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Official Feedback Thread for Maw of Lorkhaj

  • GeertKarel
    GeertKarel
    ✭✭✭
    bug 1)


    https://youtu.be/NRJivS5bFFc



    Taunt bug @ 2nd boss (purple boss)


    https://youtu.be/wOx6zB4dd3A


    at 0:38 I taunt at 0:44 it clearly walks away with still 5-6 seconds on the pierce armor left.
    It happens quite often, luckely not in this run I recorded. Basically you lose taunt of the boss, while it still should be applied on the boss and suddenly he throws a random negate on the group and could make moving from side to side harder and also possible to do heavy damage on the group.
    Edited by GeertKarel on March 11, 2016 9:51PM
    Server: EU Pact
    Guild: Hodor
  • EgoRush
    EgoRush
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    Nearly finished with vMOL now - final boss to 1% and we know how the execute mechanic works now so won't make the same mistake again. Should be cleared on our next try.

    We're still getting invisible blue mini orbs though. These are causing the most unnecessary deaths for us. Otherwise, smooth going now. Very interesting fight, so many mechanics that progressively grow more intense. I think this may be my favourite fight in the game, though it's an absolutely horrible experience to heal.

    Healing is definitely hardest in vMOL. You tanks and DDs have it easy.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    GeertKarel wrote: »
    bug 1)


    https://youtu.be/NRJivS5bFFc



    Taunt bug @ 2nd boss (purple boss)


    https://youtu.be/wOx6zB4dd3A


    at 0:38 I taunt at 0:44 it clearly walks away with still 5-6 seconds on the pierce armor left.
    It happens quite often, luckely not in this run I recorded. Basically you lose taunt of the boss, while it still should be applied on the boss and suddenly he throws a random negate on the group and could make moving from side to side harder and also possible to do heavy damage on the group.

    I have seen the 2nd bug frequently while tanking the 2nd boss as well. He randomly drops taunt and faces the group to immediately throw a negate on the group. It's a very frustrating bug as a tank, because partitioning where the negates get dropped is a huge part of the tank's job in this fight.

    Edited by omfgitsbatman on March 25, 2016 12:08PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • King-Justin-Arisdale
    Nifty2g wrote: »
    First boss is quite easy with nice mechanics, I just feel sometimes those pillars have some issues with responsive mechanics to them when standing behind, sometimes people die when behind them

    People are still dying when perfectly behind the pillars! Boss one and two are sometimes ignoring taunts or dropping taunts mid battle. The dark twin tosses negate on random member while taunt is still active. Range taunt is sometimes causing my weapon to sheath after using it.
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