NewBlacksmurf wrote: »I've been suggesting a idea on this for a while.
I think it works better I you leave PvP Cyrodil as is tho.
Just create a PvE faction limited zone without PvP elements just as other questing zones but this Cyrodil would need to work different or have scaled PvE version
How about removing PvE from Cyrodiil and let us PvPers have one single zone in the game just for us?
Only if the make the PvE version of Cyrodiil and IC not give any alliance points, alliance rank XP, TV stones or hakedjo runes. Just quests, delves, harvest nodes and fishing. Otherwise no.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »
shadowwraith666 wrote: »
No. You want those skills and alliance benefits? Then go earn alliance ranks and points by fighting for your alliance. Thats what alliance ranks mean. You guys just want an easy mode for those items and skills.
PvE Cyrodil should have no alliance quests either. There won't be any scrolls and keeps to capture, camps to scout, etc because there won't be any enemy to capture them from. No, NPC enemies dont count. They are too predictable and can be learned.
The only quests in PvE Cyrodil should be the non repeatable and the repeatable that have nothing to do with the war effort.
Disclosure: I primarily play PvE but I do play some PvP. I still feel that some things should be earned the way they were meant to be earned. Alliance ranks and points are some of those things.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »shadowwraith666 wrote: »
No. You want those skills and alliance benefits? Then go earn alliance ranks and points by fighting for your alliance. Thats what alliance ranks mean. You guys just want an easy mode for those items and skills.
PvE Cyrodil should have no alliance quests either. There won't be any scrolls and keeps to capture, camps to scout, etc because there won't be any enemy to capture them from. No, NPC enemies dont count. They are too predictable and can be learned.
The only quests in PvE Cyrodil should be the non repeatable and the repeatable that have nothing to do with the war effort.
Disclosure: I primarily play PvE but I do play some PvP. I still feel that some things should be earned the way they were meant to be earned. Alliance ranks and points are some of those things.
Fighting for your alliance and earning ranks/AP can be done in the same way other faction rep is earned without PVP, NPC's do count when capturing keeps, scouting camps, stealing scrolls etc.
Scheneighnay wrote: »
Scheneighnay wrote: »
So PvE players are the source of Cyrodiil lag?NateAssassin wrote: »I bet if they split Cyro into PvE and PvP campaigns, PvPers would finally get their wish of no lag.
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