why no underwater gameplay ?

mysterious
mysterious
✭✭
From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?

is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.
  • KhajiitiLizard
    KhajiitiLizard
    ✭✭✭✭✭
    Because some abilities and whole weapon types would just not work underwater. Target based aoe just doesn't work well in an environment where it needs to worry about the Z axis.

    It's why GW2 has separate underwater weapons.
    Edited by KhajiitiLizard on March 27, 2016 6:57AM
  • imnotanother
    imnotanother
    ✭✭✭✭✭
    I miss searching for pearls while dodging slaughterfish.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I do agree with you, its something they should have added. I liked oblivion there was this cave that had a hostile argonion tribe living in it that cave was mostly underwater with few breathing areas as I recall, and there was this part of the thieves guild questline or mages guild not sure but I think it was theives guild that required you to fight a huge slaughter fish while swiming in murky water to get to another area, I miss underwater content and was very disapointed in the quality of it lacking in skyrim. Morrowind had foes and underwater stuff as well. I want to one day be able to go down and swim to an underwater argonionin village, become a wereshark and all kinds of cool new content hopefully that they will add, also the swimming animation in this game is terrible they need to make a better one.
    PC NA
    Please add Fangs to Vampires.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    mysterious wrote: »
    From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?

    is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.

    Because
    1913661_1692764257602859_7667044581127223292_n.jpg?oh=5773b7dd97dbf339e6ee9bcfbfe16583&oe=57905517
  • mysterious
    mysterious
    ✭✭
    Lexxypwns wrote: »
    mysterious wrote: »
    From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?

    is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.

    Because
    1913661_1692764257602859_7667044581127223292_n.jpg?oh=5773b7dd97dbf339e6ee9bcfbfe16583&oe=57905517



    lol
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    The game engine cannot handle it. Would be cool for sure, but we can live without it.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    mysterious wrote: »
    From morrowind to skyrim . there has been underwater gameplay in which we have monsters and sunken ship to explore. the good reason for being argonian. Elder scrolls online is a big game. And its an MMO. i am not comparing it with other TES. But dont you guys think a big feature is lacking that we cannot go underwater ?

    is there any possibility they will implement in future ? or the build of this game is not compatible for underwater gameplay.

    I konw! We used to have quests about hunting pearls,and killing Dreugh underwater too.Those Slaughterfish go without saying.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Doncellius wrote: »
    The game engine cannot handle it. Would be cool for sure, but we can live without it.

    Sure the game engine could handle it.If it cant,they need a new one.Other games have underwater fighting and gathering.Even old timey WoW does.
    Edited by Volkodav on March 27, 2016 10:35AM
  • Marcosyn11
    Marcosyn11
    ✭✭✭
    It would be fantastic to have underwater exploration! It's something that I really want in this game, it would bring immersion because it's natural that while I'm swimming I want to dive and explore deep waters. This aspect is in others Elder Scrolls games that are older than ESO so I think the engine can handle, the problem here is that it must be difficult to implement. Maybe ZOS will put this feature later with a DLC or maybe an expansion, who knows.
    EU Megaserver - Lusitano
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
    ✭✭✭✭
    I recall the devs saying something about it being too much work.
  • LostScot
    LostScot
    ✭✭✭
    Doncellius wrote: »
    The game engine cannot handle it. Would be cool for sure, but we can live without it.

    And you base this false claim on what supposed evidence?
    Craftaholics Guild, established 30th March 2014.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I recall the devs saying something about it being too much work.

    If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.
  • Niaver
    Niaver
    ✭✭✭✭
    I was really dissapointed back in the beta when i realised there's no underwater world in the game.
    But hey... we even't cant walk on the roofs in old locations, that's how the world is built in the game.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    I recall the devs saying something about it being too much work.

    If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.

    Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.
    Edited by khele23eb17_ESO on March 27, 2016 11:35AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    I recall the devs saying something about it being too much work.

    If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.

    Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.

    In Morrowind we used swords,daggers,and even bows underwater,and it was a measley single person game. I am talking about the motifs you craft ingame.To make new styles of armor.That's quite a bit of work there.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    Volkodav wrote: »
    I recall the devs saying something about it being too much work.

    If it's too much work,how come they can make new motifs and such? They could do it,if they wanted do.

    Expanding the world by a quarter or a 5th (areas with water), redoing most skills to include the Z axis and making sense under water (underwater fireballs? underwater lightning bolts?), adding swimming combat animations for weapons, replacing some weapons completely (bows, 2h weapons), yea... I dont think you can compare that with adding a new costume to the cash shop.

    In Morrowind we used swords,daggers,and even bows underwater,and it was a measley single person game. I am talking about the motifs you craft ingame.To make new styles of armor.That's quite a bit of work there.

    How do you use a bow under water? Seriously, that makes no sense. Daggers, swords are OK but only for stabbing and most current animations are of the swingy sort. Making new styles of armor still isnt comparable to what I described. Making underwater content is like creating a separate game within the already existing game.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Agobi
    Agobi
    ✭✭✭✭✭
    I think in the business its called "taking the easy way out" ;)


    As in...*oh..underwater ? Yea lets just not add that* :D
  • Abra
    Abra
    ✭✭✭
    fishing master achievement underwater- no thx lol
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Did someone ask for an awesome way to do original and fun underwater content that could be added as part of any zone, old or new? That addresses the problems the devs mentioned last year with the idea on ESO Live and has a cool combat system that is for underwater areas only? Got ya covered!
    Edited by tinythinker on March 27, 2016 12:24PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    It was on an ESO Live, something about having to work in 3 dimensions rather than 2? Same for flying mounts.

    It was a while ago.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • BlackEar
    BlackEar
    ✭✭✭✭✭
    Because Argonians would be even more OP. We do not need that.
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • Glaiceana
    Glaiceana
    ✭✭✭✭✭
    ✭✭
    It would be nice to have the ability to swim underwater. But yes I do believe they said it won't be happening on an ESO Live episode.
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Glaiceana wrote: »
    It would be nice to have the ability to swim underwater. But yes I do believe they said it won't be happening on an ESO Live episode.

    They said it wasn't on the list of projects the are working on so that people wouldn't tune in and think that it was a preview episode, not that they would never do it. It was the first in what was supposed to be an Arm Chair Developer series to discuss popular player suggestions and give a sense for how much work would go into them.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • damtotb16_ESO
    damtotb16_ESO
    ✭✭✭
    Want to duel Argonian underwater
  • Keep_Door
    Keep_Door
    ✭✭✭✭✭
    Please no, never add this . Underwater levels are always the worst weither its mario, sonic, zelda or WoW i hate them all.
  • Artheiron
    Artheiron
    ✭✭✭
    indie devs can do what zos can't do. underwater is one of them. when we asked them about it they said "underwater! wow! such work, much resources, very efford" I'm still not buying any of these. I can understand why spellcrafting never released, but... being able code a player character to walk and holding a torch doesn't take a master's degree in computer science at MIT. 12 yo's can do that these days. Underwater is hard to do, player housing meh coming soonish-maybe, spellcrafting on backburner, justice system's pvp cancelled.

    Not sure if they lack resources or vision. imo it's the vision. they have none.
  • kalimar44
    kalimar44
    ✭✭✭✭
    It's funny that EverQuest a MMO that came out in 1999 had underwater fighting and exploration, and it was actually fun.



  • Nirnroot
    Nirnroot
    ✭✭✭
    Doncellius wrote: »
    The game engine cannot handle it. Would be cool for sure, but we can live without it.

    i can't
    _-_
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why no underwater? Because they decided it would not be worth the effort to code.
    Yeah, it would have been nice.
    Yeah, I loved underwater in other TES games.
    Yeah, I would consider it a neat improvement to ESO.
    Yeah, I kinda wish someday they might refit it to the current game.
    Yeah, I'd gladly pay for a whole DLC to get such a refit.

    Do I think that's likely to happen? Not anytime soon if at all.

    But who knows what the future may bring, in a few years... maybe...
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    GW2 has some of the best underwater combat of any mmo.

    And most people can't wait to get out of the water and back on land where the "real" action is.

    You are not going to keep existing customers or draw in new ones with underwater action. It would be a terrible cost/payoff ratio.

    I'm not against it, but there is a reason it's not there.
Sign In or Register to comment.