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Separate PVP/PVE instances/campaigns for all zones, inclu. Cyrodiil

crislevin
crislevin
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Question updated.
Edited by crislevin on March 30, 2016 3:05PM

Separate PVP/PVE instances/campaigns for all zones, inclu. Cyrodiil 87 votes

Yes
37%
Esquire1980g_ESONewBlacksmurfScheneighnaydaryl.rasmusenb14_ESODiviniusBrambleAimorafailkiwib16_ESOSerasethbabylonMoonscytherain.birdrandolphbenoitrunagatecrislevinWald1naMorimizoTomatocaptainwolfospretzl 33 votes
No
62%
wayfarerxclayandaudrey_ESOWalkingLegacyHoyleguOsteospechecklerlolo_01b16_ESOJD2013RebTibAektannNonamesbutmineub17_ESOstojekarcub18_ESOKorah_EaglecrysdtlcZorrashiDedricusFenyxdaemoniostinythinker 54 votes
  • Serenityx
    Serenityx
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    No
    I suppose there is already IC for those who wish to PvE in a PvP environment. But I still have to vote no....there is plenty of PvE in the game for those who wish to avoid PvP entirely and I don't want any hardcore changes being made to cyrodil. It would probably just break more things
  • Wollust
    Wollust
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    How about removing PvE from Cyrodiil and let us PvPers have one single zone in the game just for us?
    Susano'o

    Zerg Squad
  • Ra'Shtar
    Ra'Shtar
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    No
    It would require ZoS to maintain a new server, that includes downtime, maintanance days and the money to do so could simply go into making things like expanding the class system a housing system with a lot of customization or simply damn bug fixes.

    Edited by Ra'Shtar on March 30, 2016 2:54PM
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  • Samadhi
    Samadhi
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    If things are going to get overhauled, would rather see a whole new server opened with the option to transfer.
    Allow PvP in all zones on the new server, make the old server PvE exclusive.
    Until then, keep it the way it is.

    Or, close down the game, rewrite the story and re-release so there is no more Alliance War taking place, and give me my money back.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    I've been suggesting a idea on this for a while.

    I think it works better I you leave PvP Cyrodil as is tho.
    Just create a PvE faction limited zone without PvP elements just as other questing zones but this Cyrodil would need to work different or have scaled PvE version
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • crislevin
    crislevin
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    Yes
    I've been suggesting a idea on this for a while.

    I think it works better I you leave PvP Cyrodil as is tho.
    Just create a PvE faction limited zone without PvP elements just as other questing zones but this Cyrodil would need to work different or have scaled PvE version

    excellent idea, the more I think about it, the more I agree with you. Question is now adjusted.

    They can prompt player to select pve/ PvP at entrance of each zone, or ask them to select for game sessions.
  • petraeus1
    petraeus1
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    No
    Population management and lore consistency would be out of the window.

    And frankly, Cyrodiil's PvE is next to none. Nor is its layout interesting for PvE content: it's clearly balanced and designed from a PvP standpoint. Would rather have them build something new and good than do something technically tricky like separate PvP/PvE instances as well as redesign half of the content/maps to make them appropriate.
  • failkiwib16_ESO
    failkiwib16_ESO
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    Yes
    I would love a pvp free Cyrodiil + IC.

    A lot of pve'ers only go to pvp to do pve, and are thus easy victims of ganking and get frustrated. Other pve'ers are like me, and just annoyed by the pvp around the best xp and loot grindspots available in the game since the release of IC DLC.

    I am aware that a lot of pvp players enjoy ganking pve players around quest areas, however that pleasure is mainly (not always) one sided and it is a very slow way of gaining AP compared to the alternatives. With pve players out of your campaign, you can still gank players, but they will just mainly be pvp'ers.

    I honestly can't see this as a big loss for the pvp community. Considering that pvp players are a minority in this game, there would be less players in queque line during prime time, and the laggiest campaign would be the pve campaign.

    I already have a bunch of guildies and friends who refuse to even set foot on Cyrodiil to do the tutorial, beause they consider it as pvp land. They would all rush to the pve campaign to quest, and there will be so many locations where roleplayers can unite and hold events in peace.
  • captainwolfos
    captainwolfos
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    Yes
    Why not take the Sanctuary buff you get in IC and make it a consumable or toggleable buff?

    More likely consumable, considering I can see many ways that a buff would be exploited, but it's an idea.
    Edited by captainwolfos on March 30, 2016 3:18PM
    Enemy of Boob Plates
    For the Covenant! For the High King!
    Solo Player | PVEer | Not caring about PVP since 1992
    Spill some blood for me, dear brother
  • Marktoneth3
    Marktoneth3
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    Yes
    Most people don't care about those players who couldn't effort DLC.

    Because Non DLC player they can not get and node from Non DLC zone.

    That's why they need to go to Cyrodill to farm node.

    P.s you might be able to farm items from vet rank dungeons too but it hard.Some said that you can get VR16 gears by stealing items but the truth is stolen items in vanilla game max out at VR14 gears.
    Edited by Marktoneth3 on March 30, 2016 3:22PM
  • captainwolfos
    captainwolfos
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    Yes
    Wollust wrote: »
    How about removing PvE from Cyrodiil and let us PvPers have one single zone in the game just for us?

    You get an agree from me; it removes any reason for PVEers to enter Cyrodiil at all. (Well, aside from Skyshards, I suppose.) No frustration from PVEers just trying to quest, and (potentially) less lag for PVPers.

    On the other hand, there are a lot of delves and overworld PVE things in Cyrodiil, and I doubt they'd waste all that effort by removing them.
    Enemy of Boob Plates
    For the Covenant! For the High King!
    Solo Player | PVEer | Not caring about PVP since 1992
    Spill some blood for me, dear brother
  • Lucious90
    Lucious90
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    No
    Lets get actual Cyrodil and class balance figured out before adding anything crazy
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Katahdin
    Katahdin
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    No
    Only if the make the PvE version of Cyrodiil and IC not give any alliance points, alliance rank XP, TV stones or hakedjo runes. Just quests, delves, harvest nodes and fishing. Otherwise no.
    Edited by Katahdin on March 30, 2016 4:11PM
    Beta tester November 2013
  • shadowwraith666
    shadowwraith666
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    Yes
    Katahdin wrote: »
    Only if the make the PvE version of Cyrodiil and IC not give any alliance points, alliance rank XP, TV stones or hakedjo runes. Just quests, delves, harvest nodes and fishing. Otherwise no.

    you could still have the alliance war quests, points, ranks, bounties etc without PvP.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Katahdin
    Katahdin
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    No
    Katahdin wrote: »
    Only if the make the PvE version of Cyrodiil and IC not give any alliance points, alliance rank XP, TV stones or hakedjo runes. Just quests, delves, harvest nodes and fishing. Otherwise no.

    you could still have the alliance war quests, points, ranks, bounties etc without PvP.

    No. You want those skills and alliance benefits? Then go earn alliance ranks and points by fighting for your alliance. Thats what alliance ranks mean. You guys just want an easy mode for those items and skills.

    PvE Cyrodil should have no alliance quests either. There won't be any scrolls and keeps to capture, camps to scout, etc because there won't be any enemy to capture them from. No, NPC enemies dont count. They are too predictable and can be learned.

    The only quests in PvE Cyrodil should be the non repeatable and the repeatable that have nothing to do with the war effort.

    Disclosure: I primarily play PvE but I do play some PvP. I still feel that some things should be earned the way they were meant to be earned. Alliance ranks and points are some of those things.

    Edited by Katahdin on March 30, 2016 5:00PM
    Beta tester November 2013
  • runagate
    runagate
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    Yes
    I must say that going through all the quest for the 9th time would have a new frisson if you could choose to do so as a PvPer. I was permared in Asheron's Call - even my cooking mule.

    There's already a layering mechanic for each Alliance-specific zone anyway.
    Edited by runagate on March 30, 2016 6:00PM
  • shadowwraith666
    shadowwraith666
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    Yes
    Katahdin wrote: »
    Katahdin wrote: »
    Only if the make the PvE version of Cyrodiil and IC not give any alliance points, alliance rank XP, TV stones or hakedjo runes. Just quests, delves, harvest nodes and fishing. Otherwise no.

    you could still have the alliance war quests, points, ranks, bounties etc without PvP.

    No. You want those skills and alliance benefits? Then go earn alliance ranks and points by fighting for your alliance. Thats what alliance ranks mean. You guys just want an easy mode for those items and skills.

    PvE Cyrodil should have no alliance quests either. There won't be any scrolls and keeps to capture, camps to scout, etc because there won't be any enemy to capture them from. No, NPC enemies dont count. They are too predictable and can be learned.

    The only quests in PvE Cyrodil should be the non repeatable and the repeatable that have nothing to do with the war effort.

    Disclosure: I primarily play PvE but I do play some PvP. I still feel that some things should be earned the way they were meant to be earned. Alliance ranks and points are some of those things.

    Fighting for your alliance and earning ranks/AP can be done in the same way other faction rep is earned without PVP, NPC's do count when capturing keeps, scouting camps, stealing scrolls etc.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • emily3989
    emily3989
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    No
    I am the biggest care bear pve guy there is, but I disagree. Let PVP areas be sacred - if someone like me wants those extra skyshards/achievements, I am going to have to go outside my comfort zone to do it. I am sure it is more painful for pure PVPers to run around doing PVE easy mode quests for their extra skill points.
    Thasi - V16 Magblade Vampire PC/NA
  • NateAssassin
    NateAssassin
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    Yes
    I bet if they split Cyro into PvE and PvP campaigns, PvPers would finally get their wish of no lag.

    Oh wait, they don't get PvEers to gank.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • bedlom
    bedlom
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    No
    I like the pvp and pve as it is thanks.
  • Katahdin
    Katahdin
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    No
    Katahdin wrote: »
    Katahdin wrote: »
    Only if the make the PvE version of Cyrodiil and IC not give any alliance points, alliance rank XP, TV stones or hakedjo runes. Just quests, delves, harvest nodes and fishing. Otherwise no.

    you could still have the alliance war quests, points, ranks, bounties etc without PvP.

    No. You want those skills and alliance benefits? Then go earn alliance ranks and points by fighting for your alliance. Thats what alliance ranks mean. You guys just want an easy mode for those items and skills.

    PvE Cyrodil should have no alliance quests either. There won't be any scrolls and keeps to capture, camps to scout, etc because there won't be any enemy to capture them from. No, NPC enemies dont count. They are too predictable and can be learned.

    The only quests in PvE Cyrodil should be the non repeatable and the repeatable that have nothing to do with the war effort.

    Disclosure: I primarily play PvE but I do play some PvP. I still feel that some things should be earned the way they were meant to be earned. Alliance ranks and points are some of those things.

    Fighting for your alliance and earning ranks/AP can be done in the same way other faction rep is earned without PVP, NPC's do count when capturing keeps, scouting camps, stealing scrolls etc.

    Again, no. Not the same thing at all. NPCS dont behave in even remotely the same way as players. Players are highly unpredictable, vary in number and in variety and can be everywhere. NPCS are scripted, have limited range, behavior can be learned, constant in number of spawns, have a set respawn etc, etc.

    I am against any easy mode alliance point/rank aquisition, even though it would benefit me as a PvEer. PvE in Cyro only slightly less easy mode than non-vet PvE.

    They are called "alliance points/ranks" because they are earned actually fighting for your alliance against other players from other factions. Not beating up on/tricking the scripted AI until it's dead.
    Beta tester November 2013
  • CyrusArya
    CyrusArya
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    No
    What an incredible waste of developer time that would go towards solving a non issue. The PvE in cyrodiil is really nothing to write home about, and grabbing all the skyshards on an empty campaign is a cakewalk. I can't believe the gall of these carebears, demanding such massive changes to cater to them personally on such insignificant issues. Don't you think dev time could be spent on better things? They don't work for free you know.

    As for people who want PvE imperial city, in the one PvP DLC we ever got, answer a simple question. Do you think it's possible that the very reason the rewards are so good in IC is precisely because it's PvP enabled? How the hell would it be fair to farm tel var and 1 hour vet ranks with complete safety?

    You guys can have all the other zones for your rolepaying, Cyrodiil is off limits to you if you're too feint of heart to risk PvP.
    A R Y A
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  • Scheneighnay
    Scheneighnay
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    Yes
    Wollust wrote: »
    How about removing PvE from Cyrodiil and let us PvPers have one single zone in the game just for us?

    How exactly are PVPers bothered by PVE players?
    I feel like the opposite is more true.
  • Wollust
    Wollust
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    Wollust wrote: »
    How about removing PvE from Cyrodiil and let us PvPers have one single zone in the game just for us?

    How exactly are PVPers bothered by PVE players?
    I feel like the opposite is more true.

    I am not bothered at all about PvEers. I don't care about them. I would never get of my mount to kill some questing dudes.
    But I am bothered about the many complaints from PvEers here, requesting a PvP free Cyrodiil or a neutral state or whatever else is being posted every now and then.

    Cyrodiil is PvP. And there should never be a PvP free Cyrodiil. It's our only zone, so let us have this one for us without having to cater to people who don't want to pvp. There is more than enough zones for those.
    Susano'o

    Zerg Squad
  • petraeus1
    petraeus1
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    No
    Wollust wrote: »
    How about removing PvE from Cyrodiil and let us PvPers have one single zone in the game just for us?

    How exactly are PVPers bothered by PVE players?
    I feel like the opposite is more true.

    Imagine a playground designed for football players, with a couple of kids doing other stuff, I dunno, hoola-hooping or something. The playground's large enough, they usually don't bump into each other. But it's kinda odd the hoola-hoopers are the ones saying the football players are the baddies cause they're rather rough in their play, and the football players only hope that the amount of hoola-hoopers won't increase so they can continue to play football. After all, you can hoola-hoop all over the place, but football requires a proper field.


    Frankly, I imagine it's just kinda annoyance. PvP is not in a great state and every so often threads like this pop up: PvP'ers just feel threatened. They wanna play the content they paid for, not have it changed to cater to another part of the demographic or neglected. I'm a mostly PvE player fyi.


    Edit: also, imagine the backlash PvP Justice got. Many PvP players were unhappy with its cancellation, while many PvE'ers were happy. It's not the same situation, since there's never been PvP in the rest of Tamriel, but still, to be competitive, PvPers are 'forced' to do PvE content just like you are 'forced' to do PvP. The PvP community could rightly ask PvE zones become PvP enabled. But they don't. There's borders in place and they respect those. It's been said: this is PvP and this is PvE. Who doesn't like PvP, doesn't play DOTA 2 - there's PvE in there mind you. I can't understand why the same can't go for Cyrodiil.
    Edited by petraeus1 on March 30, 2016 9:06PM
  • Samadhi
    Samadhi
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    I bet if they split Cyro into PvE and PvP campaigns, PvPers would finally get their wish of no lag.
    ...
    So PvE players are the source of Cyrodiil lag?
    On what basis do you make this claim?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SpiritedBlaize
    Yes
    I would love one pve instance to see and finish the quests in IC. I really really want to get monster teeth but it makes me hate everything getting ganked a million times my character isnt built for pvp Or the ability to toggle a 'passive or non combative' role when queuing into cyrodil. . But you have to leave the campaign completely in order to come in and pvp that same area so you cant toggle into a battle unfairly.
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