lordrichter wrote: »I think any answer to this poll is just a random personal opinion. It is not like we know which is better.
(is that an entertaining enough answer?)
zZzleepyhead wrote: »lordrichter wrote: »I think any answer to this poll is just a random personal opinion. It is not like we know which is better.
(is that an entertaining enough answer?)
Opinions can be wrong. Especially random ones.
edit: i.e. "I hate all AOEs"
Logical fallacy. That only holds if the choice is one made in complete ignorance of both sides.lordrichter wrote: »I think any answer to this poll is just a random personal opinion. It is not like we know which is better.
(is that an entertaining enough answer?)
HoloYoitsu wrote: »lordrichter wrote: »I think any answer to this poll is just a random personal opinion. It is not like we know which is better.
(is that an entertaining enough answer?)
Aoe caps is not an issue that the player base is in 100% ignorance of. There is the evidence of server performance, dev statements, conceptual understanding of client/server interaction & programming languages that are all available for the players to inform themselves.
AoE caps removal is a *** and extremely hard to properly balance out.
I'm not against it, but this needs to be properly tested and all AoE skills need to be reviewed and balanced out. And this is, me thinks, out of scope for ZOS as it would require a huge amount of resoures and it would need a complete revamp of the "fighting" system actually in place.
Most of you, the ones voting for Yes", only see the damage dealing aspect of the AoE cap removal and the benefits it could grant you or smaller groups fighting bigger, less organised groups.
But it's way more complex than only the damage dealing side of AoE. It's when you throw soft and hard CC's, heals, debuffs, guards, ... into the AoE caps removal bag that it becomes a nightmare to balance out. Above that you need to add a system that only the hardest skill XYZ hits someone to avoid massive damage stacking and with AoE caps removal on CC's you need to put a solid immune system to avoid CC chain locks.
jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.
https://www.youtube.com/watch?v=bKu7GnANIO8HoloYoitsu wrote: »There is so much fail going on in your post I'm going to have to resort to bullet pointsTheMachineKiller wrote: »No because the devs have already explained how much re-work they'd have to do just to make it possible. It would take their focus and attention away from fixing current issues such as lag and continuous improvement.
• The devs have not "explained how much re-work" removing aoe caps would entail. The only statement was Wrobel's bit that he "will not" remove aoe caps because it would "impact PvE". I trust you are intelligent enough to inference what type of PvE situations would be different with removal of aoe caps in any meaningful way; it would be trash pulls in vet dungeons and trials, that's it.
• Removing or changing the aoe cap is very simple; it literally can be done as easily as adjusting individual values in the code (the number of targets in each aoe dmg group or the % of the dmg caps themselves). As I already stated, this does not involve writing any new code, it's lterally a "find, replace" function.
• Take focus and attention away? I'm sorry, but you just triggered my inner FENGRUSH. ZOS's focus and attention could not be any more 'away' from PvP performance without literally deleting Cyrodiil from the map!
• Continuous improvement? What, pray tell, do you think removing aoe caps would be? It would be one of the largest most significant improvements to the PvP meta there has been since launch. Possibly even the most important improvement. (Meta, not performance improvement)
jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.
You mean the last ESO Live with Eric Wrobel. He did not said that it will kill the performance. He said (Not exact wording): "Simply removing AoE Caps will be a non intelligent fix, i want intelligent fixes. So i try to implement ways that players need to move intelligent like spreading out. In this patch we try it with prox deto adjustments and VD set."
And he said (Not exact wording): "Removing AoE Caps will also unbalance the PvE experience of this game."
AoE caps removal is a *** and extremely hard to properly balance out.
I'm not against it, but this needs to be properly tested and all AoE skills need to be reviewed and balanced out. And this is, me thinks, out of scope for ZOS as it would require a huge amount of resoures and it would need a complete revamp of the "fighting" system actually in place.
Most of you, the ones voting for Yes", only see the damage dealing aspect of the AoE cap removal and the benefits it could grant you or smaller groups fighting bigger, less organised groups.
But it's way more complex than only the damage dealing side of AoE. It's when you throw soft and hard CC's, heals, debuffs, guards, ... into the AoE caps removal bag that it becomes a nightmare to balance out. Above that you need to add a system that only the hardest skill XYZ hits someone to avoid massive damage stacking and with AoE caps removal on CC's you need to put a solid immune system to avoid CC chain locks.
I haven't seen even 1 compelling argument to support removing the caps.
Only reasons given in support of this are.1) So small groups can contend with larger groups.2) Helps to break up the zerg.
Both of which cater to elitist who want the game designed to fit their play style. Only way i would support aoe cap removal is if it were the thing causing all the lag and I don't think it's the culprit.
jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.
jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.
If by explains in detail you mean talked in unintelligible circles for about five minutes? Then talked about his pipe dream of zerg busting siege. Concluding with mumbling about PvE concerns. Then yes Wrobel explained it in explicit detail. Wrobel's reign of one button zerg busting solutions needs to end. In the original AOE cap poll, before they were introduced, the community told ZOS exactly what would happen if they were put in. They were warned about the ball groups spamming AOE that plagued GW2, but ignored us. Again with the VD set the community told ZOS exactly what would happen, and again we were correct about zergs abusing their easy button. AOE caps, Proxy Det, and VD all need to go, and nothing like them needs to be added ever again. They are not intelligent solutions and they do not work. They only succeed in compounding the problem.
I've been called a no skill zergballing elitist ganker, what does that make me? So confused.Joy_Division wrote: »I haven't seen even 1 compelling argument to support removing the caps.
Only reasons given in support of this are.1) So small groups can contend with larger groups.2) Helps to break up the zerg.
Both of which cater to elitist who want the game designed to fit their play style. Only way i would support aoe cap removal is if it were the thing causing all the lag and I don't think it's the culprit.
You have not been reading very much if that's what you think.
And since when are people who want game rules to be consistent and not want to see Zergplay "elitists"?
Dude you have to look at daoc bombing videos. People were so fast to spread out when an 8 man grp rushed the 40 ++ zerg bc if they wouldn't they died in seconds...
Yea that kinda tactic makes a great video until other players wise up and realize AoE bomb groups are the winning tactic. What do you think happens the next time that 8-man bomb group runs into a 40-man bomb group?
Believe man I was in that game. I ran with an organized group and that is what the game boiled down to at the end (end for me anyway). Just blobs of players running around popping off AoEs in any largescale encounter. Boring.....
AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.
Good luck wiping zergs only with single target spells
Rune_Relic wrote: »
AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.
Good luck wiping zergs only with single target spells
zergs cant exist in single target environment.
How are you going to heal/purge/barrier if they only hit you or 1 other ?
Zergsballs bombgroups and pain trains rely on aoe to exist.
Anyway.....theres another way....
http://forums.elderscrollsonline.com/en-GB/discussion/257409/performance-population-godmode-a-fix
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »In the video I posted eric wrobel explains in detail why AOE caps arent going anywhere.
If by explains in detail you mean talked in unintelligible circles for about five minutes? Then talked about his pipe dream of zerg busting siege. Concluding with mumbling about PvE concerns. Then yes Wrobel explained it in explicit detail. Wrobel's reign of one button zerg busting solutions needs to end. In the original AOE cap poll, before they were introduced, the community told ZOS exactly what would happen if they were put in. They were warned about the ball groups spamming AOE that plagued GW2, but ignored us. Again with the VD set the community told ZOS exactly what would happen, and again we were correct about zergs abusing their easy button. AOE caps, Proxy Det, and VD all need to go, and nothing like them needs to be added ever again. They are not intelligent solutions and they do not work. They only succeed in compounding the problem.
To me all that programming talk is greek. I dont really understand what hes talking about.
Congratulations! You have a sig worthy quote!Rune_Relic wrote: »
AOE reliant gameplay is lazy, stupid and over-powered. I know the argument you refer to, but it amounts to fighting evil with evil. That is, leave it to the siege engins and make every other ability single target, so that at least a modicum of skill, like umm........I don't know ......... TARGETING SOMETHING is required.
Good luck wiping zergs only with single target spells
zergs cant exist in single target environment.
How are you going to heal/purge/barrier if they only hit you or 1 other ?
Zergsballs bombgroups and pain trains rely on aoe to exist.
Anyway.....theres another way....
http://forums.elderscrollsonline.com/en-GB/discussion/257409/performance-population-godmode-a-fix