As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
People will also run to where the fight is. Usually there is one big fight in the map at a time.
I get your frustration, but I think this patch proved that changing play style won't fix a broken game.
MichYodias wrote: »Saturday night, we actually had some great PVP with near to no lag. There was that major fight between EP and DC at Sejanus and my ping stayed at 100ms for the whole evening. Then we had this fight at Aleswell sunday night that lasted 1hour~ with a ping average of 600ms. That was disgusting.
What did we learn from this?
Stacking two factions in one keep DOESN'T WORK with the actual population caps. Sending a DC group to Sej or anywhere else on the map while the rest of the faction pushes toward Bleaks / Chal is much more favorable. Same goes for EP and AD. This was not meant to be a blame toward DC.
Did you happen to see a lot of sorcerer pets at this fight by any chance?
As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.
This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.
I disagree completely. Players are steered by the rules of the game. Only ZOS can change those.
Just because you can imagine a player derived set of rules that might reduce lag in Cyrodiil does not mean it is feasible in practice. Not only is it unlikely for a majority of players to reach an agreement about rules of engagement, it is impossible for them to be policed.
If there is to be meaningful change, it will require meaningful effort from ZOS. Enough half-assed band-aid solutions like Proxy Det and VD.
This is exactly what I discussed in my last post. People have no rights to complain about lag if they're going to tunnel vision a single keep and go only where the cross swords are on the map. They got to use their own incentive sometimes and create the fights themselves at some place else.
I disagree completely. Players are steered by the rules of the game. Only ZOS can change those.
Just because you can imagine a player derived set of rules that might reduce lag in Cyrodiil does not mean it is feasible in practice. Not only is it unlikely for a majority of players to reach an agreement about rules of engagement, it is impossible for them to be policed.
If there is to be meaningful change, it will require meaningful effort from ZOS. Enough half-assed band-aid solutions like Proxy Det and VD.
What the hell are you talking about ?
I have never mentioned at any point that players are inforced by law or by any rules to spread out from a keep getting zerged down by 100 players on both sides. I said that if they want better performances, they should use their own judgement and move somewhere else to help the server catch up.
Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.
Fast, Good or Cheap. Pick two.
As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.
As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
It would end up being petty
I think Frozn is very insightful when he calls for a moratorium on emperorship.
The 6-keep emperor ring is deeply flawed. In order to play the game as intended -- to fight to make your alliance emperor -- you have to crap up the game. In order to play the game selfishly -- to mindlessly chase AP -- you also have to crap up the game. This is what causes the game to become unplayable at the last emperor keep. They designed it to be this way, which is stupid.
There is probably no level of optimization, no server platform fast enough to bail them out of something so stupid. That is what I believe. I'd love to be proved wrong.
A technical solution deep in the coding and implementation may or may not exist. If not, they need to redesign PvP's rules or give us battlegrounds or something.
I still love the game and the combat, but most of my friends are gone. Somebody who had been in since launch gave me 1m gold yesterday. They knew they'd never need it again.
I think Frozn is very insightful when he calls for a moratorium on emperorship.
The 6-keep emperor ring is deeply flawed. In order to play the game as intended -- to fight to make your alliance emperor -- you have to crap up the game. In order to play the game selfishly -- to mindlessly chase AP -- you also have to crap up the game. This is what causes the game to become unplayable at the last emperor keep. They designed it to be this way, which is stupid.
There is probably no level of optimization, no server platform fast enough to bail them out of something so stupid. That is what I believe. I'd love to be proved wrong.
A technical solution deep in the coding and implementation may or may not exist. If not, they need to redesign PvP's rules or give us battlegrounds or something.
I still love the game and the combat, but most of my friends are gone. Somebody who had been in since launch gave me 1m gold yesterday. They knew they'd never need it again.
They'd just be redesigning the game based on their failures to produce a product that works. It's definitely needed, but sad at the same time.
Now if you wanna keep going where the fight is and not lift a finger to make things better, it's entirely up to you but don't come here try to discourage people to do so.
1. You are a hypocrite. The last time I played regularly back in January, you were in the middle of like 50 EP every time I saw you.
2. If you want things to improve, hold the right party accountable: ZOS.
I don't even mean to be insulting. I don't at all dislike you. I think this game makes hypocrites of us all. It's so easy to curse zergs without realizing/caring when we're in the middle of one. Tïts, tats, eyes and teeth come into play. It's emotional on the battlefield. And group leaders need to keep their players fed if they want to keep them playing.
Many players have made great effort to spread out over the months. Myself included. It results in a lot of boring gameplay because in MMOs progress and rewards drive player actions. Both good and bad players know they merely need to show up to a big fight to be rewarded. The changes introduced in 2.3 have made this 100x worse. Objectives are irrelevant. AP is king.
You need to join the players demanding that ZOS fix this broken game. We need to demand they deliver what was sold to us.
Darnathian wrote: »Darnathian wrote: »Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG
Disable bads who want to be farmed over and over, the noobs rolling in again and again are creating the lag, not the 12 man group.
Can't even remember when we last had 12 actually. RIP.
Oh come on man. we both know its not just your group. it starts with yours then grows with all the friendly pugs.
you can try to spin it all you like.
the funny thing is unless you are teying for emp who cares for AP? AP farmers are willingly creating lag.
Lets *** about lag and then go create it by concentrating players for our own personal gains.
then go create a post on the forums to get more players on NA EP. now look at lopsided it is. funny really.
there are some players a part of it now that i am frankly shocked how far the cancer has spread.
The classic. "You are an hypocrite" call coming from someone who has never talked to me directly, never been part of any of my group, and who, despite everything, enjoy making fun of me anytime he has an opportunity. These calls have near to no impact on me anymore. My friends, my guildies and me know what we are worth of, the efforts we do every primetime to bring the fight some place else on the map and the constant encouragements and advices I bring in zone to spread out from a fight getting out of control when the ping starts spiking up.
Your pitiful efforts to shame me are worthless. Grow up
Darnathian wrote: »Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG
As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
ishilb14_ESO wrote: »As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.
ishilb14_ESO wrote: »As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.
Darnathian wrote: »Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG
omg STILL WITH THIS? LOL
Darnathian wrote: »Darnathian wrote: »Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG
omg STILL WITH THIS? LOL
Nope. Sorry. Im done. I quit. Just love when people involved in AP farming complain about performance. When they cause a lot of stress concentrating players to make worthless AP.
vortexman11 wrote: »ishilb14_ESO wrote: »As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.
I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!
*grabs popcorn and waits*
vortexman11 wrote: »ishilb14_ESO wrote: »As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.
I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!
*grabs popcorn and waits*
Oh lord here we go...
You just had to, didn't you?
vortexman11 wrote: »vortexman11 wrote: »ishilb14_ESO wrote: »As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.
CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.
Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.
Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.
I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.
People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.https://www.youtube.com/watch?v=fCrp2cHFOGM
Just three months ago this was a nightly occurrence.
Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty.
Well no you couldn't, but go for it. Let's see it.
12 man haxus group stacking with 2 pact raids is the exact same as 24 man VE raid stacking with 2 CN raids because the total strength of the two zergs are the same. So Haxus needs to get off their high horse about this.
I don't normally comment on threads like this, and I'm not trying to offend anyone. But Im pretty sure you just said 12 members of Haxus are worth more than 24 members of VE, and then you told Haxus to get off their high horses. LET THE FORUM WARS BEGIN!
*grabs popcorn and waits*
Oh lord here we go...
You just had to, didn't you?
It wasn't me! I was just pointing out what the other guy said >.<