Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Unplayable

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    People will also run to where the fight is. Usually there is one big fight in the map at a time.

    I get your frustration, but I think this patch proved that changing play style won't fix a broken game.

    Not sure to understand your point. You don't need to zerg a single keep with your whole faction to win the campaign. Sending groups to hit other objectives help greatly to increase the faction score. Saying that people will run where the fight is also doesn't justify their behaviors.

    This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    MichYodias wrote: »
    frozywozy wrote: »
    Saturday night, we actually had some great PVP with near to no lag. There was that major fight between EP and DC at Sejanus and my ping stayed at 100ms for the whole evening. Then we had this fight at Aleswell sunday night that lasted 1hour~ with a ping average of 600ms. That was disgusting.

    What did we learn from this?

    Stacking two factions in one keep DOESN'T WORK with the actual population caps. Sending a DC group to Sej or anywhere else on the map while the rest of the faction pushes toward Bleaks / Chal is much more favorable. Same goes for EP and AD. This was not meant to be a blame toward DC.

    Did you happen to see a lot of sorcerer pets at this fight by any chance?

    The pet army was real!
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.
  • JDar
    JDar
    ✭✭✭✭✭
    I know everyone here uses this board as their emotional toilet, but I for one am still having fun with this game, despite all the negativity. I guess this is what you would call a "reverse hugbox", and I'm not fitting in here. I have a much higher tolerance for this game's shortcomings than most, and I don't know why. Most of my problems with this game are with the people who play it, not the people who make it.
    Edited by JDar on April 11, 2016 6:43PM
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.

    I disagree completely. Players are steered by the rules of the game. Only ZOS can change those.

    Just because you can imagine a player derived set of rules that might reduce lag in Cyrodiil does not mean it is feasible in practice. Not only is it unlikely for a majority of players to reach an agreement about rules of engagement, it is impossible for them to be policed.

    If there is to be meaningful change, it will require meaningful effort from ZOS. Enough half-assed band-aid solutions like Proxy Det and VD.
    Edited by zyk on April 11, 2016 6:48PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    zyk wrote: »
    frozywozy wrote: »
    This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.

    I disagree completely. Players are steered by the rules of the game. Only ZOS can change those.

    Just because you can imagine a player derived set of rules that might reduce lag in Cyrodiil does not mean it is feasible in practice. Not only is it unlikely for a majority of players to reach an agreement about rules of engagement, it is impossible for them to be policed.

    If there is to be meaningful change, it will require meaningful effort from ZOS. Enough half-assed band-aid solutions like Proxy Det and VD.

    What the hell are you talking about ?

    I have never mentioned at any point that players are inforced by law or by any rules to spread out from a keep getting zerged down by 100 players on both sides. I said that if they want better performances, they should use their own judgement and move somewhere else to help the server catch up.

    Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • JDar
    JDar
    ✭✭✭✭✭
    frozywozy wrote: »
    zyk wrote: »
    frozywozy wrote: »
    This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.

    I disagree completely. Players are steered by the rules of the game. Only ZOS can change those.

    Just because you can imagine a player derived set of rules that might reduce lag in Cyrodiil does not mean it is feasible in practice. Not only is it unlikely for a majority of players to reach an agreement about rules of engagement, it is impossible for them to be policed.

    If there is to be meaningful change, it will require meaningful effort from ZOS. Enough half-assed band-aid solutions like Proxy Det and VD.

    What the hell are you talking about ?

    I have never mentioned at any point that players are inforced by law or by any rules to spread out from a keep getting zerged down by 100 players on both sides. I said that if they want better performances, they should use their own judgement and move somewhere else to help the server catch up.

    Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.

    I think what he is saying (and please correct me if I am wrong!) is that there is a more elegant solution than putting a carrot in front of players' heads to make them spread out: and that solution is a perfect optimization of the server code for very large battles.

    Like we discussed earlier in the thread, we really know very little about the actual design of the game, so we can only guess as to how fixable any of this is. Most of us seem to believe that ZOS had to balance business concerns such as getting a product out quickly and cheaply versus getting the ideal technical product out.

    This is the Golden Design Triangle.
    Fast, Good or Cheap. Pick two.

    I am almost certain ZOS picked Fast and Cheap because their parent company made them.

    edited to clean up quote
    Edited by JDar on April 11, 2016 7:01PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    It would end up being petty, but if you really want to go there I'll ask the few people that record to go back through what they have. Or i could do it in the hours i spend trying to log back in after a crash xD. Most of those fights ended with a sarcastic comment in netflix and salt asking the usual suspects what happened to 'stacking being naughty' and ended in silence. You really going to imply you never stacked with pact militia? Even your own side would probably be willing to correct you.

    Either way, point remains, emp is crowned daily before primetime, 50+ reds push bleaks/ales against whatever DC still have the patience/performance to hold the keep for all of primetime, and the game plays like crap. I see yellow pushing alessia; I wonder what the situation would be like if they still had a strong guild to make red split up/choose which to defend.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.

    1. You are a hypocrite. The last time I played regularly back in January, you were in the middle of like 50 EP every time I saw you.
    2. If you want things to improve, hold the right party accountable: ZOS.

    I don't even mean to be insulting. I don't at all dislike you. I think this game makes hypocrites of us all. It's so easy to curse zergs without realizing/caring when we're in the middle of one. Tïts, tats, eyes and teeth come into play. It's emotional on the battlefield. And group leaders need to keep their players fed if they want to keep them playing.

    Many players have made great effort to spread out over the months. Myself included. It results in a lot of boring gameplay because in MMOs progress and rewards drive player actions. Both good and bad players know they merely need to show up to a big fight to be rewarded. The changes introduced in 2.3 have made this 100x worse. Objectives are irrelevant. AP is king.

    You need to join the players demanding that ZOS fix this broken game. We need to demand they deliver what was sold to us.

    Edited by zyk on April 11, 2016 7:10PM
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    It would end up being petty

    That was honestly the only reason I asked, I'm bored this morning xD

  • JDar
    JDar
    ✭✭✭✭✭
    I think Frozn is very insightful when he calls for a moratorium on emperorship.

    The 6-keep emperor ring is deeply flawed. In order to play the game as intended -- to fight to make your alliance emperor -- you have to crap up the game. In order to play the game selfishly -- to mindlessly chase AP -- you also have to crap up the game. This is what causes the game to become unplayable at the last emperor keep. They designed it to be this way, which is stupid.

    There is probably no level of optimization, no server platform fast enough to bail them out of something so stupid. That is what I believe. I'd love to be proved wrong.

    A technical solution deep in the coding and implementation may or may not exist. If not, they need to redesign PvP's rules or give us battlegrounds or something.

    I still love the game and the combat, but most of my friends are gone. Somebody who had been in since launch gave me 1m gold yesterday. They knew they'd never need it again.
    Edited by JDar on April 11, 2016 7:21PM
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    JDar wrote: »
    I think Frozn is very insightful when he calls for a moratorium on emperorship.

    The 6-keep emperor ring is deeply flawed. In order to play the game as intended -- to fight to make your alliance emperor -- you have to crap up the game. In order to play the game selfishly -- to mindlessly chase AP -- you also have to crap up the game. This is what causes the game to become unplayable at the last emperor keep. They designed it to be this way, which is stupid.

    There is probably no level of optimization, no server platform fast enough to bail them out of something so stupid. That is what I believe. I'd love to be proved wrong.

    A technical solution deep in the coding and implementation may or may not exist. If not, they need to redesign PvP's rules or give us battlegrounds or something.

    I still love the game and the combat, but most of my friends are gone. Somebody who had been in since launch gave me 1m gold yesterday. They knew they'd never need it again.

    They'd just be redesigning the game based on their failures to produce a product that works. It's definitely needed, but sad at the same time.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Elong wrote: »
    JDar wrote: »
    I think Frozn is very insightful when he calls for a moratorium on emperorship.

    The 6-keep emperor ring is deeply flawed. In order to play the game as intended -- to fight to make your alliance emperor -- you have to crap up the game. In order to play the game selfishly -- to mindlessly chase AP -- you also have to crap up the game. This is what causes the game to become unplayable at the last emperor keep. They designed it to be this way, which is stupid.

    There is probably no level of optimization, no server platform fast enough to bail them out of something so stupid. That is what I believe. I'd love to be proved wrong.

    A technical solution deep in the coding and implementation may or may not exist. If not, they need to redesign PvP's rules or give us battlegrounds or something.

    I still love the game and the combat, but most of my friends are gone. Somebody who had been in since launch gave me 1m gold yesterday. They knew they'd never need it again.

    They'd just be redesigning the game based on their failures to produce a product that works. It's definitely needed, but sad at the same time.

    So it's their egos vs. a playable game.


    Of course by egos I mean management's reluctance to use any resources fixing PvP.
    Edited by Sallington on April 11, 2016 7:35PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    They could still implement relatively easy fixes that would go a long way towards artificially reducing the causes for lag even if they can't find the technical solutions.

    48 or more enemy players of the same alliance within 15m of an enemy keep? Keep guards activate an aura that reduces enemy hp by 5k.

    Last emp keeps a problem? Require them to hold more than just one keep. This could be 2 emp keeps, all home keeps, both their scrolls, whatever.

    Dticks a problem because no one leaves? Do away with them and o ticks and just increase AP gains elsewhere.

    Aura would require effort, but something along those lines would discourage immense stacking at a keep. Changing dethrone tactics should have been done years ago, and dticks should be after thoughts.

    Think about how much better performance would be in that kind of cyrodiil vs ww2's vicious death solution.
    Edited by Zheg on April 11, 2016 7:36PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    zyk wrote: »
    frozywozy wrote: »
    Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.

    1. You are a hypocrite. The last time I played regularly back in January, you were in the middle of like 50 EP every time I saw you.
    2. If you want things to improve, hold the right party accountable: ZOS.

    I don't even mean to be insulting. I don't at all dislike you. I think this game makes hypocrites of us all. It's so easy to curse zergs without realizing/caring when we're in the middle of one. Tïts, tats, eyes and teeth come into play. It's emotional on the battlefield. And group leaders need to keep their players fed if they want to keep them playing.

    Many players have made great effort to spread out over the months. Myself included. It results in a lot of boring gameplay because in MMOs progress and rewards drive player actions. Both good and bad players know they merely need to show up to a big fight to be rewarded. The changes introduced in 2.3 have made this 100x worse. Objectives are irrelevant. AP is king.

    You need to join the players demanding that ZOS fix this broken game. We need to demand they deliver what was sold to us.

    The classic. "You are an hypocrite" call coming from someone who has never talked to me directly, never been part of any of my group, and who, despite everything, enjoy making fun of me anytime he has an opportunity. These calls have near to no impact on me anymore. My friends, my guildies and me know what we are worth of, the efforts we do every primetime to bring the fight some place else on the map and the constant encouragements and advices I bring in zone to spread out from a fight getting out of control when the ping starts spiking up.

    Your pitiful efforts to shame me are worthless. Grow up
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • JDar
    JDar
    ✭✭✭✭✭
    Darnathian wrote: »
    Elong wrote: »
    Darnathian wrote: »
    Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG

    Disable bads who want to be farmed over and over, the noobs rolling in again and again are creating the lag, not the 12 man group.

    Can't even remember when we last had 12 actually. RIP.

    Oh come on man. we both know its not just your group. it starts with yours then grows with all the friendly pugs.

    you can try to spin it all you like.

    the funny thing is unless you are teying for emp who cares for AP? AP farmers are willingly creating lag.

    Lets *** about lag and then go create it by concentrating players for our own personal gains.

    then go create a post on the forums to get more players on NA EP. now look at lopsided it is. funny really.

    there are some players a part of it now that i am frankly shocked how far the cancer has spread.

    @Darnathian

    Every time I hear from you or see you, you are talking about something petty and personal, and this time is no different. This thread is grown adults talking about a major organizational problem with profound implications for many people. What you are posting is like playing checkers when the rest of us are playing chess.
    Edited by JDar on April 11, 2016 8:13PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    As someone who plays on DC and EP, I find the blame game between the two factions amusing and laced with a touch of irony and hypocrisy.

    Don't mind me for recognizing the behavior you see in the product of the differences in organization in each faction and an obsolete map the funnels masses into predictable objectives designed for a large scale PvP, which the game cannot handle (and yet the map has had zero anything changed about it to reflect that reality). Go right on keep believing that somehow you are above what the other faction does and your ephemeral and unintended misdeeds ought to be either discarded as accidental coincidences or deemed as acts of righteousness.

    Edited by Joy_Division on April 11, 2016 9:07PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    The classic. "You are an hypocrite" call coming from someone who has never talked to me directly, never been part of any of my group, and who, despite everything, enjoy making fun of me anytime he has an opportunity. These calls have near to no impact on me anymore. My friends, my guildies and me know what we are worth of, the efforts we do every primetime to bring the fight some place else on the map and the constant encouragements and advices I bring in zone to spread out from a fight getting out of control when the ping starts spiking up.

    Your pitiful efforts to shame me are worthless. Grow up

    Did you read the part where I wrote 'this game makes hypocrites of us all'? It was not my intent to shame you. I'd like to see a vocal and passionate player who cares like you put his energy in the right direction: shaming ZOS and demanding a greater effort.

    Like you, I've played PVP in groups of all sizes. I know when I'm focused on my role in a group, I am sometimes playing with blinders. It's so easy to fail to observe the 50 other AD playing alongside my group. We all zerg. Sometimes because of coincidence, sometimes out of spite. Whatever the reasons, very few are innocent here.
  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    Darnathian wrote: »
    Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG

    So disable combat in PvP is basically what you're saying? lol. I mean, I guess they should stop being nooby and zerging the map with their 12 man group
    Edited by ishilb14_ESO on April 11, 2016 11:20PM
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    Lag seemed fixed when aoe calcs were shifted to client side but everyone and their mothers were crashing every few minutes. Crashing was fixed but the lag came back at that same time, does that mean the aoe calcs were shifted back to server side?
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.

    U wot m9
  • Ampnode
    Ampnode
    ✭✭✭✭
    I feel as though the ones, including myself, who've quit won't be returning anytime soon. Based on these threads/posts, I take it that everything's getting worse by the week. For those that haven't pulled their hair out from frustration and are still sticking with ESO's crap, may Lord Frior be with you <3
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.

    I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!

    *grabs popcorn and waits*
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Jules wrote: »
    Darnathian wrote: »
    Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG

    omg STILL WITH THIS? LOL

    Nope. Sorry. Im done. I quit. Just love when people involved in AP farming complain about performance. When they cause a lot of stress concentrating players to make worthless AP.
  • Akinos
    Akinos
    ✭✭✭✭✭
    Darnathian wrote: »
    Jules wrote: »
    Darnathian wrote: »
    Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG

    omg STILL WITH THIS? LOL

    Nope. Sorry. Im done. I quit. Just love when people involved in AP farming complain about performance. When they cause a lot of stress concentrating players to make worthless AP.

    AP farming was mever the issue and people have been doing it since day 1. It was and always will be the sh*t servers and ZOS's inability to change or fix them. I just love when people blame the player but not the game when it's painfully clear what's at fault.
    Edited by Akinos on April 12, 2016 1:12AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Winnamine
    Winnamine
    ✭✭✭✭✭
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.

    I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!

    *grabs popcorn and waits*

    Oh lord here we go...
    You just had to, didn't you?
    Winni
    ~
    VE
    Decibel
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Winnamine wrote: »
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.

    I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!

    *grabs popcorn and waits*

    Oh lord here we go...
    You just had to, didn't you?

    It wasn't me! I was just pointing out what the other guy said >.<
    Edited by vortexman11 on April 12, 2016 1:56AM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • nine9six
    nine9six
    ✭✭✭✭✭
    Went out solo in Cyrodiil tonight. Regardless of where I went: 400+ PR.

    Sounds like a good time.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Winnamine
    Winnamine
    ✭✭✭✭✭
    Winnamine wrote: »
    Elong wrote: »
    Zheg wrote: »
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.

    Well no you couldn't, but go for it. Let's see it.

    12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.

    I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!

    *grabs popcorn and waits*

    Oh lord here we go...
    You just had to, didn't you?

    It wasn't me! I was just pointing out what the other guy said >.<

    You know what you did :unamused:
    Winni
    ~
    VE
    Decibel
Sign In or Register to comment.