Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Unplayable

  • Joy_Division
    Joy_Division
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    KenaPKK wrote: »
    Darnathian wrote: »
    Disable Haxus and similar guilds AP farming till lag is fixed. You can see the spike everytime someone is farming. GG

    Or don't go get farmed. GG

    Someone's got to kill the farmers.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Akinos
    Akinos
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    Jules wrote: »
    fLeOxko.jpg


    Please fix lag zos. Please.

    I see nothing wrong Jules, clearly your hard drive is failing if you lag~!
    Edited by Akinos on April 11, 2016 2:23PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • frozywozy
    frozywozy
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    Saturday night, we actually had some great PVP with near to no lag. There was that major fight between EP and DC at Sejanus and my ping stayed at 100ms for the whole evening. Then we had this fight at Aleswell sunday night that lasted 1hour~ with a ping average of 600ms. That was disgusting.

    What did we learn from this?

    Stacking two factions in one keep DOESN'T WORK with the actual population caps. Sending a DC group to Sej or anywhere else on the map while the rest of the faction pushes toward Bleaks / Chal is much more favorable. Same goes for EP and AD. This was not meant to be a blame toward DC.
    Edited by frozywozy on April 11, 2016 2:58PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • EsoRecon
    EsoRecon
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    Jules wrote: »
    fLeOxko.jpg


    Please fix lag zos. Please.

    solution: perma ban all players in zergs

    = no more lag for the good players
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Slaxis
    Slaxis
    ✭✭✭
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.
    Gm of Victorem
  • EsoRecon
    EsoRecon
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    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    but toxic is fun
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • frozywozy
    frozywozy
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    ✭✭
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
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    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

  • Minno
    Minno
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    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sallington
    Sallington
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    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Full penetration?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Ghostbane
    Ghostbane
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    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Where'd the others go?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Minno
    Minno
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    Sallington wrote: »
    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Full penetration?

    dolph-lundgren-masters-of-the-universe.jpg

    His body is always ready.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • frozywozy
    frozywozy
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    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    Edited by frozywozy on April 11, 2016 4:34PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
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    Ghostbane wrote: »
    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Where'd the others go?

    No idea. I quit ESO and am only forum lurking watching out for if pvp lag gets fixed.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    Humanity is generally toxic if left unchecked.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
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    Minno wrote: »
    Ghostbane wrote: »
    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Where'd the others go?

    No idea. I quit ESO and am only forum lurking watching out for if pvp lag gets fixed.

    Remnants are still playing, but I don't think they have raid leaders still playing. They had a small group going this weekend I think.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.

    This is why I think all mounts in Cyrodil should be max speed when you bring them out. People hate the 2 minutes it takes to ride somewhere, and only fight where the transit shrines can take them.

    We all obviously blame ZOS for most (all) of the problems, but I don't even blame players any more. How can I, when ZOS does nothing to prevent and everything to aid the current ball group meta.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    Minno wrote: »
    Ghostbane wrote: »
    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Where'd the others go?

    No idea. I quit ESO and am only forum lurking watching out for if pvp lag gets fixed.

    Remnants are still playing, but I don't think they have raid leaders still playing. They had a small group going this weekend I think.

    We are all waiting for that special pvp feeling.
    I have $60+ waiting for the first game to give me gameplay again.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Minno wrote: »
    Zheg wrote: »
    Minno wrote: »
    Ghostbane wrote: »
    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Where'd the others go?

    No idea. I quit ESO and am only forum lurking watching out for if pvp lag gets fixed.

    Remnants are still playing, but I don't think they have raid leaders still playing. They had a small group going this weekend I think.

    We are all waiting for that special pvp feeling.
    I have $60+ waiting for the first game to give me gameplay again.

    This one game got a $60 pledge from me the day after TG dropped...
    Edited by Sallington on April 11, 2016 5:00PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Sallington wrote: »
    How can I, when ZOS does nothing to prevent and everything to aid the current ball group meta.

    Why do you insist on calling this "ball group meta"
    I haven't seen a ball group in ages. It's full on zerg city out there right now.
    'Chaos
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    _Chaos wrote: »
    Sallington wrote: »
    How can I, when ZOS does nothing to prevent and everything to aid the current ball group meta.

    Why do you insist on calling this "ball group meta"
    I haven't seen a ball group in ages. It's full on zerg city out there right now.

    Habit lol. There's just so many people in one spot, it inevitably just looks like a big ball of people.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Sallington wrote: »
    _Chaos wrote: »
    Sallington wrote: »
    How can I, when ZOS does nothing to prevent and everything to aid the current ball group meta.

    Why do you insist on calling this "ball group meta"
    I haven't seen a ball group in ages. It's full on zerg city out there right now.

    Habit lol. There's just so many people in one spot, it inevitably just looks like a big ball of people.

    latest?cb=20130317152830

    Even Sauron can't defeat the dreaded BALL GROUP!
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sallington wrote: »
    Minno wrote: »
    Zheg wrote: »
    Minno wrote: »
    Ghostbane wrote: »
    Minno wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    Where'd the others go?

    No idea. I quit ESO and am only forum lurking watching out for if pvp lag gets fixed.

    Remnants are still playing, but I don't think they have raid leaders still playing. They had a small group going this weekend I think.

    We are all waiting for that special pvp feeling.
    I have $60+ waiting for the first game to give me gameplay again.

    This one game got a $60 pledge from me the day after TG dropped...

    Yea I'd do the same, but it's a personal preference of mine to not support early release titles. I'm a gamer not an investor; I'll put money in a project via a purchasable and tangible final product.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Sallington wrote: »
    _Chaos wrote: »
    Sallington wrote: »
    How can I, when ZOS does nothing to prevent and everything to aid the current ball group meta.

    Why do you insist on calling this "ball group meta"
    I haven't seen a ball group in ages. It's full on zerg city out there right now.

    Habit lol. There's just so many people in one spot, it inevitably just looks like a big ball of people.

    Give us back 1 of the 3: rapids, barrier, purge - and the zergs would not be as unchecked as they currently are. I think I'd prefer rapids most of all, right now you just get surrounded on all sides, siege goes up, and we either laugh or sigh at how outnumbered the fight is.
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    Sallington wrote: »
    _Chaos wrote: »
    Sallington wrote: »
    How can I, when ZOS does nothing to prevent and everything to aid the current ball group meta.

    Why do you insist on calling this "ball group meta"
    I haven't seen a ball group in ages. It's full on zerg city out there right now.

    Habit lol. There's just so many people in one spot, it inevitably just looks like a big ball of people.

    latest?cb=20130317152830

    Even Sauron can't defeat the dreaded BALL GROUP!

    Ball group used the ring exploit tho..
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Waiting for that moment when the remaining CN members start up the Dolph Lundgren guild.

    I would prefer it if they went with Jan-Michael Vincent.

    https://www.youtube.com/watch?v=nLB4dU3Yc6M
  • ataggs
    ataggs
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    People will also run to where the fight is. Usually there is one big fight in the map at a time.

    I get your frustration, but I think this patch proved that changing play style won't fix a broken game.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • MichYodias
    MichYodias
    ✭✭✭
    frozywozy wrote: »
    Saturday night, we actually had some great PVP with near to no lag. There was that major fight between EP and DC at Sejanus and my ping stayed at 100ms for the whole evening. Then we had this fight at Aleswell sunday night that lasted 1hour~ with a ping average of 600ms. That was disgusting.

    What did we learn from this?

    Stacking two factions in one keep DOESN'T WORK with the actual population caps. Sending a DC group to Sej or anywhere else on the map while the rest of the faction pushes toward Bleaks / Chal is much more favorable. Same goes for EP and AD. This was not meant to be a blame toward DC.

    Did you happen to see a lot of sorcerer pets at this fight by any chance?
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Hektik_V wrote: »
    ataggs wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Slaxis wrote: »
    Eso community is so toxic anymore when blame is on ZOS for there *** game. Glad I chose to.move on from this game. Wish you all the best.

    While I agree that the responsability for bad performances is on Zenimax's hand first, I believe that we can make it better as players if we adopt certain behaviors while playing and encourage others to do so.

    For whatever reason, EP has taken it upon themselves to embrace the legacy of old-school CN and NPK and stack as many in one spot as possible. I sometimes (and by sometimes I mean nightly) see your crew, pact, haxus, all for a combined 50+ stack to push ales while you still have 3+ emp keeps. The reason we went to sej that night was because we couldn't stomach the zerg any more, and because for whatever reason I'm one of the unlucky few that crashes and can't get back into the game with numbers like that, and that doesn't really work when you're leading. The reason the sej fights were ok ping wise was because everyone was spread over an entire field and not all at one keep, and there wasn't an obscene amount of siege from pugs. We ran all the way across the map to avoid the red horde stacking ales-bleaks-chal, and even then, eventually they amassed at BRK to see what was going on at the sej corridor.

    CN is done. There are 2 large guilds left on blue on TF, and we ran relatively small for most days over the past week. When the ping is that bad now, it's pretty much entirely because of red, and pretty much entirely because there's an active emp and people are funneled to objectives. So, you're right, we can make it better, and it starts with stopping the red horde from amassing as large as it has the past week or so.

    Not sure when Jules' screenshot was taken, but 'last emp keep' has now translated to treating every keep in the ring that way in terms of numbers. It's one thing if you're down to 2 or 1 emp keeps, but when you have 5? It's disgusting, and the very thing people railed so hard against CN for doing.

    Don't get me wrong man, the red guilds hate me probably as much as you guys do now. Yesterday I literally lost my patience and raged in chat against people zerging Aleswell. I'm so sick and tired of people balling up. Yes sometimes you will see me part of the masses, but trust me I try to avoid it as much as possible. Sometimes it just gets tiring to push an objective with 4 players when we get zerged down over and over. So we rejoin the masses to give us a break. And then it starts lagging like crazy so we go back to our side of the map to get zerged down again.

    I've given up trying to convince EP guilds to spread out. I know Haxus or Invictus do efforts when they go over to Nikel or Brindle but I can't say the same for others.

    People simply don't get it. I ask them to get off Aleswell and they say that if they do DC will keep pushing us to Bleakers and Chal and we will lose everything. They don't understand that if you send one group deeper in their territory, it will spread people out and we will get better fights in the end. But nope.. gotta follow the masses and the transit line tunnel visionning and then QQ about the lag.
    As miserable as it has been fighting the Red Sea lately, you can't blame players for playing to win. Numbers win, so they play in large numbers.

    https://www.youtube.com/watch?v=fCrp2cHFOGM

    Just three months ago this was a nightly occurrence.

    Three months ago I could link any number of vids of 2 pact militia raids with your group embedded in the middle as well, so both sides were guilty. It was also nightly occurrence for you to complain about stacking and numbers, so if it was so wrong then, what makes it kosher to do it now? One would think that someone who railed so hard against stacking last patch would be anathema to it. This patch has made stacking worse; throw in a day-capped emperor and you have the clustereff we currently have on TF. No sh3t the game is unplayable right now.
    Edited by Zheg on April 11, 2016 5:48PM
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