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Will they bring the nerf hammer

  • laksikus
    laksikus
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    sluice wrote: »
    It's great to finally have a decent tool to fight zerg, I'll admit.

    What botters me is that this is the new Flavor of the month.. and EVERYONE has to run it..
    You see magica nightblade running towards small groups all the time thinking they are Sypher.

    Say what you want but that combo of:
    CA + VD + Proxy Det + Soul Tether
    is too strong.

    I don't feel any of those skill are OP individually, it's all of them mixed together that is OP..
    I'm curious to see how Zenimax will respond to this issue.




    You forgot kena
  • TequilaFire
    TequilaFire
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    Xjcon wrote: »
    I don't understand why the big groups are upset? If the players had got what they wanted and AOE caps were removed it wouldn't just be VD builds blowing up groups. Any Small group with good burst could drop in on a 24 man and blow them all up in a split second.

    The big zerg is still at an advantage here.

    Big groups aren't upset, they are the one blowing small groups up.
    See the problem now?
  • Callous2208
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    Xjcon wrote: »
    I don't understand why the big groups are upset? If the players had got what they wanted and AOE caps were removed it wouldn't just be VD builds blowing up groups. Any Small group with good burst could drop in on a 24 man and blow them all up in a split second.

    The big zerg is still at an advantage here.

    It's true. Honestly the only people who should be upset are the small 3-5 man groups getting rolled by one nb using the combo. But then again, the alternative for any small team is getting zerg rolled regardless.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Viracocha wrote: »
    Dont stack, problem solved.

    Like all the Zerg busting measures it's great at it's job and what's it's not made to do like Vicious Death hits at execute range not just when you die allies take damage when you die it's hitting before your killing blow
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  • tonemd
    tonemd
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    Maybe proxy det should come at a cost to the user...

    tumblr_mowgalVS3O1snfsquo1_400.gif

    An interesting notion. What if prox det did the same or half damage to the caster. Meaning if you DON'T wipe that zerg you are really in the shite.

    Of course a ball group could heal through it but it may give players just using it as a hot potato some pause.
    Edited by tonemd on March 31, 2016 7:15PM
  • laksikus
    laksikus
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    Viracocha wrote: »
    Dont stack, problem solved.

    Like all the Zerg busting measures it's great at it's job and what's it's not made to do like Vicious Death hits at execute range not just when you die allies take damage when you die it's hitting before your killing blow

    Nobody knows for sure. I think Gina said some where that thats an ui death recap bug
  • Whatzituyah
    Whatzituyah
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    Maybe proxy det should come at a cost to the user...

    tumblr_mowgalVS3O1snfsquo1_400.gif

    Childhood ruined...

    I have yet to see this proximity detonation skill in action and I can't say anything without seeing it kill 20 people.
  • Chori
    Chori
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    Magicka detonation and its morphs should cost 50% of the player's magicka pool on casting.
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  • Francescolg
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    Cinbri wrote: »
    Why should they nerf VD and CA when they can nerf templars? Worked all the time before.
    100% right! And by nurfing Breath of Life they even enforce and support spot healing, that is why you can't tell people not to stack to each other, because spot-healing (resto staff GTAE heal spamming) is the most used (and skill-less) way to heal pugs left in the game, as HoT + Bubble is not sufficient healing in PvP dmg spikes.

    2. Notice, how the Templar fanboys (BaByFat, Brrrrsugarski, Alspasst and 2-3 others) haven't spotted this post yet, as otherwise the typical: "You lier! - WO GOT the POWER - we do not need self-defense, BoL, AoE-CC and mobility, etc. etc. topics - TEMPLARS NEED MORE NURFS!", 'all that' would have followed, if written in a Templar class thread. hahaha

    my 2 cents

    Edited by Francescolg on March 31, 2016 7:44PM
  • Korah_Eaglecry
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    I just don't know where people are finding these small "zerg busting" groups. All I see are mighty zergs using this set against each other in an all out battle of, "who has more players using proxy/vd."

    This is what Ive been running into. It can be obnoxious when it suddenly takes you down. But Ive yet to see any Zerg Busting Small Groups.
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Xjcon wrote: »
    sirrmattus wrote: »
    to vicious death and clever alchemist? because of whats goin on in pvp?

    literally a group of 3 mag nb can instant kill a whole zerg

    Cause spreading out 5 meters from eachother is hard? What about the pug PVP players who have been steam rolled by the AOE zergs for several months?

    I have had my fair share of deaths from VD, and I get irritated when I'm in a battle and people stack up close to me giving the NB a perfect target.

    ZOS put in a bandaid fix, its common sense that people will zerg and people will be next to people. ZOS isnt fixing the core problem, its why people are leaving the game. ZOS is trying to FORCE a playstyle on players instead of fixing the problem and allowing players to play how they want to. Obviously people want to zerg and group cause that is what they do. So ZOS should be fixing the lag to allow this to happen and if they cant then the game is as good as dead in pvp. The pvp part of this game is dying due to the performance and the horrible implementation of the system and new ridiculous gear sets. You adjust to your clients if not then you clients will take their business somewhere else. Player will ALWAYS Zerg in ESO so find a way to allow it to work, people pay subs for you to fix the game and improve it.
    I paying for ESO+ and i do prefer small scale, what I'm doing wrong?

    Youre not doing anything wrong per say. But you did join a game that was advertised as large scale PvP expecting to get small scale PvP. Now ZOS has acknowledged this and intend to give you what you seek. But Cyrodiil is NOT your Arena. And you shouldnt expect your playstyle to prevail there.
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  • AshTal
    AshTal
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    My guess is Zenimax wont do anything to fix this issue but I agree the Vicous death seems to have a two large blast radius or it is hitting early because I am often being hit by it when I am not stacked on other players.

    Edited by AshTal on March 31, 2016 9:41PM
  • milkbox
    milkbox
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    tonemd wrote: »

    An interesting notion. What if prox det did the same or half damage to the caster. Meaning if you DON'T wipe that zerg you are really in the shite.

    Of course a ball group could heal through it but it may give players just using it as a hot potato some pause.

    I imagined it more chance-based. If detonation is activated, there's a 12% chance that it will backfire for equal damage to the caster. A bit of Russian roulette.

    Same could be applied to VD- 12% chance to explode on death, causing damage to nearby allies.Never going to happen, but satisfying to imagine.

    Edited by milkbox on March 31, 2016 11:04PM
  • Bofrari
    Bofrari
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    I hope they keep wrecking face maybe these zerglings/blob players will get a clue and if not easy AP.
  • Lucius_Aelius
    Lucius_Aelius
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    I like the idea of changing it to scale with number of players in the radius, but some of these suggestions still leave it way too powerful. If it's meant to be a zerg buster then it should only be super effective again large groups, as such I think it should deal 1k damage per player in the radius up to 15k, that way it's not useless against smaller groups but not devastating either, all while retaining its effectiveness as a zerg buster.

    I see problems with lag getting worse however with the extra checks required for that to work, and if it would just make lag worse then I think it needs to be removed completely rather than stay a flat value regardless of the number of players. Of course that would be blatantly unfair to people who have gone through all the effort and spent so much gold obtaining the pieces of this set, and so some form of compensation would be required to make it fair. Honestly there just doesn't seem to be any good fix for this, and the problem is just terrible design by ZOS in this instance.
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  • gw2only1b14_ESO
    gw2only1b14_ESO
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    On a side note theres more chance to use this in IC with tight spaces and the zerg all on the bosses
  • GreenSoup2HoT
    GreenSoup2HoT
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    theres nothing wrong with people doing this "to zergs".

    Theres IS a problem when they are doing this to groups of 8 or less tho.

    This is suppose to be a zerg killer not a small scale ruiner.

    My gameplay has become completely lame because of proxi and the way it scales. It does way to much damage against hardly any targets. Ive said this once and ill say it again, change proxi scaling from linear to exponential.
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  • mr_wazzabi
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    Mady wrote: »
    Don't stack. Stay away from the zerg. Hold block. Problem solved. o:)

    It's nothing new. You also can get gank by Evil Hunter, Snipe, Wrecking Blow, Heavy Attack etc....

    It is new because it is a mechanic that punishes you for grouping with other players, even 1 other player, even standing near other players you don't know... IN AN MMO WAR GAME!!!!11!

    Shoddy fix for an engine problem.

    Soldiers in a real battle spread out to avoid aoe damage from artillery etc. This should be no different
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  • Korah_Eaglecry
    Korah_Eaglecry
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    mr_wazzabi wrote: »
    Mady wrote: »
    Don't stack. Stay away from the zerg. Hold block. Problem solved. o:)

    It's nothing new. You also can get gank by Evil Hunter, Snipe, Wrecking Blow, Heavy Attack etc....

    It is new because it is a mechanic that punishes you for grouping with other players, even 1 other player, even standing near other players you don't know... IN AN MMO WAR GAME!!!!11!

    Shoddy fix for an engine problem.

    Soldiers in a real battle spread out to avoid aoe damage from artillery etc. This should be no different

    They didnt have artillery in medieval times. The closest they had was arrows and catapults. None of them behaved the way artillery behaves. This is just a TERRIBLE analogy.
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  • rfennell_ESO
    rfennell_ESO
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    sirrmattus wrote: »
    to vicious death and clever alchemist? because of whats goin on in pvp?

    literally a group of 3 mag nb can instant kill a whole zerg

    The problem is mostly the fact that they hide and cloak waiting on the proxy and then it's lotus fan, soul tether, sap essense + proxy. Sometimes they never even appear visually... sometimes the stun animation is unbreakable and it don't actually matter if you were blocking.

    Then they blink like a strobe light with dark cloak to get away and do it again.

    My guess is many are scripters with dark cloak macroed. Because everything hits at once.

    Proxy should disallow the red circle from disappearing. Animation cancelling via 3rd party programs should be enforced (bye bye twitch crowd). Dark cloak should be tracked server side and anyone doing it at a certain speed, well you can just ban them for macroing.

    Past that it isn't a particularly "clever" play style. It's just pretty much lame, not as lame as bugged cripple spams that you can never get out of or the mystery stun that's unbreakable from nowhere you see in game... but lame is their game.
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