What I don't get is, just because some people get to a grind location first, do they think they therefore OWN that spot until they're done grinding? This is an MMO after all, not a single player game.
Just had my own, first ever, negative experience with this whole thing. I need to level one of my alts from level 44 to 50... I go to a well-known grind spot just to spend a bit of time to go up six levels... and there's four people grinding there. So, I join in, I follow their route, I help draw npcs into mob, etc. Then I receive a whisper... "Pls lv" WTH?!? So I respond with a not so pleasant retort... normally people INVITE to group, not act like they own the spot. So I continue on, not being a jerk but just joining in the hunt... I receive several more of the same "Pls lv" whispers. I ignore them. Then he sends me, "You're costing me 200 xp". Again, WTH? Then add me to your freakin group if you don't want to lose XP. I swear, the mentality of people these days. I want, I want, therefore the world revolves around me and should do what I want attitude.
LiquidSchwartz wrote: »I dont claim spots i share
anitajoneb17_ESO wrote: »LiquidSchwartz wrote: »I dont claim spots i share
Lol... you should read your posts again and wonder why we strongly doubt that you have been acting with courtesy ingame.
You DO claim spots. You take QUESTING and EXPLORATION area away from people in an attempt to use those areas for YOUR OWN purposes which are not compatible with their original purposes. It's like telling people they cannot use the swimming pool for normal swimming because you are organising a water polo game there instead. And then you tell people they're noob at water polo and should either learn it or go away.
There are no such things as grind spots in the game. ALL areas are for exploration and questing / farming. What you call a grind spot is simply an area which is, in your opinion, suitable for farming XP instead of playing the game - if taking shortcuts is your choice, fine, but that's not the original design of those areas.
You are not sharing spots. You are taking away normal playing space from everyone else.
As long as grinders don't get that simple thing, there will always be conflicts.
As to other grinders not grinding the way you do - maybe their way is worse than yours, maybe it's better, but they have the right to play how they want. Find an instanced place to grind if you like.
anitajoneb17_ESO wrote: »You take QUESTING and EXPLORATION area away from people in an attempt to use those areas for YOUR OWN purposes which are not compatible with their original purposes.
Personally, I don't mind if someone comes into an area that I'm grinding and joins in... what does bother me is when they see that I'm grinding and intentionally start killing NPCs randomly. Since this is an MMO, they can do what they want... but if they aren't questing and they aren't grinding, then what are they doing other than intentionally griefing or trying to steal the area for themselves?
anitajoneb17_ESO wrote: »You take QUESTING and EXPLORATION area away from people in an attempt to use those areas for YOUR OWN purposes which are not compatible with their original purposes.
I do have to disagree with this. I understand where you're going, and I guess it depends on whether or not the quest or exploration involves these specific NPC. Because in most grind locations, the NPCs surrounding the area are just fluff, they're added simply to give a sense of the area, they aren't actually 'part of' the quest or have anything to do with exploration. I mean, do NPCs that are blocking a doorway count as part of the quest, or are they simply there as a part of the environment, like a chair. Because unless they are actually part of the quest, then I consider them simply XP points.
As I see it, it isn't 'part of the game's intention' to walk into an enemy NPC crowded area and kill everything... so it's hard to say that grinding an area that contains a large number of rapidly spawning enemy NPCs involves "taking away from quests or exploration' when the enemies have nothing to do with the actual quest. And if you want to explore, than wander around when the NPCs are dead. But what you seem to be saying is that players shouldn't utilize a system simply because you don't agree with it. Because, like I said, if the enemy NPCs don't have anything to do with the actual quest and are basically just environmental fillers... then why does it bother you if someone is utilizing that area to gain XP to level up instead of being forced to quest for XP if they don't like questing?
Personally, I don't mind if someone comes into an area that I'm grinding and joins in... what does bother me is when they see that I'm grinding and intentionally start killing NPCs randomly. Since this is an MMO, they can do what they want... but if they aren't questing and they aren't grinding, then what are they doing other than intentionally griefing or trying to steal the area for themselves?
LiquidSchwartz wrote: »leepalmer95 wrote: »Man you people,
last time i bothered grinding i saw a lower vet level messing up the grind, i knew he was attempting to grind so i messaged him asking if he's grinding.
He replied with yes so i then messages him back saying he's not doing to properly and he's losing exp and that i'd show him, invited him to a group and grinded for 3 hours with him.
Youre obviously not on console and youre not in rkindeft where there are 30 people killing one mob
anitajoneb17_ESO wrote: »LiquidSchwartz wrote: »I dont claim spots i share
Lol... you should read your posts again and wonder why we strongly doubt that you have been acting with courtesy ingame.
You DO claim spots. You take QUESTING and EXPLORATION area away from people in an attempt to use those areas for YOUR OWN purposes which are not compatible with their original purposes. It's like telling people they cannot use the swimming pool for normal swimming because you are organising a water polo game there instead. And then you tell people they're noob at water polo and should either learn it or go away.
There are no such things as grind spots in the game. ALL areas are for exploration and questing / farming. What you call a grind spot is simply an area which is, in your opinion, suitable for farming XP instead of playing the game - if taking shortcuts is your choice, fine, but that's not the original design of those areas.
You are not sharing spots. You are taking away normal playing space from everyone else.
As long as grinders don't get that simple thing, there will always be conflicts.
As to other grinders not grinding the way you do - maybe their way is worse than yours, maybe it's better, but they have the right to play how they want. Find an instanced place to grind if you like.
LiquidSchwartz wrote: »leepalmer95 wrote: »Man you people,
last time i bothered grinding i saw a lower vet level messing up the grind, i knew he was attempting to grind so i messaged him asking if he's grinding.
He replied with yes so i then messages him back saying he's not doing to properly and he's losing exp and that i'd show him, invited him to a group and grinded for 3 hours with him.
Youre obviously not on console and youre not in rkindeft where there are 30 people killing one mob
If there is that many people there you are doing it wrong you shouldnt be there. Find ancient grind spot and it will be empty and you will be fine
SuraklinPrime wrote: »anitajoneb17_ESO wrote: »You take QUESTING and EXPLORATION area away from people in an attempt to use those areas for YOUR OWN purposes which are not compatible with their original purposes.
I do have to disagree with this. I understand where you're going, and I guess it depends on whether or not the quest or exploration involves these specific NPC. Because in most grind locations, the NPCs surrounding the area are just fluff, they're added simply to give a sense of the area, they aren't actually 'part of' the quest or have anything to do with exploration. I mean, do NPCs that are blocking a doorway count as part of the quest, or are they simply there as a part of the environment, like a chair. Because unless they are actually part of the quest, then I consider them simply XP points.
As I see it, it isn't 'part of the game's intention' to walk into an enemy NPC crowded area and kill everything... so it's hard to say that grinding an area that contains a large number of rapidly spawning enemy NPCs involves "taking away from quests or exploration' when the enemies have nothing to do with the actual quest. And if you want to explore, than wander around when the NPCs are dead. But what you seem to be saying is that players shouldn't utilize a system simply because you don't agree with it. Because, like I said, if the enemy NPCs don't have anything to do with the actual quest and are basically just environmental fillers... then why does it bother you if someone is utilizing that area to gain XP to level up instead of being forced to quest for XP if they don't like questing?
Personally, I don't mind if someone comes into an area that I'm grinding and joins in... what does bother me is when they see that I'm grinding and intentionally start killing NPCs randomly. Since this is an MMO, they can do what they want... but if they aren't questing and they aren't grinding, then what are they doing other than intentionally griefing or trying to steal the area for themselves?
If you spend time grinding instead of following the quests then perhaps you honestly don't realise that in a lot of these heavy mob areas are there because a stage of the quests in that region requires killing a certain number of those mobs - so yes it could be that they do need to kill those mobs blocking the doorway either as part of a quest... these NPCs very specifically DO form part of the quests in a lot of cases and by rotating and wiping them out you stop players following the quest lines and that shout at them in game when they try to kill enough to fulfil the quest goal because, to you, questing is now redefined in your head as griefing. And even when they do not they are still part of game and ZOS will expect layer to encounter a percentage of mobs as they level simply to add colour to the game - they do not intend, I think, for questers to be running through a landscape pre-littered with corpses just to go from quest marker to quest marker and have a brief chat.
I would suggest unless you know exactly what the requirements of the every quest in an area are then you carefully consider whether it may actually be you who, perhaps unintentionally, is the griefer.
Skinless_Jerk wrote: »MasterSpatula wrote: »Are people just actively looking for things to be elitist about? Yeesh!
couldn't agree more... "people are not doing things exactly how i want them to do it, so i will leave this dungeon because they are all noobs........ wait, this isn't a dungeon!!!!! what ever am i going to do??? i know, i'll complain about it on the forums after sending them multiple tells of aggressive elitism to let them know i am better than them but most importantly.. they can NOT play their own way" :'( :'( :'(
Grinders complaining about etiquette........
They need to make a (snip...insert whatever duo/solo only phased area) solely for grinders. Where there would be no quests, huge open tracks of land with plenty to kill. And instanced per group. IMO as it stands right now grinders are nothing more than griefer, ruining the game for people who quest.
The more i read this thread, the less i feel the need to design my grinds to acomodate or move away from hindering questers.
LiquidSchwartz wrote: »
cosmic_niklas_93b16_ESO wrote: »LiquidSchwartz wrote: »
Well, with more people that hinder questers from progressing with real content, you'll just have more people coming in to specifically ruin your exp run. But if it's so hard to stay away from quest areas, maybe try Diablo 3 or something similar, can grind adds for days without any questers to bother you while people actually enjoy the content in ESO.
murtrem_ESO wrote: »Not grinding right? By whos standards? When I "grind" I casually wander around killing everything I see while watching tv or talking to my wife. Did that ruin your little "maximum xp perfect roation loop path of monotony"? Too bad, so sad. 16 years of MMOs and Ive never seen complaints of "grinding wrong". Ive heard of getting in the way, and stealing kills.. but seriously, doing it wrong?This community is/has been going downhill steadily for the past 2 years.
https://www.youtube.com/watch?v=4s21sg0goqM AddictionX wrote: »For people who dont know how to grind. So there is people who do not understand the concept of grinding?!https://www.youtube.com/watch?v=4s21sg0goqM
Some grinding is good, yes.Should grinding ever be something in ESO though? Grinding is not legitimate content like quests or dungeons are. It's just a boring shortcut that is only valuable by virtue of its increased XP gains. Not exactly a captivating experience, and its a good thing games are finding a way to not be so reliant on them.Uriel_Nocturne wrote: »Agreed.Everquest is king when it comes to grinding,mob pulling and just about everything else in a MMO. I like playing ESO,but it's nothing compared to Everquest of 1999. Most of you today wouldn't be able to handle how hard Everquest was. You would rage quit. I'm sick and tired of all the hand holding in today's MMOs.
The grinding for levels in ESO is nothing compared to EverQuest. I hear people whining about having to grind in ESO, and I just chuckle to myself and move on.
I see grinding in ESO (as I'm running around Questing), I'll find a comfy spot on a hillock or bluff that overlooks the grinding loop area. I'll pull out my trusty chair, turn on area chat, and just amuse myself at the comments made while they're pulling 1,000 mob of Zombies over to them.
Then I move on, content that they have no idea what real grinding is.
The_Patriarch wrote: »AddictionX wrote: »For people who dont know how to grind. So there is people who do not understand the concept of grinding?!https://www.youtube.com/watch?v=4s21sg0goqM
I can't believe there's actually a video for this.