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Do you think ESO should be considered an "Elder Scrolls" game?

  • Rosveen
    Rosveen
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    Yes, ESO should be considered an Elder Scrolls game.
    The main characteristic of an Elder Scroll is : it's meant to be played in first person view !
    I vehemently disagree. Both views are viable and commonly used by Elder Scrolls fans.
    Rosveen wrote: »
    I'm fine with having classes and the limited range of powers outside of classes. But you can't have an Elder Scrolls game that both had classes and let you do it all. In the games with classes their was content like guilds, quest, trades and powers you couldn't do cause of your class mages and Fighters in the same guild in a free for all like Skyrim yes, in a class based Morrowind no.
    That's not really true. Morrowind had pseudo-classes: even though only your class skills contributed to level increases, you could still master every skill in the game. You could become absurdly powerful. As for guilds, only the Great Houses and vampire clans forced you to choose one of the three. All other organizations were open to you (there were a few internal conflicts, but with workarounds).

    You could be absurdly powerful with all the solo games with any build. Limits on what you could do like crafting and who you can join like guild makes sense if you limit players to classes.

    So I can't control Daedric forces on my Nightblade fair enough, but as an Archer enchanting should be out of reach along with joining the Mage's Guild. If you can't use other class powers you should have other guild and power limits.
    My point is that you could be an archer-enchanter in previous Elder Scrolls games if you wanted to. In all of the main series. You could join almost every guild. They've become ever more simplified over the years, but at their core the Elder Scrolls games have always been action RPGs focused on non-linear exploration and doing whatever the hell you want. A more closed class system would actually go against the spirit of the Elder Scrolls games - especially Skyrim.

    That said, I wouldn't necessarily be against it. If we can't have a proper SWG-like sandbox, then I don't care what else we get, tbh. It was never going to be enough, as proved by this very thread. And closed classes have their merits - they're better than open classes in party-based games, actually.
  • Duiwel
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    Yes, ESO should be considered an Elder Scrolls game.
    @Lysette yeah I believe it will come with the DB DLC, I am sad that spell crafting was removed though...



    What makes an Elder Scrolls game ? That is the question:

    Here is my take on it OP:

    A compelling storyline with a rich world filled with exciting quests and areas to explore, the freedom to travel wherever I want ( granted I might die if I venture into high-level zones ). The ability to join various guilds and rise in the ranks to eventually reach the top.

    First person mode in a game with beautiful graphics.

    Magicka instead of Mana, and the ability to cast many different spells ( even though we need to wield staves in this game in order to use magic )

    Sneaking & Lockpicking ( various nefarious & guile deeds to be done )

    Rich lore ( look past the mistakes and in discrepancies people and appreciate that this game is rich in storyline and side quests that they designed stop criticising everything people made the game and people make mistakes, still close to a hundred hours of questing content )

    Familiar foes: Slaughterfish, Mud Crabs, Dreughr, Trolls, Daedra...

    A very detailed crafting table with many different professions

    A fairly large skill tree with many possibilities ( granted this one has the fewest of them all ) but they took shortcuts because it's an MMO...

    Also I am sure people who would have used Alteration would have cried a lot " I was using open lock pick spell and the Nightblade ganked me" ( Illusion was just as useless )

    You also have so many cry babies complaining how hard it is to level up a weapon skill line can you imagine if blunt weapons, blade weapons, block ect. were to level separately? The outcry would be heard for eons

    In conclusion what makes an Elder Scrolls game? A Fantasy game that has a ton of quests that grip you and pull you into the world of Tamriel, where you are the hero of Nirn. A prisoner who is freed and given a second chance, you have a very diverse character creation menu to begin with.

    After that you get to play in a beautiful detailed and graphically appeasing world, rich in vegetation and other times barren and rich in sand.

    Where you stop the forces of Oblivion trying to destroy your home.

    A game which gives the player enough freedom to feel like they are doing what they want to do, THAT is an Elder Scrolls game.
    @Duiwel:
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  • NovaMarx
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    Yes, ESO should be considered an Elder Scrolls game.
    ChrissR wrote: »
    NovaMarx wrote: »
    No ES game is the same. Each game has had different focus areas, skills, story, gameplay, combat, etc.. Therefore, I don't really see any huge reason why ESO should not be considered part of the original series. I think they've actually been pretty smart in making ESO set before the other ES games, as it doesn't have to follow the singleplayer games 100%.

    Damnnn you have a lot of characters

    Yeeez :blush:
    Me need more slots!
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  • Abeille
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    Yes, ESO should be considered an Elder Scrolls game.
    It is closer to what I perceive as a TES game than Skyrim is. Maybe I was overhyped, or it is just because I got older, but the lore presented in Skyrim felt shallow and too simplified in comparison to Oblivion and Morrowind. And maybe it is because I was disappointed by Skyrim on that aspect or because I started with The Dominion (which is heavily focused on teaching Bosmeri and Khajiiti lore), but I feel like I got across much more lore in ESO than in Skyrim.

    Don't get me wrong, I love Skyrim, it is a wonderful game and one of my all-time favorites. But while it is a great game on itself, I do not think it is a great TES game. And I think a lot of people, when saying ESO is "not like other TES games", actually mean it is "not like Skyrim".
    Edited by Abeille on April 11, 2016 11:18AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Lysette
    Lysette
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    Yes, ESO should be considered an Elder Scrolls game.
    Abeille wrote: »
    It is closer to what I perceive as a TES game than Skyrim is. Maybe I was overhyped, or it is just because I got older, but the lore presented in Skyrim felt shallow and too simplified in comparison to Oblivion and Morrowind. And maybe it is because I was disappointed by Skyrim on that aspect or because I started with The Dominion (which is heavily focused on teaching Bosmeri and Khajiiti lore), but I feel like I got across much more lore in ESO than in Skyrim.

    Don't get me wrong, I love Skyrim, it is a wonderful game and one of my all-time favorites. But while it is a great game on itself, I do not think it is a great TES game. And I think a lot of people, when saying ESO is "not like other TES games", actually mean it is "not like Skyrim".

    To me it feels more like an extension of Oblivion - and that is actually a good thing.
  • Abeille
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    Yes, ESO should be considered an Elder Scrolls game.
    Lysette wrote: »
    Abeille wrote: »
    It is closer to what I perceive as a TES game than Skyrim is. Maybe I was overhyped, or it is just because I got older, but the lore presented in Skyrim felt shallow and too simplified in comparison to Oblivion and Morrowind. And maybe it is because I was disappointed by Skyrim on that aspect or because I started with The Dominion (which is heavily focused on teaching Bosmeri and Khajiiti lore), but I feel like I got across much more lore in ESO than in Skyrim.

    Don't get me wrong, I love Skyrim, it is a wonderful game and one of my all-time favorites. But while it is a great game on itself, I do not think it is a great TES game. And I think a lot of people, when saying ESO is "not like other TES games", actually mean it is "not like Skyrim".

    To me it feels more like an extension of Oblivion - and that is actually a good thing.

    Me too! It does feel a lot like Oblivion, and I love it.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Elsonso
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    Yes, ESO should be considered an Elder Scrolls game.
    Abeille wrote: »
    Lysette wrote: »
    Abeille wrote: »
    It is closer to what I perceive as a TES game than Skyrim is. Maybe I was overhyped, or it is just because I got older, but the lore presented in Skyrim felt shallow and too simplified in comparison to Oblivion and Morrowind. And maybe it is because I was disappointed by Skyrim on that aspect or because I started with The Dominion (which is heavily focused on teaching Bosmeri and Khajiiti lore), but I feel like I got across much more lore in ESO than in Skyrim.

    Don't get me wrong, I love Skyrim, it is a wonderful game and one of my all-time favorites. But while it is a great game on itself, I do not think it is a great TES game. And I think a lot of people, when saying ESO is "not like other TES games", actually mean it is "not like Skyrim".

    To me it feels more like an extension of Oblivion - and that is actually a good thing.

    Me too! It does feel a lot like Oblivion, and I love it.

    Theres is a reason for that. When ESO development started, Oblivion was the current TES game. In many ways, ESO is a clone of Oblivion. The big bad is a Diedric Prince, Molag Bal instead of Mehrunes Dagon. The main plot centers around an invasion and attempt to subdue Tamriel. Access is via portals.
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  • Enodoc
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    Yes, ESO should be considered an Elder Scrolls game.
    Viewing the vote, I feel those who voted yes never played an Elder Scrolls game !
    Then you would be mistaken.
    - Combat is nice but... The main characteristic of an Elder Scroll is : it's meant to be played in first person view !
    There's no "meant to" about it. One characteristic of a TES game is that you can choose first or third person. I personally hate first person view in Oblivion and Skyrim, and only use it for combat (otherwise the character is in the way :stuck_out_tongue: ). If they had off-centre third-person view like ESO, then I'd use that all the time.
    - An Elder Scrolls game is a big zone with no collision walls inside. If ESO had been an Elder Scrolls game, it would have had 3 zones real time loaded...And big walls around each saying "you cannot go there" :smiley:
    And a bunch of loading screens to just get in and out of buildings, too. At least in ESO you can enter a building without a loading screen.
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  • borchan
    borchan
    Well somethings are very elder scrolls like but overall no
  • Tandor
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    Yes, ESO should be considered an Elder Scrolls game.
    Complete nonsense to suggest otherwise, scraping the bottom of the barrel so far as complaints about the game are concerned in my view.
  • slumber_sandb16_ESO
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    Yes, ESO should be considered an Elder Scrolls game.
    Its an Elder Scrolls game just that it's an MMO not a single player one so its two different groups of Elder Scrolls games.
  • Flameheart
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    Yes, ESO should be considered an Elder Scrolls game.
    - Combat is nice but... The main characteristic of an Elder Scroll is : it's meant to be played in first person view

    Besides the fact that you confuse solo RPGs with MMOs (or maybe at least some sort of hybrid gameplay) I never just played Morrowind, Oblivion and Skyrim, I also modded them.

    Playing them in first Person view while you spent hundreds of hours for female player character beautification and without watching the animated (HDT PE) jiggle, would just be a waste :-). Third Person with maxed zoomed out camera was always the way to go for playing as a modder. 1st person view just for screenshot art.

    3rd Person view gives a system with hundreds of mods involving 4k environment textures, specific meshes, 4k to 8k resolution body textures and outfits even more stress, but this is the reason I run a Titan X SLI System, ESO isn't it.

    Edited by Flameheart on April 11, 2016 12:49PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Gothlander
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    Yes, ESO should be considered an Elder Scrolls game.
    One thing I don't like about this game is no seamless world and you never see players of the other factions in the zones you're questing in.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Appleblade
    Appleblade
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    Poll needs an "I don't care" option.

    Just go play.
  • nine9six
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    Is it an ES game? Yes. Would I consider it "one of the *series*"? No.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Egonieser
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    *** OP, drill it in your head. THIS IS A MMO!
    Yes, it has a Elder Scrolls feel to it, but it is a MMO nontheless. A MMO set in ES universe. Quit these "This isn't Skyrim" threads, it's getting really old, really fast. It will have MMO elements, class systems, linear quests and restrictions not found in single player games, and you know why? Because it's a MMO.

    If you've ever played a MMO in the past, then you should know this by now, but if this is your first - let me educate you - accept it for what it is. Because it will never be Skyrim 2, Oblivion 2 or Morrowind 2 because they're all different genres with different mechanics and gameplay. Things that can be done in a static scripted world with save games as checkpoints and doing everything you want is not and never will be applicable in a generic MMO setting. There will be artificial barriers in a MMO to control the gameplay and players because it's a virtual world, which needs rules and boundaries because you are not there all for yourself but with thousands of others.
    Edited by Egonieser on April 11, 2016 1:11PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Lysette
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    Yes, ESO should be considered an Elder Scrolls game.
    Flameheart wrote: »
    - Combat is nice but... The main characteristic of an Elder Scroll is : it's meant to be played in first person view

    Besides the fact that you confuse solo RPGs with MMOs (or maybe at least some sort of hybrid gameplay) I never just played Morrowind, Oblivion and Skyrim, I also modded them.

    Playing them in first Person view while you spent hundreds of hours for female player character beautification and without watching the animated (HDT PE) jiggle, would just be a waste :-). Third Person with maxed zoomed out camera was always the way to go for playing as a modder. 1st person view just for screenshot art.

    3rd Person view gives a system with hundreds of mods involving 4k environment textures, specific meshes, 4k to 8k resolution body textures and outfits even more stress, but this is the reason I run a Titan X SLI System, ESO isn't it.

    you zoom out max and then use 8k body textures? - where the body might just be an area of 128x256 pixels and you just see the smallest MipMap resolutions?- Seriously?- that does not make a lot of sense to me.
  • Lysette
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    Yes, ESO should be considered an Elder Scrolls game.
    Egonieser wrote: »
    *** OP, drill it in your head. THIS IS A MMO!
    Yes, it has a Elder Scrolls feel to it, but it is a MMO nontheless. A MMO set in ES universe. Quit these "This isn't Skyrim" threads, it's getting really old, really fast. It will have MMO elements, class systems, linear quests and restrictions not found in single player games, and you know why? Because it's a MMO.
    If you've ever played a MMO in the past, then you should know this by now, but if this is your first - let me educate you - delete this thread and accept it for what it is. Because it will never be Skyrim 2, Oblivion 2 or Morrowind 2 because they're all different genres with different mechanics and gameplay.

    Mr. Firor calls it an "expansive online Elder Scrolls RPG" not an MMO. He further said, that MMO refers to the technology used as he sees it, and not to the kind of game it would "have to be".
    Edited by Lysette on April 11, 2016 1:12PM
  • Egonieser
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    Lysette wrote: »
    Egonieser wrote: »
    *** OP, drill it in your head. THIS IS A MMO!
    Yes, it has a Elder Scrolls feel to it, but it is a MMO nontheless. A MMO set in ES universe. Quit these "This isn't Skyrim" threads, it's getting really old, really fast. It will have MMO elements, class systems, linear quests and restrictions not found in single player games, and you know why? Because it's a MMO.
    If you've ever played a MMO in the past, then you should know this by now, but if this is your first - let me educate you - delete this thread and accept it for what it is. Because it will never be Skyrim 2, Oblivion 2 or Morrowind 2 because they're all different genres with different mechanics and gameplay.

    Mr. Firor calls it an "expansive online Elder Scrolls RPG" not an MMO. He further said, that MMO refers to the technology used as he sees it, and not to the kind of game it would "have to be".

    Not really bothered what his imaginary classification is for this game, it's a a very generic MMO and he knows it, he just tried to appease single player TES fans or people who don't generally like the genre.

    He could Google what the term MMO stands for and see that this game ticks every single box, but PR is PR I guess.
    Edited by Egonieser on April 11, 2016 1:16PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Lysette
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    Yes, ESO should be considered an Elder Scrolls game.
    Egonieser wrote: »
    Lysette wrote: »
    Egonieser wrote: »
    *** OP, drill it in your head. THIS IS A MMO!
    Yes, it has a Elder Scrolls feel to it, but it is a MMO nontheless. A MMO set in ES universe. Quit these "This isn't Skyrim" threads, it's getting really old, really fast. It will have MMO elements, class systems, linear quests and restrictions not found in single player games, and you know why? Because it's a MMO.
    If you've ever played a MMO in the past, then you should know this by now, but if this is your first - let me educate you - delete this thread and accept it for what it is. Because it will never be Skyrim 2, Oblivion 2 or Morrowind 2 because they're all different genres with different mechanics and gameplay.

    Mr. Firor calls it an "expansive online Elder Scrolls RPG" not an MMO. He further said, that MMO refers to the technology used as he sees it, and not to the kind of game it would "have to be".

    Not really bothered what his imaginary classification is for this game it's a a very generic MMO and he knows it, he just tried to appease single player TES fans or people who don't generally like the genre.

    He could Google what the term MMO stands for and see that this game ticks every single box, but PR is PR I guess.

    MMO just means massively multiplayer oriented - and this can refer to the game play or the technology used. Both is possible, and I think, he is referring to the later. You can still believe, that this game will go into the typical MMO direction, but it is like with most faith-based things - it will not happen.
  • driosketch
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    Yes, ESO should be considered an Elder Scrolls game.
    Goldie wrote: »
    There arent many aspects of ESO that resemble what we all know as the "true" Elder Scrolls games, aside from the races and locales. No spell crafting, ...no world pvp
    One, Skyrim also had no spell crafting, (don't remember if Arena did), and two, none of them had pvp.

    This isn't a question of is this game "true" Elder Scrolls. It's a thinly disguised list of things you wanted to see in game.
    Viewing the vote, I feel those who voted yes never played an Elder Scrolls game !

    Not only are you wrong, I feel like the more games in the Elder Scrolls series you've played, the less tied up you are in the individual mechanics versus the feel of the universe.
    Edited by driosketch on April 11, 2016 1:42PM
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  • Gedalya
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    I LOVE the lore.

    I LOVE the gameplay.

    For me, this is a win-win.

    YMMV. :)

    Agreed; and OP is completely wrong when defining what an "Elder Scrolls" game is. Both Arena and Daggerfall, and even Morrowind, lacked housing as we knew it in Oblivion and Skyrim. No elder scrolls game has had "World PvP" for obvious reasons. And Spell Crafting, if Im not mistaken, that wasn't in a few ES games either including Arena. Housing is in bound; we know that from what has publicly been stated. More classes would be nice though.
    Baskin Robbins always finds out.

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  • Lysette
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    Yes, ESO should be considered an Elder Scrolls game.
    Gedalya wrote: »
    I LOVE the lore.

    I LOVE the gameplay.

    For me, this is a win-win.

    YMMV. :)

    Agreed; and OP is completely wrong when defining what an "Elder Scrolls" game is. Both Arena and Daggerfall, and even Morrowind, lacked housing as we knew it in Oblivion and Skyrim. No elder scrolls game has had "World PvP" for obvious reasons. And Spell Crafting, if Im not mistaken, that wasn't in a few ES games either including Arena. Housing is in bound; we know that from what has publicly been stated. More classes would be nice though.

    Actually, Morrowind had housing - I had my house near Balmora, given to me by the house of Hlaalu - near the Kwama cave south-west of Balmora.
    Edited by Lysette on April 11, 2016 1:38PM
  • KaleidoscopeEyz
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    Yes, ESO should be considered an Elder Scrolls game.
    10 months in and I'm loving it. I've played this game probably 10 times as much as Oblivion and Skyrim. I'm loving it and I don't even PVP or do large group PVE.
  • BenLocoDete
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    Yes, ESO should be considered an Elder Scrolls game.
    Goldie wrote: »
    There arent many aspects of ESO that resemble what we all know as the "true" Elder Scrolls games, aside from the races and locales. No spell crafting, we are locked to choosing predetermined classes, no housing, no world pvp or just going where we want. The Elder Scrolls games have always been open world, not... this.
    Viewing the vote, I feel those who voted yes never played an Elder Scrolls game !

    - Combat is nice but... The main characteristic of an Elder Scroll is : it's meant to be played in first person view !
    - An Elder Scrolls game is a big zone with no collision walls inside. If ESO had been an Elder Scrolls game, it would have had 3 zones real time loaded...And big walls around each saying "you cannot go there" :smiley:
    - You can play the way you want : as it was announced at start there should be no class but only archetypes (gameplay style). There should have been one of each trinity skill line in each archetype. because an real Elder Scrolls game has no trinity. This is not the case anymore.
    - Races should not give you real advantage whatever the role/archetype you choose.
    - The game should be playable without compass : I see some npc not spawning for entire seconds (sometime more that 15s)... on me because I'm at the right place. an Elder Scrolls game have no npc lags

    - I'm sure there are many other things but I'm hungry :wink:

    I'm sorry if it feels I'm taking a personal approach it is really not what is intended but some of these statements are impossible to agree regarding any TES title:

    - There have always been invisible walls around whole provinces, doors impossible to unlock even to a master thief champion of Nocturnal in possession of the skeleton key in tombs and mines that would only be available to the character until you reach a certain point at the game advancement,

    In spite to the open worldness, ESO is a glorious game that has a much greater area to explore than any recent TES; and a graphically astonishing experience in comparison to ARENA map size feature. We came to call TES an open world franchise but you can't go to Morrowind from Skyrim, and couldn't get to Skyrim from Cyrodiil, or Elsweyr from Morrowind, or swim your way to Hammerfell from High Rock and so on..(you can't even cast the levitate spell anymore). "Open world" is a conceptual therm we all agree upon in comparison with other games that offer little to no freedom to explore the scenario but not at all any different than ESO "open worldness".

    - "Meant to be played in first person view" this is quite questionable, ever since they allowed TES to be played in the 3rd person camera, the game has been always designed in the 3rd person view, as we see it with the camera forced out of the 1st person every time you interact with a world object like a chair, a horse, and some other events that were scripted to give you exclusive 3rd person view. ESO actually has the best 1st person support of all TES games(not for the mounted forced 3rd person sadly), with your character being able to see its arms and hands when opening doors, activating shrines, even some emotes have this feature.

    - Being whoever you want is another misconception based on how few options for customization other games give the player, but I could not EVER play whatever I wanted in any TES without having to make up a lot of the story but that's what RPing is about and, you can't be whatever you want in real life without roleplaying a lot anyways,

    With those things said, I must confess I agree with every statement you made, but only conceptually. The TES games should all be designed as an exclusive 1st person experience, with one huge zone where you could dive in deep waters and explore with your fitting argonian and capable mage, camp for weeks in high mountains where only the nords can endure... become a Telboth vampire and prey on Valenwood children and their families(BTW, again, where are the children in ESO?) and... and oh well I completely lost it at the lack of young race specimens available in almost every so-called "RPG" game. I guess being "AAA" is just too much of a burden to offer real character roleplay freedom on any game.

    By the way, I voted for Yes, ESO has the feel of a TES game, slightly, AND what concerns me the most, this game took the same the path the TES games are taking to keep the GOTY/AAA ratings and the market accomplishments.
    [slit]Throat[/slit]
  • Shunravi
    Shunravi
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    Yes, ESO should be considered an Elder Scrolls game.
    Gedalya wrote: »
    I LOVE the lore.

    I LOVE the gameplay.

    For me, this is a win-win.

    YMMV. :)

    Agreed; and OP is completely wrong when defining what an "Elder Scrolls" game is. Both Arena and Daggerfall, and even Morrowind, lacked housing as we knew it in Oblivion and Skyrim. No elder scrolls game has had "World PvP" for obvious reasons. And Spell Crafting, if Im not mistaken, that wasn't in a few ES games either including Arena. Housing is in bound; we know that from what has publicly been stated. More classes would be nice though.

    Morowind didn't have the same type of system, sure, but you could still get a house. (It was more 'I like you, come crash on my couch' or 'nice house you got here... To bad you are dead, it'd be a pity to leave it empty')

    The world PvP... LOL!

    http://www.uesp.net/wiki/Arena:Services#Spellmaking

    Arena was the one I would say had the most restricted classes... Actually, if you wanted to, you could make lists about the other games and say how un-tes they are because the are progressively dissimilar to arena.
    Edited by Shunravi on April 11, 2016 2:04PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • The_Lex
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    Yes, ESO should be considered an Elder Scrolls game.
    Goldie wrote: »
    No spell crafting

    Granted; however, Skyrim did not have spell crafting.
    Goldie wrote: »
    we are locked to choosing predetermined classes

    Except for Skyrim, you always had to choose a basic class
    Goldie wrote: »
    no housing

    Granted
    Goldie wrote: »
    no world pvp or just going where we want.

    I've played every installment of TES, and, with the exception of Arena, I've never been able to travel all over Tamriel. I've always been"locked" to a predefined area.
    Goldie wrote: »
    Do you think that ESO should be considered an "Elder Scrolls" game?

    Yes; however, I am willing to conceed to the argument that ESO is a TES spinoff.


    Edited by The_Lex on April 11, 2016 2:00PM
  • Resipsa131
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    Yes, ESO should be considered an Elder Scrolls game.
    Skyrim didn't have spellcrafting and the spells that it did have were more shallow than what we have in ESO. So by OP's reasoning should we consider Skyrim an elderscrolls game.
  • Lysette
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    Yes, ESO should be considered an Elder Scrolls game.
    Open world is relative as well.

    You can go to zones, which are not meant for your current level. That was as well the case with Morrowind and Skyrim, not so much for Oblivion, there the world scaled with you and you could go to locations which were not really meant for you to explore at your level. I remember that in Morrowind I tried early on to get to the huge vulcano, but I had a hard time to get through the ash lands and got my a.. handed back to me a couple of times before I got any near to the vulcanic area, just to find out, that there is no chance yet to fight any of the mob there.

    So yes, it was open world, but that did not mean, that I could actually survive everywhere at every level. Whereas in Oblivion you could even get through the main quest as a low level - the world scaled with you.
    Edited by Lysette on April 11, 2016 2:15PM
  • Shunravi
    Shunravi
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    Yes, ESO should be considered an Elder Scrolls game.
    Goldie wrote: »
    we are locked to choosing predetermined classes

    Except for Skyrim, you always had to choose a basic class



    @The_Patriarch, as someone who makes the 'classless' argument, I just want to clarify the perspective relates to the ability to create a custom class. True, it's still a class, but it's not so restrictive... And then that couples with the slackening armor and weapon class restrictions since arena.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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