HoloYoitsu wrote: »You know with all this shouting of nerf mag, nerf stam, I think what's really being overlooked and something we can all get behind is: nerf health!Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Just think of it, if everyone had 1 HP, stacking would be fixed. Zergs would be fixed. No more balance changes would ever be needed. Perma blocking QQ could end. 1vX QQ would end. Shield QQ would end, just use shield breaker. Ect
Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
PrinceFabious wrote: »Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix itrolandlu7prb18_ESO wrote: »PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
First time heard this, could you describe what kind of exploit it is?
PrinceFabious wrote: »Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix itrolandlu7prb18_ESO wrote: »PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
First time heard this, could you describe what kind of exploit it is?
Or people run it to avoid snares. If only there was another thread complaining about snares right now.
Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.
mzapkeneb18_ESO wrote: »My attempt:
Glorious karma set:
2 set: Stam recovery
3 set: Stam recovery
4 set: Allows to regen stamina during block
5 set: Everytime you block an attack, the blocked damage gets stored inside you which releases upon death in as 15 meter aoe. The explosion affects builduings too.
Try to be imaginative instead of something like a nuke snipe or mega wrecking blow^^
Why would a stamina NB run Blur instead its a waste of our already limited Magical Supply.It'd more cost prohibitive to use Shuffle sense we have the stamina to use it more then once.If I ran Blur instead that's one less Fear resolve or cloak I could use to win a fight or get away.So 9 times out if 10 Shuffle is better for a stamina Nb then Blur that's why we use it.Why wouldn't we use the stronger ability which goes with our chosen resource?PrinceFabious wrote: »PrinceFabious wrote: »Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix itrolandlu7prb18_ESO wrote: »PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
First time heard this, could you describe what kind of exploit it is?
Or people run it to avoid snares. If only there was another thread complaining about snares right now.
Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.
The proc chances bugged or else nightblades would run blur instead of shuffle. Why deny it? Oh wait, because you run it too lol
Edit: either way, it still needs to be fixed even if that is the case
PrinceFabious wrote: »PrinceFabious wrote: »Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix itrolandlu7prb18_ESO wrote: »PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
First time heard this, could you describe what kind of exploit it is?
Or people run it to avoid snares. If only there was another thread complaining about snares right now.
Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.
The proc chances bugged or else nightblades would run blur instead of shuffle. Why deny it? Oh wait, because you run it too lol
Edit: either way, it still needs to be fixed even if that is the case
HoloYoitsu wrote: »Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
HoloYoitsu wrote: »Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.
Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.
If you think sorcs are bad;
1. you're a bad sorc
2. you got outplayed by someone vastly more skilled
Take your pick.
The only way you could be feeling sorc is face roll to play is if you're playing against total scrubs who don't know to CC you. Are you on console? Bringing up CP as a sorc buff? LMAO, the CP changes affect all magicka builds - and in fact w/ Shattering Blows, whatever you gain from physical resist can be negated. The fact that you bring up "well you can still blink when rooted, others can't" really tells me all I need to know about you. Blinking forward in a random direction is only useful if that random direction happens to be exactly where you wanted to go to begin with. Most of the time it just traps you inside the gap closer event horizon.HoloYoitsu wrote: »Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.
Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.
If you think sorcs are bad;
1. you're a bad sorc
2. you got outplayed by someone vastly more skilled
Take your pick.
HoloYoitsu wrote: »The only way you could be feeling sorc is face roll to play is if you're playing against total scrubs who don't know to CC you. Are you on console? Bringing up CP as a sorc buff? LMAO, the CP changes affect all magicka builds - and in fact w/ Shattering Blows, whatever you gain from physical resist can be negated. The fact that you bring up "well you can still blink when rooted, others can't" really tells me all I need to know about you. Blinking forward in a random direction is only useful if that random direction happens to be exactly where you wanted to go to begin with. Most of the time it just traps you inside the gap closer event horizon.HoloYoitsu wrote: »Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.
Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.
If you think sorcs are bad;
1. you're a bad sorc
2. you got outplayed by someone vastly more skilled
Take your pick.
Oh and your strategy of "To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute" is also flawed. Please tell me, how long have you been playing sorc? Streak is not an unblockable CC, the only time it was was in 1.6 PTS. When 1.6 went live, the unblockable disorient was changed to a stun, which is blockable. However, most people don't block constantly in combat, so they assume Streak is 'unblockable' because they keep getting stunned by it. Having played both, I can tell you the difference between prox / CC / meteor bomb on sorc vs DK is night and day. Fossilize is so far superior.
You know what is actually face roll to play? Mag NB Prox / Soul Tether / VD / huehuehue.
Before I engage you any further, I'm going to have to verify whether or not I'm talking to a wall, or if you're actually going to approach this intelligently.
mzapkeneb18_ESO wrote: »My attempt:
Glorious karma Heavy Armor set:
2 set: Stam recovery
3 set: Stam recovery
4 set: Allows to regen stamina during block
5 set: Everytime you block an attack, the blocked damage gets stored inside you which releases upon death in as 15 meter aoe. The explosion affects builduings too.
Try to be imaginative instead of something like a nuke snipe or mega wrecking blow^^
Nah, if it was a templar house it wouldn't have walls. Just look at yours, it's more of a zoo cage for our amusement.HoloYoitsu wrote: »The only way you could be feeling sorc is face roll to play is if you're playing against total scrubs who don't know to CC you. Are you on console? Bringing up CP as a sorc buff? LMAO, the CP changes affect all magicka builds - and in fact w/ Shattering Blows, whatever you gain from physical resist can be negated. The fact that you bring up "well you can still blink when rooted, others can't" really tells me all I need to know about you. Blinking forward in a random direction is only useful if that random direction happens to be exactly where you wanted to go to begin with. Most of the time it just traps you inside the gap closer event horizon.HoloYoitsu wrote: »Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.
Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.
If you think sorcs are bad;
1. you're a bad sorc
2. you got outplayed by someone vastly more skilled
Take your pick.
Oh and your strategy of "To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute" is also flawed. Please tell me, how long have you been playing sorc? Streak is not an unblockable CC, the only time it was was in 1.6 PTS. When 1.6 went live, the unblockable disorient was changed to a stun, which is blockable. However, most people don't block constantly in combat, so they assume Streak is 'unblockable' because they keep getting stunned by it. Having played both, I can tell you the difference between prox / CC / meteor bomb on sorc vs DK is night and day. Fossilize is so far superior.
You know what is actually face roll to play? Mag NB Prox / Soul Tether / VD / huehuehue.
Before I engage you any further, I'm going to have to verify whether or not I'm talking to a wall, or if you're actually going to approach this intelligently.
Walls? Maybe you're talking to a templar in his/her house. Show some darn respect sorc.
Yeah as soon as shuffle is fixed a lot of pseudo one v X ers are going to get thier come uppins. No ap for you.