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Official Feedback Thread for Maw of Lorkhaj

  • GeertKarel
    GeertKarel
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    I actually hate DPS races with bosses. I like where tactics become way more important then damage.
    But sadly in most cases the longer the fight goes on the harder it will become.
    Server: EU Pact
    Guild: Hodor
  • Woeler
    Woeler
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    GeertKarel wrote: »
    I actually hate DPS races with bosses. I like where tactics become way more important then damage.
    But sadly in most cases the longer the fight goes on the harder it will become.

    Same feeling, hate dps races, love movement/cleansing/time-races (time as in movement, not dps)
    Edited by Woeler on February 27, 2016 4:59PM
  • Drakilian
    Drakilian
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    Stop asking to buff the first boss, it was nerfed specifically for PTS people
    Just call me Drak
  • JLN
    JLN
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    Drakilian wrote: »
    Stop asking to buff the first boss, it was nerfed specifically for PTS people

    the first boss never got nerfed
    Astrum Herois
    Hodor
    YouTube - JuLiaN
  • Drakilian
    Drakilian
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    JLN wrote: »
    Drakilian wrote: »
    Stop asking to buff the first boss, it was nerfed specifically for PTS people

    the first boss never got nerfed

    Yes it did. Patch notes show that Health got cut down.
    Just call me Drak
  • Destruent
    Destruent
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    Drakilian wrote: »
    JLN wrote: »
    Drakilian wrote: »
    Stop asking to buff the first boss, it was nerfed specifically for PTS people

    the first boss never got nerfed

    Yes it did. Patch notes show that Health got cut down.

    No...they only changed boss 2 and 3. First boss was beaten with templates, so they don't need to nerf it. Just look at the PTS-notes 2.3.2
    Noobplar
  • Personofsecrets
    Personofsecrets
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    @ZOS_GinaBruno , the loot is not rewarding enough. More sets put to v16 please.
  • EgoRush
    EgoRush
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    I agree the first boss could do with a buff. The second boss at its original difficulty is quite a step up from the first boss. Alas, I'm perfectly content with there being a DPS race mechanic in it. I don't think this should be the case for every fight, but then ZOS haven't made it that way with every fight. The second and third bosses require much more team coordination. We wiped on the second boss far more times because of mistakes to mechanics.

    So far for me: buff first boss, leave second boss (provided it's returned to how it was pre-PTS nerf when no one cleared it), leave third boss. For now.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Woeler
    Woeler
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    I'm also for a buff of the first boss, but not in health. Let it do more damage, give us less time to cleanse or make him spawn less pillars.
  • EgoRush
    EgoRush
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    Woeler wrote: »
    I'm also for a buff of the first boss, but not in health. Let it do more damage, give us less time to cleanse or make him spawn less pillars.

    Or the tigers get a damage buff so they can't be ignored on the final spawn.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Woeler
    Woeler
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    Since last patch:

    -I as a tank have not gotten any set loot from bosses or loot events.
    -The sounds my skills make disappear when the first boss explodes all the pillars.
    -When the minions or the bosses themselves (2nd boss) cast an ability that does not allow them to move (colour change, Jesus beam etc) they start dancing like crazy. Making weird rotations and stuff.

    furthermore the changes you made to the first boss are nice, really nice.
    Edited by Woeler on March 3, 2016 9:05PM
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    Woeler wrote: »
    Since last patch:

    -I as a tank have not gotten any set loot from bosses or loot events.
    -The sounds my skills make disappear when the first boss explodes all the pillars.
    -When the minions or the bosses themselves (2nd boss) cast an ability that does not allow them to move (colour change, Jesus beam etc) they start dancing like crazy. Making weird rotations and stuff.

    furthermore the changes you made to the first boss are nice, really nice.

    Have you gotten any loot since the last patch, just not new set pieces? Is everyone in the trial experiencing this?

    Did anyone else lose Audio during that fight?
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • Paulington
    Paulington
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    ZOS_Finn wrote: »
    Woeler wrote: »
    Since last patch:

    -I as a tank have not gotten any set loot from bosses or loot events.
    -The sounds my skills make disappear when the first boss explodes all the pillars.
    -When the minions or the bosses themselves (2nd boss) cast an ability that does not allow them to move (colour change, Jesus beam etc) they start dancing like crazy. Making weird rotations and stuff.

    furthermore the changes you made to the first boss are nice, really nice.

    Have you gotten any loot since the last patch, just not new set pieces? Is everyone in the trial experiencing this?

    Did anyone else lose Audio during that fight?

    The audio loss thing was happening to everyone in our group when the pillars exploded on the first boss.

    I also noted that the in-game sounds became incredibly muted after the scream effect goes away on the second boss too.
    Edited by Paulington on March 3, 2016 11:38PM
  • Zaenidd
    Zaenidd
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    ZOS_Finn wrote: »

    Did anyone else lose Audio during that fight?

    yes

    made trial on pts hours ago and we had the same sound issue (no sounds when the boss break pillars)
    Serveur EU - Pacte
    Co-GM de l'Escouade Sauvage - Guilde PVE escouadesauvage.guildi.com

    Zaen Telvayn - DK magic dps v16 - vMoL 79.578 (37min30sec)
    Zaenia - Nightblade tank v16

    All In Game PVE content cleared (except vMol HM)
  • Fecius
    Fecius
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    Well, after the blow at the 1st boss every sound fades out to come back after and it sounds great for me. And looks like intended.

    And the new sound of the 2nd boss blow is AMASING! I want to get this screaming blow sound! It's something fantastic!

    I also love 1st boss buffs. They are totally reasonable.
    Edited by Fecius on March 4, 2016 11:33AM
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  • EgoRush
    EgoRush
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    ZOS_Finn wrote: »
    Woeler wrote: »
    Since last patch:

    -I as a tank have not gotten any set loot from bosses or loot events.
    -The sounds my skills make disappear when the first boss explodes all the pillars.
    -When the minions or the bosses themselves (2nd boss) cast an ability that does not allow them to move (colour change, Jesus beam etc) they start dancing like crazy. Making weird rotations and stuff.

    furthermore the changes you made to the first boss are nice, really nice.

    Have you gotten any loot since the last patch, just not new set pieces? Is everyone in the trial experiencing this?

    Did anyone else lose Audio during that fight?

    Likewise with loot. We are getting loot pieces, but it was non-set white/green gear. No set pieces. But might've just been bad luck. We're going back in on Sunday so I'll keep an eye out then.

    Yes to audio. It happens to the entire group. We have basically chalked it up to being a boss mechanic ;)

    Just want to confirm the colour change bug is worse lately. During the second boss fight the aura around our heads disappears. Usually it's only on me and 1-2 others. Yesterday the entire 'white' group were missing their auras. UI issue seems to be specific to the white aura. I've never been missing my colour and had my team tell me I have the dark aura.

    Another issue, though it only happened once: the white adds that beam someone. One started to beam me just as the bosses started praying and I was trying to cross the line. Fortunately I was still able to move while it was beaming me. My character was stunned and crouched to the floor indicating as such, but I was able to still move to safety.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • ZOS_BillMueller
    ZOS_BillMueller
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    Woeler wrote: »
    Since last patch:


    -The sounds my skills make disappear when the first boss explodes all the pillars.


    Hi Woeler! Do the sounds disappear and never come back? Or are they just got for a bit and come back? Thanks!!
    Bill Mueller
    Senior Sound Designer
    Staff Post
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    EgoRush wrote: »

    Likewise with loot. We are getting loot pieces, but it was non-set white/green gear. No set pieces. But might've just been bad luck. We're going back in on Sunday so I'll keep an eye out then.

    Yes to audio. It happens to the entire group. We have basically chalked it up to being a boss mechanic ;)

    Just want to confirm the colour change bug is worse lately. During the second boss fight the aura around our heads disappears. Usually it's only on me and 1-2 others. Yesterday the entire 'white' group were missing their auras. UI issue seems to be specific to the white aura. I've never been missing my colour and had my team tell me I have the dark aura.

    Another issue, though it only happened once: the white adds that beam someone. One started to beam me just as the bosses started praying and I was trying to cross the line. Fortunately I was still able to move while it was beaming me. My character was stunned and crouched to the floor indicating as such, but I was able to still move to safety.

    Thanks for the reports guys! We are going to take a look at these.

    For the aura, did other people see your aura and you just didn't or did no one in the trial see your aura?
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • Paulington
    Paulington
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    ZOS_Finn wrote: »
    EgoRush wrote: »

    Likewise with loot. We are getting loot pieces, but it was non-set white/green gear. No set pieces. But might've just been bad luck. We're going back in on Sunday so I'll keep an eye out then.

    Yes to audio. It happens to the entire group. We have basically chalked it up to being a boss mechanic ;)

    Just want to confirm the colour change bug is worse lately. During the second boss fight the aura around our heads disappears. Usually it's only on me and 1-2 others. Yesterday the entire 'white' group were missing their auras. UI issue seems to be specific to the white aura. I've never been missing my colour and had my team tell me I have the dark aura.

    Another issue, though it only happened once: the white adds that beam someone. One started to beam me just as the bosses started praying and I was trying to cross the line. Fortunately I was still able to move while it was beaming me. My character was stunned and crouched to the floor indicating as such, but I was able to still move to safety.

    Thanks for the reports guys! We are going to take a look at these.

    For the aura, did other people see your aura and you just didn't or did no one in the trial see your aura?

    For me my aura was invisible to everyone. At one point someone asked their colour and no-one could see it.

    As for the sound @ZOS_BillMueller it disappears for about 5 seconds and then comes back. I do have a few videos of it but away until Sunday evening.
  • EgoRush
    EgoRush
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    ZOS_Finn wrote: »
    EgoRush wrote: »

    Likewise with loot. We are getting loot pieces, but it was non-set white/green gear. No set pieces. But might've just been bad luck. We're going back in on Sunday so I'll keep an eye out then.

    Yes to audio. It happens to the entire group. We have basically chalked it up to being a boss mechanic ;)

    Just want to confirm the colour change bug is worse lately. During the second boss fight the aura around our heads disappears. Usually it's only on me and 1-2 others. Yesterday the entire 'white' group were missing their auras. UI issue seems to be specific to the white aura. I've never been missing my colour and had my team tell me I have the dark aura.

    Another issue, though it only happened once: the white adds that beam someone. One started to beam me just as the bosses started praying and I was trying to cross the line. Fortunately I was still able to move while it was beaming me. My character was stunned and crouched to the floor indicating as such, but I was able to still move to safety.

    Thanks for the reports guys! We are going to take a look at these.

    For the aura, did other people see your aura and you just didn't or did no one in the trial see your aura?

    As Paul said there were occasions when no one could view the aura. This, in my opinion, was rarer though. Usually we could call out to each other and someone would confirm our colour for us. Again, definitely seemed to only happen to those with the white aura.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Woeler
    Woeler
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    Woeler wrote: »
    Since last patch:


    -The sounds my skills make disappear when the first boss explodes all the pillars.


    Hi Woeler! Do the sounds disappear and never come back? Or are they just got for a bit and come back? Thanks!!

    They do come back, but it takes a while.
    ZOS_Finn wrote: »
    Woeler wrote: »
    Since last patch:

    -I as a tank have not gotten any set loot from bosses or loot events.
    -The sounds my skills make disappear when the first boss explodes all the pillars.
    -When the minions or the bosses themselves (2nd boss) cast an ability that does not allow them to move (colour change, Jesus beam etc) they start dancing like crazy. Making weird rotations and stuff.

    furthermore the changes you made to the first boss are nice, really nice.

    Have you gotten any loot since the last patch, just not new set pieces? Is everyone in the trial experiencing this?

    Specifically the tank not getting any loot. I do get loot, but basically only some set-less white and blue nonsense, but no new sets.

  • EgoRush
    EgoRush
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    @ZOS_Finn

    Interesting new bug we encountered last night with the second boss in vMOL. Check out Yolo's video for our kill (skip to ~5:40 for the relevant part):
    https://www.youtube.com/watch?v=PWGSeEGth50

    You'll see one of the white adds is suspended in the air. He drops down eventually, but he's up there doing that beam on someone for some time before we can interrupt him. If we were relying solely on bashing for interrupts then this could have royally ruined our attempt :(

    Unsure if the bug is tied with the Senche being in the air on first boss?

    Also, I think colours are still bugging for some people, @Paulington can elaborate more as he has some footage for it. The colours were all fine for me thankfully (using 32-bit client).
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • EgoRush
    EgoRush
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    @ZOS_Finn

    You can see the bug I describe with the floating add better from @Alcast's point of view in this video:
    https://www.youtube.com/watch?v=RNXq2GpV0V4

    Watch from 5:34. You'll notice we drop Shooting Star on them and it knocks 1 of the white adds into the air where he remains. He starts beaming straight away and we were only able to interrupt thanks to a sorcerer throwing Crystal Fragments up at him. Watch from 5:48 you'll see he can still be damaged, but then his health resets at 5:53.

    I'm unsure what dropped him back down after this.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Cuyler
    Cuyler
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    Post hotfix:

    1. Still a lot of crashing on event trash (64bit)
    2. Occasionally won't see my skills firing, aoe mostly (32 and 64bit)
    3. 3rd boss, occasionally the 7 pads wouldn't light up gold while others were seeing it. All I would see is the pad I was on turn dark, next pad wouldn't be lit yet. (32bit)
    Edited by Cuyler on March 9, 2016 3:57PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • EgoRush
    EgoRush
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    Cuyler wrote: »
    Post hotfix:

    1. Still a lot of crashing on event trash (64bit)
    2. Occasionally won't see my skills firing, aoe mostly (32 and 64bit)
    3. 3rd boss, occasionally the 7 pads wouldn't light up gold while others were seeing it. All I would see is the pad I was on turn dark, next pad wouldn't be lit yet. (32bit)

    That 3rd point in normal or veteran mode? They seemed okay to us on veteran though we barely made much progress on the boss.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Cuyler
    Cuyler
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    EgoRush wrote: »
    Cuyler wrote: »
    Post hotfix:

    1. Still a lot of crashing on event trash (64bit)
    2. Occasionally won't see my skills firing, aoe mostly (32 and 64bit)
    3. 3rd boss, occasionally the 7 pads wouldn't light up gold while others were seeing it. All I would see is the pad I was on turn dark, next pad wouldn't be lit yet. (32bit)

    That 3rd point in normal or veteran mode? They seemed okay to us on veteran though we barely made much progress on the boss.
    This was a regular with Banana Raiders last night :D . KFB is still on 2nd boss in vet and gave up early on Monday due to crashing and wont be back in until Fri :(

    The issue seemed to only be affecting the second pad that supposed to light up and wasn't happening every pull just occasionally. The remaining 6 pads lit up just fine.

    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • EgoRush
    EgoRush
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    Cuyler wrote: »
    EgoRush wrote: »
    Cuyler wrote: »
    Post hotfix:

    1. Still a lot of crashing on event trash (64bit)
    2. Occasionally won't see my skills firing, aoe mostly (32 and 64bit)
    3. 3rd boss, occasionally the 7 pads wouldn't light up gold while others were seeing it. All I would see is the pad I was on turn dark, next pad wouldn't be lit yet. (32bit)

    That 3rd point in normal or veteran mode? They seemed okay to us on veteran though we barely made much progress on the boss.
    This was a regular with Banana Raiders last night :D . KFB is still on 2nd boss in vet and gave up early on Monday due to crashing and wont be back in until Fri :(

    The issue seemed to only be affecting the second pad that supposed to light up and wasn't happening every pull just occasionally. The remaining 6 pads lit up just fine.

    Ah right. We got lucky with one of our attempts and pulled through second boss with no disconnects. I think it's possible if a DD disconnects but you really must be careful of your colours then as things start to get a bit messy and people can accidentally run into the dc'd person.

    A few more bugs I forgot to mention: invisible people. Often someone in the team is invisible (this can be seen in Paulington's video where Alcast is invisible to him throughout the second boss fight). A way to fix this is to have the invisible person run far away then return (e.g. we have them run back towards the start of the trial then return).

    Also, tank aggro issues. The black boss specifically seems to be ignoring taunt at times. The tanks say it's random when this happens and not attributed to the Negate/Void as it seemed to be on the PTS. @Xantaria and @GeertKarel can probably elaborate on this.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • GeertKarel
    GeertKarel
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    Jep ^
    Server: EU Pact
    Guild: Hodor
  • Xantaria
    Xantaria
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    EgoRush wrote: »
    @ZOS_Finn

    You can see the bug I describe with the floating add better from @Alcast's point of view in this video:
    https://www.youtube.com/watch?v=RNXq2GpV0V4

    Watch from 5:34. You'll notice we drop Shooting Star on them and it knocks 1 of the white adds into the air where he remains. He starts beaming straight away and we were only able to interrupt thanks to a sorcerer throwing Crystal Fragments up at him. Watch from 5:48 you'll see he can still be damaged, but then his health resets at 5:53.

    I'm unsure what dropped him back down after this.

    @EgoRush
    I chained it. Dunno why nobody else did :')
    Edited by Xantaria on March 10, 2016 12:27AM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

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  • EgoRush
    EgoRush
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    More bugs on last boss (maybe @Paulington and @Alcast can provide some footage).

    1) Sometimes when pulled through the floor some of us are surviving. We remain in the animation of being stuck in the floor, but can still move around, use skills, jump, everything.

    2) Void area: some of the fire are disappearing. People are using the synergy to reveal on 1 fire and notice other fires disappear while they do this. Oftentimes 1-2 adds would disappear completely and we would be unable to kill the void callers and get dragged through the floor.

    3) The blue orbs that make a line to people: the line was often not showing for people. They can see the orb but no line to indicate they are being targeted by it.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
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