HeroOfNone wrote: »I say yes, but I do not feel it will be the silver bullet to zergs and bunched up players.
Getting rid of AOE caps is to simplify the rules of who is hit with positive and negative abilities. Currently if you use an ability it feels like it's up to the RNG gods on who you hit. This favors spamming abilities rather than using them skillfully.
If the concern is mob farming with aoe then give the a horde buff that reduces aoe over a certain number. Simple enough to understand not to pull in 10+.
As for breaking up zergs, you're not going to, people do it for protection and for pushing objectives. What should be discouraged are ball zergs that lag the server with multiple checks for abilities. The only way your going to really stop these groups I'd if they ALWAYS have a disadvantage for being this close to one another. The threat of a min/max proxy det NB with vicious death is already starting to be countered. Give the zerg a meaningful debuff for stacking 20 players in a 5month radius and maybe you'd see them spread out. Something like stealth suppression, taking 200% more damage, receiving 75% less heals, etc. to get them to spread out.
ToRelax
So a selection of which skills have their AoE cap removed or kept?
In theory this should be possible but it's going to be a very long process with more miss than hit. Add to it that it's going to make certain players extremely unhappy if their skills haven't the AoE cap removed.
Keeping the caps on healing is only feasable as long as we, healers, can keep our folks, more or less, alive. Increasing the amount of total damage through AoE caps removal isn't going to help us, without rebalancing everything. We already feel it hard the BoL nerf from 3 targets to 2 through that "intelligent" BoL healing system.
Anyway,
As I also said I'm not against the AoE cap removal, I just don't think it's feasable in TESO at this point in time without creating more issues than resolving anything.
I have a dream....of an Alliance War section that is nothing but a page full of "aoe cap" threads.Not sure why this post exists when there is already the same poll on the front page with over 4K combined votes & 45 pages of responses. If the OP wants entertainment from reading the justifications for 'no' votes, I imagine they could spend the next few months doing so by reading that thread.
The only reason for keeping this version of the same poll is to see compare the two to see how many people vote in each. I have a feeling this one won't get near the 4K votes because the PvP player base has dropped sharply compared to when the first poll was created (April 2014).
HoloYoitsu wrote: »I have a dream....of an Alliance War section that is nothing but a page full of "aoe cap" threads.Not sure why this post exists when there is already the same poll on the front page with over 4K combined votes & 45 pages of responses. If the OP wants entertainment from reading the justifications for 'no' votes, I imagine they could spend the next few months doing so by reading that thread.
The only reason for keeping this version of the same poll is to see compare the two to see how many people vote in each. I have a feeling this one won't get near the 4K votes because the PvP player base has dropped sharply compared to when the first poll was created (April 2014).
Dude you have to look at daoc bombing videos. People were so fast to spread out when an 8 man grp rushed the 40 ++ zerg bc if they wouldn't they died in seconds...
Yea that kinda tactic makes a great video until other players wise up and realize AoE bomb groups are the winning tactic. What do you think happens the next time that 8-man bomb group runs into a 40-man bomb group?
Believe man I was in that game. I ran with an organized group and that is what the game boiled down to at the end (end for me anyway). Just blobs of players running around popping off AoEs in any largescale encounter. Boring.....
Joy_Division wrote: »I haven't seen even 1 compelling argument to support removing the caps.
Only reasons given in support of this are.1) So small groups can contend with larger groups.2) Helps to break up the zerg.
Both of which cater to elitist who want the game designed to fit their play style. Only way i would support aoe cap removal is if it were the thing causing all the lag and I don't think it's the culprit.
You have not been reading very much if that's what you think.
And since when are people who want game rules to be consistent and not want to see Zergplay "elitists"?
Wreuntzylla wrote: »Vicious death is weak version of no AoE caps. Think it through.
Joy_Division wrote: »I haven't seen even 1 compelling argument to support removing the caps.
Only reasons given in support of this are.1) So small groups can contend with larger groups.2) Helps to break up the zerg.
Both of which cater to elitist who want the game designed to fit their play style. Only way i would support aoe cap removal is if it were the thing causing all the lag and I don't think it's the culprit.
You have not been reading very much if that's what you think.
And since when are people who want game rules to be consistent and not want to see Zergplay "elitists"?
"Game rules that are consistent" huh?......let's see. AOE's have a cap. Heals have a cap. Alliance skills like "Purge" and "Rapids" have caps. Ultimates (such as Barrier) now have a cap. Class skills have a cap and help prevent 1 skilled player from wiping 20 players in a matter of seconds by spamming 1 skill. Seems pretty consistent to me.
I meant no offense to player's who want the AOE caps removed by labeling them "Elitist's"....it's just a word, so.....you know
As for "Zergplay"...the zerg exists for a reason. New, inexperienced or under skilled players need a way to be competitive. It's not very honorable, but it works and it's natural. A lone wolf ain't gonna take on a bear..... but a pack has a chance
I stand by what I said about there being no compelling argument for their removal! (And yes, I have read and understand what's been said so far).
MoeCoastie wrote: »I may be the minority but I do not believe AOE caps are the reason for ball groups. For that to be even remotely true, a good portion of the raid would need to know how that mechanic even works. From my limited experience in large raids, a good portion has no clue that aoe caps even exist. I dunno about you but ive never run into anyone ingame or out who told me they zerg because aoe caps. The only people ive ever heard from or read about concerning the aoe cap = zerg theory are from those who have an obvious dislike or apathetic view of that playstyle or are just desperate for something That prejudice is very evident when you read these "proxi det not for zerg use" threads and the general disdain and constant and ignorant comments made toward any group of people who prefer that playstyle. For.those who dont know...zergs existed long before GW2 in games with no aoe cap.
Raid leaders ive run into are aware of the mechanics involved but it doesnt seem like it is the deciding factor in strategies used. They are more concernd with having all their aoe dps focused on one area and supporting healers (with all their auto/smart targetted healing) being centralized in that same area to ensure your dps gets healed. With limited number of directonal healing...healers are forced to to use aoe and in the pocket of their dps teammates. My temp is only v13 but ive already experienced the frustration of not healing the guy I wanna heal in the most critical of situations. I found it more effective to bash my head against the keyboard until I didnt hear fighting sounds anymore. Having experienced that in a much smaller scale, I understand how it may seem more reliable spamming aoes and healing a ball of players rather than trying to heal a specific person or portion of that group. Maybe thats why ball groups exist in eso. Or maybe people just find safety in numbers.
Honestly, my theory is probably just as far off as the AOE cap theory. May even expain some of the lag issues and why zos is streamlining some of the calculations related to auto select healing. Who knows?
Did we have major lag before aoe caps existed when people stacked up? No? I rest my case.
I lead often larger groups and it is the easiest way to say "stack on crown". All peoples understand that and you must not train special movement tactics. Especially if you lead a horde of 20+ peoples, it can be very chaotic if you not say: "Run with the crown and dont go outside.. Stack on the crown, all time!".
No offense meant Taonnor but I find this extremely weird.
The only moment you would "stack" on the crown is when moving from A to objective B or regroup.
Joy_Division wrote: »I haven't seen even 1 compelling argument to support removing the caps.
Only reasons given in support of this are.1) So small groups can contend with larger groups.2) Helps to break up the zerg.
Both of which cater to elitist who want the game designed to fit their play style. Only way i would support aoe cap removal is if it were the thing causing all the lag and I don't think it's the culprit.
You have not been reading very much if that's what you think.
And since when are people who want game rules to be consistent and not want to see Zergplay "elitists"?
"Game rules that are consistent" huh?......let's see. AOE's have a cap. Heals have a cap. Alliance skills like "Purge" and "Rapids" have caps. Ultimates (such as Barrier) now have a cap. Class skills have a cap and help prevent 1 skilled player from wiping 20 players in a matter of seconds by spamming 1 skill. Seems pretty consistent to me.
I meant no offense to player's who want the AOE caps removed by labeling them "Elitist's"....it's just a word, so.....you know
As for "Zergplay"...the zerg exists for a reason. New, inexperienced or under skilled players need a way to be competitive. It's not very honorable, but it works and it's natural. A lone wolf ain't gonna take on a bear..... but a pack has a chance
I stand by what I said about there being no compelling argument for their removal! (And yes, I have read and understand what's been said so far).
jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.https://www.youtube.com/watch?v=bKu7GnANIO8
You mean the last ESO Live with Eric Wrobel. He did not said that it will kill the performance. He said (Not exact wording): "Simply removing AoE Caps will be a non intelligent fix, i want intelligent fixes. So i try to implement ways that players need to move intelligent like spreading out. In this patch we try it with prox deto adjustments and VD set."
And he said (Not exact wording): "Removing AoE Caps will also unbalance the PvE experience of this game."
Joy_Division wrote: »Try logging into NA Thornblade at prime time and when your ping is 999+ at High Rock, that's the first of many compelling reasons.
Joy_Division wrote: »Try logging into NA Thornblade at prime time and when your ping is 999+ at High Rock, that's the first of many compelling reasons.
Joy, your ESO age is showing again
HeroOfNone wrote: »I say yes, but I do not feel it will be the silver bullet to zergs and bunched up players.
Getting rid of AOE caps is to simplify the rules of who is hit with positive and negative abilities. Currently if you use an ability it feels like it's up to the RNG gods on who you hit. This favors spamming abilities rather than using them skillfully.
If the concern is mob farming with aoe then give the a horde buff that reduces aoe over a certain number. Simple enough to understand not to pull in 10+.
As for breaking up zergs, you're not going to, people do it for protection and for pushing objectives. What should be discouraged are ball zergs that lag the server with multiple checks for abilities. The only way your going to really stop these groups I'd if they ALWAYS have a disadvantage for being this close to one another. The threat of a min/max proxy det NB with vicious death is already starting to be countered. Give the zerg a meaningful debuff for stacking 20 players in a 5month radius and maybe you'd see them spread out. Something like stealth suppression, taking 200% more damage, receiving 75% less heals, etc. to get them to spread out.
Debuffs for being close together? Nah, without caps and some decent ranged AoE damage and cc, there isn't much of an incentive to stack in the first place.
HeroOfNone wrote: »HeroOfNone wrote: »I say yes, but I do not feel it will be the silver bullet to zergs and bunched up players.
Getting rid of AOE caps is to simplify the rules of who is hit with positive and negative abilities. Currently if you use an ability it feels like it's up to the RNG gods on who you hit. This favors spamming abilities rather than using them skillfully.
If the concern is mob farming with aoe then give the a horde buff that reduces aoe over a certain number. Simple enough to understand not to pull in 10+.
As for breaking up zergs, you're not going to, people do it for protection and for pushing objectives. What should be discouraged are ball zergs that lag the server with multiple checks for abilities. The only way your going to really stop these groups I'd if they ALWAYS have a disadvantage for being this close to one another. The threat of a min/max proxy det NB with vicious death is already starting to be countered. Give the zerg a meaningful debuff for stacking 20 players in a 5month radius and maybe you'd see them spread out. Something like stealth suppression, taking 200% more damage, receiving 75% less heals, etc. to get them to spread out.
Debuffs for being close together? Nah, without caps and some decent ranged AoE damage and cc, there isn't much of an incentive to stack in the first place.
Only if caps applied to damage and even then we'll likely still see zerg balls. They have been in since game start, but now a days the move much more efficiently and use the lag they create to their advantage. Expecting you'll get more than 2 or 3 impulse, steel tornado, or even meteors in that mess to get through the 3 or 4 people that will be spring heals or shields is wishful thinking.even of its to remove damage caps and not healing caps your still likely to get steam rolled by 15+ AOEs that will roll through the area followed by the 5 or so heal/shielders.
Again, removing AOE caps make sense to get rid of this RNG logic to heals and damage, but stop fooling yourselves into thinking it will stop zergs.
MoeCoastie wrote: »I tend to agree with the previous poster who stated that he believes the removal of aoe caps is not going to.remove or.discourage.ball groups. Ive played a few games similar to this and they all have zergs (both organized and pugged but not all had aoe caps. So reading peoples statements.that aoe caps have a direct effect on the existance of zergs doesnt make sense when I take into consideration what ive experienced in other games. In fact, the only common thing I can think of that they all share in common is the have a relatively high player cap or none at all. Logically, it is probably more acurate to say that the only factor that needs to be present for a zerg to exist is enough people to outnumber the current default group slots. People need to stop vilifying zergs. People are starting to sound like a bunch of ignorant bullies.
My friends, who like to zerg, have every right to play this game, have access to the same abilities and operate under the same rule sets as anyone else. You are sorely mistaken if you think your way is the right way, shows more skill, or makes you a bigger fan of this game.
MoeCoastie wrote: »You guys think this is justified? I am witnissing and active campaign to eliminate a whole playstyle because, quite frankly, you dont like it. You fly the banner against lag and aoe caps but your agenda vs zergers has been well documented even prior to 1.6. Maybe that is why you cant take ZOS' official explaination on why the removal of aoe caps isnt feasable right now. I dont even keep up with zos current events like many of you do and im aware of their reasoning. Some of you who have anacknowledge their response respond like a bunch of rotten kids bitching at their parents.
"Nuh uh! Youre lying! Youre just being lazy and you dont care about me."
Culture around here is downright disfunctional and toxic. With all the problems that this game has it is still very fun (I only pvp). Whenever I have free time I play this game and genuinely enjoy my time. If you dont share the same opinion, and id hate to sound cliche, but maybe its time to move on. Not because youre a bad person or the game is bad...maybe your not good for eachother.
jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.https://www.youtube.com/watch?v=bKu7GnANIO8
You mean the last ESO Live with Eric Wrobel. He did not said that it will kill the performance. He said (Not exact wording): "Simply removing AoE Caps will be a non intelligent fix, i want intelligent fixes. So i try to implement ways that players need to move intelligent like spreading out. In this patch we try it with prox deto adjustments and VD set."
And he said (Not exact wording): "Removing AoE Caps will also unbalance the PvE experience of this game."
so he says
"in general with the aoe caps, since we have made quite a few changes to all the abilities, we want to see how those play out. And we are committed to solving this problem of people just balling up and running through"
"we're not saying that we would never ever modify the AoE caps in anyway, but we want to investigate more of these ability-based solutions to create more tactical play, instead of just doing a blanket sort of easy fix of 'oh yeah, we'll just put everything at unlimited targets'"
instead of just doing a blanket sort of easy fix of 'oh yeah, we'll just put everything at unlimited targets'
So Eric Wrobel feels that removing AoE caps would be a blanket and easy fix to a problem that has persisted for ages now,
but the team would rather spend more time tweaking abilities.
Good allocation of resources, no one is complaining about performance in the meanwhile.
"We want to test which band-aid is most absorbent, rather than pulling the bullet out"
jamesharv2005ub17_ESO wrote: »Wrobel clearly talks about performance concerns in the very first minute of that ESO live interview with him.