Open world is relative as well.
You can go to zones, which are not meant for your current level. That was as well the case with Morrowind and Skyrim, not so much for Oblivion, there the world scaled with you and you could go to locations which were not really meant for you to explore at your level. I remember that in Morrowind I tried early on to get to the huge vulcano, but I had a hard time to get through the ash lands and got my a.. handed back to me a couple of times before I got any near to the vulcanic area, just to find out, that there is no chance yet to fight any of the mob there.
So yes, it was open world, but that did not mean, that I could actually survive everywhere at every level. Whereas in Oblivion you could even get through the main quest as a low level - the world scaled with you.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
Resipsa131 wrote: »Skyrim didn't have spellcrafting and the spells that it did have were more shallow than what we have in ESO. So by OP's reasoning should we consider Skyrim an elderscrolls game.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
kawazu874b16_ESO wrote: »Viewing the vote, I feel those who voted yes never played an Elder Scrolls game !
- Combat is nice but... The main characteristic of an Elder Scroll is : it's meant to be played in first person view !
- An Elder Scrolls game is a big zone with no collision walls inside. If ESO had been an Elder Scrolls game, it would have had 3 zones real time loaded...And big walls around each saying "you cannot go there"
- You can play the way you want : as it was announced at start there should be no class but only archetypes (gameplay style). There should have been one of each trinity skill line in each archetype. because an real Elder Scrolls game has no trinity. This is not the case anymore.
- Races should not give you real advantage whatever the role/archetype you choose.
- The game should be playable without compass : I see some npc not spawning for entire seconds (sometime more that 15s)... on me because I'm at the right place. an Elder Scrolls game have no npc lags
- I'm sure there are many other things but I'm hungry
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Since the Beta, I thought ESO was nothing like an Elder Scrolls (I played a bit of Daggerfall and Oblivion, and Morrowind and Skyrim extensively - and each at their own time release)
I am surprised to see modders of the series actually feel like ESO is a true ES. Well, it it would not be the first time I've been wrong/in denial
Maybe it's just because I don't play MMO and single player the same way at all, so I can't get the same feels ^_^
But I guess some people actually nailed it : it is an Elder Scrolls spin off, and not part of the series.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
Since the Beta, I thought ESO was nothing like an Elder Scrolls (I played a bit of Daggerfall and Oblivion, and Morrowind and Skyrim extensively - and each at their own time release)
I am surprised to see modders of the series actually feel like ESO is a true ES. Well, it it would not be the first time I've been wrong/in denial
Maybe it's just because I don't play MMO and single player the same way at all, so I can't get the same feels ^_^
But I guess some people actually nailed it : it is an Elder Scrolls spin off, and not part of the series.
I don't know why you think that - go back 1000 years in the real world - and earth would feel like a quite alien place to be at.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
In my opinion, skyrim really shouldn't be part of the discussion because of reasons... I am not arguing for or defending skyrim. I am arguing for and defending the perspective.
But whatever.
I believe we are in total agreement here, I'm not sure if you are elaborating a point or misunderstanding me. The choices you make in-game effect your gameplay and effectiveness. Absolutely. The same could be said for all the games. However, you could still level destruction, conjuration, and illusion at the same time and remain effective with them. It would take longer to get them all to max, but you could do it all on one character. In eso, the nightblade has illusion (summon shades is conjuration, but could easily be classed under illusion and mysticism), the sorcerer has conjuration, and they both have (restricted) destruction. I'm not seeing sorcerers casting invisibility spells or fears alongside their clanfears (there is that synergy on the web spell though)
But one thing I will argue is I like how the combat system works here. You can cast magic while wielding swords, etc.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
In my opinion, skyrim really shouldn't be part of the discussion because of reasons... I am not arguing for or defending skyrim. I am arguing for and defending the perspective.
But whatever.
I believe we are in total agreement here, I'm not sure if you are elaborating a point or misunderstanding me. The choices you make in-game effect your gameplay and effectiveness. Absolutely. The same could be said for all the games. However, you could still level destruction, conjuration, and illusion at the same time and remain effective with them. It would take longer to get them all to max, but you could do it all on one character. In eso, the nightblade has illusion (summon shades is conjuration, but could easily be classed under illusion and mysticism), the sorcerer has conjuration, and they both have (restricted) destruction. I'm not seeing sorcerers casting invisibility spells or fears alongside their clanfears (there is that synergy on the web spell though)
But one thing I will argue is I like how the combat system works here. You can cast magic while wielding swords, etc.
You could do that in Oblivion as well - just in Skyrim you need a free hand for a spell.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
In my opinion, skyrim really shouldn't be part of the discussion because of reasons... I am not arguing for or defending skyrim. I am arguing for and defending the perspective.
But whatever.
I believe we are in total agreement here, I'm not sure if you are elaborating a point or misunderstanding me. The choices you make in-game effect your gameplay and effectiveness. Absolutely. The same could be said for all the games. However, you could still level destruction, conjuration, and illusion at the same time and remain effective with them. It would take longer to get them all to max, but you could do it all on one character. In eso, the nightblade has illusion (summon shades is conjuration, but could easily be classed under illusion and mysticism), the sorcerer has conjuration, and they both have (restricted) destruction. I'm not seeing sorcerers casting invisibility spells or fears alongside their clanfears (there is that synergy on the web spell though)
But one thing I will argue is I like how the combat system works here. You can cast magic while wielding swords, etc.
You could do that in Oblivion as well - just in Skyrim you need a free hand for a spell.
Well, yea, I should clarify I am also referring to quantities of things.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
In my opinion, skyrim really shouldn't be part of the discussion because of reasons... I am not arguing for or defending skyrim. I am arguing for and defending the perspective.
But whatever.
I believe we are in total agreement here, I'm not sure if you are elaborating a point or misunderstanding me. The choices you make in-game effect your gameplay and effectiveness. Absolutely. The same could be said for all the games. However, you could still level destruction, conjuration, and illusion at the same time and remain effective with them. It would take longer to get them all to max, but you could do it all on one character. In eso, the nightblade has illusion (summon shades is conjuration, but could easily be classed under illusion and mysticism), the sorcerer has conjuration, and they both have (restricted) destruction. I'm not seeing sorcerers casting invisibility spells or fears alongside their clanfears (there is that synergy on the web spell though)
But one thing I will argue is I like how the combat system works here. You can cast magic while wielding swords, etc.
You could do that in Oblivion as well - just in Skyrim you need a free hand for a spell.
Well, yea, I should clarify I am also referring to quantities of things.
And as far as bow skills go, those are lame in ESO - shooting a poison arrow with a skill - not with the bow - how lame is that.
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
In my opinion, skyrim really shouldn't be part of the discussion because of reasons... I am not arguing for or defending skyrim. I am arguing for and defending the perspective.
But whatever.
I believe we are in total agreement here, I'm not sure if you are elaborating a point or misunderstanding me. The choices you make in-game effect your gameplay and effectiveness. Absolutely. The same could be said for all the games. However, you could still level destruction, conjuration, and illusion at the same time and remain effective with them. It would take longer to get them all to max, but you could do it all on one character. In eso, the nightblade has illusion (summon shades is conjuration, but could easily be classed under illusion and mysticism), the sorcerer has conjuration, and they both have (restricted) destruction. I'm not seeing sorcerers casting invisibility spells or fears alongside their clanfears (there is that synergy on the web spell though)
But one thing I will argue is I like how the combat system works here. You can cast magic while wielding swords, etc.
You could do that in Oblivion as well - just in Skyrim you need a free hand for a spell.
Well, yea, I should clarify I am also referring to quantities of things.
And as far as bow skills go, those are lame in ESO - shooting a poison arrow with a skill - not with the bow - how lame is that.
I would love alchemical poisons. But they designed the skills and the crafting seperately it would seem.... Then disabled poisons. And it's sad.
I have to admit I was going to edit that part of what I said out, Because it was stupid and badly expressedbut whatever, I should have typed it as 'more then auto attacks and your equipped spell, you have more variety in what's on hand because we do not have the ability to pause the game. It feels more active and it's an aspect I enjoy. (And here I'm speaking vanilla game without mods.)'
The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.The_Patriarch wrote: »
@The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
What restrictions?- When I choose light armor in Oblivion for example, that gave me 25 skill points in that armor class, but that does not mean that I would have to wear light armor, I could as well wear no armor at all or heavy armor or mix it after my liking. I pretty much always had light armor as a main skill, nevertheless once I got the access to the mage's academy I used enchanted clothes and never again any armor - I just used light armor as a main skill to get a bit easier through the first few levels until I had access to the mage's academy. Then end of armor, comfortable enchanted clothes, which I did not have to repair, which were silent when sneaking and did not slow me down when running.
@Lysette, you both get and miss my point. In the context of classes in rpgs, there are always some form of restriction. And to say I chose X class would generally mean X armor, weapons, and abilities. However, you touch on another key aspect of the 'classless' argument. Excluding arena, and progressively less since then, TES games do not have these restrictions. This is why many view TES as classless. Because while you can choose a premade class, they only determine your leveling curve. And to add to that, being able to create your own class makes these obsolite.
It's honestly baffling to me that I have to keep explaining the perspective. Oh, and skyrim did have a player class. It was called 'dragonborn.'
@The_Patriarch, well, you see my problems arguing the perspective. It's part of the reason I wrote what I did in my Sig about skyrim. It's really annoying to keep having to explain that my perspective comes from the non restricted skill lines of the other games (since arena, and to a lesser extent daggerfall), instead of 'well skyrim didn't have classes, hurr durr durr.'
(Stupid auto correct)
I basically said this, because I never felt restricted by any "class", I do not even feel restricted to it in ESO, even it has classes. But what does that actually mean in practice?- I cannot use certain class related skills, they are a no-go then. But in practice there are lots of skills, which I could have, but where I might not put skill points in. And I do as well not say, that not choosing those would restrict me. So in this sense I see it as a classless system, even ESO has classes. Same goes for the other TES games. Being a mage did not mean that I would be able to cast any spell, which is in the game. I might just not have enough magicka due to birth sign, preferred attributes and race/gender choices I made (gender in Oblivion). Does that restrict me as a mage in practice?- Well, not really, I am just a different kind of mage, specializing in a different set of magic.
Well, exactly. And, yes, it is in reference to class restricted skills in ESO. As you point out, yes, choices do/ did define limits.But I think we both could agree that these limits aren't quite the same as the class restrictions in ESO. Even if those limits did effect what you could ultimately use....
But ultimately I'm just trying to explain the perspective because it seems everyone immediately points fingers at skyrim when it's brought up.
Skyrim has as well kind of class choices, even they are not called classes - but take Illusion for example - once you go with illusion you have to be dedicated to it or your spells will get useless pretty quickly. Choosing illusion is like a class choice in a way, if you do not stick with it, any perk point invested into it will get useless - maybe not those which lead to silent casting, but otherwise they would, if you don't stick with illusion and dedicate your perk points to it early on, those are wasted points. Illusion is extremely powerful, but it takes a dedicated mage to become an illusionist.
In my opinion, skyrim really shouldn't be part of the discussion because of reasons... I am not arguing for or defending skyrim. I am arguing for and defending the perspective.
But whatever.
I believe we are in total agreement here, I'm not sure if you are elaborating a point or misunderstanding me. The choices you make in-game effect your gameplay and effectiveness. Absolutely. The same could be said for all the games. However, you could still level destruction, conjuration, and illusion at the same time and remain effective with them. It would take longer to get them all to max, but you could do it all on one character. In eso, the nightblade has illusion (summon shades is conjuration, but could easily be classed under illusion and mysticism), the sorcerer has conjuration, and they both have (restricted) destruction. I'm not seeing sorcerers casting invisibility spells or fears alongside their clanfears (there is that synergy on the web spell though)
But one thing I will argue is I like how the combat system works here. You can cast magic while wielding swords, etc.
You could do that in Oblivion as well - just in Skyrim you need a free hand for a spell.
Well, yea, I should clarify I am also referring to quantities of things.
And as far as bow skills go, those are lame in ESO - shooting a poison arrow with a skill - not with the bow - how lame is that.
I would love alchemical poisons. But they designed the skills and the crafting seperately it would seem.... Then disabled poisons. And it's sad.
I have to admit I was going to edit that part of what I said out, Because it was stupid and badly expressedbut whatever, I should have typed it as 'more then auto attacks and your equipped spell, you have more variety in what's on hand because we do not have the ability to pause the game. It feels more active and it's an aspect I enjoy. (And here I'm speaking vanilla game without mods.)'
We are not disagreeing, we have just different ways of looking at and describing the same thing.
As far as poison crafting goes, we might see that in the near future - some of the comments Gina made in the live shows, it might be in the workings.
There arent many aspects of ESO that resemble what we all know as the "true" Elder Scrolls games, aside from the races and locales. No spell crafting, we are locked to choosing predetermined classes, no housing, no world pvp or just going where we want. The Elder Scrolls games have always been open world, not... this. Basically what we have is a cut rate MMO with an Elder Scrolls skin and lore pulled over the top.
Do you think that ESO should be considered an "Elder Scrolls" game?