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Thaumaturge - what is a DoT?

Ballcap
Ballcap
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Are radiant destruction and/or puncturing sweeps considered a DoT? Which new champion point would increase damage for these two skills?
  • khele23eb17_ESO
    khele23eb17_ESO
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    I think everything that does periodic damage qualifies.
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  • phaneub17_ESO
    phaneub17_ESO
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    Turn on damage numbers option, anything you see that is orange colored is a dot.
  • Mojmir
    Mojmir
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    jabs,sweeps,cripple grasp,eruption,etc. RD is a channel but i think it also counts as a DOT.
  • Ballcap
    Ballcap
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    So if my main DPS skills are sweeps and Jesus beam then I should be putting most of my champion points into increasing damage over time rather than the one that increases magic damage?

    Also, is magic damage over time also increased by the champion point that increases magic damage?
  • Valrien
    Valrien
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    Ballcap wrote: »
    So if my main DPS skills are sweeps and Jesus beam then I should be putting most of my champion points into increasing damage over time rather than the one that increases magic damage?

    Also, is magic damage over time also increased by the champion point that increases magic damage?

    Split Thaumaturge and Elemental Expert.
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  • SneaK
    SneaK
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    No one knows, not even the devs. Everything in the champion trees are just cool sounding ideas with random effects in game.
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  • Number_51
    Number_51
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    Turn on damage numbers option, anything you see that is orange colored is a dot.

    Are you sure? I admittedly don't know, and I wouldn't call what I'm seeing orange (more like manila folder yellow), but I thought those were critical hits. As far as I know Surprise Attack shouldn't have a DoT but I'm seeing the yellow numbers from it. I do see yellow numbers with blazing spear as well (which should have a DoT), but I still thought those were crits and that the DoTs just showed as another set of numbers for each tick.
  • phaneub17_ESO
    phaneub17_ESO
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    We use color, punctuation, and position to communicate the type of event in combat text. Color tells part of the story but isn’t fully accessible for everyone, so we use contextual positioning and punctuation to reinforce what color is communicating.

    Here’s a breakdown:

    Color
    White: Outgoing damage
    Yellow: Outgoing critical damage
    Orange: Outgoing damage over time
    Red: Incoming damage
    Green: Healing
    Tan: Crowd Control

    Punctuation
    * : Blocked damage
    ! : Critical damage and healing
    ( ) : Absorbed

    Position
    Left of player: Incoming damage
    Right of player: Incoming healing
    Bottom right of player: Incoming crowd control
    Inside player: Incoming damage over time
    Above target: Outgoing damage
    Inside target: Outgoing damage over time
    Right of target: Outgoing crowd control
    Above friendly target: Outgoing healing

    Here’s a visual breakdown of the color and punctuation:
    23630c6bf58c9cc3bd261b6d4bfb28.png
    Edited by phaneub17_ESO on March 29, 2016 9:13PM
  • Number_51
    Number_51
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    Thank you @phaneub17_ESO. I don't recall having ever seen orange numbers on screen (or exclamation points, or asterisks), maybe I'm just not paying attention. I was wondering what the numbers in parenthesis were. I believe I've also seen red numbers in parenthesis, going by your post I assume that's an incoming damage absorb.
  • AfkNinja
    AfkNinja
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    Number_51 wrote: »
    Thank you @phaneub17_ESO. I don't recall having ever seen orange numbers on screen (or exclamation points, or asterisks), maybe I'm just not paying attention. I was wondering what the numbers in parenthesis were. I believe I've also seen red numbers in parenthesis, going by your post I assume that's an incoming damage absorb.

    You have to toggle on the combat numbers in your options. It was added with Thieves Guild.
  • Ballcap
    Ballcap
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    Ok well based on the colors, puncturing sweeps does white damage (unless critical) and so does radiant oppression. If the colors are accurate, neither sweeps nor Jesus beam are categorized as DoTs. This is on PS4 in Cyrodiil.
  • Lightninvash
    Lightninvash
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    Ballcap wrote: »
    Ok well based on the colors, puncturing sweeps does white damage (unless critical) and so does radiant oppression. If the colors are accurate, neither sweeps nor Jesus beam are categorized as DoTs. This is on PS4 in Cyrodiil.

    yeah they are just regular damage so put into elemental tree instead
  • Strider_Roshin
    Strider_Roshin
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    Proxy Det is a DoT according to ZOS. Yeah.
  • Skinless_Jerk
    Skinless_Jerk
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    Turn on damage numbers option, anything you see that is orange colored is a dot.

    This is helpful, I've been wondering what the different coulors/style numbers mean.. I know numbers in brackets is people with a shield or in block. Orange is a dot, very good to know
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  • Xexpo
    Xexpo
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    Well ... but... Sweeps and RD both proc Skoria ... so....
    yeah

    would probably have to reset champ points and test
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  • Lenikus
    Lenikus
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    Question
    "What is a DoT?"

    Answer
    "Everything that doesn't say 'instant' on the tooltip. eg, detonation, poison arrow, unstable flame's fire, curse, etc."
    ... Mai cave. >:3
  • Number_51
    Number_51
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    AfkNinja wrote: »
    Number_51 wrote: »
    Thank you @phaneub17_ESO. I don't recall having ever seen orange numbers on screen (or exclamation points, or asterisks), maybe I'm just not paying attention. I was wondering what the numbers in parenthesis were. I believe I've also seen red numbers in parenthesis, going by your post I assume that's an incoming damage absorb.

    You have to toggle on the combat numbers in your options. It was added with Thieves Guild.

    Oh it definitely is toggled on, just haven't seen any orange on any of the 4 characters I play regularly. As I said previously I would have expected Blazing Spear to give me orange numbers. Although, as I also said earlier, I may not be paying close enough attention. ZOS did a good job on combat text in that it doesn't really intrude on the on-screen action.
  • rfennell_ESO
    rfennell_ESO
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    Many abilities are an attack and a dot.

    First hit is an attack and based on whatever it is... and then the damage over time portion of the skill falls under dot.

    But not the ones that are nothing but damage over time and the ones that who knows why are only classified as dots.
  • Burning_Talons
    Burning_Talons
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    Anything that has a duratiom
  • Ballcap
    Ballcap
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    Anything that has a duratiom

    Not quite. I have heard that channeled abilities like puncturing sweeps or radiant oppression would be classified as DoT abilities. They have a duration. However after trying it out online, the damage numbers that are shown are in white or yellow. Not orange. Which implies regular magic damage and thus would not benefit from the Thaumaturge star and would instead benefit from Elemental Expert.
  • Prismatica
    Prismatica
    Soul Shriven
    It only cost 6k to test, so I tested it. No guessing necessary.

    My Puncturing Sweeps crit consistently for 4,111 on Haj Mota with 42 points in Thaumaturge (+13.6%).
    Then I dumped those 42 points into Mighty. My Puncturing Sweeps crit consistently for 3,708 on Haj Mota, after that.

    To underscore that, Puncturing Sweeps alone was summoning down Valkyn Skoria meteors the entire time, which only explicitly procs off DoTs. So did Radiant Destruction.

    There are instances where the channels don't seem to be treated as DoTs, e.g. with the Maelstrom Dagger effect, but the Thaumaturge star is not among them.
  • Sleep
    Sleep
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    if it shows " [name or You] DoT tick [name or You] for [number] with [skill or siege weapon name]" in your log, that is dot
  • Asmael
    Asmael
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    Well, problem is, I tested investing a few points into Thaumaturge on a stamina build (so that I only get +max magicka, why doesn't increase my tooltip numbers on my stam abilities).

    Turns out the tooltip of Dragon leap was increased... Hard to tell which is which if all tooltips are increased nonetheless...
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  • Oh_Skrivva
    Oh_Skrivva
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    My damage def increased with sweeps and rd when I put more points in thamurtage.
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  • Gargath
    Gargath
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    Is Thaumaturge from Ritual CP bugged somehow or it calculates damage in some odd way?

    I keep asking this questing myself since I just added 73 cp into Thaumaturge (+20,1% dot) and my magicka sorcerer's three spells did not increase the expected damage.

    Unstable Wall of Storms III from 1382 to 1421
    Boundless Storm III from 571 to 587
    Lightning Flood IV from 1777 to 1827

    CP put into Elemental Expert passive gives the exact calculated increase, but Thaumaturge much lower :/ .

    Found an old topic with this problem, looks like being a sors with dot spells I should not put CP into Thaumaturge...
    Edited by Gargath on August 4, 2016 5:58PM
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  • Reorx_Holybeard
    Reorx_Holybeard
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    Gargath wrote: »
    Is Thaumaturge from Ritual CP bugged somehow or it calculates damage in some odd way?

    I keep asking this questing myself since I just added 73 cp into Thaumaturge (+20,1% dot) and my magicka sorcerer's three spells did not increase the expected damage.

    Unstable Wall of Storms III from 1382 to 1421
    Boundless Storm III from 571 to 587
    Lightning Flood IV from 1777 to 1827

    CP put into Elemental Expert passive gives the exact calculated increase, but Thaumaturge much lower :/ .

    Found an old topic with this problem, looks like being a sors with dot spells I should not put CP into Thaumaturge...

    You probably have some other form of +Damage% effect so you aren't getting the exact +20.1%. The tooltip damage calculation looks something like:
    Damage = Base * (DoTDamage + Damage) * AllDamage
    

    DotDamage would be effects like Thaumaturge, Damage would be things like Elemental Expert and various skill/passives, and AllDamage are effects like Empower or Dual Wield swords. So you're only going to get exactly +20.1% damage increase in your case if all other effects are 0, which is unlikely in any end-game build.
    Edited by Reorx_Holybeard on August 4, 2016 7:22PM
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