mysterious wrote: »From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?
is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.

mysterious wrote: »From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?
is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.
Because
mysterious wrote: »From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?
is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.
Doncellius wrote: »The game engine cannot handle it. Would be cool for sure, but we can live without it.
Doncellius wrote: »The game engine cannot handle it. Would be cool for sure, but we can live without it.
sparafucilsarwb17_ESO wrote: »I recall the devs saying something about it being too much work.
sparafucilsarwb17_ESO wrote: »I recall the devs saying something about it being too much work.
If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.
khele23eb17_ESO wrote: »sparafucilsarwb17_ESO wrote: »I recall the devs saying something about it being too much work.
If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.
Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.
khele23eb17_ESO wrote: »sparafucilsarwb17_ESO wrote: »I recall the devs saying something about it being too much work.
If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.
Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.
In Morrowind we used swords,daggers,and even bows underwater,and it was a measley single person game. I am talking about the motifs you craft ingame.To make new styles of armor.That's quite a bit of work there.
It would be nice to have the ability to swim underwater. But yes I do believe they said it won't be happening on an ESO Live episode.
Doncellius wrote: »The game engine cannot handle it. Would be cool for sure, but we can live without it.