What kind of skills you use for pvp and pve dungeons? Is single target dps better than a sourcer with the same gear?
I am v6 and can pve alright. I have fear and cloak+ concealed weapon for stun and using duel weild / restro atm.
Haven't really figured a good single target dps rotation as yet. Any advice for me?
mr_wazzabi wrote: »What kind of skills you use for pvp and pve dungeons? Is single target dps better than a sourcer with the same gear?
I am v6 and can pve alright. I have fear and cloak+ concealed weapon for stun and using duel weild / restro atm.
Haven't really figured a good single target dps rotation as yet. Any advice for me?
Max out every single nb skill except for agony
mr_wazzabi wrote: »What kind of skills you use for pvp and pve dungeons? Is single target dps better than a sourcer with the same gear?
I am v6 and can pve alright. I have fear and cloak+ concealed weapon for stun and using duel weild / restro atm.
Haven't really figured a good single target dps rotation as yet. Any advice for me?
Max out every single nb skill except for agony
Agony is actually incredibly useful in pvp. Since the TG update, the DoT from Agony applies regardless of whether or not the target is susceptible to the stun component. For the vast majority of scenarios, the stun component is a guaranteed interrupt + forces the target to break free, wasting their valuable stamina (try it on a sorc, they hate it).
I'd recommend a completely different setup, especially considering the OP is inquiring from a PvE perspective here. You don't need proxy det for pve. It's fun, but you can do better without it in a lot of scenarios. Trash dies so quickly when you're geared that having the burst capabilites of proxy is just unnecessary, and in many cases the trash is dead before it even goes off. Unlike proxy det, wall of elements and twisting path can be used in a single target rotation, upping your dps by a substantial amount. Again, speaking from a PvE perspective here. It's simply less practical in this setting (don't get me wrong, I love me some proxy det, there are just better options in pve).
OP, I'd recommend going destro staff and forego DW altogether. The DW spell damage meta applies predominantly to Sorcs and Temps. Although in theory it is 100% applicable to NBs, in practice being DW forces you into melee range, or forces you to forego one of our hardest-hitting abilities, being Merciless Resolve. Templars and Sorcs don't rely on their light attacks to proc their skills, unlike NBs, who have two abilities that are highly contingent upon light attack weaving. Destro weaving is a lot easier than DW weaving is, and dpsing from range pretty much guarantees that you get your assassin's will procs as quickly and reliably as possible. Some of my AW procs crit for over 50k, and I've seen one as high as 62k. These things pop up every few seconds, and if you're DW you give up a lot of procs just by being melee. I know it sounds contradictory, but you'll understand and thank me when you start doing bosses like Molag Kena, where being melee is incredibly punishing from a dps perspective.
While leveling, you don't have to use two destro staves, but I'm recommending a rotation that does use two. Do a destro / resto, or a destro / DW if you wish. For a long time I ran resto on my off-bar, and used it for virtually everything until I got the gear I wanted. For a single target rotation, here is what I recommend:
Bar 1 - Inner Light, Crippling Grasp, Swallow Soul, Impale, Merciless Resolve (Ice Comet)
Bar 2 - Inner Light, Sap Essence, Wall of Elements, Twisting Path, Siphoning Attacks (Soul Harvest)
Having Soul Harvest on your off-bar (also you AoE bar) means that you'll regenerate ultimate quickly from clearing trash, and you passively benefit from it as well, giving you 10% crit damage for having it slotted and a slightly higher crit chance.
For trash pulls, just keep your Merciless Resolve active, lay down WoE and Twisting Path and Sap everything to death. For single-target fights, your DoTs are WoE, TP, and Cripple. Keep these active for as close to 100% of the fight as possible. Otherwise, you want to light attack weave Swallow Soul. Whenever your Assassin's Will procs, cast Inner Light to empower it, then let it rip. You'll need to reapply Merciless Resolve after every Assassin's Will.
For added effect, you can sneak a Soul Harvest into your rotation to boost the damage of your Assassin's Will. To do this, simply wait until you ready to refresh your WoE and your TP (this way you don't waste time bar-swapping just to boost one skill, rather you bar-swap when it's appropriate, and take advantage of the convenience of already being on that bar). After you reapply your DoTs, hit your target with Soul Harvest, then empower an Assassin's Will.
With a Resto on the your off-bar, replace WoE with something like Healing Ward or Force Siphon, heck even Mutagen. You don't really need one for group content tbh, but for solo content like Maelstrom, I use a resto off-bar and the only resto skill I have is Healing Ward.
mr_wazzabi wrote: »What kind of skills you use for pvp and pve dungeons? Is single target dps better than a sourcer with the same gear?
I am v6 and can pve alright. I have fear and cloak+ concealed weapon for stun and using duel weild / restro atm.
Haven't really figured a good single target dps rotation as yet. Any advice for me?
Max out every single nb skill except for agony
Agony is actually incredibly useful in pvp. Since the TG update, the DoT from Agony applies regardless of whether or not the target is susceptible to the stun component. For the vast majority of scenarios, the stun component is a guaranteed interrupt + forces the target to break free, wasting their valuable stamina (try it on a sorc, they hate it).
I'd recommend a completely different setup, especially considering the OP is inquiring from a PvE perspective here. You don't need proxy det for pve. It's fun, but you can do better without it in a lot of scenarios. Trash dies so quickly when you're geared that having the burst capabilites of proxy is just unnecessary, and in many cases the trash is dead before it even goes off. Unlike proxy det, wall of elements and twisting path can be used in a single target rotation, upping your dps by a substantial amount. Again, speaking from a PvE perspective here. It's simply less practical in this setting (don't get me wrong, I love me some proxy det, there are just better options in pve).
OP, I'd recommend going destro staff and forego DW altogether. The DW spell damage meta applies predominantly to Sorcs and Temps. Although in theory it is 100% applicable to NBs, in practice being DW forces you into melee range, or forces you to forego one of our hardest-hitting abilities, being Merciless Resolve. Templars and Sorcs don't rely on their light attacks to proc their skills, unlike NBs, who have two abilities that are highly contingent upon light attack weaving. Destro weaving is a lot easier than DW weaving is, and dpsing from range pretty much guarantees that you get your assassin's will procs as quickly and reliably as possible. Some of my AW procs crit for over 50k, and I've seen one as high as 62k. These things pop up every few seconds, and if you're DW you give up a lot of procs just by being melee. I know it sounds contradictory, but you'll understand and thank me when you start doing bosses like Molag Kena, where being melee is incredibly punishing from a dps perspective.
While leveling, you don't have to use two destro staves, but I'm recommending a rotation that does use two. Do a destro / resto, or a destro / DW if you wish. For a long time I ran resto on my off-bar, and used it for virtually everything until I got the gear I wanted. For a single target rotation, here is what I recommend:
Bar 1 - Inner Light, Crippling Grasp, Swallow Soul, Impale, Merciless Resolve (Ice Comet)
Bar 2 - Inner Light, Sap Essence, Wall of Elements, Twisting Path, Siphoning Attacks (Soul Harvest)
Having Soul Harvest on your off-bar (also you AoE bar) means that you'll regenerate ultimate quickly from clearing trash, and you passively benefit from it as well, giving you 10% crit damage for having it slotted and a slightly higher crit chance.
For trash pulls, just keep your Merciless Resolve active, lay down WoE and Twisting Path and Sap everything to death. For single-target fights, your DoTs are WoE, TP, and Cripple. Keep these active for as close to 100% of the fight as possible. Otherwise, you want to light attack weave Swallow Soul. Whenever your Assassin's Will procs, cast Inner Light to empower it, then let it rip. You'll need to reapply Merciless Resolve after every Assassin's Will.
For added effect, you can sneak a Soul Harvest into your rotation to boost the damage of your Assassin's Will. To do this, simply wait until you ready to refresh your WoE and your TP (this way you don't waste time bar-swapping just to boost one skill, rather you bar-swap when it's appropriate, and take advantage of the convenience of already being on that bar). After you reapply your DoTs, hit your target with Soul Harvest, then empower an Assassin's Will.
With a Resto on the your off-bar, replace WoE with something like Healing Ward or Force Siphon, heck even Mutagen. You don't really need one for group content tbh, but for solo content like Maelstrom, I use a resto off-bar and the only resto skill I have is Healing Ward.
It might be a semi-decent DoT in this patch, but Agony is still a barely useful skill in terms of CC. It is inferior to CCs like Flame Reach, Fear and the Concealed Weapon stun. And the DoT component is not worth a skill slot imo when other, far more useful DoTs like Crippling Grasp are available. I agree, it can be good against sorcs, but that is very situational and not worth a slot on my bar. Besides, there are other ways to beat sorcs and I do fine against them without it.
You definitely don't need Proxy Det in PvE but it does help a lot. I love my 22k+ single target proxys in vMA.
A lot of magicka Nightblade, in PvE dungeons/group content, will use both destro and dual wield. The dual wield bar being mostly AoE, buffs and execute and destro being main single target dps. For example:
Destro: Crippling Grasp, Funnel Health, Merciless Resolve, Structured Entropy, Inner Light, Meteor
Dual Wield: Sap Essence, Impale, Proximity Detonation, Siphoning Attacks, Inner Light, Soul Harvest
The increased Spell Damage on dual wield bar allows you to clear trash faster, provide off heals and quickly gain ultimate with Siphoning passives and the Soul Harvest ultimate passive. Proximity detonation is insane burst damage in trash pulls as well.
Main single target rotation is Resolve > Entropy > Cripple > Funnel and Light attack weaving. Use Assassin's Will procs and reapply after.
Don't get me wrong, I'm not saying Destro/DW is better than Destro/Destro in all cases, it's just a very viable option and in some cases a better one. imo they are both very good and outshine each other in different situations, just down to personal preferance.
What kind of skills you use for pvp and pve dungeons? Is single target dps better than a sourcer with the same gear?
I am v6 and can pve alright. I have fear and cloak+ concealed weapon for stun and using duel weild / restro atm.
Haven't really figured a good single target dps rotation as yet. Any advice for me?
I certainly did not mean to imply that DW is ineffective, if that's how it came off. The main reason I use destro/destro is because I have 2 vMA destro staves. My "bar 1" lineup can just as easily be used with DW instead of a destro. If you like DW more, have at it! However, the added SD from a vMA destro outweighs the extra SD for having DW, at least last I checked. If I remember correctly, you get something like 139 more SD with a vMA destro.
I meant more of a dungeon or trial setting (except MoL), where most things die too quickly for your det to even pop.
The nice thing about Agony is that they must break out of it. Compared to the other CCs that you mentioned, the duration is just way too long for them to wait it out if they're low on stam. And it can be pretty useful in solo PvE (vMA, mostly), to take something out of the picture for a long time while you deal with something else. It was useful when I was trying to get my first vMA clear; e.g., I'd disable the summoner in stage 9 so that I wouldn't have to worry about them as I took care of other threats. (Though these days, I no longer use it.)It might be a semi-decent DoT in this patch, but Agony is still a barely useful skill in terms of CC.
I certainly did not mean to imply that DW is ineffective, if that's how it came off. The main reason I use destro/destro is because I have 2 vMA destro staves. My "bar 1" lineup can just as easily be used with DW instead of a destro. If you like DW more, have at it! However, the added SD from a vMA destro outweighs the extra SD for having DW, at least last I checked. If I remember correctly, you get something like 139 more SD with a vMA destro.
No, you still get more SD with DW. Maelstrom destro provides 189 bonus SD. DW provides a bonus from DW itself, as well as the 2p Torug bonus. Most setups are 5p Juli/TBS/Scathing, 2p Monster, 3p Willpower, and the weapons are independent, in which case, you will likely be running 2p Torug swords.
I'm not currently logged into my NB, but she has a sharpened Maelstrom destro on the front bar and Torug DW on the back bar, and the back bar definitely has more SD than the front bar.
In addition to the higher SD, your DW will get the 5% damage bonus from Twin Blade and Blunt (it's a bonus to overall damage, not one to SD/WD, so it's reflected in the ability tooltips, but not on the character sheet), and if you're using nirnhoned swords, you'll get extra spell pen and spell resist compared to a sharpened Maelstrom destro.
The back bar just contains all the stuff that you wouldn't weave anyway. Impale (the extra DW damage is especially nice for that), proxy, sap, and SA. Dual-destro makes a lot of sense for a mag DK (mine uses dual-destro), but for a magblade, I see no reason (aside from cost) to not go DW on the back.
Yep.I'm curious, how do you set up your bar? With Impale on your back bar, do you put WoE on your front bar?
I certainly did not mean to imply that DW is ineffective, if that's how it came off. The main reason I use destro/destro is because I have 2 vMA destro staves. My "bar 1" lineup can just as easily be used with DW instead of a destro. If you like DW more, have at it! However, the added SD from a vMA destro outweighs the extra SD for having DW, at least last I checked. If I remember correctly, you get something like 139 more SD with a vMA destro.
No, you still get more SD with DW. Maelstrom destro provides 189 bonus SD. DW provides a bonus from DW itself, as well as the 2p Torug bonus. Most setups are 5p Juli/TBS/Scathing, 2p Monster, 3p Willpower, and the weapons are independent, in which case, you will likely be running 2p Torug swords.
I'm not currently logged into my NB, but she has a sharpened Maelstrom destro on the front bar and Torug DW on the back bar, and the back bar definitely has more SD than the front bar.
In addition to the higher SD, your DW will get the 5% damage bonus from Twin Blade and Blunt (it's a bonus to overall damage, not one to SD/WD, so it's reflected in the ability tooltips, but not on the character sheet), and if you're using nirnhoned swords, you'll get extra spell pen and spell resist compared to a sharpened Maelstrom destro.
The back bar just contains all the stuff that you wouldn't weave anyway. Impale (the extra DW damage is especially nice for that), proxy, sap, and SA. Dual-destro makes a lot of sense for a mag DK (mine uses dual-destro), but for a magblade, I see no reason (aside from cost) to not go DW on the back.I meant more of a dungeon or trial setting (except MoL), where most things die too quickly for your det to even pop.
I prime proxy before a pull so that it goes off shortly after the engagement starts. Yes, for most fights, if I prime it after it starts, things are dead before it goes boom. But in places like vMoL (particularly the second boss and the crazy amount of adds the spawn as that fight goes on) or vICP/vWGT where the mobs are dense and quite durable, you really do want proxy. Things in vMA die too fast, though, for proxy to be that useful.The nice thing about Agony is that they must break out of it. Compared to the other CCs that you mentioned, the duration is just way too long for them to wait it out if they're low on stam. And it can be pretty useful in solo PvE (vMA, mostly), to take something out of the picture for a long time while you deal with something else. It was useful when I was trying to get my first vMA clear; e.g., I'd disable the summoner in stage 9 so that I wouldn't have to worry about them as I took care of other threats. (Though these days, I no longer use it.)It might be a semi-decent DoT in this patch, but Agony is still a barely useful skill in terms of CC.
mr_wazzabi wrote: »What kind of skills you use for pvp and pve dungeons? Is single target dps better than a sourcer with the same gear?
I am v6 and can pve alright. I have fear and cloak+ concealed weapon for stun and using duel weild / restro atm.
Haven't really figured a good single target dps rotation as yet. Any advice for me?
Max out every single nb skill except for agony
Agony is actually incredibly useful in pvp. Since the TG update, the DoT from Agony applies regardless of whether or not the target is susceptible to the stun component. For the vast majority of scenarios, the stun component is a guaranteed interrupt + forces the target to break free, wasting their valuable stamina (try it on a sorc, they hate it).
I'd recommend a completely different setup, especially considering the OP is inquiring from a PvE perspective here. You don't need proxy det for pve. It's fun, but you can do better without it in a lot of scenarios. Trash dies so quickly when you're geared that having the burst capabilites of proxy is just unnecessary, and in many cases the trash is dead before it even goes off. Unlike proxy det, wall of elements and twisting path can be used in a single target rotation, upping your dps by a substantial amount. Again, speaking from a PvE perspective here. It's simply less practical in this setting (don't get me wrong, I love me some proxy det, there are just better options in pve).
OP, I'd recommend going destro staff and forego DW altogether. The DW spell damage meta applies predominantly to Sorcs and Temps. Although in theory it is 100% applicable to NBs, in practice being DW forces you into melee range, or forces you to forego one of our hardest-hitting abilities, being Merciless Resolve. Templars and Sorcs don't rely on their light attacks to proc their skills, unlike NBs, who have two abilities that are highly contingent upon light attack weaving. Destro weaving is a lot easier than DW weaving is, and dpsing from range pretty much guarantees that you get your assassin's will procs as quickly and reliably as possible. Some of my AW procs crit for over 50k, and I've seen one as high as 62k. These things pop up every few seconds, and if you're DW you give up a lot of procs just by being melee. I know it sounds contradictory, but you'll understand and thank me when you start doing bosses like Molag Kena, where being melee is incredibly punishing from a dps perspective.
While leveling, you don't have to use two destro staves, but I'm recommending a rotation that does use two. Do a destro / resto, or a destro / DW if you wish. For a long time I ran resto on my off-bar, and used it for virtually everything until I got the gear I wanted. For a single target rotation, here is what I recommend:
Bar 1 - Inner Light, Crippling Grasp, Swallow Soul, Impale, Merciless Resolve (Ice Comet)
Bar 2 - Inner Light, Sap Essence, Wall of Elements, Twisting Path, Siphoning Attacks (Soul Harvest)
Having Soul Harvest on your off-bar (also you AoE bar) means that you'll regenerate ultimate quickly from clearing trash, and you passively benefit from it as well, giving you 10% crit damage for having it slotted and a slightly higher crit chance.
For trash pulls, just keep your Merciless Resolve active, lay down WoE and Twisting Path and Sap everything to death. For single-target fights, your DoTs are WoE, TP, and Cripple. Keep these active for as close to 100% of the fight as possible. Otherwise, you want to light attack weave Swallow Soul. Whenever your Assassin's Will procs, cast Inner Light to empower it, then let it rip. You'll need to reapply Merciless Resolve after every Assassin's Will.
For added effect, you can sneak a Soul Harvest into your rotation to boost the damage of your Assassin's Will. To do this, simply wait until you ready to refresh your WoE and your TP (this way you don't waste time bar-swapping just to boost one skill, rather you bar-swap when it's appropriate, and take advantage of the convenience of already being on that bar). After you reapply your DoTs, hit your target with Soul Harvest, then empower an Assassin's Will.
With a Resto on the your off-bar, replace WoE with something like Healing Ward or Force Siphon, heck even Mutagen. You don't really need one for group content tbh, but for solo content like Maelstrom, I use a resto off-bar and the only resto skill I have is Healing Ward.
It might be a semi-decent DoT in this patch, but Agony is still a barely useful skill in terms of CC. It is inferior to CCs like Flame Reach, Fear and the Concealed Weapon stun. And the DoT component is not worth a skill slot imo when other, far more useful DoTs like Crippling Grasp are available. I agree, it can be good against sorcs, but that is very situational and not worth a slot on my bar. Besides, there are other ways to beat sorcs and I do fine against them without it.
You definitely don't need Proxy Det in PvE but it does help a lot. I love my 22k+ single target proxys in vMA.
A lot of magicka Nightblade, in PvE dungeons/group content, will use both destro and dual wield. The dual wield bar being mostly AoE, buffs and execute and destro being main single target dps. For example:
Destro: Crippling Grasp, Funnel Health, Merciless Resolve, Structured Entropy, Inner Light, Meteor
Dual Wield: Sap Essence, Impale, Proximity Detonation, Siphoning Attacks, Inner Light, Soul Harvest
The increased Spell Damage on dual wield bar allows you to clear trash faster, provide off heals and quickly gain ultimate with Siphoning passives and the Soul Harvest ultimate passive. Proximity detonation is insane burst damage in trash pulls as well.
Main single target rotation is Resolve > Entropy > Cripple > Funnel and Light attack weaving. Use Assassin's Will procs and reapply after.
Don't get me wrong, I'm not saying Destro/DW is better than Destro/Destro in all cases, it's just a very viable option and in some cases a better one. imo they are both very good and outshine each other in different situations, just down to personal preferance.
I certainly did not mean to imply that DW is ineffective, if that's how it came off. The main reason I use destro/destro is because I have 2 vMA destro staves. My "bar 1" lineup can just as easily be used with DW instead of a destro. If you like DW more, have at it!
As for Agony, I think you might be surprised at how useful it actually is in pvp. I don't just use it for sorcs, I use it on everyone. I also use it in conjunction with cripple, not as a substitute. Agony > Cripple > Lotus Fan > Concealed Weapon is a very powerful combo; it applies 3 dots, an initial immobilize followed by a snare, procs major/ward resolve, and sets you up for strong melee instant cast attacks. The CC component is just the cherry on top; It's not any less useful than petrify or rune prison, but with all the damage that neither of those have. Fully buffed, my cripple is a 14k dot (pve, so ~7k pvp) and my Prolonged Suffering (aka agony) is almost a 10k dot (pve, so ~5k pvp).
Agony wins me a lot of fights; I just ran into a DK vamp tank in cyrodiil, and he used the usual talons + bat swarm + burning embers + whip combo on me. I hit him with agony, forced him into a CC, which bought me time to cast a healing ward, and he died from the agony dot (not from the dot alone of course, but I wasn't exactly on the offensive, and still won). Agony is unblockable, no matter the scenario. CC immunity is the only thing that can prevent it, and it does not prevent the dot. Basically, in 1v1 and 1vX scenarios, Agony is incredibly useful. For zergs, well... it's not. Even the AoE damage morph of Agony is lackluster compared to many other skills (like proxy det).
Proxy det is, if anything, a super fun skill to have. I didn't realize you were referring to settings like vMA, where proxy det is certainly more useful. I meant more of a dungeon or trial setting (except MoL), where most things die too quickly for your det to even pop.
Agony can be useful in that way for a PVE situation, but the fact that damage breaks the CC means that in PvP, it is an ineffective CC when compared to the other ones a night blade has at its disposal.
Agony can be useful in that way for a PVE situation, but the fact that damage breaks the CC means that in PvP, it is an ineffective CC when compared to the other ones a night blade has at its disposal.
There's actually no situation in which Agony has no utility. Regardless of whether or not the target is CC immune, they still take the DoT, which is not quite as strong as cripple, but stronger than lotus fan. The way you described taking down that same DK is actually far less efficient, where I only applied 2 DoTs and then let him die while I focused on myself. In this particular case (and there are countless examples of where it may or may not be effective), I beat him while on the defensive. You can do that with other skills, but the point is that Agony is useful in some way no matter what. The more targets you have to face, the less useful it becomes usually, though I can make an argument here that would diminish the meaning of this statement. There have been numerous occurrences in which I have singled out a healer in a group, and that couple of seconds he was CC'd wiped the group.
In practice, you use Agony as either a counter-measure, or to initiate the fight and force unequal playing terms from the start. It's for this same reason that so many DKs use petrify; it puts them at an advantage right out of the gate. Also, Agony is incredibly effective because it's underused; people don't know how to respond to it, and they aren't used to the DoT that comes with it. If you use Agony > Cripple > Lotus Fan, you usually can kill a target entirely from DoTs, but even if you don't, you're already in place to concealed weapon them to death. Another effective combo is: Proxy > Cripple > Agony > Lotus Fan > BOOM
Also, there is virtually no PvE scenario where I've found Agony to be useful. Imho it's strictly a pvp skill, or for leveling. I've contemplated its usefulness as a single-target DoT for boss rotations (since the DoT will apply even though bosses are CC immune) but I believe other alternatives are more practical and deal more damage in this situation.
Edit: Hopefully that came off as constructive and not as abrasive. I believe that what you have described in your build works for you and is viable, and I'm certain it will work for others too. I simply wanted to convey the true value of Agony, as I feel right now it is incredibly undervalued and underused. Watch, a week from now I'll be starting a "Nerf Agony!" thread... (no I won't )
Americanfunguy wrote: »If you would like, here is exactly what I do for my Magicka Nightblade.
Gear for pvp and pve is the same
- Molag kena helm
- Molag kena shoulders
- 5 armor pieces for Julianos (shoot for the 1/1/5 bonus)
- DW swords of Torug's Pact (nirn)
- Staff of Torug's Pact (nirn) (staff isn't to important for the set)
- 3 willpower jewelry max mag and spell damage
My bars look like this
PvP DWFor my Destro bar
- Shadowy image
- Mass hysteria
- Concealed weapon
- Shadowy guise (can be swapped for prox det)
- Lotus fan
- Soul tether
- Funnel health
- Impale
- Crippling grasp
- Merciless resolve (can be swapped out)
- Scorching flare (can be swapped out for Piercing mark)
Now for dungeons I like to run DW as my aoe bar
DW dungeon
- Impale
- Sap essence
- Prox det
- Siphoning Attacks
- Inner Light (can be swapped out)
- Soul harvest (thats more for boss fights, can be swapped for Soul tether)
And for my Destro bar
- Funnel health
- Wall of elements (not a bad dot, especially if you get MA staff)
- Crippling grasp
- Merciless resolve
- Inner light
- Ice Comet
With this I enjoy the Theif mundus stone, and most points dumped into bonus Magic damage and Spell Crit damage for CP.
Hope this helped someone!