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No emp 14day server? Maybe????

Cormore
Cormore
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Alright so after thinking about the lag and fps drop. I realized that the biggest lag comes from prime time when people are trying to dethrone the emp of the faction. Then once the last keep comes. All three factions are all there and its just unbearable to play what so ever. So make this server have nothing to do with emp. You can make the scoring just like a normal server with keeps, resources, scrolls. That way people who are playing for the map can keep doing that. As for the groups who just looks for nice solid fights can keep playing with not much lag or anything like that. ZOS even told us a few months back to spread out on map so then everything can render whats going on. I would quote what he said but im to lazy to go find it.

ZoS i know that you would say something around "this is a good idea but the whole purpose of emp is so then people can work towards it and have a reward." My response to this would be "look at all that data you guys say you've gotten about time periods of lag, Lowest fps drop, and the map. Then tell me this wouldnt be a good idea to look into." You want us to spread out so make it happen. Don't make an objective of a map where all three factions compact in a small area. Lets spread us out and play for keeps and things like that.

So to the public pls vote and tell me your ideas and criticism towards the idea.

Thank you
Edited by Cormore on April 11, 2016 12:39PM

No emp 14day server? Maybe???? 33 votes

I would like to play on a server like this with my guild
66%
MorbashRDMyers65b14_ESOssewallb14_ESOZhegKenaPKKSoulScreamGhost-ShotGhostbaneDalglishDark_StarFruitdogfrozywozy JulesJDarAlcastDerraDaysieCormoremaxjapankMichYodias 22 votes
I do not like this idea what so ever
27%
lolo_01b16_ESOzZzleepyheadwookikiller95MinalanneowonllllADBllllAlorierSkyyAstanphaeus 9 votes
I like the idea but... (your idea here)
6%
booksmcreadLord_Hev 2 votes
  • Sypher
    Sypher
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    an easier fix in my opinion is to maintain emperor you need to hold on to at least 2 of the middle keeps after getting crowned.

    This would easily spread out the population and yes it could still get hectic and laggy but it will be severely less likely compared to the last emp keep that needs to be attacked/defended.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • Cormore
    Cormore
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    I would like to play on a server like this with my guild
    Sypher wrote: »
    an easier fix in my opinion is to maintain emperor you need to hold on to at least 2 of the middle keeps after getting crowned.

    This would easily spread out the population and yes it could still get hectic and laggy but it will be severely less likely compared to the last emp keep that needs to be attacked/defended.

    I agree with you but the mindset of some guilds/players is to just hold it the last keep for that big AP tick. Most guilds wont leave that in order to take back one of their two emp keeps. In the end its all about that tick.
  • Lord_Hev
    Lord_Hev
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    I like the idea but... (your idea here)
    I'd like a 14 day CP server(WTB Chillrend) with Emp.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
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  • ToRelax
    ToRelax
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    I don't have anything against a campaign without emp, don't think it's a bad idea. But I won't play on a CP server, and don't think we need another no CP right now. :)
    DAGON - ALTADOON - CHIM - GHARTOK
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I do not like this idea what so ever
    I don't like such band aid fixes. If you're idea would work, zos would possibly tell us that bad server stability is our fault and we should play on the non emp campaign instead of them trying to improve their game.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I would like to play on a server like this with my guild
    I would be completely happy with such a campaign. Especially if they don't allow someone who has emp on another campaign to jump to it. It would make more sense from an Elder Scrolls point of view as well. I prefer playing the map.
  • Kartalin
    Kartalin
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    Especially if they don't allow someone who has emp on another campaign to jump to it.
    So you believe that someone with emp on one campaign will have the same buffs on another campaign? Interesting.
  • frozywozy
    frozywozy
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    I would like to play on a server like this with my guild
    I think it's a great idea and I'm not against @Sypher 's idea either to hold two emp keeps instead of only one (home emp keeps).
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I would like to play on a server like this with my guild
    Kartalin wrote: »
    Especially if they don't allow someone who has emp on another campaign to jump to it.
    So you believe that someone with emp on one campaign will have the same buffs on another campaign? Interesting.

    Seen it before. ZOS may have fixed it, but you know what kind of track record they have for fixing things.
  • Cormore
    Cormore
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    I would like to play on a server like this with my guild
    I don't like such band aid fixes. If you're idea would work, zos would possibly tell us that bad server stability is our fault and we should play on the non emp campaign instead of them trying to improve their game.

    I feel like they had plenty of time to improve their game. So i feel like this could help. I just want them to look into it and say this could work for the time being.
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