blur, proxy, inner light, agressive warhorn

    ~stats:
    42k magica 25k armor 50% crit
    21k hp 30k spell-resistance 760 magica-reg
    13k stamina 2600 spell-dmg 760 stamina-reg

    all 64 attribute points into magica
    mundus: thief
    75pts reduced blockcost, all other cp's like a mag-blade dps

    flex:
    inner light - defensive posture (just for the passive, not use stamina skills on a magi-tank)
    blur/proxy - mark target, absorb magic, mystic orbs, relentless fokus.
    soul harvest - veil, shooting star, soul tether

    howto:
    buff up ...proxy, blur, siphonings. place path (aoe-aggro), taunt melees and pull into ranges.
    sapspam, impale, win.

    easy and fun to play, good on resources, up to 10k single target, 40k aoe-dps and 17k hps.
    21k hp is low. -but you dont really need more in all the pledges, including vICP/vWGT
    crafted potions are not needed. just go with green/blue dropped ones.
    not go SO/MoL and such with this build for obvious reasons.
    your taunt will crit up to 8k. ...so watch out, if you go for a gold key where you need to keep some adds alive.
    try bogdan and healing orbs, if you run with 3 dps

    have fun.
    Edited by player_klaus on April 12, 2016 10:17AM
  • Ariisen
    Ariisen
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    My only tip is to stop using Engine Guardian ASAP, you won't use that for end game as you'll need more group oriented approach and it will only get you used to free stam\magicka\health wich won't happen when you start running serious content.

    Bloodspawn is a superior 2pc.

    Also with the changes to Champion Points you don't really need Armor Master or Hist Bark anymore, you can actually use sets that give you more sustain and\or ultimate regen (if you're a DK that means both.)

    [XBOX ONE - Daggerfall Covenant - EU - CP 600+]
    Gamertag: msYuuu
    My Veteran Level Toons:
    Zemska - Breton NightBlade [DC]
    Riiful - Imperial DragonKnight [DC]
    Nikole - Breton Sorcerer [DC]
    Mashu - Bosmer NightBlade [DC]
    Helise - Breton Templar [DC]
    Syosetsuka - Imperial Sorcerer [DC]
    Majken - Altmer Dragonknight[DC]



    I'm back after 3 months yoh.
  • Liofa
    Liofa
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    Ariisen wrote: »
    it will only get you used to free stam\magicka\health wich won't happen when you start running serious content.

    Can you explain this more clearly ? Why it won't happen in endgame content ? Are we using skills fewer times as it gets more serious , so it doesn't proc ? I clearly missed something about your idea .
    Ariisen wrote: »
    Also with the changes to Champion Points you don't really need Armor Master or Hist Bark anymore, you can actually use sets that give you more sustain and\or ultimate regen (if you're a DK that means both.)

    Also about this , I think you are talking about Heavy Armor Focus . So , it gives 5120 ( correct me if I am wrong ) Physical Resist if you spend 100 points which means 8% physical damage mitigation . On the other hand , Hardy gives you a solid percentage of physical mitigation . Hardy will give you 8% if you spend 20 points into it . Why spend points into HA focus while you can get much more physical mitigation from Hardy ? If you do this , you will be tanky of course , but there is still resistances you can get higher with items such as Armour Master . Even more tanky . If I mistaken your point , please explain .
  • Ariisen
    Ariisen
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    Liofa wrote: »
    Can you explain this more clearly ? Why it won't happen in endgame content ? Are we using skills fewer times as it gets more serious , so it doesn't proc ? I clearly missed something about your idea .
    ICP, Lord Warden: Can't use EG, takes a portal spot meaning some of your teammates might die.

    WGT, Molag Kena: Most of the time it just gets sent flying and dies, not really useful.

    Trials: You should be running with 2\3 dedicated healers, templars should be putting shard down with a almost 100% uptime and repentance for trash packs, most of the time you're under rapid regen and\or healing springs and you also drink pots every 45 seconds so EG is useless.
    For hard hitting bosses you're basically forced to permablock, wich means not many skills used besides buffs and something that gives the boss minor maim.

    Basically, once you get into endgame content, you want to run something wich gives benefits to the whole group, Engine Guardian is a selfish 2pc wich you won't need.

    Lord Warden is a good choice for example but Bloodspawn is even better because of ultimate regen and increased armor. (wich takes us to the next point)
    Liofa wrote: »
    Also about this , I think you are talking about Heavy Armor Focus . So , it gives 5120 ( correct me if I am wrong ) Physical Resist if you spend 100 points which means 8% physical damage mitigation . On the other hand , Hardy gives you a solid percentage of physical mitigation . Hardy will give you 8% if you spend 20 points into it . Why spend points into HA focus while you can get much more physical mitigation from Hardy ? If you do this , you will be tanky of course , but there is still resistances you can get higher with items such as Armour Master . Even more tanky . If I mistaken your point , please explain .
    Before TG we could not mitigate phisical damage directly, now we can with hardy.
    So, if before TG we used Armor Master to stack resistances now it's basically useless because you directly mitigate damage with CP's. (I don't have any mathematic for this, but makes sense in my mind lol).

    A direct consequence is that you no longer need "over the cap" phisical and spell resist.
    A good idea is to switch set from AM\HB to something that gives more utility, if you're a DK that's gonna be Tava's Favour for example. Make it reinforced and combine it with BloodSpawn procs, you still get 35k\33k resist with more utility and ultimate regen.

    [XBOX ONE - Daggerfall Covenant - EU - CP 600+]
    Gamertag: msYuuu
    My Veteran Level Toons:
    Zemska - Breton NightBlade [DC]
    Riiful - Imperial DragonKnight [DC]
    Nikole - Breton Sorcerer [DC]
    Mashu - Bosmer NightBlade [DC]
    Helise - Breton Templar [DC]
    Syosetsuka - Imperial Sorcerer [DC]
    Majken - Altmer Dragonknight[DC]



    I'm back after 3 months yoh.
  • Liofa
    Liofa
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    Your arguments are solid . Agreed on some parts like Molag Kena fight .

    My playstyle is like this : Sustain yourself without depending on anything and be really tanky . This way I don't need much healing and shards so healers can support the group much more than they used to . So it is a win-win situation for everyone .

    If you wanna be a support tank , you should go with Powerful Assault . Even in trials Medium Armor works ( except MoL ) very well as a tank . 5 Powerful Assault , 2 Blood Spawn , 3 Lunar Bastion and Agility 1h/s . Here is your support tank .

    6% chance of Blood Spawn is very low ( yes I used it ) . It will give you 150 Ultimate if you are really really lucky which won't happen at all ( assuming we are tanking a boss ) . Let's say we have 2 healers (most groups go with 3 healer) and tank using Warhorn . I used mine , first healer used , second healer used . 1 and a half minute . I can gather much more than 250 in that time . As a DK tank , light attack gives 3 ultimate per second , Heroic Slash gives 2 Ultimate per 3 seconds , Mountain Blessing gives 3 Ultimate per 6 seconds . Here is the math : 60x3 from light attack + 2x20 from heroic slash + 10x3 from mountain blessing = 250 ultimate .
    This is the ultimate I gain in a minute . Which means I can gather 375 Ultimate in 1 and a half minute . I didn't even count other little resources . Asking again , do I really need Blood Spawn's little bit of ultimate to get my Warhorn ready ?

    Note : About light attack , you can animation cancel it with block between boss attacks . It is very easy to do . You can still permablock throwing little light attacks in between .
  • Ariisen
    Ariisen
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    Liofa wrote: »
    Asking again , do I really need Blood Spawn's little bit of ultimate to get my Warhorn ready ?

    I respect your opinion, it's well thought of, I just can't agree with you especially because I ran a Ultimate recovery build on my DK.
    5x Tava's, 2x BloodSpawn, 3x Potentates and 2x Willpower.
    Heavy Igneous Shield Spam, Heroic Slash and all that stuff.

    You might not need BloodSpawn with your playstyle but you don't need Engine Guardian either.
    The whole point of EG is for self-sustaining solo play, it's gret for a stam DK in vMA for example.

    In a raid or in a good 4 man group you don't need EG.
    It's not like you can LA that much btw, you can animation cancel it but not constantly for 60 seconds in a difficult fight, that's why Bloodspawn and Tava's are useful IMHO and better than Armor Master and EG.

    If not BloodSpawn I'd rather use Lord Warden than the Engine because it gives protection to the whole group when you stack togheter (happens pretty often in old trials, not much in vMoL for what I've seen).

    We are going OT btw, it's supposed to be a thread with tips for newcomers lol.


    [XBOX ONE - Daggerfall Covenant - EU - CP 600+]
    Gamertag: msYuuu
    My Veteran Level Toons:
    Zemska - Breton NightBlade [DC]
    Riiful - Imperial DragonKnight [DC]
    Nikole - Breton Sorcerer [DC]
    Mashu - Bosmer NightBlade [DC]
    Helise - Breton Templar [DC]
    Syosetsuka - Imperial Sorcerer [DC]
    Majken - Altmer Dragonknight[DC]



    I'm back after 3 months yoh.
  • zerosingularity
    zerosingularity
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    For the record, Blood Spawn isn't good if you are already passively at hardcap resists. I also wouldn't trust it to readily proc if you are using it for the full resistances it can provide, the low proc chance means you can more readily be caught with your pants down and missing alot of defense.

    I agree that the Engine Guardian can hurt more than help in Lord Warden, and sometimes dies far too fast on Molag Kena, so my vote would be Mephala's Set for more DPS, or Lord Warden's set for the group defense buff.

    Hist Bark is still good for most builds because the Major Evasion helps stamina sustain so you can literally tank in red for days if you have to, without potions.

    But yeah, thread is a little off topic, but it is great that the discussions remained civil. Thanks for contributing!

    Remember, you should assume you will NOT get spear shards, so you should be able to sustain without it. Consider them a bonus, it is only worth factoring them in for min-maxed pre-made raid groups.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • player_klaus
    player_klaus
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    i would not call the engine guardian "selfish". running in a 4man guild group where everything dies in seconds, dps may stay in the red and a healer providing a good chunk of dps, it really helps to speed up the content.
    why would i drop free ressources (loosing apm), if the other boni avaiable dont improve our groupplay?
    it also offers a free repentance.

    the only hard content is vMoL, maybe SO. and there tanks may stick to more suitable sets.
    i have never met a tank, who acted like: "oh, im soo used to the engine guardian ressources, sry im effing up your raid"
    from tanking pugged silver pledges to the hardest content in game is a long way.

    but -the troubles tanks are facing in low-dps groups are real. no malubeth or warden -procc will save you, when you get low on stam, potion is on cd and the trash is still at 80%hp.
  • Resipsa131
    Resipsa131
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    I'm a fan of the 5/1/1 5pc. Tavas Favor Set/2pc. Blood Spawn 2 piece Agility/3 Pieces of Endurance I can rock Aggressive Warhorn 90% of the fight
    Edited by Resipsa131 on April 13, 2016 3:08PM
  • zerosingularity
    zerosingularity
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    Bump so new Tanks can see a somewhat helpful thread closer to the front page.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Autolycus
    Autolycus
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    Additional tips to supplement the OP (I only skimmed through other comments, some duplicity is likely):
    1. Block Mitigation > Armor/Spell Resist > Mitigation Buffs (racials) > Mitigation Debuffs (skills, i.e. Minor Maim)
    2. Major Ward/Resolve is not necessary for those who have sufficient block mitigation. Armor/Spell resist is a secondary mitigation stat, in that it's really not that important if you're blocking. This stat is more important in pvp than pve, primarily due to the wide use of CC that forces you to drop block (i.e. fear)
    3. No matter how much damage you crank out as a tank, it will never amount to what a dps can do. As such, your choice of skills and ultimates should typically coincide with what benefits your group the most. Aggressive War Horn is currently BiS ultimate for almost all tanking setups, with other ultimates being situational.
    4. Healing received is not a wasted stat. You should have a few % at least from gear or CP.
    5. Some situations require the tank to self-sustain (like Hiath in vDSA). In situations like these, it's important to make use of buffs you would not normally sustain, such as Major Mending.
    6. Damage shields have no mitigation table and cannot be crit. For as long as your damage shield is active, your Armor/Spell resistance is irrelevant. Be careful when using something like Annulment, where only spell resist is irrelevant while it's active.
    7. Tanks should run buffs that others would prefer not to. For example, a magicka DK dps should not be expected to run Igneous Weapons if the tank is a DK and can run it. The dps should have something else that lends more to their damage potential, or sustain (i.e. ele drain instead of igneous, no need to have your dps running both).
    8. Experienced tanks will not require a healer in most situations. The more experience you get as a tank, the easier it will be for you to reduce the need for your healer to constantly monitor your status. The healer is going to be able to off-dps far more effectively than you will as a tank, so if anyone is going to off-dps, it should be the healer. This varies with group cohesion and experience.
    9. Major Fracture / Major Breach should be active on the primary target at all times. Using Inner Fire is fine, but if your dps is targeting the boss, you need to apply Fracture/Breach. This usually means getting into melee range and using Pierce Armor instead. Ranged fights do not alleviate the need for these debuffs.
    10. Be mindful of your melee dps. Fights that involve a lot of proximity threats, like the Adjudicator in vWGT for example, will be substantially more fluid and efficient if you, as the tank, are mindful of where your melee dps are able to stand. Sometimes just taking 2-3 steps to the left or right is enough to ensure than your melee dps can crank out their full damage potential.
  • serviceb14_ESO1
    serviceb14_ESO1
    Soul Shriven
    Wow. This was a fantastic read.
  • serviceb14_ESO1
    serviceb14_ESO1
    Soul Shriven
    I wonder what has changed in this last update.
  • Brrrofski
    Brrrofski
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    I wonder what has changed in this last update.

    Nothing much really as far as tanking goes. Footmans us cp160 now. That's about it.
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