Benefactor wrote: »I wanted to express my concern with No death achievements becoming the norm with new content. I wasn't too concerned when they introduced them with Vet Crypt of Hearts and Vet City of Ash because it was challenging but I do have a problem now that it has been added for single player content and trials. For the above average player going several hours in Vet maelstrom arena without dieing is very difficult if not impossible. It's even difficult for the 1% because one small mistake and it's all over not to mention the fact of RNG in some of the fights that require conditions to be just right for you to survive. It isn't just a simple learn to play issue, which has a little to do with it, but the fact that RNG shouldn't be a factor when it comes to achievements like this and I don't believe there should be such a difficult achievement that takes hours to even attempt. As a completionist I find it infuriating trying to get achievements like this and not fun at all. At the end of the day a game should feel fun not like I'm banging my head against a wall over and over trying to get to the light at the end of tunnel and every time I get close it's taken away by a simple slip.
what xantaria said,Benefactor wrote: »I wanted to express my concern with No death achievements becoming the norm with new content. I wasn't too concerned when they introduced them with Vet Crypt of Hearts and Vet City of Ash because it was challenging but I do have a problem now that it has been added for single player content and trials. For the above average player going several hours in Vet maelstrom arena without dieing is very difficult if not impossible. It's even difficult for the 1% because one small mistake and it's all over not to mention the fact of RNG in some of the fights that require conditions to be just right for you to survive. It isn't just a simple learn to play issue, which has a little to do with it, but the fact that RNG shouldn't be a factor when it comes to achievements like this and I don't believe there should be such a difficult achievement that takes hours to even attempt. As a completionist I find it infuriating trying to get achievements like this and not fun at all. At the end of the day a game should feel fun not like I'm banging my head against a wall over and over trying to get to the light at the end of tunnel and every time I get close it's taken away by a simple slip.
GreenSoup2HoT wrote: »How to fix vMA.
After completing each round, you receive a check mark for that stage. You now do not need to complete the entire arena in one sitting, without any deaths. You just need to complete each individual stage without dying. This will make Flawless C much more obtainable and less of a "haha look at me im better then you" kind of thing.
I personally will probably attempt to get Flawless C. I just need to learn vMA first. It does give me a set goal... all though the goal I think is a little pretentious.