Yes, sort of.
Animation cancelling should definitely exist when cancelled by block and roll. This is necessary for reactive gameplay.
Animation cancelling an ability with another ability (or light/heavy attack) is an abomination and should be stopped immediately.
rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.
People that pvp see it every single day.
rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.
People that pvp see it every single day.
bowmanz607 wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.
People that pvp see it every single day.
how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.
no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.
rfennell_ESO wrote: »bowmanz607 wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.
People that pvp see it every single day.
how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.
no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.
It's nice that you had to chime in with a "i'm so great" infomercial.
For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.
bowmanz607 wrote: »rfennell_ESO wrote: »bowmanz607 wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.
People that pvp see it every single day.
how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.
no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.
It's nice that you had to chime in with a "i'm so great" infomercial.
For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.
its not chiming in with me saying how good i am. it is using my own experiences to draw conclusion and share those experiences.
You say you dont want AC gone entirely, but the issue is the disappearance of animations. That you would like this addressed while keeping AC. You contradict yourself. AC means no animation which means the animation disappears. How do you keep AC while also keeping the animations? you cant have it both ways.
rfennell_ESO wrote: »bowmanz607 wrote: »rfennell_ESO wrote: »bowmanz607 wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.
Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.
Please show me a video showcasing 3 WB within 1.5 seconds.
I'll be back once you somehow manage to get access to TESO source code to modify this.https://www.youtube.com/watch?v=QIz6J_c9GQc
Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.
i stand corrected, I was off by a second.
Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.
The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.
Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.
The game doesn't need a gcd, it just needs animations that can't be clipped.
No one cares that light attack is invisible.
But ability animations and ultimates should not be able to disappear the way they do.
Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.
Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.
So is reactive blocking....
So is reactive dodge rolling...
so is reactive weapon swapping....
so is reactive sprinting or jumped...
What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.
I'm not sure what you think you are "breaking to me".
None of those things have to be changed.
It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.
The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.
Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
I don't doubt many that are on the bandwagon are there to see the band.
But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.
People that pvp see it every single day.
how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.
no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.
It's nice that you had to chime in with a "i'm so great" infomercial.
For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.
its not chiming in with me saying how good i am. it is using my own experiences to draw conclusion and share those experiences.
You say you dont want AC gone entirely, but the issue is the disappearance of animations. That you would like this addressed while keeping AC. You contradict yourself. AC means no animation which means the animation disappears. How do you keep AC while also keeping the animations? you cant have it both ways.
Actually, you usually can have it both ways.
What ZOS had on pts before they delayed it wasn't dissimilar from what I described to keep AC, but eliminate the issues with it...