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Try to design a stamina set to outdo VD in dark brotherhood.

  • timidobserver
    timidobserver
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    The power creep in this game is so bad. If the trend continues, health will become completely irrelevant. The first group/person to attack will insta win.
    Edited by timidobserver on April 7, 2016 6:50PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Ghostbane
    Ghostbane
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    HoloYoitsu wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.
    You know with all this shouting of nerf mag, nerf stam, I think what's really being overlooked and something we can all get behind is: nerf health!

    Just think of it, if everyone had 1 HP, stacking would be fixed. Zergs would be fixed. No more balance changes would ever be needed. Perma blocking QQ could end. 1vX QQ would end. Shield QQ would end, just use shield breaker. Ect

    Dat Imperial Spec..
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Vangy
    Vangy
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    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • HoloYoitsu
    HoloYoitsu
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    Vangy wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.
  • manny254
    manny254
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    Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed

    First time heard this, could you describe what kind of exploit it is?
    Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix it

    Or people run it to avoid snares. If only there was another thread complaining about snares right now.

    Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.
    - Mojican
  • PrinceFabious
    PrinceFabious
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    manny254 wrote: »
    Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed

    First time heard this, could you describe what kind of exploit it is?
    Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix it

    Or people run it to avoid snares. If only there was another thread complaining about snares right now.

    Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.

    The proc chances bugged or else nightblades would run blur instead of shuffle. Why deny it? Oh wait, because you run it too lol

    Edit: either way, it still needs to be fixed even if that is the case
    Edited by PrinceFabious on April 8, 2016 2:36AM
  • HeroOfNone
    HeroOfNone
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    My attempt:
    Glorious karma set:
    2 set: Stam recovery
    3 set: Stam recovery
    4 set: Allows to regen stamina during block
    5 set: Everytime you block an attack, the blocked damage gets stored inside you which releases upon death in as 15 meter aoe. The explosion affects builduings too.

    Try to be imaginative instead of something like a nuke snipe or mega wrecking blow^^

    This is how I envision gaurd being changed, it would store up damage for 10 scones and could be released into an unmitigated attack or a damage shield for a party (depending on the morph)

    As for sets, dunno, but I had a few set that might be interesting:

    Enslaved resurrection (Heavy armor)
    2x Stamina
    3x Stamina
    4x Weapon damage
    5x When killing an enemy, instantly summon them back as s zombie for 5-10 seconds with a 5k base attack
    5x weapon damage

    Poison rot (medium armor)
    2x Stamina regen
    3x Stamina
    4x Weapon damage
    5x When you kill an enemy their body explodes into s cloud of poison for 10 seconds. Anyone in the area is dealt 20k over 15 seconds and Is given major defile.

    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Jaronking
    Jaronking
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    manny254 wrote: »
    Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed

    First time heard this, could you describe what kind of exploit it is?
    Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix it

    Or people run it to avoid snares. If only there was another thread complaining about snares right now.

    Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.

    The proc chances bugged or else nightblades would run blur instead of shuffle. Why deny it? Oh wait, because you run it too lol

    Edit: either way, it still needs to be fixed even if that is the case
    Why would a stamina NB run Blur instead its a waste of our already limited Magical Supply.It'd more cost prohibitive to use Shuffle sense we have the stamina to use it more then once.If I ran Blur instead that's one less Fear resolve or cloak I could use to win a fight or get away.So 9 times out if 10 Shuffle is better for a stamina Nb then Blur that's why we use it.Why wouldn't we use the stronger ability which goes with our chosen resource?
  • manny254
    manny254
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    manny254 wrote: »
    Stamina builds already have the shuffle exploit. You guys DO NOT need any sorts of crazy sets until that bug is fixed

    First time heard this, could you describe what kind of exploit it is?
    Its a bug where shuffle would grant aboht 90-100% dodge chance with a combination of dodge rolling and hitting shuffle at a certain. There is a reason all the so called "1vXers" run the same build. I used the skill "blur" in the assassin skill tree and I dont get the 100% dodge chance. Ive talked to a few of these guys and the response I get is that they KNOW there is a bug to it but they themselves dont know how they are triggering it. ZOS, fix it

    Or people run it to avoid snares. If only there was another thread complaining about snares right now.

    Also do you actually know anything about the "shuffle bug". From what I can gather the proc chance is not bugged. When it does proc it continues to dodge for a small amount of time after. The proc chance is not bugged.

    The proc chances bugged or else nightblades would run blur instead of shuffle. Why deny it? Oh wait, because you run it too lol

    Edit: either way, it still needs to be fixed even if that is the case

    NB's don't run it because most probably have trouble finding room for it, and once again most people use it for the snare immunity. As a magicka build I find it hard to believe you don't understand that.
    - Mojican
  • Vangy
    Vangy
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    HoloYoitsu wrote: »
    Vangy wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.

    1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
    2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.

    Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.

    If you think sorcs are bad;

    1. you're a bad sorc
    2. you got outplayed by someone vastly more skilled

    Take your pick.
    Edited by Vangy on April 8, 2016 3:10AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Ghost-Shot
    Ghost-Shot
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    Vangy wrote: »
    HoloYoitsu wrote: »
    Vangy wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.

    1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
    2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.

    Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.

    If you think sorcs are bad;

    1. you're a bad sorc
    2. you got outplayed by someone vastly more skilled

    Take your pick.

    I realize you don't know who he is from his forum name and idk if you even play on our server, but I promise you that is not a bad sorc lol. Honestly as a DK I really don't find sorcs to be that concerning, they are annoying to fight because of how stupid the shield mechanics in this game are compared to my relatively low burst damage but if I have a chance to slot a destro staff before fighting a sorc so I can weave the whips they are meh. Sure that meteor is non reflectable but its really just turned into a free heal for me in most cases.
    Edited by Ghost-Shot on April 8, 2016 3:57PM
  • HoloYoitsu
    HoloYoitsu
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    Vangy wrote: »
    HoloYoitsu wrote: »
    Vangy wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.

    1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
    2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.

    Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.

    If you think sorcs are bad;

    1. you're a bad sorc
    2. you got outplayed by someone vastly more skilled

    Take your pick.
    The only way you could be feeling sorc is face roll to play is if you're playing against total scrubs who don't know to CC you. Are you on console? Bringing up CP as a sorc buff? LMAO, the CP changes affect all magicka builds - and in fact w/ Shattering Blows, whatever you gain from physical resist can be negated. The fact that you bring up "well you can still blink when rooted, others can't" really tells me all I need to know about you. Blinking forward in a random direction is only useful if that random direction happens to be exactly where you wanted to go to begin with. Most of the time it just traps you inside the gap closer event horizon.

    Oh and your strategy of "To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute" is also flawed. Please tell me, how long have you been playing sorc? Streak is not an unblockable CC, the only time it was was in 1.6 PTS. When 1.6 went live, the unblockable disorient was changed to a stun, which is blockable. However, most people don't block constantly in combat, so they assume Streak is 'unblockable' because they keep getting stunned by it. Having played both, I can tell you the difference between prox / CC / meteor bomb on sorc vs DK is night and day. Fossilize is so far superior.

    You know what is actually face roll to play? Mag NB Prox / Soul Tether / VD / huehuehue.

    Before I engage you any further, I'm going to have to verify whether or not I'm talking to a wall, or if you're actually going to approach this intelligently.
    Edited by HoloYoitsu on April 8, 2016 4:25PM
  • Zheg
    Zheg
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    HoloYoitsu wrote: »
    Vangy wrote: »
    HoloYoitsu wrote: »
    Vangy wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.

    1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
    2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.

    Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.

    If you think sorcs are bad;

    1. you're a bad sorc
    2. you got outplayed by someone vastly more skilled

    Take your pick.
    The only way you could be feeling sorc is face roll to play is if you're playing against total scrubs who don't know to CC you. Are you on console? Bringing up CP as a sorc buff? LMAO, the CP changes affect all magicka builds - and in fact w/ Shattering Blows, whatever you gain from physical resist can be negated. The fact that you bring up "well you can still blink when rooted, others can't" really tells me all I need to know about you. Blinking forward in a random direction is only useful if that random direction happens to be exactly where you wanted to go to begin with. Most of the time it just traps you inside the gap closer event horizon.

    Oh and your strategy of "To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute" is also flawed. Please tell me, how long have you been playing sorc? Streak is not an unblockable CC, the only time it was was in 1.6 PTS. When 1.6 went live, the unblockable disorient was changed to a stun, which is blockable. However, most people don't block constantly in combat, so they assume Streak is 'unblockable' because they keep getting stunned by it. Having played both, I can tell you the difference between prox / CC / meteor bomb on sorc vs DK is night and day. Fossilize is so far superior.

    You know what is actually face roll to play? Mag NB Prox / Soul Tether / VD / huehuehue.

    Before I engage you any further, I'm going to have to verify whether or not I'm talking to a wall, or if you're actually going to approach this intelligently.

    Walls? Maybe you're talking to a templar in his/her house. Show some darn respect sorc.
    Edited by Zheg on April 8, 2016 4:31PM
  • Dreyloch
    Dreyloch
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    My attempt:
    Glorious karma Heavy Armor set:
    2 set: Stam recovery
    3 set: Stam recovery
    4 set: Allows to regen stamina during block
    5 set: Everytime you block an attack, the blocked damage gets stored inside you which releases upon death in as 15 meter aoe. The explosion affects builduings too.

    Try to be imaginative instead of something like a nuke snipe or mega wrecking blow^^

    This of course would require heavy armor passives to be more than useless in PvP right now.
    "The fear of Death, is often worse than death itself"
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    HoloYoitsu wrote: »
    Vangy wrote: »
    HoloYoitsu wrote: »
    Vangy wrote: »
    Ghost-Shot wrote: »
    Whats the damn crying about stamina builds? It's been the absolute best choice to play from 1.6 to thiefs guild.

    Apparently a year of being broken af was not enough for them and now that there is a reason to play magicka again they can't stand it.

    Dont know what kind of skooma you been smoking but I want some. My sorc has been balls OP since orsinium. Even without the phy CP resist. Now she's even more OP with phy resist lol. Hardened ward + annulment = mag toons useless. 100 into bastion + rest into phy resist = stam toons useless. Combo that with the double buffs given to elemental + magic damage in a single CP start + thamaturge boosting proxy and v. curse..... OP lol.
    Yeah, that infinite stacking bolt escape cost & being forced to blink straight forward whenever your rooted has really made sorc super OP. And let's not forget the loss of forward momentum when in the air.

    1. I can still bolt escape x5 times and then turn around and have more then enough mag to pwn someone.
    2. At least you can blink when you're rooted. Most other toons need to use dodge roll or purge.

    Yeah cherry pick the little things and claim sorcs arent hands down the most face roll thing in ESO currently. Other classes have so much *** broken its not even funny. You complain about loss of forward momentum when 90% of the gap closers arent even functioning at the moment. The only thing that works properly most of the time is ambush. The only competition is magblade and thyre only good as VD zerg bombers. In a 1v1 sorc is in a much better position against magblades. Even DK wings are broken at the moment and that was the only partially annoying skill that works against sorcs. Now we cant even reflect meteors lol. To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute = dead dk.

    If you think sorcs are bad;

    1. you're a bad sorc
    2. you got outplayed by someone vastly more skilled

    Take your pick.
    The only way you could be feeling sorc is face roll to play is if you're playing against total scrubs who don't know to CC you. Are you on console? Bringing up CP as a sorc buff? LMAO, the CP changes affect all magicka builds - and in fact w/ Shattering Blows, whatever you gain from physical resist can be negated. The fact that you bring up "well you can still blink when rooted, others can't" really tells me all I need to know about you. Blinking forward in a random direction is only useful if that random direction happens to be exactly where you wanted to go to begin with. Most of the time it just traps you inside the gap closer event horizon.

    Oh and your strategy of "To kill DKs its simply proxy, curse, meteor>streak --> boom unblockable meteor + spam execute" is also flawed. Please tell me, how long have you been playing sorc? Streak is not an unblockable CC, the only time it was was in 1.6 PTS. When 1.6 went live, the unblockable disorient was changed to a stun, which is blockable. However, most people don't block constantly in combat, so they assume Streak is 'unblockable' because they keep getting stunned by it. Having played both, I can tell you the difference between prox / CC / meteor bomb on sorc vs DK is night and day. Fossilize is so far superior.

    You know what is actually face roll to play? Mag NB Prox / Soul Tether / VD / huehuehue.

    Before I engage you any further, I'm going to have to verify whether or not I'm talking to a wall, or if you're actually going to approach this intelligently.

    Walls? Maybe you're talking to a templar in his/her house. Show some darn respect sorc.
    Nah, if it was a templar house it wouldn't have walls. Just look at yours, it's more of a zoo cage for our amusement.
  • Recremen
    Recremen
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    We would need a proxy det equivalent, too, but I just don't see that happening because they like making unique skills instead of copy-pasting everything with a different color effect. Unfortunately, the current tools available for 1vX is overwhelmingly supportive of Magicka, specifically Magicka Nightblades. Nobody else is getting into the middle of a horde of enemies, killing htem instantly, and getting out. Sure, other builds can do small-time stuff, but zergbusting is largely there for Magicka Nightblades only.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • RadioheadSh0t
    RadioheadSh0t
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    If you're looking for sets in line with what they did with VD, I've always liked to see some sort of AOE disease damage outside of Meatball Cats. Decreasing enemy healing with some sort of secondary affect would be a good stamina pair for current Magicka VD/Proxy players. Less about damage and more about utility, but would still be effective against groups and in coordination with Magicka players.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • RebornV3x
    RebornV3x
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    I got it the set is called Wreaking death the 5 set is as follows when you kill a player with Wreaking Blow all players within 5 meters get knocked back and take 20k damage.
    2 set: stam recovery
    3 set: max stam
    4 set: increase weapon damage
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • L2Pissue
    L2Pissue
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    DHale wrote: »
    Yeah as soon as shuffle is fixed a lot of pseudo one v X ers are going to get thier come uppins. No ap for you.

    famous youtubers with stamina classes now with shuffle: Pro, Best Duelers, Skilled, Strong, OP
    after shuffle is fixed( if ZOS know how to fix it without breaking overload or other skill): perma roll dodge and die
  • Vangy
    Vangy
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    .... Yeah keep telling yourself mag builds and sorcs aren't the best things to be playing right now. Dosent matter. ESO has a trend of nerf buff nerf buff nerf buff. Every dlc stam/mag will become OP and not a thing we can do about it. This patch was a mag face roll and 80% of people in cyro are running mag fot(dlc). Next patch most likely gona be stam over the TOP. If by now we haven't realised that ZOS is never going to be able to balance things there's not much for me to say. I've played enough on all my toons to know which class is op at the current point in time. There's a reason why the meta flockers are running to sorc and magblades. Not much we can do about it.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
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