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Idea: Make NB Summon Shade Duration Permanent

GrumpyDuckling
GrumpyDuckling
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Let's discuss the pros/cons of making Nightblade Summon Shade and its morphs duration permanent (like sorcerer summons). What pros/cons do you envision? What are some good ideas you have for balance if this were to become a possibility?

Pros
+ Like the sorcerer summons, you wouldn't have to constantly recast your shadow summons.

+ Unlike sorcerer summons which can hit hard, the shadow summons do not do a lot of damage, which means they are more for utility/damage debuff purposes. The damage could even be removed altogether.

+ It would be beneficial for tanks who are much better off using Heroic Slash to gain both damage debuff and Minor Heroism than having to resummon their shade for damage debuff and the weak shade attacks.

Cons
- Shadow Image (archery morph) would have to be balanced. Perhaps the shade archer could follow our character around, but whenever the character teleports back to the shade, the shade is unsummoned until resummoned by the player.

- The persistent pursuit (speed) of the shades may have to be examined/toned down so they aren't as relentless when hitting enemy players in PVP settings.
  • code65536
    code65536
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    They're invincible, so there's no counter if they are permanent.
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  • GrumpyDuckling
    GrumpyDuckling
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    code65536 wrote: »
    They're invincible, so there's no counter if they are permanent.

    Great point. Which of the following ideas makes the most sense?

    1) Give them health bars so they could be defeated.

    2) Make them slower and less likely to hit so that they are essentially a toggle that takes up a space and gives you a chance at debuffing an enemy's damage.

    3) Some other option.
  • ArchMikem
    ArchMikem
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    If you give Nightblades the ability to have some kind of a summon build, then they'd have to give something to the Dragonknights as well to even it out.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • code65536
    code65536
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    They're perfectly fine as they currently are. No need to change or fix anything.
    Nightfighters ― PC/NA and PC/EU

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  • Silver_Strider
    Silver_Strider
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    I love my shades but I really wish their damage was higher.
    Then again, I only really use the Archer morph to cheese people with magnum shot off of high places. Like the bridge leading to Castle Alessia in Cyrodiil. I've kept those Slaughterfish well feed.
    Argonian forever
  • Autolycus
    Autolycus
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    I would prefer to avoid toggles, which is basically what you're suggesting. I would argue for an even shorter duration before a longer one, personally. I respect the fact that many will disagree, but from a tanking perspective, if I intend to use shades for minor maim I have to reapply it every 10s anyway. As it is right now, it functions perfectly in cyrodiil as-is imho.
  • Lynx7386
    Lynx7386
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    I don't think it should be permanent, but the shades should do some respectable damage when summoned.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • GrumpyDuckling
    GrumpyDuckling
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    Autolycus wrote: »
    I would prefer to avoid toggles, which is basically what you're suggesting. I would argue for an even shorter duration before a longer one, personally. I respect the fact that many will disagree, but from a tanking perspective, if I intend to use shades for minor maim I have to reapply it every 10s anyway. As it is right now, it functions perfectly in cyrodiil as-is imho.

    Interesting. I'm interested in two comments in your post:

    1) Why you would argue for a shorter duration? It's certainly a unique thought.

    2) I always intend to use shades for my tank, but then feel like I'm missing out because Heroic Slash gives me both main and ultimate regeneration. Is there a reason you use shades over Heroic Slash? Maybe you use them to proc the shadow passives?
  • Autolycus
    Autolycus
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    Autolycus wrote: »
    I would prefer to avoid toggles, which is basically what you're suggesting. I would argue for an even shorter duration before a longer one, personally. I respect the fact that many will disagree, but from a tanking perspective, if I intend to use shades for minor maim I have to reapply it every 10s anyway. As it is right now, it functions perfectly in cyrodiil as-is imho.

    Interesting. I'm interested in two comments in your post:

    1) Why you would argue for a shorter duration? It's certainly a unique thought.

    2) I always intend to use shades for my tank, but then feel like I'm missing out because Heroic Slash gives me both main and ultimate regeneration. Is there a reason you use shades over Heroic Slash? Maybe you use them to proc the shadow passives?

    That probably came of fairly confusing. I don't want a shorter duration, I was only trying to point out that, in some cases, a longer duration would be, in effect, as useful as a shorter one. It's different from build to build. But from a tank perspective, anything longer than 10s is pretty much just dead time on the skill, because if shades is used to keep Major Ward/Resolve active, it has to be cast every 10s anyway.

    In practice, there are other ways to maintain Ward/Resolve and I'm not necessarily saying that changing it to a longer duration is a bad thing. I think that in cyrodiil (I don't just tank, have a few different builds) sometimes the duration does feel a little short, because it will expire just before I teleport back to it. But honestly I feel this is what keeps the skill in check. If it were a toggle skill (as the title suggests) we would be able to teleport wherever and whenever we want, and that just doesn't speak to balance.

    Edit: Forgot to answer the second question. I don't use shades for tanking, I use Deep Slash (not Heroic) because Siphoning Attacks has 3x the chance to proc when I use it vs. Heroic Slash. I run 5x Tavas, 5x Footman, 2x Blood Spawn and I generate tons of ultimate in this setup without Heroic Slash. (for example, I can have 3 aggressive war horns for my group during molag kena)
    Edited by Autolycus on April 1, 2016 2:49PM
  • SmalltalkJava
    SmalltalkJava
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    If this was implemented I would reroll to nightblade immediately
  • STEVIL
    STEVIL
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    I use this ability quite a bit and i would not want it turned to a toggle and thus req slots on both bars. Yeah, i know technicalky sorc summons now are not called toggles but if i need it slotted twice, same diff. If it were toggle then would need to be killable etc and just.., why?

    I think its duration is sufficient for most purposes. Have not had probs due to too much use in combat having to recast.

    But iirc its mechanics i think or suspect what the op is after is eliminating the following: shades require a target to fire right now AND triggers the enemy as if attacked. So, shades is or uses a combat action. As a toggle it cld be pre-launched not provoking aggro and then your first wake-up call would be your hvy attack weave of long cast time this or that.

    At least iirc thst firing of original shade req tsrget and aggros.

    Removing target/aggro would beva serious upgrade for a skill that seems very useful now.

    Imo ymmv

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    They are still trying to make sorcerer pets work you really think they'll get to NB pets any time soon ?
  • Lynx7386
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    On the flip side, I can see how permanent shades would work really well for making a warlock-themed magicka nightblade (staff/siphoning build)
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • GreenSoup2HoT
    GreenSoup2HoT
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    Here's what i would rather:

    -Increase duration to 30 seconds
    -Cast-able from stealth
    -Scale with highest stat (this may already be the case but the damage they deal with stam nb is terrible)
    PS4 NA DC
  • olsborg
    olsborg
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    I like them perfectly the way they are now.

    PC EU
    PvP only
  • shugg
    shugg
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    Just make them proc syphon attacks ( the one that gives stam/ magic ) love this ability fir tanking but ever hit they do should count as a light attack from u.
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