It's funny that EverQuest a MMO that came out in 1999 had underwater fighting and exploration, and it was actually fun.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »sparafucilsarwb17_ESO wrote: »I recall the devs saying something about it being too much work.
If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.
Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.
In Morrowind we used swords,daggers,and even bows underwater,and it was a measley single person game. I am talking about the motifs you craft ingame.To make new styles of armor.That's quite a bit of work there.
How do you use a bow under water? Seriously, that makes no sense. Daggers, swords are OK but only for stabbing and most current animations are of the swingy sort. Making new styles of armor still isnt comparable to what I described. Making underwater content is like creating a separate game within the already existing game.
Doncellius wrote: »@LostScot
@Volkodav
@Nirnroot
According to posts (like @KhajiitiLizard in this thread) on every single one of the numerous threads posted overtime about this topic, the game engine used for ESO doesn't really support true Z-axis movement.

Doncellius wrote: »@LostScot
@Volkodav
@Nirnroot
According to posts (like @KhajiitiLizard in this thread) on every single one of the numerous threads posted overtime about this topic, the game engine used for ESO doesn't really support true Z-axis movement.
The problem with this @Doncellius, and why I think it's a bullshart response, is that ZOS designed and created this engine for the singular purpose of bringing the dream of an Elder Scrolls MMO to fruition.
WHY, then, didn't they create an engine that supports vertical movement for underwater gameplay... or an engine that supports interactive furniture... or an engine that supports non-zoning with an actual open world to explore (which CAN be done... BDO) ... or an engine that can ACTUALLY handle a massive amount of multiple players.... or an engine that takes into account the fact that the world has TWO moons...
I personally assume the answer is because they did little more than a Ctrl C + Ctrl V on the Hero Engine's code... I haven't seen any reason not to believe this.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »sparafucilsarwb17_ESO wrote: »I recall the devs saying something about it being too much work.
If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.
Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.
In Morrowind we used swords,daggers,and even bows underwater,and it was a measley single person game. I am talking about the motifs you craft ingame.To make new styles of armor.That's quite a bit of work there.
How do you use a bow under water? Seriously, that makes no sense. Daggers, swords are OK but only for stabbing and most current animations are of the swingy sort. Making new styles of armor still isnt comparable to what I described. Making underwater content is like creating a separate game within the already existing game.
Go play Morrowind and find out. A lot of things in games dont make sense.
For instance,a fantasy Game,Tera,with unicorns,fairies,and all sorts of things,gives you guns to kill with. Doesnt make much sense to me,but its there.
If you dont believe the under water fighting with weapons is in Morrowind,who am I to change your mind.
Doncellius wrote: »@LostScot
@Volkodav
@Nirnroot
According to posts (like @KhajiitiLizard in this thread) on every single one of the numerous threads posted overtime about this topic, the game engine used for ESO doesn't really support true Z-axis movement. I'm not sure how valid it is but I would not doubt it too much.
Believe me guys, I would love to see this added because ELDER SCROLLS (and asked for it in the past multiple times) but have been disheartened at the idea of ZOS introducing huge new systems into the bug-ridden game which they won't fix. They butchered console performance last patch and have pretty much said "Problems? Sure, we'll work on it eventually... Lolz. Gonna need a couple months to fix what we broke in the last patch!"
Kinda explains situations like:
- Difficulty in jumping up a 1ft high gap between two rocks especially when standing next to it.
- Your horse being unable to run up a 5degree incline without stopping.
- [EDIT] Your horse being unable to run on an absolutely flat surface without stopping to a near halt every 8 seconds or so.
- Bolt Escape bug causing your character to magically lose all forward momentum upon use.
- Jumping on a sloped surface and having to slide down in a jumping animation at 1mph, taking 1-10 seconds of frustration to finish.
They either haven't or couldn't fixed these normal movement issues for over a year, so how are they gonna add underwater combat? If it happened, development on other content/bug fixes would be slowed, on top of many new bugs Being introduced.
I feel like this game doesn't need to compile more bugs they won't actually fix.
KhajiitiLizard wrote: »
Doncellius wrote: »@LostScot
@Volkodav
@Nirnroot
According to posts (like @KhajiitiLizard in this thread) on every single one of the numerous threads posted overtime about this topic, the game engine used for ESO doesn't really support true Z-axis movement. I'm not sure how valid it is but I would not doubt it too much.
Believe me guys, I would love to see this added because ELDER SCROLLS (and asked for it in the past multiple times) but have been disheartened at the idea of ZOS introducing huge new systems into the bug-ridden game which they won't fix. They butchered console performance last patch and have pretty much said "Problems? Sure, we'll work on it eventually... Lolz. Gonna need a couple months to fix what we broke in the last patch!"
Kinda explains situations like:
- Difficulty in jumping up a 1ft high gap between two rocks especially when standing next to it.
- Your horse being unable to run up a 5degree incline without stopping.
- [EDIT] Your horse being unable to run on an absolutely flat surface without stopping to a near halt every 8 seconds or so.
- Bolt Escape bug causing your character to magically lose all forward momentum upon use.
- Jumping on a sloped surface and having to slide down in a jumping animation at 1mph, taking 1-10 seconds of frustration to finish.
They either haven't or couldn't fixed these normal movement issues for over a year, so how are they gonna add underwater combat? If it happened, development on other content/bug fixes would be slowed, on top of many new bugs Being introduced.
I feel like this game doesn't need to compile more bugs they won't actually fix.
But why is swimming and underwater battle done in a game that was made back in 2002? Morrowind. How is it that such an advanced engine cannot compete with such a dated engine?
khele23eb17_ESO wrote: »Doncellius wrote: »@LostScot
@Volkodav
@Nirnroot
According to posts (like @KhajiitiLizard in this thread) on every single one of the numerous threads posted overtime about this topic, the game engine used for ESO doesn't really support true Z-axis movement. I'm not sure how valid it is but I would not doubt it too much.
Believe me guys, I would love to see this added because ELDER SCROLLS (and asked for it in the past multiple times) but have been disheartened at the idea of ZOS introducing huge new systems into the bug-ridden game which they won't fix. They butchered console performance last patch and have pretty much said "Problems? Sure, we'll work on it eventually... Lolz. Gonna need a couple months to fix what we broke in the last patch!"
Kinda explains situations like:
- Difficulty in jumping up a 1ft high gap between two rocks especially when standing next to it.
- Your horse being unable to run up a 5degree incline without stopping.
- [EDIT] Your horse being unable to run on an absolutely flat surface without stopping to a near halt every 8 seconds or so.
- Bolt Escape bug causing your character to magically lose all forward momentum upon use.
- Jumping on a sloped surface and having to slide down in a jumping animation at 1mph, taking 1-10 seconds of frustration to finish.
They either haven't or couldn't fixed these normal movement issues for over a year, so how are they gonna add underwater combat? If it happened, development on other content/bug fixes would be slowed, on top of many new bugs Being introduced.
I feel like this game doesn't need to compile more bugs they won't actually fix.
But why is swimming and underwater battle done in a game that was made back in 2002? Morrowind. How is it that such an advanced engine cannot compete with such a dated engine?
Its not about engine, its about putting in a huge amount of work into something most people would dislike anyway.
khele23eb17_ESO wrote: »Doncellius wrote: »@LostScot
@Volkodav
@Nirnroot
According to posts (like @KhajiitiLizard in this thread) on every single one of the numerous threads posted overtime about this topic, the game engine used for ESO doesn't really support true Z-axis movement. I'm not sure how valid it is but I would not doubt it too much.
Believe me guys, I would love to see this added because ELDER SCROLLS (and asked for it in the past multiple times) but have been disheartened at the idea of ZOS introducing huge new systems into the bug-ridden game which they won't fix. They butchered console performance last patch and have pretty much said "Problems? Sure, we'll work on it eventually... Lolz. Gonna need a couple months to fix what we broke in the last patch!"
Kinda explains situations like:
- Difficulty in jumping up a 1ft high gap between two rocks especially when standing next to it.
- Your horse being unable to run up a 5degree incline without stopping.
- [EDIT] Your horse being unable to run on an absolutely flat surface without stopping to a near halt every 8 seconds or so.
- Bolt Escape bug causing your character to magically lose all forward momentum upon use.
- Jumping on a sloped surface and having to slide down in a jumping animation at 1mph, taking 1-10 seconds of frustration to finish.
They either haven't or couldn't fixed these normal movement issues for over a year, so how are they gonna add underwater combat? If it happened, development on other content/bug fixes would be slowed, on top of many new bugs Being introduced.
I feel like this game doesn't need to compile more bugs they won't actually fix.
But why is swimming and underwater battle done in a game that was made back in 2002? Morrowind. How is it that such an advanced engine cannot compete with such a dated engine?
Its not about engine, its about putting in a huge amount of work into something most people would dislike anyway.
Why would they dislike it? I havent seen much about that.A lot about wanting it though. Just dont do it.
Okay you designed the underwater world of tamriel and all its secrets that stick to lore if its as easy as youre making it sound.
https://youtu.be/uxigt8ipK1g?t=1h11m