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Non-Vet PvP battle-levels anyway, why not let us into campaign at level 1?

  • starkerealm
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    Well it would impact MY fun because it's not fun to just mow down inexperienced players...
    dont kill them then

    If only the PvP community in ESO was so accommodating.
    They don't know they're going to be underpowered, they have no measurement for that yet...
    of course they do, do you realy think so little of peeps that they do not understand that if they go into pvp as a level 1 they are going up against players who have been in game for 2yrs+ they are going to be extreamly underpowerd in comparison ?

    Actually, they don't. A new player, by definition, won't know what to expect from the game. They have no frame of reference to work from. They won't understand what the difference between a veteran campaign, a non-vet campaign, a 7 day campaign, a no CP vet campaign, a CP non-vet campaign, and gated campaign are. They'll see those options pop up, but have no way of knowing what it is. So they'll chose, and then get smeared by a PvP streamer who's too busy showing off how awesome their skills are, that they can solo 25 people at once.

    And then, having watched on V16 (who, to them, looks like just a level 16, because they don't know what that shield means), slaughter everyone, then they'll decide the game is horribly balanced, to the point of unplayable, quit out, and uninstall.

    BRILLIANT!
  • unjulationb16_ESO
    again i'll repeat wat i said before - so wat if peeps dont know what they are doing it doesnt matter, if thats what they want to do i say go for it
    it only matters if you think it matters, if someone wants to run around like a noob go for it, peeps will lern prety quick what works and wat doesnt

    the question is why do you care what level peeps are ? if you think they dont know what they are doing why dont you help them understand better, wether thats by the end of your sword or your healing staff?

    i realy dont understand why you want to bar peeps from an experiance that you yourself are experianceing it just smaters of "velvet rope" if you ask me............

  • catalyst10e
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    again i'll repeat wat i said before - so wat if peeps dont know what they are doing it doesnt matter, if thats what they want to do i say go for it
    it only matters if you think it matters, if someone wants to run around like a noob go for it, peeps will lern prety quick what works and wat doesnt

    So what? If you can't see the implications that a new player having the worst imaginable experience in PVP, and never wanting to try again... I'm not sure what else can be explained. The PVP in this game is designed with newbies in mind, it's the whole reason Battle leveling exists, to give the 10-50 crowd a somewhat even playing field to promote competitiveness. I'd go so far as to say it extends to VR10, as it's not till around then, that you have enough CP that shows a noticeable difference. If they have a bad time we lose out on another PVPer, and maybe you don't actively PVP or something, but the rest of us actually want more people in there having fun with us.
    the question is why do you care what level peeps are ? if you think they dont know what they are doing why dont you help them understand better, wether thats by the end of your sword or your healing staff?

    It matters because with the current setup of making them wait till level 10, they go through the games own tutorial, and learn how to use their skills ON THEIR OWN without needing someone like myself to be in the campaign teaching them what to do, not just with siege, but with their own characters. Why leave it to the player base to teach each other when the game does an awesome job of that already. Waiting AT LEAST till 10, you'll know what your character does, you'll have at least a full bar of skills, you're familiar with the controls. etc etc.
    i realy dont understand why you want to bar peeps from an experiance that you yourself are experianceing it just smaters of "velvet rope" if you ask me............
    No one wants to keep them from doing the PVP they want to keep them from doing the PVP till their ready. If you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake. It's the same in PVP, you need to learn the controls and mechanics of the game before you attempt something rather advanced like PVP. If your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them. Again, if you cant understand why keeping a player is more beneficial than losing one, I don't think this conversation is going to go anywhere.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Waseem
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    maybe to learn how to move their character and not flood chat with questions?
    learn skills and how they work, morphs etc.
    instant jump to pvp area as a starter is never good
  • unjulationb16_ESO
    If you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake.
    irl that might be a problem but its a game so i'll strewman you
    If your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them
    how do you know how someone is going to react to a situation

    i remember playing ps2 for the first time and it was brutell, you were just droped into the melstrom of combat with nowt but the starting kit and you were *** slaped from the off, it was sink or swim and it was glorious, you lernt and developed, you grew and advanced and because no one held your hand every little advancment that you made was felt amazing
  • starkerealm
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    If you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake.
    irl that might be a problem but its a game so i'll strewman you

    What's "strewmanning" someone? Is that like reducing them to stew and then laughing about it afterwards? Because we already see people doing that in PvP.
    If your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them
    how do you know how someone is going to react to a situation

    Possibly because that's what happens now. A level 10 enters cyrodill, get's roflstomped by a Vet 16, leaves, and is never heard from again (in cyrodiil). Then the PvPers come on the forums and cry about how no one's there. But, somehow can't put two and two together to realize that it's possible their behavior may be related.
  • catalyst10e
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    If you were to go skiing for the first time, no one lets you just jump to the HUGE double black diamond mountain, ski instructors WILL stop you from making such a mistake.
    irl that might be a problem but its a game so i'll strewman you
    If your attitude is "just let them do it, get disappointed and leave" that's the wrong attitude to have, we want to KEEP them as players not lose them
    how do you know how someone is going to react to a situation

    i remember playing ps2 for the first time and it was brutell, you were just droped into the melstrom of combat with nowt but the starting kit and you were *** slaped from the off, it was sink or swim and it was glorious, you lernt and developed, you grew and advanced and because no one held your hand every little advancment that you made was felt amazing

    I'll assume you meant "Stawman" as it's getting increasingly more difficult to understand wth you're even saying at this point. And did you mean ds2? as in Dark Souls 2? If that's the case it's en entirely different game with entirely different mechanics, and entirely different demographics, so I suppose I could "strewman" you on that one...

    As to how I know what will happen, did you not read what I wrote? or did you skim it? I've spent time in the non vet campaigns with the new players, I've heard them speak, I've seen how they play.... and just as @starkerealm mentions, we see it already happening even at level 10 now. Those are the same players who make forums posts about how PVP in Cyro sucks because they can't PVE. or the people who you ask "why are you standing around? grab a siege and help" and they say "I'm just here for the def tick so I can unlock vigor and leave I hate pvp"
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • starkerealm
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    And did you mean ds2? as in Dark Souls 2? If that's the case it's en entirely different game with entirely different mechanics, and entirely different demographics, so I suppose I could "strewman" you on that one...

    mmm Stew.

    But, seriously for a second. People have tried to do the Dark Souls route with MMOs... it has never worked out well. I'm sure there's a market for that kind of a rock hard MMO, I'm just not sure the internet infrastructure in the US is there to support it.

    Also, I suspect he meant Planetside 2... which has also had serious issues getting and keeping enough players to stay afloat. It's great that the game has apparently managed to find it's feet, but... that's not what ESO is.

    EDIT: I should probably add, Cryodiil has some of my favorite PvE content in the game. It's one of those rare cases where you need to stay on your toes at all times. But, I really get why it's not everyone's jam.
    Edited by starkerealm on March 24, 2016 12:39AM
  • IcyDeadPeople
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    Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?

    Call it "Whitewater Blade" or "Brownwater Blade," something along those lines. :p
  • starkerealm
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    Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?

    Call it "Whitewater Blade" or "Brownwater Blade," something along those lines. :p

    "Redwater Den"?

    Actually, a 3-9 only, where once you've earned the level 10 achievement on your account, you're locked out of that campaign permanently, isn't the worst idea.
  • UrQuan
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    so what if peeps have no skills or dont know what they are doing if they want to pvp why not?
    how in any way does that impact on your fun if they get killed repetedly?
    and if someone goes into it at that level then they know they are going to be underpowerd compared to a 2 year vet but if thats what they want to do, go for it i say
    peeps moan about eso holding noobs hands but peeps seem to be doing exactly the same on this thred - "oh no it will be teribad for them they'll just quit" how do you know they will, you might but how do you they will? and so wat if they do its no ones problem but their own
    Look, I understand that you really want a flood of easy defenseless meat to slaughter. I get that, I really do. The fact is that it would be absolutely terrible for the PVP community, and for the game as a whole. Put aside for a second your desire to get those easy kills. Think about the long term.

    At level 10 people have at least got enough skill points to have a full bar of skills (even though they haven't unlocked weapon swap yet - IMO it would be far better if you couldn't PVP or do group dungeons until you unlock weapon swapping, because you're not ready for it yet until at least then), and they at least somewhat know what those skills do, and they at least have some gear (even if it's not very good gear). And even with that you see a lot of people jumping into PVP at level 10 expecting to be at least a little competitive, and quitting and never coming back after finding how badly they're out-matched.

    Now think how it would be at level 3 without enough skill points to fill out 5 skills on your bar, no real concept of which of your couple of skills to use when, no ultimates, no passives, a bizarre mix of stats because of the disproportionate effect of the couple of stat points you had to spend when scaled up, and no equipment other than what you got out of the tutorial. The number of people who would try it once and quit for good would skyrocket. That means that the number of new players who stay would likely drop below what was needed to make up for natural attrition in experienced players. That means a shrinking population. That means the game dies.

    So I'm sorry, but doing something as bad for the game as this just so that you can rack up easy kills would be a terrible idea.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • IcyDeadPeople
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    Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?

    Call it "Whitewater Blade" or "Brownwater Blade," something along those lines. :p

    "Redwater Den"?

    Actually, a 3-9 only, where once you've earned the level 10 achievement on your account, you're locked out of that campaign permanently, isn't the worst idea.

    Sure, it would certainly be a more fun way to level to 10 instead of grinding at Vivec's Antlers/Delyn's Mill/South Beacon.
  • laksikus
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    lol, just wait till some of those lvl 1 kick your ass.
    i want to enter with lvl 1 too.
    i would even craft myself gold weapons for this, just to wipe some v16 asses^^
  • UrQuan
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    Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?

    Call it "Whitewater Blade" or "Brownwater Blade," something along those lines. :p
    See this would be another story. I'd make it levels 1-14 and switch the rest of the campaigns to be minimum level 15 (when you get weapon swap). This is much more workable than letting people into the normal campaigns below level 10. Basically a training campaign. The only potential problem I see is whether it would have a high enough population to be workable.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • starkerealm
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    UrQuan wrote: »
    Would love to see a campaign limited strictly to levels 3 to 9, maybe even full champion points permited?

    Call it "Whitewater Blade" or "Brownwater Blade," something along those lines. :p
    See this would be another story. I'd make it levels 1-14 and switch the rest of the campaigns to be minimum level 15 (when you get weapon swap). This is much more workable than letting people into the normal campaigns below level 10. Basically a training campaign. The only potential problem I see is whether it would have a high enough population to be workable.

    Ironically, I think the solution there would be to vastly trim down the map for said campaign. Possibly having something the size of a city, and no, I don't mean the IC, where the lowbies battle it out and get a feel for PvP. An environment like Hew's Bane would be ideal for that, ironically.
  • Giraffon
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    Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:

    A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.

    The campaign will be called "Argonian's Rage"

    All other campaigns and requirements remain the same.

    So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.


    Giraffon - Beta Lizard - For the Pact!
  • Callous2208
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    laksikus wrote: »
    lol, just wait till some of those lvl 1 kick your ass.
    i want to enter with lvl 1 too.
    i would even craft myself gold weapons for this, just to wipe some v16 asses^^

    Never happen.
  • catalyst10e
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    Giraffon wrote: »
    Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:

    A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.

    The campaign will be called "Argonian's Rage"

    All other campaigns and requirements remain the same.

    So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.


    your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • idk
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    Giraffon wrote: »
    Giraffon wrote: »
    My goal here is to come up with a way for pre level 10 players to enter Cyrodiil without grinding 10 levels of PvE.

    At the very least, Blackwater should be available as soon as you create a new character. It's not going to hurt anything. But I can't emphasize enough that level 1 or level 10 will make no difference if you go to a vet campaign so this idea that you need to be level 10 before you can survive is silly.


    Your goal is clear here, but any new player at level 1 should be spending their time learning how to play the game, gaining levels and skill points, and exploring. IMHO they should move the cap to 15, so when you unlock your second skill bar, you can then enter PVP, as you do yourself no credit jumping in before you do.

    It will in fact hurt a lot. in PVP you'll have characters who thru no fault of their own, CANT help. they literally dont have the skills needed in order to survive or contribute to the group. At best they could run a siege weapon, but you wouldn't be able to count on them for much else. They'd be fodder, and die rather easily since they cant defend themselves from CC or burst, and that is distinctly NOT fun for anyone, and can cause the player to never want to PVP again. (which hurts the population) The differences between a level 1 and a level 10 are pretty vast if you really look at them, a level 10 has had the time to get new skills, find some skyshards, get some gear (better than starting gear anyway) and get used to their character.

    I'm glad you mentioned the skill bar issue. I had drafted a paragraph and then deleted it on this specific issue. I will throw this out as another idea that I almost included before but attention spans are short here so brevity is best:

    Create a new compaign for levels 1-14 characters. Push them out when they hit level 15 because they get their second skill bar at this point.

    Leave Blackwater and other campaigns with the level 10 minimum.

    I also agree that there is a risk that new players might be turned off to PvP if they get wrecked. An idea I have for this would be to set an alliance rank that the player must achieve before they would be able to enter the non-vet campaign at level 1.

    So if I totally got my way the changes would be:

    Player can enter non-vet campaign at level 1 after they have achieved an alliance rank of 9 (title=Veteran) with a different character on the same account.

    But if I can't get that, then add the second campaign as described above.

    Just plain silly. I am guessing this thread was created more for the entertainment value since no one could really be serious about lvl 1 in PvP.
  • Giraffon
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    Giraffon wrote: »
    Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:

    A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.

    The campaign will be called "Argonian's Rage"

    All other campaigns and requirements remain the same.

    So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.


    your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.

    Great! At least we are all discussing the same thing!

    Consider these thoughts in the context of a new campaign created as described above:

    - I want to play PvP with my alt as soon as created. The assumption seems to be if you are level 1 that you are inexperienced. I can only speculate that many of the low level characters you see in the game are actually alts created by experienced players. Just try chatting with some folks in the new maps that are running around with level 3 characters. I bet it will be harder to find someone that just purchased the game than you think. I occasionally have recruited for my guild in these lower level maps and have found this to the case in my own personal experiences. Most of them also have VR16s and are just trying a different class or running a banking alt, etc. So the idea that a level 1 player in PvP would rage quit or needs a lot of hand holding may not be the case at all.

    - Blackwater Blade is full of experience players that level out and create new characters so they can go back in. I'm one of those players. I have to grind up to level 10 before I can get in. I've done this maybe 10 times over the years. I'm over it. Let me in NOW!

    - Those Blackwater Blade players I just mentioned will play this campaign at least until they hit level 10. Does this hurt Blackwater? No because those don't have access to Blackwater until they hit level 10. Instead of doing something they don't want to do, they can jump right into Argonian's Rage!

    - Now consider a brand new player going into Argonian's Rage. Their foes only have a level range that is potentially 13 levels higher than them. This is much more "care bear" than any other campaign. These players are battle leveled so they have high health and low DPS. In a 1v1 fight, I can see players having longer than average fights. These fights are more likely to cause PvP addiction-not "rage quitting". This is a good thing!

    Now let me in!! This Argonian's got the Rage!!


    Giraffon - Beta Lizard - For the Pact!
  • Solariken
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    I suspect it's because ESO will eventually become free to play up to level 10 at some point.
  • catalyst10e
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    Giraffon wrote: »
    Giraffon wrote: »
    Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:

    A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.

    The campaign will be called "Argonian's Rage"

    All other campaigns and requirements remain the same.

    So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.


    your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.

    Great! At least we are all discussing the same thing!

    Consider these thoughts in the context of a new campaign created as described above:

    - I want to play PvP with my alt as soon as created. The assumption seems to be if you are level 1 that you are inexperienced. I can only speculate that many of the low level characters you see in the game are actually alts created by experienced players. Just try chatting with some folks in the new maps that are running around with level 3 characters. I bet it will be harder to find someone that just purchased the game than you think. I occasionally have recruited for my guild in these lower level maps and have found this to the case in my own personal experiences. Most of them also have VR16s and are just trying a different class or running a banking alt, etc. So the idea that a level 1 player in PvP would rage quit or needs a lot of hand holding may not be the case at all.

    - Blackwater Blade is full of experience players that level out and create new characters so they can go back in. I'm one of those players. I have to grind up to level 10 before I can get in. I've done this maybe 10 times over the years. I'm over it. Let me in NOW!

    - Those Blackwater Blade players I just mentioned will play this campaign at least until they hit level 10. Does this hurt Blackwater? No because those don't have access to Blackwater until they hit level 10. Instead of doing something they don't want to do, they can jump right into Argonian's Rage!

    - Now consider a brand new player going into Argonian's Rage. Their foes only have a level range that is potentially 13 levels higher than them. This is much more "care bear" than any other campaign. These players are battle leveled so they have high health and low DPS. In a 1v1 fight, I can see players having longer than average fights. These fights are more likely to cause PvP addiction-not "rage quitting". This is a good thing!

    Now let me in!! This Argonian's got the Rage!!


    Your campaign would ONLY work for 2 kinds of people, the ones who are brand new to the game, and to alts. The ones who are band new typically dont know how to PVP, and dont have any skills that would be needed to make PVP fun. An Alt character is being made by someone who knows what they're doing and should have the knowledge and skills necessary to get to at least level 10 within an hour. So we come full circle, it's a moot point, either the newbie doesnt have the skills to make PVP fun even if it was JUST for newbies, and the alts have access to all sort of other things that make them better a newbie doesn't have access to. making your "need" for an entire campaign dedicated to a level cap that can be passed within an hour and half of gameplay completely useless and a total moot point.

    If you're "over" the "grind" to level 10 to do PVP, you really should slow down or maybe stick with a character for a while. That is not a grind. That is a personal issue, and doesnt require the devs to dedicate a campaign just to suit your particular need of not wanting to "grind" 7 levels.

    in essence what you're really asking for is a specific campaign for alts between levels 1-10 so you can PVP before youre at the level where you're normally allowed to do real pvp. This is again, a niche that doesnt exist. A PVP focused player, no matter how obsessed with PVP, isnt going to want to toss their level 3 into PVP, you'll want to get some skill and gear before venturing into Cyrodiil. Campaigns take server space, they require updates, and most of all they require people to keep them active, this playerbase of people who cant wait till level 10 doesnt exist, and thus doesnt warrant any time or effort dedicated to trying to reach them. The system we have in place now is good, not perfect, but it's good and it works. You're attempted to add needless complications on top of it all.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • idk
    idk
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    Giraffon wrote: »
    Giraffon wrote: »
    Thanks everyone so far for providing your perspectives! If I were to play mediator and hand down my epic decision based on everything said so far, I would rule the following:

    A new campaign will be created with access limited to players levels 1-14 only. Champion points will not be in effect.

    The campaign will be called "Argonian's Rage"

    All other campaigns and requirements remain the same.

    So for those of you that have had a hard time grasping this concept that I've stated several times: If you are below level 10 you can only enter this campaign. Requirements for all other campaigns remain unchanged.


    your concept isnt hard to grasp, whats hard to grasp is the idea that it'd be at all useful to anyone. You start off level 3, so really the campaign is for 3-14, ok, but who is going from beginning of the game to PVP? how do they know they CAN PVP? I've met plenty of level 30+ players who think they need to go thru craglorn to get to cyrodiil and ask me for a port. Regular play is going to get you to 15 within what? an hour? maybe 2? at by 15 they "lose" this window of opportunity you offer them. the campaign would be dead, which as we've already seen, dead campaigns get removed. This niche of a playerbase itching to PVP at level 3 just doesnt exist.

    Great! At least we are all discussing the same thing!

    Consider these thoughts in the context of a new campaign created as described above:

    - I want to play PvP with my alt as soon as created. The assumption seems to be if you are level 1 that you are inexperienced. I can only speculate that many of the low level characters you see in the game are actually alts created by experienced players. Just try chatting with some folks in the new maps that are running around with level 3 characters. I bet it will be harder to find someone that just purchased the game than you think. I occasionally have recruited for my guild in these lower level maps and have found this to the case in my own personal experiences. Most of them also have VR16s and are just trying a different class or running a banking alt, etc. So the idea that a level 1 player in PvP would rage quit or needs a lot of hand holding may not be the case at all.

    - Blackwater Blade is full of experience players that level out and create new characters so they can go back in. I'm one of those players. I have to grind up to level 10 before I can get in. I've done this maybe 10 times over the years. I'm over it. Let me in NOW!

    - Those Blackwater Blade players I just mentioned will play this campaign at least until they hit level 10. Does this hurt Blackwater? No because those don't have access to Blackwater until they hit level 10. Instead of doing something they don't want to do, they can jump right into Argonian's Rage!

    - Now consider a brand new player going into Argonian's Rage. Their foes only have a level range that is potentially 13 levels higher than them. This is much more "care bear" than any other campaign. These players are battle leveled so they have high health and low DPS. In a 1v1 fight, I can see players having longer than average fights. These fights are more likely to cause PvP addiction-not "rage quitting". This is a good thing!

    Now let me in!! This Argonian's got the Rage!!


    The assumption is false. The actual assumption is at level 1 you lack skill. Actually, not an assumption but a hard fact that cannot be debated.
  • Giraffon
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    Doing this only adds value to the game. Even if for a niche group of players. There isn't much else I can say. It's okay to disagree with me. I don't like it because I think this is a great idea. But everyone is entitled to their opinion. If the Developers see this idea and like it then it will happen. If they don't then it won't.

    Thanks for keeping the topic live though. With out some of these rather difficult to comprehend objections this thread would have died pretty quickly. The fact that it seems to be worth debating gives it validity.






    Giraffon - Beta Lizard - For the Pact!
  • starkerealm
    starkerealm
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    Giraffon wrote: »
    Doing this only adds value to the game. Even if for a niche group of players.

    Ironically, I agree with this part completely. The problem is twofold, though.

    Is the portion of the community that will actively benefit from and enjoy this large enough to justify the costs in developing it? (Granted this is more on the subject of creating a custom PvP campaign somewhere for lowbies, rather than simply turning them loose on Cyrodiil. But, it does apply across the board.)

    And...

    Will this addition to the game have an adverse effect on the community? (Which is a legitimate concern, given the nature of PvP in ESO. Put another way, will turning level 3s loose in Cyrodiil sour them on PvP, or the game as a whole?)
    Edited by starkerealm on March 25, 2016 5:15AM
  • laksikus
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    laksikus wrote: »
    lol, just wait till some of those lvl 1 kick your ass.
    i want to enter with lvl 1 too.
    i would even craft myself gold weapons for this, just to wipe some v16 asses^^

    Never happen.

    I killed some v16 as lvl 10. I can do it at lvl 1 too
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