No, you can only access your personal bank. No guild bank, no guild store.anyone knows if we can access everything as in the bank? i mean, access the guild bank and our guild stores? i'm not interesting at this price, but if it is a complete bank i may buy on a sale. any ideas?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
WAY TO MUCH - just like all other DLC in-game -_- oh well. maybe if i get a bonus at work i'll buy the merchant.
The problem, with having the merchant do mobile repairs is how much easier it makes the game. We already have a number of threads suggesting the game is too easy and needs to be made harder. it will become even easier if you are able to fix your armour after every fight or two.
While I agree that 5kis too much for it as it is, and just maybe it could be worth that if it had extra functions, it would remove what little challenge there is in the game.
jamesharv2005ub17_ESO wrote: »The problem, with having the merchant do mobile repairs is how much easier it makes the game. We already have a number of threads suggesting the game is too easy and needs to be made harder. it will become even easier if you are able to fix your armour after every fight or two.
While I agree that 5kis too much for it as it is, and just maybe it could be worth that if it had extra functions, it would remove what little challenge there is in the game.
So you think repair kits are also making the game too easy? Whats the difference between using repair kits and using a merchant you paid $50 for?
jamesharv2005ub17_ESO wrote: »The problem, with having the merchant do mobile repairs is how much easier it makes the game. We already have a number of threads suggesting the game is too easy and needs to be made harder. it will become even easier if you are able to fix your armour after every fight or two.
While I agree that 5kis too much for it as it is, and just maybe it could be worth that if it had extra functions, it would remove what little challenge there is in the game.
So you think repair kits are also making the game too easy? Whats the difference between using repair kits and using a merchant you paid $50 for?
They are removing some of the challenges but forgetting to restock them etc adds a degree of peril to a situation. They are also limited in number. Having the ability to call a helper to fix you each time you've had a tough fight for a few gold is much more helpful. Repair kits are expensive so have to be used wisely for those with limited gold. Repairing at a merchant after a mini boss could cost less than the gold you get from that fight - true it might also pay for a kit but you would need to leave the battle do go get one.
To try and answer your question a bit more, yes, I think that equipment should only be repairable in town. It would encourage better inventory management. Make sure you have a spare in case one gets damaged too much. On the other hand, I think it would be good if you could do some running repairs to siege equipment
Septimus_Magna wrote: »Now Im curious what appearance/race changes and player housing will cost after having seen these prices.
Its a personal assistant! Try getting one in real life, they are pretty expensive If you feel they are too pricey now then just do your own groceries for now and wait for the next promo. Within the next 6 months you will surely be able to pick them up at 50% discount either through a crown sale or because this will be the item of the month.
If everyone is freaking out now then I am pretty sure the barber shop and player housing will cause quite a stir too. I expect a lot of that stuff, or at least the coolest stuff, to be crown items too. Better start saving up your real life $ boys n girls! And yes, ZOS is in it to make money but lets not go too crazy on that theme. I wouldnt exactly compare them to an investment bank... these are a bunch of creative geeks being held in check by some more business savy and shareholder focussed senior execs, watch ESO Live and you will get a good feel for the place. I dont expect we will see Gina, Kai or any of those people at a senate hearing any time soon explaing how they ruined the world economy
MrDenimChicken wrote: »The pricing is egregious and makes Zenimax look incredibly greedy, once again.
This reminds me of how greedy they looked when they released the game with mobs dropping 1 gold, making you forced to buy the pre-orders if you wanted a horse before lvl 50.
I'm sure they will lower the price gradually until they reach the price that makes them the most money, and right now they are just seeing how many idiots they can rip off until then. Sad, but such is business I guess.
The issue with having the merchant repair your armour is that everyone will start calling them pay-to-win afterwards. It is obvious that people will use it for repairing armour in dungeons and trials, making better times, getting more scores etc. Soon people will say those who paid for the merchant have an unfair advantage and keep getting better score. We don't want a pay-to-win game, so just get the merchant if you like his concept and can't be bothered to port to town. No need to ask for a repair facility that you might later regret!!
eg: "LF player with merchant for MoL. Plz link your merchant to get an invite" <-- This is something I don't want to see
The issue with having the merchant repair your armour is that everyone will start calling them pay-to-win afterwards. It is obvious that people will use it for repairing armour in dungeons and trials, making better times, getting more scores etc. Soon people will say those who paid for the merchant have an unfair advantage and keep getting better score. We don't want a pay-to-win game, so just get the merchant if you like his concept and can't be bothered to port to town. No need to ask for a repair facility that you might later regret!!
eg: "LF player with merchant for MoL. Plz link your merchant to get an invite" <-- This is something I don't want to see
Not comparable. Race changes will likely be a service that is not available in-game, while player housing is content. The pricing of services and content that cannot otherwise be obtained is not comparable to the pricing of convenience which just short-cuts an in-game activity.Septimus_Magna wrote: »Now Im curious what appearance/race changes and player housing will cost after having seen these prices.
On that, at least two people who bought them are now feeling ripped off because they didn't realise the limitations the assistants had (no Guild Bank, no Repairs).It'll be interesting to see the in game chatter about these now that people are buying them and can really tell us after using them if they are worth the 5,000 crowns.
On that, at least two people who bought them are now feeling ripped off because they didn't realise the limitations the assistants had (no Guild Bank, no Repairs).It'll be interesting to see the in game chatter about these now that people are buying them and can really tell us after using them if they are worth the 5,000 crowns.
Technically, they didn't disclose their limitations. They stated their available features, which is not the same thing. If the potential features of something are X, Y, and Z, saying that it can do X doesn't immediately mean that it can't do Y or Z.Serves them right. If they drop $50 without so much as informing themselves about what exactly they're buying, it's all on them. I dislike the crown store and think the assistants are overpriced. But ZOS did disclose their limitations.On that, at least two people who bought them are now feeling ripped off because they didn't realise the limitations the assistants had (no Guild Bank, no Repairs).It'll be interesting to see the in game chatter about these now that people are buying them and can really tell us after using them if they are worth the 5,000 crowns.
Seems they didn't take that into account.I think it needs to be further clarified in the tooltips before purchase the limitations of these assistants, otherwise you may get people buying them expecting all the standard services from this sort of NPC, and not receiving them.If you read the tooltips carefully, it does imply this (the merchant "will buy anything", the banker is available for "personal banking services"), but I think further clarity is needed to avoid confusion.
- It needs to explicitly state that the Merchant does not have any items for sale, and does not offer repair services.
- It needs to explicitly state that the Banker cannot access the Guild Bank or Guild Store.