
it will only get you used to free stam\magicka\health wich won't happen when you start running serious content.
Also with the changes to Champion Points you don't really need Armor Master or Hist Bark anymore, you can actually use sets that give you more sustain and\or ultimate regen (if you're a DK that means both.)
ICP, Lord Warden: Can't use EG, takes a portal spot meaning some of your teammates might die.Can you explain this more clearly ? Why it won't happen in endgame content ? Are we using skills fewer times as it gets more serious , so it doesn't proc ? I clearly missed something about your idea .
Before TG we could not mitigate phisical damage directly, now we can with hardy.Also about this , I think you are talking about Heavy Armor Focus . So , it gives 5120 ( correct me if I am wrong ) Physical Resist if you spend 100 points which means 8% physical damage mitigation . On the other hand , Hardy gives you a solid percentage of physical mitigation . Hardy will give you 8% if you spend 20 points into it . Why spend points into HA focus while you can get much more physical mitigation from Hardy ? If you do this , you will be tanky of course , but there is still resistances you can get higher with items such as Armour Master . Even more tanky . If I mistaken your point , please explain .
Asking again , do I really need Blood Spawn's little bit of ultimate to get my Warhorn ready ?
serviceb14_ESO1 wrote: »I wonder what has changed in this last update.