It still haven't even been determined if it is a exploit or not.So until then its working as intended.PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
You realize there is no shuffle exploit right?
Yeah as soon as shuffle is fixed a lot of pseudo one v X ers are going to get thier come uppins. No ap for you.
Horrible logic.
We don't need more one shot sets. VD is serving its purpose, which is spreading out the zerglings and punishing guilds that clump too closely. Every build in the game does not "deserve" the ability to do that just because one has it.
There is no reason to go "well if they get it, I need it too!" That is the argument of a child. If stam gets some *** one shot set, then I want a magicka morph of Vigor that gives a heavier HoT and applies snare immunity, and I want magicka Caltrops, and I want Wall of Elements to be an execute like 'nado, and I want a magicka morph of Leap, and I want a magicka DK gap closer.
You give magicka those things, and then we'll talk about a stam version of VD.
I mean, who needs build diversity anyway?Yeah as soon as shuffle is fixed a lot of pseudo one v X ers are going to get thier come uppins. No ap for you.
Can't wait for this. The rolly pollies have it coming.
Wroble's Ballance set:
2 set: Reverse Slice is now an AOE with a 15m radius.
3 set: Reverse Slice ignores all damage shields, dodge effects, and blocking. (Any Templars standing in their own Rune Focus will be imune to Reverse Slice due to House Protection Buff.)
4 set: Any target above 25% health hit by Reverse Slice will automatically receive enough damage to bring them down to 25% Health.
5 set: Any target below 26% health hit by Reverse Slice will be instantly killed, and a damage shield equal to the total amount of damage done to all targets will be placed on the player. The damage shield has no timer, and will last until fully destroyed. Each kill with Reverse Slice will increase the effect of the damage shield.
PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
But but but,No no no.
Vd needs to.
Proxy needs to do like 2k on single target and increase 100% per additional person in radius.
The whole det and vd thing is absurd. It isn't just to bomb zergs. Small groups need to stay tight when fighting bigger groups. It's ridiculous. Whoever had the vd idea needs sacking. Seriously. They are responsible for making the game significantly worse for x amount of time until it's fixed. Sack the guy.
So no stam sets to equal or better this. It takes no skill to kill groups in the current meta. Well it does. Counting. If you can count, you're good to go.
Horrible logic.
We don't need more one shot sets. VD is serving its purpose, which is spreading out the zerglings and punishing guilds that clump too closely. Every build in the game does not "deserve" the ability to do that just because one has it.
There is no reason to go "well if they get it, I need it too!" That is the argument of a child. If stam gets some *** one shot set, then I want a magicka morph of Vigor that gives a heavier HoT and applies snare immunity, and I want magicka Caltrops, and I want Wall of Elements to be an execute like 'nado, and I want a magicka morph of Leap, and I want a magicka DK gap closer.
You give magicka those things, and then we'll talk about a stam version of VD.
I mean, who needs build diversity anyway?Yeah as soon as shuffle is fixed a lot of pseudo one v X ers are going to get thier come uppins. No ap for you.
Can't wait for this. The rolly pollies have it coming.
Izanagi.Xiiib16_ESO wrote: »Set of Sheos Madness
2) + spell/weapon dmg
3) + (1/2) magicka/stamina
4) + (1/2) magicka/stamina recovery
5) swaps the cost and damage type/modifier of all abilities.
E.g. proxy becomes a stamina ability based on weapon dmg
steel tornado becomes magicka based on spell dmg etc...
think of the possibilities (stam whip) etc
you could 1 bar it so that you can make some cool builds etc....
Or if that's too hard to code just body items
Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix itrolandlu7prb18_ESO wrote: »PrinceFabious wrote: »Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed
First time heard this, could you describe what kind of exploit it is?
Horrible logic.
We don't need more one shot sets. VD is serving its purpose, which is spreading out the zerglings and punishing guilds that clump too closely. Every build in the game does not "deserve" the ability to do that just because one has it.
There is no reason to go "well if they get it, I need it too!" That is the argument of a child. If stam gets some *** one shot set, then I want a magicka morph of Vigor that gives a heavier HoT and applies snare immunity, and I want magicka Caltrops, and I want Wall of Elements to be an execute like 'nado, and I want a magicka morph of Leap, and I want a magicka DK gap closer.
You give magicka those things, and then we'll talk about a stam version of VD.
I mean, who needs build diversity anyway?Yeah as soon as shuffle is fixed a lot of pseudo one v X ers are going to get thier come uppins. No ap for you.
Can't wait for this. The rolly pollies have it coming.
Sure. You can have all those. I also want 50% of class skills to be stamina based and scale off weapon damage too. Pls?
While we'r at it, if you have shields on, no magicka regen for you too.
I also wanna be able to heal pledges and trials as a stamina toon....
Give me all this and you can have whatever you asked for too.
Jokes aside, VD needs to GTFO this game. Proxy needs its damage under 5 targets nerfed into the ground. If hitting less than 5 players, it should do like 1k damage. Then make its damage scale exponentially when hitting more than 5 up to a cap of 20k. This would take away power from zergs and let smaller groups actually able to do something. Right now on my vamp sorc and magblade, its not even funny how much AP im raking in by blowing up newbcakes. GG PvP.
themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
You know with all this shouting of nerf mag, nerf stam, I think what's really being overlooked and something we can all get behind is: nerf health!Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
HoloYoitsu wrote: »You know with all this shouting of nerf mag, nerf stam, I think what's really being overlooked and something we can all get behind is: nerf health!Ghost-Shot wrote: »themdogesbite wrote: »Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.
Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
Just think of it, if everyone had 1 HP, stacking would be fixed. Zergs would be fixed. No more balance changes would ever be needed. Perma blocking QQ could end. 1vX QQ would end. Shield QQ would end, just use shield breaker. Ect