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Should zos get rid on animation cancelling?

  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Yes, sort of.

    Animation cancelling should definitely exist when cancelled by block and roll. This is necessary for reactive gameplay.

    Animation cancelling an ability with another ability (or light/heavy attack) is an abomination and should be stopped immediately.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    Solariken wrote: »
    Yes, sort of.

    Animation cancelling should definitely exist when cancelled by block and roll. This is necessary for reactive gameplay.

    Animation cancelling an ability with another ability (or light/heavy attack) is an abomination and should be stopped immediately.

    You can't cancel an ability with light or heavy attack anyways.
  • Hazethemadman
    Hazethemadman
    ✭✭✭
    No
    Hey man, don't screw my PvE fun. Keep your nerfing and "balancing" bs over there in PvP.

    It's unfair to the PvE gamers who use it to make content a little easier on themselves.

    As far as the reasons for removing it in PvE content are concerned.
    A- "The game is too easy, you don't need it"
    Response- Not everyone is as "good" as you are, but if you want the challenge then feel free not to use AC and quit complaining. You should not have say over how other people play their games. The only exception is if it DIRECTLY affects your experience (like PvP). CO-OP is INDIRECT influence for those less intelligent folk out there.

    B- "It doesn't look natural or good for the asthetics of the game"
    Response- Not everyone cares how the game looks. If you want to be *** about it then go do that in the corner. Over there. Away from us positive folk who play videogames for content, and not pretty pictures.

    Disclaimer- This is not meant to offend anyone. Just annoyed with how the complaints in the PvP department of these games always leak over and make life harder in PvE.

    TL;DR- You want to get rid of AC? That's fine as long as it doesn't apply to PvE. Please refer to "Q&A" above before retorting.
    Samael- VR16 Magicka Dragonknight
    Bacchic Battery- 38 Magicka Sorcerer
    Nihil Dicit- 12 Magicka Templar
    Villion- 20 Stamina Nightblade
  • dday3six
    dday3six
    ✭✭✭✭✭
    No
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    No
    And remove the ONLY skill gap in this game? No thank you.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Of course they should not. Devs have acknowledged it, hence it is a formal part of the game mechanics. Besides, it would make this into one of the silliest games if it were removed.

    Animation canceling is easy. He first past if it is so easy anyone can get the t down fast.

    This poll is useless as it is not scientific and as such pointless.
  • dday3six
    dday3six
    ✭✭✭✭✭
    No
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.
  • Naff
    Naff
    ✭✭
    Yes. Get rid of it. I use it because I have to. Endgame content pretty much forces you to adopt using AC, or you're the weakest DPS/whatever, and pulling the group down. And I mean significantly. If I had my druthers, AC wouldn't exist and the game would be balanced to not need it.

    Until that happens though, AC is pretty much part of endgame content at least. Carpal Tunnel Syndrome...here I come!!!
    CP600
    Naffor - Sorc
    Naffiel - Templar
    Naffank - Dragonknight
    various other baby Naff's
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    No
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.

    how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.

    no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.
  • dday3six
    dday3six
    ✭✭✭✭✭
    No
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.

    So do tournament players at a fighting game competition use macros, too? Cause that what animation canceling in ESO is akin to. Combos in a fighting game.

    Sure, and what about dodge roll and weapon swap cancels? Macro those as well? You know there is a point when doing it manually is more effective than macroing ever possible combination to fill a chance need in a combat scenario.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    bowmanz607 wrote: »
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.

    how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.

    no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.

    It's nice that you had to chime in with a "i'm so great" infomercial.

    For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes
    attackjet wrote: »

    This is partialy why magica builds are far superior . there are farless animation on a staff. much easier to weave then melee weapons
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    No
    bowmanz607 wrote: »
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.

    how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.

    no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.

    It's nice that you had to chime in with a "i'm so great" infomercial.

    For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.

    its not chiming in with me saying how good i am. it is using my own experiences to draw conclusion and share those experiences.

    You say you dont want AC gone entirely, but the issue is the disappearance of animations. That you would like this addressed while keeping AC. You contradict yourself. AC means no animation which means the animation disappears. How do you keep AC while also keeping the animations? you cant have it both ways.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Im pretty sure if they could somehow fix animation cancelling they would. I believe they finally just said its not a bug anymore but a feature is because they cannot figure out how to stop it.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.

    how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.

    no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.

    It's nice that you had to chime in with a "i'm so great" infomercial.

    For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.

    its not chiming in with me saying how good i am. it is using my own experiences to draw conclusion and share those experiences.

    You say you dont want AC gone entirely, but the issue is the disappearance of animations. That you would like this addressed while keeping AC. You contradict yourself. AC means no animation which means the animation disappears. How do you keep AC while also keeping the animations? you cant have it both ways.

    Actually, you usually can have it both ways.

    What ZOS had on pts before they delayed it wasn't dissimilar from what I described to keep AC, but eliminate the issues with it...
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    No
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    dday3six wrote: »
    dday3six wrote: »
    dday3six wrote: »
    Minalan wrote: »
    ZombieZig wrote: »
    Asmael wrote: »
    Minalan wrote: »
    Allow animation canceling so that people can still block or switch weapons. But add a short global cool down/lockout for damage dealing abilities. This way combat is still fluid, but it removes some of the ridiculous cheese.

    Anyone defending this crap just wants to keep pulling triple animation cancelled wrecking blows in less than 1.5 seconds, and that garbage needs to go. It's game breaking, and anyone with five minutes to program a macro can do it.

    Please show me a video showcasing 3 WB within 1.5 seconds.

    I'll be back once you somehow manage to get access to TESO source code to modify this.

    https://www.youtube.com/watch?v=QIz6J_c9GQc

    Get a stop watch. He does three weaved WB's with attacks in between in less than 2.5 seconds.

    i stand corrected, I was off by a second.

    Point remains, this shouldn't happen. Wrecking blow isn't the only problem either, it's just one of the worst examples.

    The game needs a GCD for attack abilities, maybe half of a second. You can still weave in heals or blocking, but two seconds and instant death is too much. It's fun for you but not anyone else.

    Unless Zenimax changes something in the code to address this, *nothing* will change. It's simply too effective (double DPS) to NOT macro this. They can say it's illegal until they're blue in the face, but it won't stop anyone from crossing that line. And it's SO ridiculously easy to do with the Razer Synapse mouse program. I should make a 30 second how-to video.

    The game doesn't need a gcd, it just needs animations that can't be clipped.

    No one cares that light attack is invisible.

    But ability animations and ultimates should not be able to disappear the way they do.

    Furthermore, most light/heavy attack weaves are fine... you don't see people complaining about them. It's the other things that are being abused that annoys.

    Hate to break it to you, but when someone complains about animation canceling, they are also complaining about light and heavy attack weaving since it's only possible because of animation canceling.

    So is reactive blocking....

    So is reactive dodge rolling...

    so is reactive weapon swapping....

    so is reactive sprinting or jumped...

    What some people don't understand is that without animation canceling there would be no way to interrupt one action smoothly with another. They really don't want animation canceling removed, they want the game altered so that if an animation is cancelled, the effect of that action does not apply.

    I'm not sure what you think you are "breaking to me".

    None of those things have to be changed.

    It's just that certain animations have to be made so they can not be eliminated. Particularly defensive abilities, ultimates and skills to a certain point.

    The point was that many people do not understand animation canceling. So I find it funny when they say they want it removed. I believe when players are asking for sweeping changes, that will radically alter gameplay, they should have at least have a basic understanding of what they are asking.

    Players cannot generalize saying "animation canceling", and leave the rest up to interpretation. There needs to be a singular, widely accepted meaning, and there isn't. Light and heavy attack weaving is only possible because of animation canceling. Saying all at once "No one complains about weaving", but at the same time asking for animation canceling to be removed is like asking for water not to be wet.

    I don't doubt many that are on the bandwagon are there to see the band.

    But those of that do understand animation cancelling know it well enough to see the macroed abuse of it. That's really the problem...

    While macro use is possible it's not practical. They cannot dynamically change to suit the user's needs in combat. Falling under the "I can't prove it, but I know it's true" category. It's a boogeyman that some players built up.

    Heh you can just macro every ability with light attack and ones with long animation with block at the exact timing to eliminate the animation. It's trivial, that's the problem.

    People that pvp see it every single day.

    how do you really differentiate between a macro user and a person that AC has become second nature to? You know how many times i get a tell because people think I am using macros. I am just really good at AC, for the most part, which makes people believe that I am using a macro. I would argue that many players think their opponent is using a macro when they are simply just good at AC. Additionally, I also tend to believe that more often than not that players will not use macros because they will be banned if caught. A punishment which will deter many people from doing. Further, I also tend to believe that there are more honest people in the world than dishonest cheats.

    no matter what combat system is place there will always be a way to exploit/cheat to benefit a player looking to do so. Those players always find a way to do so. If its not AC/Macros that people complain about, it will undoubtedly be something else.

    It's nice that you had to chime in with a "i'm so great" infomercial.

    For the most part I don't think most people want animation cancelling eliminated entirely, I certainly don't. But certain animations and their disappearance is what's at issue. ZOS is working on that and has said it's a problem... I'm hoping they find a way to keep animation cancelling in the game, but eliminate some of the clever abuses of it.

    its not chiming in with me saying how good i am. it is using my own experiences to draw conclusion and share those experiences.

    You say you dont want AC gone entirely, but the issue is the disappearance of animations. That you would like this addressed while keeping AC. You contradict yourself. AC means no animation which means the animation disappears. How do you keep AC while also keeping the animations? you cant have it both ways.

    Actually, you usually can have it both ways.

    What ZOS had on pts before they delayed it wasn't dissimilar from what I described to keep AC, but eliminate the issues with it...

    you also saw how much of a disaster it was
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Yes
    I would love to see the pc vs console breakdown on this vote.l
  • Inarre
    Inarre
    ✭✭✭✭✭
    Yes
    Yes but I admit i say that out of laziness. I play the game to have fun...

    I don't think its fun personally to hit buttons at exact millisecond timing so I feel like my epeen is massive, or get killed with a dragon leap/light attack/executioner in the time it takes to dragon leap.

    Ahh well at least those who play to become massively skillful with their fingers are having a good time. I like to have a good time with my agile fingers elsewhere :wink:
  • IamNoobee
    IamNoobee
    ✭✭
    No
    no
    Edited by IamNoobee on March 30, 2016 10:41PM
    PC NA ~STD and Wet Noodles~
    ~AD Main Alts - Zerog/Pyle - Magicka NB , Noobee - Stamina DK

    ~DC Alts - Not So Bright - Stamina Sorcerer

    ~EP Alts - Noobee Jr - Magicka NB

    The first reset of VMA-PCNA #6 Nightblade Zerog
    In need of a PVP Guild
  • IamNoobee
    IamNoobee
    ✭✭
    No
    i must see the game different from alot of people cause unless it was a block cancelation i can see the skill but not the light attack. and alot of the time i can still see the skill even when they did a block cancelation
    Edited by IamNoobee on March 30, 2016 10:44PM
    PC NA ~STD and Wet Noodles~
    ~AD Main Alts - Zerog/Pyle - Magicka NB , Noobee - Stamina DK

    ~DC Alts - Not So Bright - Stamina Sorcerer

    ~EP Alts - Noobee Jr - Magicka NB

    The first reset of VMA-PCNA #6 Nightblade Zerog
    In need of a PVP Guild
  • ColoursYouHave
    ColoursYouHave
    ✭✭✭✭✭
    No
    Sure, ZOS can get rid of animation cancelling so we can all complain about how unresponsive the game feels instead. Just go ahead and replace every single thread about animation cancelling with a thread complaining that ZOS made a broken game because block or dodge roll doesn't go off when you press the button.

    The only thing I realized reading this thread is that a lot of people complaining about animation cancelling have no idea how it actually woks.

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