So, I was thinking about how many players complain of a lack of endgame content. If any of you have played other MMOs (or really, I guess there are a good amount of single player RPGs with this concept too), you might have encountered a type of "ultimate weapon" for your character. A weapon that, when properly enhanced, would be the most powerful weapon of its type in the game. I was brainstorming with a couple friends of mine I play with on this game who also play Final Fantasy XIV with me, and, for those who also play that game, there exist in it what are known as "Relic Weapons", aka ultimate weapons. People who played that game, however, also know how much of a painstaking, wallet-emptying, often-times wretched process upgrading those weapons was however. So what I'm about to propose here is a process for us to obtain such weapons, without as much muss and fuss, but still with enough work to be considered legitimate endgame content, and to make you feel accomplished when you do obtain said weapon. Me and my friends brainstormed for quite awhile, and here's what we came up with:
The weapons themselves would simply be called Epic weapons. You would have to be VR16 in order to accept the quest to work on one. If this idea were to be implemented, the quest giving NPC would probably be some sort of Daedric being in a pocket plane of Oblivion, similar to Maelstrom arena (or perhaps just use Maelstrom arena and the NPCs there), where there'd be a special workshop. You'd have to start by improving a VR14 or higher weapon of the type you indicate to gold. This would be the "vessel" for the daedric essence to be projected into your Epic weapon to transform it. As far as appearance/design, they would be based on the classic Daedric artifacts, whenever applicable. I.e. Mehrunes razor for the daggers, Skull of Corruption for inferno staff, Sanguine's Rose for the healing staff, etc...
I'll now walk you through the whole process, using the Skull of Corruption as an example.
Bob plays as a sorcerer, and his favorite weapons are inferno staves. When he reaches VR16, he goes up to (insert Daedric NPC questgiver here) and, after some dialogue in which he indicates that he finds the thought of wielding the Skull of Corruption as his own to be appealing, accepts the quest to create the Skull of Corruption. Bob uses the convenient crafting stations situated there with the NPC to create a simple VR 14 nightwood inferno staff, and improves it to gold quality (he had saved up a lot of rosin, don't ask).
Well, now he takes the gold staff to the NPC, but the NPC says that, in order to infuse the essence of Vaermina (the daedra who technically owns the Skull of Corruption) into the vessel, he must go and collect 5 (maybe more?) potent nirncrux, as well as fill a Colossal Black Soul Gem. (yes, this is an opportunity for black soul gems to make an appearance!) The soul gem can only be filled with the soul of a specific (random) vet dungeon boss. After farming around Craglorn (or maybe doing some writs), and after managing to successfully complete the vet dungeon, Bob now has the items he needs, and brings them to the NPC.
The daedric essence is infused into the vessel, and, voilá! The quest reward is the Skull of Corruption in all it's glory. Or is it?
Upon closer inspection, Bob notices the weapon is only of white quality! Also, the NPC has an additional quest marker above their head. Apparently, the weapon can be improved from white to green to blue to purple to gold, with the associated materials, like any other weapon, but there's a twist, as there always is with all things Daedric!
There is a special crafting station there, where your Epic weapon can be improved with the usual amount of improvement materials,
as well as an amount of filled black soul gems (obtained from vet dungeon bosses, although empty ones can be looted from both vet and normal) that increases the higher up you go in improvement. So maybe from white to green you need 5, but then 10, 20, and finally 40 to go from purple to gold. The weapon, in this case the Skull of Corruption, will also undergo changes in appearance as you upgrade it. For example, upgrading from white to green makes the eyes of the devilish skull that the staff would be adorned with glow an ominous red when unsheathed. Upgrade from green to blue and the eyes still glow, and the Skull is wreathed in flames as if enchanted with fire, except the flames stay instead of fading away like usual. In the purple stage, the flames are a demonic red (or maybe even blue?). Finally, when the weapon is improved to gold, when you take the staff out, it's eyes are glowing red, and the staff is wreathed in awesome purple hellfire; the inferno staff of all inferno staffs!
These sorts of aesthetical changes would of course be different according to which weapon you decided to specialize in, and serve as further incentive to obtain and upgrade the weapons. Tell me you don't want an inferno staff that's wreathed in violet hellfire every time you take it out! The bragging rights alone are incentive enough!
I didnt want this to seem biased, so other weapon ideas include, but are of course not limited to:
Mehrunes Razor (daggers) Umbra (1h sword) Dawnbreaker/Ebony blade (greatsword) Rueful Axe (2h axe) Volendrung (2h mace)
Spellbreaker/Auriel's Shield(?) (shield) Auriel's Bow/Nightingale Bow (bow) Sanguine's Rose (healing staff) Wabajack (ice/lightning staff) Staff of Magnus (ice/lightning staff) Skull of Corruption (inferno staff) Mace of Molag Bal (Mace) and finally Hircine's Hunting Axe (1h axe, because I could literally not think of anything and made that up just now!)
Please give some CONSTRUCTIVE feedback!!