Benefactor wrote: »I wanted to express my concern with No death achievements becoming the norm with new content. I wasn't too concerned when they introduced them with Vet Crypt of Hearts and Vet City of Ash because it was challenging but I do have a problem now that it has been added for single player content and trials. For the above average player going several hours in Vet maelstrom arena without dieing is very difficult if not impossible. It's even difficult for the 1% because one small mistake and it's all over not to mention the fact of RNG in some of the fights that require conditions to be just right for you to survive. It isn't just a simple learn to play issue, which has a little to do with it, but the fact that RNG shouldn't be a factor when it comes to achievements like this and I don't believe there should be such a difficult achievement that takes hours to even attempt. As a completionist I find it infuriating trying to get achievements like this and not fun at all. At the end of the day a game should feel fun not like I'm banging my head against a wall over and over trying to get to the light at the end of tunnel and every time I get close it's taken away by a simple slip.
Benefactor wrote: »I wanted to express my concern with No death achievements becoming the norm with new content. I wasn't too concerned when they introduced them with Vet Crypt of Hearts and Vet City of Ash because it was challenging but I do have a problem now that it has been added for single player content and trials. For the above average player going several hours in Vet maelstrom arena without dieing is very difficult if not impossible. It's even difficult for the 1% because one small mistake and it's all over not to mention the fact of RNG in some of the fights that require conditions to be just right for you to survive. It isn't just a simple learn to play issue, which has a little to do with it, but the fact that RNG shouldn't be a factor when it comes to achievements like this and I don't believe there should be such a difficult achievement that takes hours to even attempt. As a completionist I find it infuriating trying to get achievements like this and not fun at all. At the end of the day a game should feel fun not like I'm banging my head against a wall over and over trying to get to the light at the end of tunnel and every time I get close it's taken away by a simple slip.
Benefactor wrote: »I wanted to express my concern with No death achievements becoming the norm with new content. I wasn't too concerned when they introduced them with Vet Crypt of Hearts and Vet City of Ash because it was challenging but I do have a problem now that it has been added for single player content and trials. For the above average player going several hours in Vet maelstrom arena without dieing is very difficult if not impossible. It's even difficult for the 1% because one small mistake and it's all over not to mention the fact of RNG in some of the fights that require conditions to be just right for you to survive. It isn't just a simple learn to play issue, which has a little to do with it, but the fact that RNG shouldn't be a factor when it comes to achievements like this and I don't believe there should be such a difficult achievement that takes hours to even attempt. As a completionist I find it infuriating trying to get achievements like this and not fun at all. At the end of the day a game should feel fun not like I'm banging my head against a wall over and over trying to get to the light at the end of tunnel and every time I get close it's taken away by a simple slip.
KoshkaMurka wrote: »Why are you not concerned about "Grand Overlord" and "Emperor" achievements that you will probably never get?
KoshkaMurka wrote: »Why are you not concerned about "Grand Overlord" and "Emperor" achievements that you will probably never get?
Er Grand Overlord, yeah - but Emp is not that hard. (Just FYI)
KoshkaMurka wrote: »Why are you not concerned about "Grand Overlord" and "Emperor" achievements that you will probably never get?
KoshkaMurka wrote: »Why are you not concerned about "Grand Overlord" and "Emperor" achievements that you will probably never get?
Er Grand Overlord, yeah - but Emp is not that hard. (Just FYI)
KoshkaMurka wrote: »KoshkaMurka wrote: »Why are you not concerned about "Grand Overlord" and "Emperor" achievements that you will probably never get?
Er Grand Overlord, yeah - but Emp is not that hard. (Just FYI)
I know
But topic starter mentioned "average player" and from what I know, average players dont have much time, any spectacular ap gains and pvp friends that can help them push for emp.
I disagree with OP. There should definitely be a no death achievement. If you can't handle it, practice practice practice. Yes there are bugs in the game that block you from getting that achievement sometimes. I was on the final boss of the final round in Maelstrom arena and about to get the no death when my spells suddenly decided not to cast. Was I pissed? Heck yeah. Sh*t happens...
Benefactor wrote: »I wanted to express my concern with No death achievements becoming the norm with new content. I wasn't too concerned when they introduced them with Vet Crypt of Hearts and Vet City of Ash because it was challenging but I do have a problem now that it has been added for single player content and trials. For the above average player going several hours in Vet maelstrom arena without dieing is very difficult if not impossible. It's even difficult for the 1% because one small mistake and it's all over not to mention the fact of RNG in some of the fights that require conditions to be just right for you to survive. It isn't just a simple learn to play issue, which has a little to do with it, but the fact that RNG shouldn't be a factor when it comes to achievements like this and I don't believe there should be such a difficult achievement that takes hours to even attempt. As a completionist I find it infuriating trying to get achievements like this and not fun at all. At the end of the day a game should feel fun not like I'm banging my head against a wall over and over trying to get to the light at the end of tunnel and every time I get close it's taken away by a simple slip.
CrowsDescend wrote: »I was actually going to attempt a flawless vMSA run the other day. On stage 5, I was doing well until I got combo-killed in such an unlucky way, but I didn't even feel frustrated because I've already come to accept that anybody (especially non-Sorcerers) who get Flawless, got lucky. That's the truth, I don't care how skilled a player is and how familiar they are with each round & stage in there, to get flawless you must be lucky with the amount of RNG cheesy combo-hits, etc.
CrowsDescend wrote: »I was actually going to attempt a flawless vMSA run the other day. On stage 5, I was doing well until I got combo-killed in such an unlucky way, but I didn't even feel frustrated because I've already come to accept that anybody (especially non-Sorcerers) who get Flawless, got lucky. That's the truth, I don't care how skilled a player is and how familiar they are with each round & stage in there, to get flawless you must be lucky with the amount of RNG cheesy combo-hits, etc.
Even with the Sorcerer, some round are just plain luck based.
For example the poison round, you might be good ect but the wrong combo will kill you no matter what.
The other day I was there killing the boss, I was under the add shield and the venomcaller spawned while the boss was screaming and first thing made the poison plants explosion override the shield circle.
So I was inside the shield, poisoned, while the boss screamed.
I already died like 3 times and finished with 13 deaths so I'm not close to the flawless yet, but you need luck no matter what to get it.
CrowsDescend wrote: »I was actually going to attempt a flawless vMSA run the other day. On stage 5, I was doing well until I got combo-killed in such an unlucky way, but I didn't even feel frustrated because I've already come to accept that anybody (especially non-Sorcerers) who get Flawless, got lucky. That's the truth, I don't care how skilled a player is and how familiar they are with each round & stage in there, to get flawless you must be lucky with the amount of RNG cheesy combo-hits, etc.
Even with the Sorcerer, some round are just plain luck based.
For example the poison round, you might be good ect but the wrong combo will kill you no matter what.
The other day I was there killing the boss, I was under the add shield and the venomcaller spawned while the boss was screaming and first thing made the poison plants explosion override the shield circle.
So I was inside the shield, poisoned, while the boss screamed.
I already died like 3 times and finished with 13 deaths so I'm not close to the flawless yet, but you need luck no matter what to get it.