Re: "Ultimate weapons"

  • Xundiin
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    @TheShadowScout

    And that's the point, you cannot be allowed to wield these outside of a quest (like the Wabbajack in the mages guild line). On the other hand... while you cannot have Mehunes Razor for lore reasons...

    But have you played Oblivion or Skyrim or any other TES game? Over the course of the series, through the completion of certain quests, we (the players of the game) have always been able to wield the daedric artifacts as weapons... Do you see how this is a major fanservice now? They've always been in the games before, and so why should ESO be any different, even if it is an MMO?

    One big difference, single player games it's the same artifact held and used by multiple different people across time. In ESO it would be a ton of people wielding a ton of the artifacts in one time. They are suppose to be unique, that's why they are artifacts. So you can't put them in an MMO and make lore lovers happy.
    #SavePlayer1
  • dsalter
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    tbh i don't wanna see any relics outside quests. we are soldiers of our alliance, heroes, all of us, last thing i wanna see is multiple umbra's, saviors hides etc.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • TheShadowScout
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    But have you played Oblivion or Skyrim or any other TES game? Over the course of the series, through the completion of certain quests, we (the players of the game) have always been able to wield the daedric artifacts as weapons... Do you see how this is a major fanservice now? They've always been in the games before, and so why should ESO be any different, even if it is an MMO?
    Played them all ever since TES:Daggerfall
    And those are the reasons I always state that this works fine in single-player games, where you play the lone hero against the gameworld without ever having to take another person into account, but would be a Horrible idea in MMOs, certain to vex all the people who came to ESO for the lore in the first place (like me) if there were multiple versions around.

    The way they did the Wabbajack was -perfect- in that regard... you get to enjoy the artifact in a small instances solo scene, have fun and nostalgia, then have to return it to get back to the game proper. I would not mind many more artifacts make their special cameo in that way...
    Another good one iss Dawnbreaker... the whole thing done as skill, you summon the artefact for one blow, and then poof, gone.

    But for legendary weapons... nope. Better look towards endgame-useful versions of special gear (Sword Saint Blade, Emperors Blessing Staff, Titanborn Axe, etc.) and similar...
  • TheShadowScout
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    dsalter wrote: »
    tbh i don't wanna see any relics outside quests. we are soldiers of our alliance, heroes, all of us, last thing i wanna see is multiple umbra's, saviors hides etc.
    Actually there -are- multiple saviors hide armors in the game... but if you look at them, you clearly will see they are cheap altmer copies of the real deal... ;)
    And that would be acceptable. Cheap copies of the real thing, yes, THE real thing, nope.
  • namelessperson
    Xundiin wrote: »
    @TheShadowScout

    And that's the point, you cannot be allowed to wield these outside of a quest (like the Wabbajack in the mages guild line). On the other hand... while you cannot have Mehunes Razor for lore reasons...

    But have you played Oblivion or Skyrim or any other TES game? Over the course of the series, through the completion of certain quests, we (the players of the game) have always been able to wield the daedric artifacts as weapons... Do you see how this is a major fanservice now? They've always been in the games before, and so why should ESO be any different, even if it is an MMO?

    One big difference, single player games it's the same artifact held and used by multiple different people across time. In ESO it would be a ton of people wielding a ton of the artifacts in one time. They are suppose to be unique, that's why they are artifacts. So you can't put them in an MMO and make lore lovers happy.

    But that's the thing: your character, and every character created in this game, exist in a Dragon Break, meaning we are all countless versions of the same Hero... So it still makes sense from a lore standpoint, because TECHNICALLY, your hero that you create is fighting alongside all different versions of yourself, who, in their own version of reality, also obtained the artifacts.
  • TheShadowScout
    TheShadowScout
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    But that's the thing: your character, and every character created in this game, exist in a Dragon Break, meaning we are all countless versions of the same Hero... So it still makes sense from a lore standpoint, because TECHNICALLY, your hero that you create is fighting alongside all different versions of yourself, who, in their own version of reality, also obtained the artifacts.
    Not so. Or you would never ever meet another character in Cyrodil... oh, certainly, there are some things that clearly reek of dragon breaks... all the solo inctances, pretty much. But everything else... nope. Everything else is just the game world.

    IF they made player-usable artifacts, they would have to make them "temporary", you gain it through a special quest, you enjoy it for a day, then someone else gets it for a day. Still would be immensely vexing for a great many people.

    Generally, it is an idea best buried.

    Legendary weapons yes, unique daedric artifacts, nope.
  • dem0n1k
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    In PVP they could make an ultimate weapon a bit like a telvar stone you can't bank ... IE: when you get killed, the player that kills you gets the weapon. They would need to apply an offline/out of campaign timer to it so that if the player that has the weapon is offline or not in a PVP campaign, then the weapon leaves their inventory & respawns somewhere in the campaign... like at a random center keep or in the Imperial City.

    Perhaps the player with the weapon could show up on the map for all Alliances to see... so enemies could plan ambushes & allies could rally around them. Kind of like a scroll you can bash enemy players with :D This should keep the weapon always in play.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • TheShadowScout
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    dem0n1k wrote: »
    In PVP they could make an ultimate weapon a bit like a telvar stone you can't bank ... IE: when you get killed, the player that kills you gets the weapon. They would need to apply an offline/out of campaign timer to it so that if the player that has the weapon is offline or not in a PVP campaign, then the weapon leaves their inventory & respawns somewhere in the campaign... like at a random center keep or in the Imperial City.

    Perhaps the player with the weapon could show up on the map for all Alliances to see... so enemies could plan ambushes & allies could rally around them. Kind of like a scroll you can bash enemy players with :D This should keep the weapon always in play.
    That one... I could see happening. Might be chaos, might be fun...
  • namelessperson
    bump
  • Valrien
    Valrien
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    bump

    Bumping is bad, m'kay?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • namelessperson
    Just trying to keep the discussion going, lol. But alright
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