Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
haunted1994F wrote: »Yeah sure just spam light and heavy attack its not really fun.
Argh! Am I the only one that sees this?!? It serves no purpose! Why restrict it at all? How is it different than me taking a level 1 character into Wrothgar or Hew's Bane? It's not. I'll be VR16 with no skills. Good enough to do delves and fight NPCs. The rest will happen rather quickly and I won't have to spend a single day in Stonefalls!
Let me in at level 1!!!!
Callous2208 wrote: »In Wrothgar and Hew's you're not an annoying spec that brings nothing to the table to help your alliance. In those pve areas, you're not a free ap farm. Also, it literally takes an hour or less, no matter how casual you are, to hit level 10. And if it takes longer, you don't belong in pvp anyhow, you need that extra few levels and hours to learn your class.
Callous2208 wrote: »In Wrothgar and Hew's you're not an annoying spec that brings nothing to the table to help your alliance. In those pve areas, you're not a free ap farm. Also, it literally takes an hour or less, no matter how casual you are, to hit level 10. And if it takes longer, you don't belong in pvp anyhow, you need that extra few levels and hours to learn your class.
Even a level 1 character can run siege and siege is dangerous.
My goal here is to come up with a way for pre level 10 players to enter Cyrodiil without grinding 10 levels of PvE.
At the very least, Blackwater should be available as soon as you create a new character. It's not going to hurt anything. But I can't emphasize enough that level 1 or level 10 will make no difference if you go to a vet campaign so this idea that you need to be level 10 before you can survive is silly.
catalyst10e wrote: »My goal here is to come up with a way for pre level 10 players to enter Cyrodiil without grinding 10 levels of PvE.
At the very least, Blackwater should be available as soon as you create a new character. It's not going to hurt anything. But I can't emphasize enough that level 1 or level 10 will make no difference if you go to a vet campaign so this idea that you need to be level 10 before you can survive is silly.
Your goal is clear here, but any new player at level 1 should be spending their time learning how to play the game, gaining levels and skill points, and exploring. IMHO they should move the cap to 15, so when you unlock your second skill bar, you can then enter PVP, as you do yourself no credit jumping in before you do.
It will in fact hurt a lot. in PVP you'll have characters who thru no fault of their own, CANT help. they literally dont have the skills needed in order to survive or contribute to the group. At best they could run a siege weapon, but you wouldn't be able to count on them for much else. They'd be fodder, and die rather easily since they cant defend themselves from CC or burst, and that is distinctly NOT fun for anyone, and can cause the player to never want to PVP again. (which hurts the population) The differences between a level 1 and a level 10 are pretty vast if you really look at them, a level 10 has had the time to get new skills, find some skyshards, get some gear (better than starting gear anyway) and get used to their character.
catalyst10e wrote: »My goal here is to come up with a way for pre level 10 players to enter Cyrodiil without grinding 10 levels of PvE.
At the very least, Blackwater should be available as soon as you create a new character. It's not going to hurt anything. But I can't emphasize enough that level 1 or level 10 will make no difference if you go to a vet campaign so this idea that you need to be level 10 before you can survive is silly.
Your goal is clear here, but any new player at level 1 should be spending their time learning how to play the game, gaining levels and skill points, and exploring. IMHO they should move the cap to 15, so when you unlock your second skill bar, you can then enter PVP, as you do yourself no credit jumping in before you do.
It will in fact hurt a lot. in PVP you'll have characters who thru no fault of their own, CANT help. they literally dont have the skills needed in order to survive or contribute to the group. At best they could run a siege weapon, but you wouldn't be able to count on them for much else. They'd be fodder, and die rather easily since they cant defend themselves from CC or burst, and that is distinctly NOT fun for anyone, and can cause the player to never want to PVP again. (which hurts the population) The differences between a level 1 and a level 10 are pretty vast if you really look at them, a level 10 has had the time to get new skills, find some skyshards, get some gear (better than starting gear anyway) and get used to their character.
I'm glad you mentioned the skill bar issue. I had drafted a paragraph and then deleted it on this specific issue. I will throw this out as another idea that I almost included before but attention spans are short here so brevity is best:
Create a new compaign for levels 1-14 characters. Push them out when they hit level 15 because they get their second skill bar at this point.
Leave Blackwater and other campaigns with the level 10 minimum.
I also agree that there is a risk that new players might be turned off to PvP if they get wrecked. An idea I have for this would be to set an alliance rank that the player must achieve before they would be able to enter the non-vet campaign at level 1.
So if I totally got my way the changes would be:
Player can enter non-vet campaign at level 1 after they have achieved an alliance rank of 9 (title=Veteran) with a different character on the same account.
But if I can't get that, then add the second campaign as described above.
I can't emphasize enough that having no skill points and no gear and no idea how to play the game would make brand new level 1 players (actually level 3 players) nothing more than free kills.My goal here is to come up with a way for pre level 10 players to enter Cyrodiil without grinding 10 levels of PvE.
At the very least, Blackwater should be available as soon as you create a new character. It's not going to hurt anything. I can't emphasize enough that level 1 or level 10 will make no difference if you go to a vet campaign. This idea that you need to be level 10 before you can survive is silly.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
unjulationb16_ESO wrote: »so what if peeps have no skills or dont know what they are doing if they want to pvp why not?
how in any way does that impact on your fun if they get killed repetedly?
and if someone goes into it at that level then they know they are going to be underpowerd compared to a 2 year vet but if thats what they want to do, go for it i say
peeps moan about eso holding noobs hands but peeps seem to be doing exactly the same on this thred - "oh no it will be teribad for them they'll just quit" how do you know they will, you might but how do you they will? and so wat if they do its no ones problem but their own
dont kill them thenWell it would impact MY fun because it's not fun to just mow down inexperienced players...
of course they do, do you realy think so little of peeps that they do not understand that if they go into pvp as a level 1 they are going up against players who have been in game for 2yrs+ they are going to be extreamly underpowerd in comparison ?They don't know they're going to be underpowered, they have no measurement for that yet...
unjulationb16_ESO wrote: »dont kill them thenWell it would impact MY fun because it's not fun to just mow down inexperienced players...of course they do, do you realy think so little of peeps that they do not understand that if they go into pvp as a level 1 they are going up against players who have been in game for 2yrs+ they are going to be extreamly underpowerd in comparison ?They don't know they're going to be underpowered, they have no measurement for that yet...