unjulationb16_ESO wrote: »dont kill them thenWell it would impact MY fun because it's not fun to just mow down inexperienced players...
unjulationb16_ESO wrote: »of course they do, do you realy think so little of peeps that they do not understand that if they go into pvp as a level 1 they are going up against players who have been in game for 2yrs+ they are going to be extreamly underpowerd in comparison ?They don't know they're going to be underpowered, they have no measurement for that yet...
unjulationb16_ESO wrote: »again i'll repeat wat i said before - so wat if peeps dont know what they are doing it doesnt matter, if thats what they want to do i say go for it
it only matters if you think it matters, if someone wants to run around like a noob go for it, peeps will lern prety quick what works and wat doesnt
the question is why do you care what level peeps are ? if you think they dont know what they are doing why dont you help them understand better, wether thats by the end of your sword or your healing staff?
No one wants to keep them from doing the PVP they want to keep them from doing the PVP till their ready. If you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake. It's the same in PVP, you need to learn the controls and mechanics of the game before you attempt something rather advanced like PVP. If your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them. Again, if you cant understand why keeping a player is more beneficial than losing one, I don't think this conversation is going to go anywhere.i realy dont understand why you want to bar peeps from an experiance that you yourself are experianceing it just smaters of "velvet rope" if you ask me............
irl that might be a problem but its a game so i'll strewman youIf you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake.
how do you know how someone is going to react to a situationIf your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them
unjulationb16_ESO wrote: »irl that might be a problem but its a game so i'll strewman youIf you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake.
unjulationb16_ESO wrote: »how do you know how someone is going to react to a situationIf your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them
unjulationb16_ESO wrote: »irl that might be a problem but its a game so i'll strewman youIf you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake.how do you know how someone is going to react to a situationIf your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them
i remember playing ps2 for the first time and it was brutell, you were just droped into the melstrom of combat with nowt but the starting kit and you were *** slaped from the off, it was sink or swim and it was glorious, you lernt and developed, you grew and advanced and because no one held your hand every little advancment that you made was felt amazing
catalyst10e wrote: »And did you mean ds2? as in Dark Souls 2? If that's the case it's en entirely different game with entirely different mechanics, and entirely different demographics, so I suppose I could "strewman" you on that one...
IcyDeadPeople wrote: »Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?
Call it "Whitewater Blade" or "Brownwater Blade," something along those lines.
Look, I understand that you really want a flood of easy defenseless meat to slaughter. I get that, I really do. The fact is that it would be absolutely terrible for the PVP community, and for the game as a whole. Put aside for a second your desire to get those easy kills. Think about the long term.unjulationb16_ESO wrote: »so what if peeps have no skills or dont know what they are doing if they want to pvp why not?
how in any way does that impact on your fun if they get killed repetedly?
and if someone goes into it at that level then they know they are going to be underpowerd compared to a 2 year vet but if thats what they want to do, go for it i say
peeps moan about eso holding noobs hands but peeps seem to be doing exactly the same on this thred - "oh no it will be teribad for them they'll just quit" how do you know they will, you might but how do you they will? and so wat if they do its no ones problem but their own
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
starkerealm wrote: »IcyDeadPeople wrote: »Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?
Call it "Whitewater Blade" or "Brownwater Blade," something along those lines.
"Redwater Den"?
Actually, a 3-9 only, where once you've earned the level 10 achievement on your account, you're locked out of that campaign permanently, isn't the worst idea.
See this would be another story. I'd make it levels 1-14 and switch the rest of the campaigns to be minimum level 15 (when you get weapon swap). This is much more workable than letting people into the normal campaigns below level 10. Basically a training campaign. The only potential problem I see is whether it would have a high enough population to be workable.IcyDeadPeople wrote: »Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?
Call it "Whitewater Blade" or "Brownwater Blade," something along those lines.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
See this would be another story. I'd make it levels 1-14 and switch the rest of the campaigns to be minimum level 15 (when you get weapon swap). This is much more workable than letting people into the normal campaigns below level 10. Basically a training campaign. The only potential problem I see is whether it would have a high enough population to be workable.IcyDeadPeople wrote: »Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?
Call it "Whitewater Blade" or "Brownwater Blade," something along those lines.
Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:
A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.
The campaign will be called "Argonian's Rage"
All other campaigns and requirements remain the same.
So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.
catalyst10e wrote: »My goal here is to come up with a way for pre level 10 players to enter Cyrodiil without grinding 10 levels of PvE.
At the very least, Blackwater should be available as soon as you create a new character. It's not going to hurt anything. But I can't emphasize enough that level 1 or level 10 will make no difference if you go to a vet campaign so this idea that you need to be level 10 before you can survive is silly.
Your goal is clear here, but any new player at level 1 should be spending their time learning how to play the game, gaining levels and skill points, and exploring. IMHO they should move the cap to 15, so when you unlock your second skill bar, you can then enter PVP, as you do yourself no credit jumping in before you do.
It will in fact hurt a lot. in PVP you'll have characters who thru no fault of their own, CANT help. they literally dont have the skills needed in order to survive or contribute to the group. At best they could run a siege weapon, but you wouldn't be able to count on them for much else. They'd be fodder, and die rather easily since they cant defend themselves from CC or burst, and that is distinctly NOT fun for anyone, and can cause the player to never want to PVP again. (which hurts the population) The differences between a level 1 and a level 10 are pretty vast if you really look at them, a level 10 has had the time to get new skills, find some skyshards, get some gear (better than starting gear anyway) and get used to their character.
I'm glad you mentioned the skill bar issue. I had drafted a paragraph and then deleted it on this specific issue. I will throw this out as another idea that I almost included before but attention spans are short here so brevity is best:
Create a new compaign for levels 1-14 characters. Push them out when they hit level 15 because they get their second skill bar at this point.
Leave Blackwater and other campaigns with the level 10 minimum.
I also agree that there is a risk that new players might be turned off to PvP if they get wrecked. An idea I have for this would be to set an alliance rank that the player must achieve before they would be able to enter the non-vet campaign at level 1.
So if I totally got my way the changes would be:
Player can enter non-vet campaign at level 1 after they have achieved an alliance rank of 9 (title=Veteran) with a different character on the same account.
But if I can't get that, then add the second campaign as described above.
catalyst10e wrote: »Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:
A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.
The campaign will be called "Argonian's Rage"
All other campaigns and requirements remain the same.
So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.
your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.
catalyst10e wrote: »Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:
A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.
The campaign will be called "Argonian's Rage"
All other campaigns and requirements remain the same.
So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.
your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.
Great! At least we are all discussing the same thing!
Consider these thoughts in the context of a new campaign created as described above:
- I want to play PvP with my alt as soon as created. The assumption seems to be if you are level 1 that you are inexperienced. I can only speculate that many of the low level characters you see in the game are actually alts created by experienced players. Just try chatting with some folks in the new maps that are running around with level 3 characters. I bet it will be harder to find someone that just purchased the game than you think. I occasionally have recruited for my guild in these lower level maps and have found this to the case in my own personal experiences. Most of them also have VR16s and are just trying a different class or running a banking alt, etc. So the idea that a level 1 player in PvP would rage quit or needs a lot of hand holding may not be the case at all.
- Blackwater Blade is full of experience players that level out and create new characters so they can go back in. I'm one of those players. I have to grind up to level 10 before I can get in. I've done this maybe 10 times over the years. I'm over it. Let me in NOW!
- Those Blackwater Blade players I just mentioned will play this campaign at least until they hit level 10. Does this hurt Blackwater? No because those don't have access to Blackwater until they hit level 10. Instead of doing something they don't want to do, they can jump right into Argonian's Rage!
- Now consider a brand new player going into Argonian's Rage. Their foes only have a level range that is potentially 13 levels higher than them. This is much more "care bear" than any other campaign. These players are battle leveled so they have high health and low DPS. In a 1v1 fight, I can see players having longer than average fights. These fights are more likely to cause PvP addiction-not "rage quitting". This is a good thing!
Now let me in!! This Argonian's got the Rage!!
catalyst10e wrote: »Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:
A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.
The campaign will be called "Argonian's Rage"
All other campaigns and requirements remain the same.
So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.
your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.
Great! At least we are all discussing the same thing!
Consider these thoughts in the context of a new campaign created as described above:
- I want to play PvP with my alt as soon as created. The assumption seems to be if you are level 1 that you are inexperienced. I can only speculate that many of the low level characters you see in the game are actually alts created by experienced players. Just try chatting with some folks in the new maps that are running around with level 3 characters. I bet it will be harder to find someone that just purchased the game than you think. I occasionally have recruited for my guild in these lower level maps and have found this to the case in my own personal experiences. Most of them also have VR16s and are just trying a different class or running a banking alt, etc. So the idea that a level 1 player in PvP would rage quit or needs a lot of hand holding may not be the case at all.
- Blackwater Blade is full of experience players that level out and create new characters so they can go back in. I'm one of those players. I have to grind up to level 10 before I can get in. I've done this maybe 10 times over the years. I'm over it. Let me in NOW!
- Those Blackwater Blade players I just mentioned will play this campaign at least until they hit level 10. Does this hurt Blackwater? No because those don't have access to Blackwater until they hit level 10. Instead of doing something they don't want to do, they can jump right into Argonian's Rage!
- Now consider a brand new player going into Argonian's Rage. Their foes only have a level range that is potentially 13 levels higher than them. This is much more "care bear" than any other campaign. These players are battle leveled so they have high health and low DPS. In a 1v1 fight, I can see players having longer than average fights. These fights are more likely to cause PvP addiction-not "rage quitting". This is a good thing!
Now let me in!! This Argonian's got the Rage!!
Doing this only adds value to the game. Even if for a niche group of players.