Also: Use the overload bar. This is where I stick utilities that arent critical, but should always be at hand. Defensive rune, the alliance speed buff for riding, wards, and radiant Mage light...
Lots of good food for thought here. I am currently running the following setup solo/small group with modest success, but I keep tinkering with it. I do miss having the Force Pulse I use in PvE, but it doesn't really work to weave it with lightning staff, and lightning is undodgeable. Like Fried Egg, I find Mage's Wrath procs Frags quite well and is cheap enough to be spammed if you need to get one up.
I couldn't get the hang of daedric tomb either, I was just missing with it a lot.
3 Willpower (2 spell dmg, 1 mag regen)
5 Kagnerac's (max magicka on all armor)
1 Kena
2 Torugs Pact
Front bar, destro lightning nirn with prismatic glyph
Velocious Curse
Crystal Frags
Prox Det
Hardened Ward
Mage's Wrath
Ice Comet
Back bar, resto precise with disease enchant
Streak
Radiant Magelight (sometimes mines; I want them but bar space is precious)
Crit Surge (I don't have a high crit build, and honestly I wonder if this does much good)
Healing Ward (a MUST since I don't always have a healer and the only reason I run resto)
Boundless Storm
Ice Comet
Saint314Louis1985 wrote: »I would use mines instead of prox det.
Crushing shock is pretty good but the difference between that and force pulse is not much. I use it because it doesnt do much less dmg than pulse and you get the occassional interrupt. It wont make or break your build to run one or the other. No emergency respec needed.
no, just no. prox det is superior to mines. If you can only fit one, prox det will give superior damage performance while offering superior area denial. The only advantage of mines is the root, which is a niche effect that's not worth losing the damage
timmayyyboy wrote: »
timmayyyboy wrote: »
No actual reason, it's a myth Power Overload had any advantage to the other morph other than heavy attack range that has been lingering literally for years now. Also, Power Overload is bugged and does less damage lol.
timmayyyboy wrote: »
No actual reason, it's a myth Power Overload had any advantage to the other morph other than heavy attack range that has been lingering literally for years now. Also, Power Overload is bugged and does less damage lol.
I'd honestly use Force Pulse over Mage's Fury, but okay, you thought about that already. What I can't get around are your two Meteors and your laughable sustain. You have 1 magicka regen bonus on sets, one on glyphs, none for stamina and no cost reduction either. That *can* work when are an experienced player with high damage who can finish opponents fast, especially when also using Harness Magicka and/or Energy Overload. As far as I can tell, none of that is true, so when you get resource problems, add some regen. Or magicka cost reduction on glyphs because it helps a lot more with streak, compensating for some mistakes you may make at this point.
And yeah, Overload would be my second ultimate of choice to store skills there, like Surge, Mines, Detonation, Defensive Rune etc. Just make sure you're survivable when activating it, have Hardened Ward and Streak there and put it on the resto bar so you can heal faster if you get damaged in Overload.
The_Patriarch wrote: »What I run on my v16 sorcerer(392 CP):
GEAR: (Infused on large pieces, impenetrable on small)
- 5 Kag's Hope
- 2 Torug's Pact
- 1 Kena
- 3 Willpower Jewelry(1 spell damage, 2 recovery glyphs)
SKILLS:
- Front Bar(Destro Staff)
- Entropy
- Velocious Curse
- Crystal Fragments
- Crushing Shock
- Inevitable Detonation
- ULTIMATE: Dawnbreaker of Smiting
- Back Bar(Resto Staff)
- Daedric Minefield
- Harness Magicka
- Healing Ward
- Hardened Ward
- Streak
- ULTIMATE: Ice Comet
You prefer Entropy over Power Surge?
I use entropy for not only the 20% more spell damage, but for the passive Might of the Guild, in the Mage's Guild skill line. So before I use a hard hitting ability like a proc'd frag or an ultimate, I use entropy to get the 20% empower buff. Power Surge only really has one pro against entropy, and that's that you can buff yourself freely when you want. Can also heal you on critical hits, but that's really not important since you rely on healing ward and shielding. Imo, getting a 20% empower buff for a proc'd frag or an ultimate like Dawnbreaker is more worth it.
I use entropy in PVE for the crystal procs, healing, and health buff(5%). It helps with sustained healing and sustained dot damage along with that nice empower buff.
Power surge is for PVP, where you can buff up in between fights and have your spells ready. With power surge you also get the extra 2% magicka damage expert passive in storm calling. You should have all sorc skills on your main bar for 12% total. I use it to max every point of spell damage possible for quick kills.
Also: Use the overload bar. This is where I stick utilities that arent critical, but should always be at hand. Defensive rune, the alliance speed buff for riding, wards, and radiant Mage light...
IMO, PVP is about who hits first and hardest, or who puts the other guy on his back first. With surge and ward on the main bar, I usually start a fight with major sorcery, full shields, and a buffed frag proc. You're in a better starting place.
The decision is personal, but I get empower from using meteor or radiant light on the other bar. I'm running 5 Julianos/ 3 Magnus / 3 magicka engine. My magicka and sustain are fine with the set bonuses.
I have been switching mundus stones around to see how they work, and atronach and Mage seem to be better for me than thief, shadow, or apprentice. So you're right on the max magicka and sustain builds.
The_Patriarch wrote: »IMO, PVP is about who hits first and hardest, or who puts the other guy on his back first. With surge and ward on the main bar, I usually start a fight with major sorcery, full shields, and a buffed frag proc. You're in a better starting place.
The decision is personal, but I get empower from using meteor or radiant light on the other bar. I'm running 5 Julianos/ 3 Magnus / 3 magicka engine. My magicka and sustain are fine with the set bonuses.
I have been switching mundus stones around to see how they work, and atronach and Mage seem to be better for me than thief, shadow, or apprentice. So you're right on the max magicka and sustain builds.
You mentioned Radiant Light. I know the TG changed that morph to reveal stealthed NBs. But, I have Inner Light. Do you think I should respec the morph?
The_Patriarch wrote: »Here's what I'm confused about . . .
Maybe it's a new meta thing, but people in-game are advising me that the new trend for Sorcs is to go with crafted sets/items that boost max magicka and magicka regen over and above sets that boost spell damage or even spell critical. I understand crits are not as helpful in PvP but they're saying the trend applies to PvE as well. Is this because spell damage is based off max magicka? Before hearing all of this, I planned to craft a different set for PvP. I am currently wearing 5 Julianos and 3 Torug's Pact for PvE, which gives huge boosts to spell damage and spell critical. I had planned to craft a set for more resource sustain for PvP (max magicka/mag regen), but if this new "trend" is due to the new meta, it seems like I should craft the sustaining set for both PvP and PvE.
Have any of you heard about this new trend?
FriedEggSandwich wrote: »The_Patriarch wrote: »Here's what I'm confused about . . .
Maybe it's a new meta thing, but people in-game are advising me that the new trend for Sorcs is to go with crafted sets/items that boost max magicka and magicka regen over and above sets that boost spell damage or even spell critical. I understand crits are not as helpful in PvP but they're saying the trend applies to PvE as well. Is this because spell damage is based off max magicka? Before hearing all of this, I planned to craft a different set for PvP. I am currently wearing 5 Julianos and 3 Torug's Pact for PvE, which gives huge boosts to spell damage and spell critical. I had planned to craft a set for more resource sustain for PvP (max magicka/mag regen), but if this new "trend" is due to the new meta, it seems like I should craft the sustaining set for both PvP and PvE.
Have any of you heard about this new trend?
Spell damage isn't based off max magicka. Your tootip damage scales off your spell damage and your max magicka combined, but your wards will scale just off your max magicka. Some people might argue that a shield stacking sorc should invest more in to max magicka to make the most of their shields, but I can't tell you if this is good advice or not. The regen bit is true; you do want regen from set bonuses in pvp but this is easy to do, significantly increasing max magicka with set bonuses isn't easy to do afaik.
It's important to try to have high spell damage and high max magicka. But traditionally it has been easier to raise spell damage with set bonuses and easier to raise max magicka with enchants/food etc. This is still true. I have no max magicka boost from any of my set bonuses, but I still have 36k magicka. If I min-maxed my traits I could have 37-38k magicka in pvp without even trying.
So don't worry about raising your max magicka with set bonuses, it will gradually raise anyway as every blue cp you spend raises your max magicka by a little bit.
Regen can come from various sources including cp. The amount of regen you settle for should depend on the amount of cost reduction you have. I personally wear one cost reduction glyph and have 54cp into magician for 11% reduced cost. This lets me get away with only 1600 magicka regen, and I get a lot of that from my 72cp invested in arcanist. The rest of it comes from the 3x arch-mage set which is unique in that it's the only 3 piece to raise both spell damage and magicka regen. Arch mage is fairly cheap with Imen atm, I think the most expensive piece was 15k and the cheapest was 8k. People will tell you it's the same as magnus or mara but it's not if you actually look.
Waffennacht wrote: »I'm a snowflake.
I run resto staff as my main. I tick at 4.3k, so a full heavy does 12.9ishk
It gives major mending, prevents the need for anything bu the bare minimum regen, heals allies, heals me, ublockable, undodgeable.
As is I get +20% from elemental expert, +10% from staff expert and +10% from thaumaturge
Crazy sounding I know, but its almost auto win against a dk.
Waffennacht wrote: »I'm a snowflake.
I run resto staff as my main. I tick at 4.3k, so a full heavy does 12.9ishk
It gives major mending, prevents the need for anything bu the bare minimum regen, heals allies, heals me, ublockable, undodgeable.
As is I get +20% from elemental expert, +10% from staff expert and +10% from thaumaturge
Crazy sounding I know, but its almost auto win against a dk.
The_Patriarch wrote: »Waffennacht wrote: »I'm a snowflake.
I run resto staff as my main. I tick at 4.3k, so a full heavy does 12.9ishk
It gives major mending, prevents the need for anything bu the bare minimum regen, heals allies, heals me, ublockable, undodgeable.
As is I get +20% from elemental expert, +10% from staff expert and +10% from thaumaturge
Crazy sounding I know, but its almost auto win against a dk.
Ha! Funny that you commented - I was looking at your build this morning. It look amazing and unique. I'd love to see it in action some day. Are you planning on updating it any time soon?
I am v16 and just started using overload again (I have been using meter for a long long time)and my 3rd bar isn't showing up it is just keeping my active bar. Any ideas on this? How do I set back up my 3rd bar?
Thanks!
I am v16 and just started using overload again (I have been using meter for a long long time)and my 3rd bar isn't showing up it is just keeping my active bar. Any ideas on this? How do I set back up my 3rd bar?
Thanks!
The_Patriarch wrote: »Any thoughts about Trapping Webs on a primary DW bar?
The_Patriarch wrote: »Any thoughts about Trapping Webs on a primary DW bar?
Trapping webs is great but expensive. It need someone to synergize then synergy which was fanrastic but just got a 40 percent nerf in the TG update. It's not as spamable as crushing shock.