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Not really useful. Hard to get groups together to do Craglorn quests unless your in a decent guild. But worth doing if you can. Not good end game reward though.
Orsinium and Thieves Guild DLC are good since they scale you up and they are the latest content. Cadwell's silver and gold if your under v12 are worth it. Lots of skill points to be got doing those.
CP600
Naffor - Sorc
Naffiel - Templar
Naffank - Dragonknight various other baby Naff's
You forgot to mention the skyshards. Other than that, pretty much.
PC/NA/DC
Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 } TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner" ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
there is no point in craglorn, I did it with a couple friends and the only useful thing you get is a piece of nirnhoned gear to research that is completely random. with so many people having researched these traits already you can usually find someone to give a nirncrux too and just make a piece to research
CR 561+
LV 50 Nord Dk tank/stam DPS (stormproof)
LV 50 High Elf Sorc DPS (flawless)
LV 50 Argonian Templar Helaer (yes its a lizard, SMH)
LV 50 Breton NB magicka DPS (stormproof)
LV 50 Imperial Stamplar (Jabicus)
LV 50 khajit Stamblade (Panthrro from the thunder cats)
LV 50 Redguard stamsorc (stormproof/AD spy)
LV 50 Dark Elf Magic DK (stormproof/ DC spy)
Craglorn quests are super fun and the zone is beautiful. If you want an adventure, it's still a good place to go. But there's no practical reason to do so anymore, unfortunately.
Endgame today is veteran versions of:
White Gold Tower (it's a group dungeon in IC DLC)
Imperial City Prison (it's a group dungeon in IC DLC)
Maelstrom Arena (it's a solo trial in Wrothgar DLC)
Maw of Lorkhaj (it's a trial in TG DLC)
Aetherian Archives, Hel Ra Citadel, Dragonstar Arena and Sanctum of Ophidia are still technically endgame, but there is not much competition going on between the guilds for this, unless it is weekly. They are outdated, low level trials with mainly useless junk loot.
The Healers Habit, Footman set and potentially Vicious Ophidian sets are still usefull for v16's.
Non-templar healers sometimes farm the master restoration staff from DSA, to be able to provide stamina to their groups, as templars are the only class that can do that without a master restoration staff from DSA.
I dare ESO to scale these last trials to v16 loot, as I think DSA master weapons will give Maelstrom some competition.