Slammer99uk wrote: »Not doubting your math, but 3 traders, 2 guilds, 30 sell slots on each guild = 180 items for sale.
Well I only get 30 slots on each guild, or did I miss something, is there a way to get more slots?
ComboBreaker88 wrote: »That's perfectly acceptable l. Why would it not be? You are under no obligation to buy their items..
Since you can't post anything unless you're part of that guild, means that there will be inaccessible markets out there.
Take Mournhold per example, you have several pocket markets around the place, that varies in prices for the same epic glyph upwards to 200%.
It's the basic of any trade, some sell and some buy. It's not about ripping of, the market has the power that they determine the value of any item based on their willingness to pay the given price. As it is today, the market doesn't have that power, because there is no market, there are pocket markets all over the world, but no actual market to determine the value of any given item.
And no, you can't determine values of any items in the game, unless you access all the pocket markets in the entire gaming world, write down all the prices of each and every item there is, and from that work out a weighted average, which will change per day and have to be repeated each and every day. It's an insurmountable task.
Someone in area chat yesterday was selling stacks of 200 rubedo for 5k ea because they found a scrap farm/glitch. I would imagine those traders have found the same glitch and are refining large amounts of dreugh wax from scraps. Pig farm 3.0
No glitch, its just that Rudo scraps are easy to get now with the improved drop rates since TG release, soon Rubo hide will be cheap like Void stone ingots are now.... along with Ancestor silk which is dropping in price as well.
Slammer99uk wrote: »Not doubting your math, but 3 traders, 2 guilds, 30 sell slots on each guild = 180 items for sale.
Well I only get 30 slots on each guild, or did I miss something, is there a way to get more slots?
GreenSoup2HoT wrote: »@Kammakazi lemme give you a little advice.... if you need a partner in crime, all you need to do is ask.
Seriously though, farm drew wax, under cut the prices of the players your talking about, they keep buying your drew wax to try and sell their own... profit?
I agree that before guild kiosks the market was stupidly fragmented, but I don't see a problem with that now. If you think you could reap higher margins in guild A, then go and join it. No point staying and selling in guild B... unless, of course, those higher margins aren't for free -- and this is where I find the system intriguing -- with kiosks ZOS connected the market just enough to not turn it into a global exchange, gave high-volume trading guilds a manifestation in the game world, and at the same time introduced an enormous gold sink.
I think you're contradicting yourself here. Trade has existed for thousands of years without global exchanges. There's nothing wrong with having different prices in different locations.
Not only insurmountable, but ill-conceived. Such average is a meaningless number, it tells nothing about the value of an item in any of the "pocket markets" you're looking at. You can't come to a city where something is cheap and hope to sell it there for world-wide average.
And no, there doesn't have to be a world-wide agreement on the price of any item in the game for the market to function.