namelessperson wrote: »@TheShadowScoutTheShadowScout wrote: »
And that's the point, you cannot be allowed to wield these outside of a quest (like the Wabbajack in the mages guild line). On the other hand... while you cannot have Mehunes Razor for lore reasons...
But have you played Oblivion or Skyrim or any other TES game? Over the course of the series, through the completion of certain quests, we (the players of the game) have always been able to wield the daedric artifacts as weapons... Do you see how this is a major fanservice now? They've always been in the games before, and so why should ESO be any different, even if it is an MMO?
Played them all ever since TES:Daggerfallnamelessperson wrote: »But have you played Oblivion or Skyrim or any other TES game? Over the course of the series, through the completion of certain quests, we (the players of the game) have always been able to wield the daedric artifacts as weapons... Do you see how this is a major fanservice now? They've always been in the games before, and so why should ESO be any different, even if it is an MMO?
Actually there -are- multiple saviors hide armors in the game... but if you look at them, you clearly will see they are cheap altmer copies of the real deal...tbh i don't wanna see any relics outside quests. we are soldiers of our alliance, heroes, all of us, last thing i wanna see is multiple umbra's, saviors hides etc.
namelessperson wrote: »@TheShadowScoutTheShadowScout wrote: »
And that's the point, you cannot be allowed to wield these outside of a quest (like the Wabbajack in the mages guild line). On the other hand... while you cannot have Mehunes Razor for lore reasons...
But have you played Oblivion or Skyrim or any other TES game? Over the course of the series, through the completion of certain quests, we (the players of the game) have always been able to wield the daedric artifacts as weapons... Do you see how this is a major fanservice now? They've always been in the games before, and so why should ESO be any different, even if it is an MMO?
One big difference, single player games it's the same artifact held and used by multiple different people across time. In ESO it would be a ton of people wielding a ton of the artifacts in one time. They are suppose to be unique, that's why they are artifacts. So you can't put them in an MMO and make lore lovers happy.
Not so. Or you would never ever meet another character in Cyrodil... oh, certainly, there are some things that clearly reek of dragon breaks... all the solo inctances, pretty much. But everything else... nope. Everything else is just the game world.namelessperson wrote: »But that's the thing: your character, and every character created in this game, exist in a Dragon Break, meaning we are all countless versions of the same Hero... So it still makes sense from a lore standpoint, because TECHNICALLY, your hero that you create is fighting alongside all different versions of yourself, who, in their own version of reality, also obtained the artifacts.
That one... I could see happening. Might be chaos, might be fun...In PVP they could make an ultimate weapon a bit like a telvar stone you can't bank ... IE: when you get killed, the player that kills you gets the weapon. They would need to apply an offline/out of campaign timer to it so that if the player that has the weapon is offline or not in a PVP campaign, then the weapon leaves their inventory & respawns somewhere in the campaign... like at a random center keep or in the Imperial City.
Perhaps the player with the weapon could show up on the map for all Alliances to see... so enemies could plan ambushes & allies could rally around them. Kind of like a scroll you can bash enemy players withThis should keep the weapon always in play.
namelessperson wrote: »bump